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Ahriman

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AhrimanA2

Ahriman's first form as it appears in Shin Megami Tensei III: Nocturne.

"Amuse me with your strength, evil one, before eternal silence is upon us."
—Ahriman, Shin Megami Tensei III: Nocturne

Ahriman (アーリマン, Āriman)?, also known as Angra Mainyu (アンリ・マンユ, Anri Manyu)?, is a demon in the series.

HistoryEdit

Ahriman, being the Middle Persian equivalent of Angra Mainyu (meaning "absolute antithesis"), is the chief evil spirit in Zoroastrianism. Comparable to the Christian concept of the Devil, or Satan. He's the antithesis of the god Ahura Mazda, who instead represent the chief deity of the Zoroastrian pantheon. In some novels, he is depicted as an avenger god.

AppearancesEdit

ProfileEdit

Shin Megami Tensei: if...Edit

SMTif-AngraMainyu

Angra Mainyu appears as a mini-boss in the upper floors of the school. He can also be obtained in a Special fusion involving Fury Chernobog & Deity Belobog.

Hazama's ChapterEdit

Angra Mainyu appears defending the room where the player meets Lucifer.

Shin Megami Tensei III: NocturneEdit

AhrimanB2

Ahriman's second form as it appears in Shin Megami Tensei III: Nocturne.

Ahriman is the Demonic Sponsor of Hikawa, promoting the Reason of Shijima. He is summoned within the heights of the Diet Building, as a member of the Tyrant Race. If the Demi-Fiend's ideals differ from Shijima, he must fight and kill Ahriman to continue past a certain point in the Tower of Kagutsuchi. If the Demi-Fiend follows Shijima himself, Ahriman lets him pass without conflict, giving him the Netherstone key item as a token of good will. If fought, Ahriman is introduced as a peculiar boss, in that demands to be "amused" before killing the protagonist. He will randomly forbid the use of specific actions, such as physical attacks, items usage, demon summoning, and so on, killing instantly whichever character failed to respect these limitations with his signature move Hell's Call.

However, after a certain amount of damage, he will lose himself to the bloodlust and deploy his full offensive capabilities, releasing his tentacles from their bindings and using them as whips and piercing weapons. During the second phase, he will lose the ability to restrict the enemy's actions, but will instead gain a destructive Almighty-type move, Apocalypse. When Ahriman dies, at the top of its head, Hikawa will acknowledge his defeat and regret his vision of the world of Shijima would not come to pass, passing into the silent realm of the dead.

Majin Tensei II: Spiral NemesisEdit

Angra Mainyu is the final boss of the Neutral route of the game. After clearing both the Amnesia and Paranoia maps, you will be sent back to Megapolis where you will engage a large number of demons and humans under his control. Angra Mainyu himself is extremely weak to Ice, so several Bufu spells or ice element related skills should finish him off rather quickly. It is suggested that no demons who fly face him due to the Vile race's affinity that makes them extremely effective against aerial foes.

Devil Summoner: Soul HackersEdit

While not seen directly, Ahriman is referenced through the spell "240,000,000 Evils", which unleashes his power to inflict Almighty damage to all Neutral aligned demons.

Persona 2: Eternal PunishmentEdit

Angra Mainu appears as an enemy in the Extra Dungeon as one of the highest leveled demons in the game. He can only be encountered in class 3-A.

In the additional PSP scenario, Angra Mainu resides in the Tower of Ethics that is part of the Kadath Mandala. He is surprised to see humans in this world and recalls that 25940 days have passed since he last met Randolph Carter. He asks the party if there is there such a thing as unwavering goodness. He approves of all their answers and tells them that goodness and wickedness are relative concepts, not limitless. Nevertheless, rivalry is necessary to explain things that are connected. If he, the one who owns the Trapezohedron of Ethics is evil, then they too, the ones who wish for it, are evil. Throughout history the destruction of antagonistic peoples and countries has been encouraged in the name of gods as a good thing. Is this a virtue?

Katsuya answers his question correctly: If there is no good and evil then Angra Mainyu would not exist. Thus without the boundary between the two neither could Ahura Mazda. He then gives them the Trapezohedron of Ethics.

StatsEdit

Shin Megami Tensei: if...Edit

Angra Mainyu if
Race Alignment Level HP MP
Tyrant Dark-Chaos 82 999 517
CP NOA ATK ACC DEF EVA M.ATK M.EFC
121 2-3 228 152 210 149 22 24
St 32
In 20
Ma 17
Vi 23
Ag 19
Lu 10
Drop Kourai Cannon
Resistances Repels Gun, Expel, and Curse.
Swd Gun Fir Ice Elc For Nrv Exp Crs Mgc Bnd Rsh Hnd Leg Fly Alm
- Rf - ½Rf ½Rf - ½Rf ½Rf ½Rf ½Rf ½Rf - 68 68 38 -
List of Skills
Skill Cost Effect
Maragidyne 20 MP Heavy Fire damage to all foes.
Mudoon 9 MP Chance of inflicting instant death, 3-5 foes.
Mazandyne 21 MP Heavy Force damage to all foes.
Samarecarm 24 MP Revives with full HP, one ally.
Para Eyes 2 MP Inflicts Paralysis ailment to one foe. (Curse-type)


Shin Megami Tensei III: NocturneEdit

Race Level HP MP
Strength 40
Magic 30
Vitality 20
Agility 20
Luck 20
Tyrant 80 6000
3000
Reflects Absorbs Void Resists Weak
Expel/Death - Ailments - -
List of Skills
Skill Cost Effect
Agidyne 10 MP Heavy fire damage to one foe.
Bufudyne 10 MP Heavy ice damage and 30% freeze to one foe.
Zandyne 10 MP Heavy force damage to one foe.
Ziodyne 10 MP Heavy electric damage and 30% shock to one foe.
Maragidyne 25 MP Heavy fire damage to all foes.
Mabufudyne 25 MP Heavy ice damage and 15% freeze to all foes.
Mazandyne 25 MP Heavy force damage to all foes.
Maziodyne 25 MP Heavy electric damage and 15% shock to all foes.
Hell's Call none 100% non-elemental instant kill to one foe
who has performed action which Ahriman forbids. Ahriman only uses it during first form.

Race Level HP MP
Strength 40
Magic 40
Vitality 20
Agility 20
Luck 20
Tyrant 99 18000
6000
Reflects Absorbs Void Resists Weak
Expel/Death - Ailments - -
List of Skills
Skill Cost Effect
Dekaja 10 MP Removes all buffs from all foes.
Dekunda 10 MP Removes all debuffs from all allies.
Megidolaon 50 MP Mega almighty damage to all foes.
Tentacle none Heavy physical damage to all foes. Ahriman only uses it during second form.
Apocalypse none Mega almighty damage to all foes. Ahriman only uses it during second form.

Majin Tensei II: Spiral NemesisEdit

MT2Angra
Race Level HP MP Mv Range Mv Type Atk Range MAG
Vile 98 500 0 7 Walk 1-3 999
St Ma In Ag Lu Atk P.Def M.Atk M.Def Hit Eva Crt
35 35 35 25 5 214 35 175 180 110 21 12


RondeEdit

Race Level HP MP Mv Range Mv Type Atk Range Arcana
Boss 50 600 0 8 Ground 1 Seal
St Ma In Ag Lu Atk P.Def M.Def
16 14 17 13 16 271 194 94
Equipment Weapons Item -
Slash Strike Ranged Fire Ice Elec Light Dark Almighty
- - - - - - - - -

Race Level HP MP Mv Range Mv Type Atk Range Arcana
- 50 500 500 6 Ground 1 -
St Ma In Ag Lu Atk P.Def M.Def
14 12 12 12 11 214 103 62
Equipment Neck, Arms Item -
Slash Strike Ranged Fire Ice Elec Light Dark Almighty
-25% -25% -25% -25% -25% -25% -25% -75% -75%
List of Skills
Maragion Mabufula Mazionga
Mazanma Megidolaon

Persona 2: Eternal PunishmentEdit

Angra Mainu P2
I feel the Kegare...
Arcana Type Level HP Normal Drop Rare Drop
Tower None 99 1800 Item Breeder -
Traits Fool Ptalk Armaiti, Amurtart
Counterpart of Ahura Mazda. A leader of demons.
Atk Def Matk Mdef
Strength 99
Vitality 73
Technique 78
Agility 82
Luck 85
396 318 225 231
Sw Sh Sk Th Ak Fi Wt Wi Er Ic Ln Nc Ho Dk Al Nr Mn
24 24 24 24 24 24 24 24 24 24 24 24 Nu Nu 24 Nu Nu
List of Skills
Skill Effect
Mephistopheles Renders all enemies inflicted with ailments.
Unperishable Black Reduces all enemies' HP by half.
Whirlwind Blast Inflicts medium Throw damage to all enemies.


GalleryEdit

 
Angra Manyu
Angra Mainyu's concept art for Shin Megami Tensei: if...
 
Angra Mainyu P2 EPP Tatsuyas Scenario
Angra Mainyu as he appears in Persona 2: Eternal Punishment

TriviaEdit

  • Although the actual Angra Mainyu is considered a prototype of God's archenemy and a "god" of chaos, in Majin Tensei II he is a Vile, a Dark-Law race; an odd choice for the being considering this. To add to this irony, in the same game, his arch-enemy, Ahura Mazda, is a Tenma, a Light-Chaos race, which is also odd considering he is a prototype of God and a god of order.

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