Fandom

Megami Tensei Wiki

Algon NS Building

4,383pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

The Algon NS Building is a location in Soul Hackers. It is the setting of the first Vision Quest and serves as the first dungeon.

AppearancesEdit

ProfileEdit

The Algon Network Services are located at an office building in the Nikamimon district of Amami City.

StoryEdit

In the events of the first Vision Quest, Urabe Kouichirou drives to the office under instructions from Kinap to retrieve the Nemissa program from Algon Soft's computers. Upon discovering the premises is crawling with demons attacking even the security guards, Urabe summons his own from the GUMP for protection.

Upon locating the terminal housing the program, Urabe realizes its massive size cannot fit on the GUMP, and reluctantly deletes all his demons in order to transfer Nemisssa to his system. He is then accosted by Finnegan, who attempts to kill him for his previous defection from the Phantom Society. Finding his path blocked by other summoners and without any usable demons, Urabe makes his way to the roof. Realizing he has no way to escape, Urabe locks the GUMP with a password before he is slain by Finnegan's demons.

The GUMP is recovered by a junk dealer, who eventually sells it to Spooky. Thereafter, he notices he's being following by suspicious characters, and after learning it was recovered from the Algon NS offices, investigates the building to discover the truth behind the enigmatic gun-type PC. Once the protagonist unlocks the GUMP using knowledge from the Vision Quest, he, Nemissa, and the other Spookies head to the building to rescue Spooky following an alarmed phone call warning them of "monsters." They discover he was taken hostage by the summoner Carol J in the basement storeroom, and successfully defeat him using demons recruited on site with the GUMP. As he escapes, he accidentally leaves behind an encrypted note and a license card. Spooky emerges soon after, and suggests they leave quickly.

Later, after the Phantom Society erases the protagonist's residence ID, the Reticulians issue a fake ID with full security access they extracted from the city government's computers. This ID will enable access to locked security doors in the NS building, allowing access previously closed off sections.

TreasureEdit

  • Chakra Pot (2F)
  • Revival Bead (2F)
  • 300 MAG (3F)
  • Balm of Life (5F)
  • East Tai Hat (3F, requires fake ID)
  • West Hua Robe (4F, requires fake ID)
  • South Heng Ring (5F, requires fake ID)
  • North Heng Greaves (5F, requires fake ID)

DemonsEdit

Vision QuestEdit

LevelDemonRace
13Night StalkerFoul
16BilwisBrute
19WendigoJaki
19ChurelHaunt

NormalEdit

The first time you speak to either a Pixie or a Knocker, they will give a tutorial on demon negotiations and will join your party.

LevelDemonRace
1FacebindUndead
1SlimeFoul
2PixieFairy
2PoltergeistSpirit
3KnockerJirae
3PretaHaunt
5GremlinJaki
6Gally TrotBeast
Bosses
LevelDemonRace
7Carol JSummoner
3Preta x2Haunt
4PadlockUndead
5Ippon-DataraJaki

Beyond Security DoorsEdit

LevelDemonRace
13Night StalkerFoul
16BilwisBrute
19ChurelHaunt
19WendigoJaki
26Lham DeargJaki
27Jersey DevilWilder
29NozuchiSnake
29PrincipalityDivine
29TuofeiFlight
30SkogsraWood


Also on Fandom

Random Wiki