- Persona 2: Innocent Sin as Triple Charge
- Persona 2: Eternal Punishment as Triple Charge
- Persona 3 / FES / Portable
- Persona 4 / Golden
- Persona Q: Shadow of the Labyrinth
- Persona 5
As its name implies, triggering the command allows all characters to strike all enemies together at the same time. When executed, a cut-in session briefly showcases the face or bust images of all participants, then all participants will rush into the enemies in a burst of comical dust and attack effects.
In addition, in Persona 4 and Persona 3 Portable, if the attack is the finishing blow to the remaining enemies, the clouds will form a comical skull as a finishing touch. In Persona 5, instead of the smoke of skull, the last party member who contributes to the chance of that All-out Attack will receive a "finishing touch" close-up, replacing the generic victory cutscene.
The comical graphic style can date back to Persona 2, which has a Fusion Spell called "Triple Charge" and requires 3 Personas to perform the Havoc skill "Bash" together. This technique deals large Havoc-type damage to one foe.
In the PSP remakes of the duology, the all-out attack cut-in effect similar to the style of Persona 4 Golden is retroactively added before the initiation of any fusion spell. This extra animation can be turned off in the option menu.
Persona 3 / Persona 4Edit
Unlike Fusion Raids or Fusion Spells, the prerequisite to trigger the action of All-Out Attack requires more than one character in the battlefield, meaning the Protagonists cannot initiate All-Out Attacks alone. Furthermore, all enemies on the battlefield must be knocked down in order to trigger the All-Out Attack command. Also, any members with any status effect that makes them uncontrollable manually (via the "command" option in tactics) will make them unable to join the all-out attack, if the protagonist suffers from this, then it can't be initiated at all. "Knocked down" or simply "down" is a status that can be inflicted in multiple ways, such as using an enemy's weakness against them, unleashing a critical hit on them, or by the enemy missing with a physical attack, which can sometimes cause them to "slip." The Fusion Spell "Jack Brothers", usable with Jack Frost and Pyro Jack, can also be used to achieve this effect as well.
However, there are some instances in which even though all enemies are knocked down, the All-Out Attack command will not initiate. One such case is if you are facing multiple enemies, and all but one is knocked down - if you kill the not-downed enemy without unleashing a critical or a weakness-exploiting attack on it, thus leaving the enemy party entirely knocked down, you will not get an opportunity to unleash an All-Out Attack, Except if the attack was a follow up attack that either don't count, or are counted as criticals or weakness-exploit, such as when finishing the last enemy that haven't been downed with Chie's Galactic Punt. While late in-game boss enemies are mostly without weaknesses, the All-Out Attack can still be triggered should the boss enemy be hit with a critical physical attack or miss with its own physical attack and slip.
The damage of an All-Out Attack is based on the normal weapon attack damage of each character and the total present characters in the battlefield. Thus theoretically the more powerful the characters' weapon are, the more damage the All-Out Attack inflicts. All-Out attacks also deals more damage should there be only one targeted foe, rather than a group. It should also be noted that All-Out Attack is Physical Almighty based, meaning it cannot be voided, repelled, or absorbed. However, the damage of an All-Out Attack can still be severely withered should the targeted enemies resist Physical and/or Almighty-based attacks.
In Persona 3 Portable, finishing a battle with an All-Out Attack guarantees activation of Shuffle Time, as the "final blow" is still credited to the protagonist, therefore making its use pivotal in grinding.
In Persona 4 Golden, Rise Kujikawa can randomly join the team during an All-Out Attack. If she joins, a special animation will play. She will add damage to the attack and cause the cloud of smoke to be colored purple. The amount of damage added will increase every time you spend time with her on a scooter trip.
Also exclusive to Persona 4 Golden, if an All-Out Attack doesn't defeat all the enemies, a additional follow up attack will sometimes trigger. These attacks require two specific teammates, with both participating in the All-Out Attack (not downed, dizzy etc). They have special animations and deal Physical damage. Notably, there exists no team configuration that can hold more than one pair of characters capable of this.
The character pairs that can perform these attacks (and their names) are:
- Chie Satonaka and Yukiko Amagi (Twin Dragons)
- Yosuke Hanamura and Teddie (Junes Bomber)
- Kanji Tatsumi and Naoto Shirogane (Beauty & The Beast)
Persona Q: Shadow of the LabyrinthEdit
All-Out Attacks are initiated at the end of a turn, with the chance of one occurring depending on how many characters are Boosted - the more characters in the Boost state, the greater the chance of an All-Out Attack occurring. Ending a battle with an All-Out Attack grants an Experience Bonus, increasing the received Experience Points to 150%.
Persona 5 Edit
An All-Out Attack is initiated by the same means as in Persona 3 and Persona 4. When all enemies are knocked down, a "Hold Up" session is triggered where the player can choose from three options: "All-out Attack", "Negotiation", and an option to disarm Hold Up. During negotiation, the option of All-out Attack is still executable as long as it is the player's turn to choose the next dialogue.
Depending on which turn the All-out Attack was initiated, if all remaining enemies are defeated in this attack, a different "finishing touch" close-up of that character will be displayed to replace the generic victory cutscene.
Even Caroline & Justine, in their boss fight, have their own "All-Out Attack" and "finishing touch".
Each one has unique text visible in the background artwork:
- Protagonist - "THE SHOW'S OVER"
- Ryuji Sakamoto - "FREAKiN' BoRiNG"
- Ann Takamaki - "omg!! We are SO awesome!"
- Morgana - "MISSION ACCOMPLISHED"
- Yusuke Kitagawa - "IT WAS FUN WHILE IT LASTED, GOODBYE."
- Makoto Niijima - "JUSTICE HAS PREVAILED."
- Haru Okumura - "Adieu."
- Goro Akechi - "MY SOLE INTEREST IS UNCOVERING THE TRUTH."
- Caroline & Justine - "Don't be so Cocky"
Triple Charge in Persona 2: Innocent Sin, the prototype of All-Out Attack
The new fusion spell graphic in the PSP remake of Persona 2: Innocent Sin, inspired from the All-Out Attack
The fusion spell graphic for a full-party fusion spell in Innocent Sin (PSP)
Initiating an All-Out attack in Persona 3
The original All-Out Attack in Persona 3
An All-Out Attack in Persona 3 Portable with the Male Protagonist
All-Out Attack in Persona 3 Portable with the Female Protagonist
Initiating an All-Out Attack in Persona 4
An All-Out attack in Persona 4
All-Out Attack in Persona 4 Golden
Anime All-Out Attack in Persona 4 The Animation
Anime All-Out Attack in Persona 4 The Golden Animation
|Persona Q: Shadow of the Labyrinth|
Initiating an All-Out Attack in Persona Q: Shadow of the Labyrinth
All-Out Attack in Persona Q: Shadow of the Labyrinth
Velvet siblings All-Out Attack
- In Persona 3 and Persona 4, the THUMPs and WHAMs are replaced by Japanese onomatopoeia in the Japanese version.
- In Persona 4 The Animation, this cut in is used before Yosuke and the others pin down a stalker. In Golden The Animation the cut in is also used during anime version of Midnight Trivia Miracle Quiz.