- "Hey! Morgana'd be ashamed of us sitting around here moping like this! Honestly, I don't know what we should do... but if we give up, we'll never save him! Didn't he save all of you!? If we aren't gonna act now, when will we? We gotta do something...!"
- —Ann Takamaki, Persona 5
- Persona 5: Playable Character; Lovers Confidant
- Persona 5: Dancing Star Night: Playable Character
Ann has bright blue eyes and ash blonde wavy hair styled in bushy pigtails, with parted side bangs on the right side of her face. She accessorizes with a single yellow hair clip above her left ear, as well as small circular earrings on both ears. It is implied she is of mixed ethnicity; her surname is Japanese implying partial Japanese descent, she mentions she used to live in Finland possibly implying she is of Finnish descent, and her profile mentions she is 1/4 American. She is a relatively tall young woman, standing taller than both Haru and Makoto, who are both a full year older than her.
Her winter school uniform is modified to fit her taste; the standard black blazer over a white varsity-like hoodie worn long to cover most of her short plaid skirt. Her hoodie has a zipper, a red stripe between two blue stripes at the bottom, and S symbol near the front bottom on one side, and a green four-leaf-clover symbol on the back of the hood. She wears red tights and brown boots with yellow laces.
Her summer school uniform is a white shirt with a blue jacket wrapped on her waist and the skirt is more visible. She has black socks with white lining and dark brown shoes. Her hairpin is now red instead of yellow and she wears a silver necklace.
Her summer casual clothes consists of a black tank top with "U2O" on it over a white shirt, with red sunglasses hanging from the middle of her chest. She wears blue denim short shorts with a red plaid shirt wrapped around her waist, black cropped socks, and red sneakers.
Her winter casual clothes consists of a lavender blue button shirt covered with a red and white jersey jacket with an S symbol near the front bottom on one side. She has a white skirt, black leggings and red converse shoes. She wears big red round earrings.
Her thief outfit consists of a skin tight red latex catsuit worn with a matching red panther mask, cleavage cutout, zippers, pink gloves, dark red thigh-high boots and has a clipped on tail in the back.
In the upcoming Persona 5: Dancing Star Night, she has bright pink highlighting on each pigtail and retain some part of her Shujin Academy school uniform except she wears a red long sleeved shirt that reached above her stomach, red fingerless gloves, fishnet stockings and red sneakers. She wears a pair of silver headphones around her neck, a black basketball hat, light-blue nail-polish, golden hoops earrings, a spike bracelet on her left wrist, two matching gold bracelets on each wrist and a pink bracket on her right wrist.
- "I hear you... Carmen. You're right. No more holding back...!"
- —Ann Takamaki before awakening her Persona
Ann is a very kind, sweet and compassionate girl, enough for it to be noted by both Morgana and Sojiro. Years of isolation due to her looks has left her very withdrawn and with a belief she's lost her place in the world, but that doesn't stop her from opening up to the people close to her and making jokes. This is because she's learned not to care what other people think of her, a lesson taught to her by Shiho Suzui, who was her only friend before joining the Phantom Thieves. She is shown to be a good judge of character, as she was the first person able to look past the rumors of the protagonist and see him for who he really is (while Ryuji befriended him before her, it was because he saw him as just another "troublemaker" and didn't learn his full story until later). Her good judgement of others is also shown by her willingness to forgive Makoto after learning her side of the story in the Kamoshida incident, namely that she wanted to do something but felt powerless to stop him, having realised it wasn't too different from her own situation. Before this, she also comforts Makoto when she calls herself 'scum of the Earth' due to her failure to help Kamoshida's victims, saying that if she really was scum, she wouldn't call herself such.
As a Phantom Thief, Ann becomes far more lively and energetic with a stronger will to never be used or abused again like a subservient slave. The reason she agrees with Ryuji's desire to help those in need is because she believes that if she doesn't, she'll go back to being the same as she was before; although she understands that Kamoshida is ultimately the one at fault for what happened to Shiho, she can't help but feel partially responsible as well, due to frequently pushing Shiho to keep with the volleyball team despite the effect it was having on her. She also believes that she should have dared Kamoshida to take Shiho off the team when he threatened, as he wouldn't have done anything that would risk costing him games, but ultimately feels that she didn't believe in Shiho's ability. She reacts better to being told that she may be right rather than she can't blame herself, implying that she prefers people to be honest rather than sympathetic. Her Confidant deals largely with Ann's attempt to become a stronger person.
Because of her kindness, Ann initially acts as the Thieves' sole "moral center" i.e. the only one to never lose sight of the bigger picture. While Morgana only cares about restoring his true form and Ryuji often gets worked up over becoming famous, albeit in order to give people courage, Ann acts the common sense of the group, considering helping people to be the number one priority and often wondering whether what they're doing can actually be considered right. She's also the one to suggest the 'unanimous decision' rule, since she didn't like the idea of just picking a Target at random. Despite all of this, Ann can also be rather sarcastic when annoyed or upset, particularly during her early encounters with Makoto, and isn't even above using profanity when pushed over the edge. Additionally, although she spares Kamoshida's life so he can confess his crimes and atone, she reveals later that she did it not out of kindness, but so he would end up suffering and begging for forgiveness for the rest of his life, which she considers to be a fate worse than death, much to Ryuji's shock.
Ann's hobbies include shopping and playing video games, and she in particular considers the former to be "a great stress reliever;" when Futaba points out that you can buy anything online, Ann is shocked and says that "seeing it and feeling it are the most important parts." She also has a massive sweet tooth for food such as cake and has a weakness for crepe special menus like "extra extra cream." It gets to the point that she will sometimes eat nothing but dessert and neglect normal meals. However, she dislikes carbonated drinks and seems to prefer soy milk over cow milk.
In the beginning of the game, Ann has a modeling side-job as a hobby, although she doesn't want to make a living out of it just yet as she is unsure how serious she wants to take it. On a side-note, her acting skills are noted to be terrible, yet somehow fool people often. Despite this and being generally confident about her body and physical appearance, Ann becomes flustered and embarrassed when she is forced into a situation that exposes her skin without her prior consent or desire. She has a tendency to mock or prank people who are ogling her like Ryuji and is disgusted with the idea of being used as a nude model for Yusuke. Ann can't stand it when people superficially value her for her body and nothing else, as if she is a thin-shelled hollow doll with nothing on the inside or no other redeeming qualities. She is also embarrassed of her Phantom Thief outfit at first, believing the tail is the only fine part of it and commenting that she could never wear out in public.Ann also vehemently rejects the Phantom's attempt to give her a "classy cat burglar" codename, instead deciding on the name "Panther" as it sounds "more ferocious." Her outfit is implied to be inspired by an anime Ann watched, in which she admired a "sexy" villain who was strong and confident and took whatever she wanted, whenever she wanted. In Mementos, she states that she likes using whips and has gotten pretty good at handling one, before adding that she's not sure if that's something to be proud of. Ryuji even compares her to a dominatrix.
- "You know what? I'm not some cheap girl you can toy with... you scumbag. You stole everything from Shiho... You destroyed her... Now it's your turn! I will rob you of everything...!"
- —Ann Takamaki to Suguru Kamoshida, Persona 5
Ann is a second year high schooler at Shujin Academy, which she calls a "sorry excuse of a school." Ann is the classmate of the protagonist in 2-D and she and Ryuji Sakamoto were classmates in middle school. Due to her foreign blood and living abroad before the story she does not have many friends at school. According to the art book, her parents are away from home and she lives with "servants." Ann mentions she had a live-in caretaker, so these "servants" are likely caretakers. It is revealed both her parents are fashion designers who put on extravagant shows and they jump from country to country, so Ann does not see them that often. Ann also used to live in Finland.
Her only friend is Shiho Suzui. Ann met Shiho when Shiho told Ann that Ann's painting sucks during art class. Ann is being targeted by the volleyball coach Suguru Kamoshida, as she reluctantly makes appearances with him (in order to protect her friend) as vicious rumors spread around the school that she is sleeping with him.
The protagonist first meets Ann when both were waiting until the rain stopped. She is then picked up by Kamoshida, and reluctantly goes with him. The protagonist and Ryuji then talk to her to ask about Kamoshida in attempt to expose his wrongdoings, but like other students, Ann is reluctant to talk out of fear that Kamoshida will kick Shiho out from being a regular in the volleyball team and also after hearing bad rumors about the protagonist.
She later meets the protagonist again by coincidence, the protagonist overhears her talking with Kamoshida on the phone, Ann claims that she's not feeling well so she can't meet up with him, which angered Kamoshida. After much persuasion, Ann finally reveals to the protagonist how Kamoshida is trying to force himself on her as she finally expresses her frustration and disgust towards the teacher, refusing to do as he says. Feeling better, Ann's view of the protagonist changes as she realized how horrible rumors are when in reality it's not true, being the subject of them herself.
The next day, Shiho attempts suicide by jumping off the school roof but fails when she survives the fall. Upon learning of it, Ann is shocked and saddened. Before she passed out, Shiho reveals Kamoshida has something to do with it. After an injured and comatose Shiho is hospitalized, Ann vows to seek the answers behind the reasons and get revenge for her friend. Overhearing that the protagonist and Ryuji wants to expose Kamoshida's crime, Ann asks to join them, but Ryuji harshly tells her not to get involved.
Not giving up, she secretly follows the protagonist, Ryuji, and Morgana who are going to the Palace. As a result, she accidentally enters Kamoshida's Palace. To keep Ann from danger, Ryuji sends her back to the real world. Unfortunately, the navigation app appears on her cellphone and since she overheard Ryuji saying the requirements to enter the palace she ends up returning soon after he sent her away. Kamoshida's knights find her, calling her "the princess" and keeping her in captivity inside the castle.
Later, the protagonist and Ryuji find her on a torture device surrounded by Kamoshida adorned by a scantily clad projection of a false Ann, and his knights. The real Ann is almost thrown into despair when Kamoshida tells her that not only did he sexually assault Shiho, but that Ann is to blame for repeatedly rejecting his advances, "forcing" him to take out his frustrations on her only friend. With the help of the protagonist and Ryuji's motivating words, she finds the inner strength and determination to avenge her friend and all other victims, and utterly destroy Kamoshida for his heinous crimes. In doing so, she breaks free from the device and awakens to her Persona, Carmen. Since then, she joins the protagonist, Ryuji, and Morgana to expose Kamoshida.
As part of the Phantom Thieves, Ann manages to "steal" the arrogance in Kamoshida's heart. After defeat, Kamoshida asks Ann to kill him but Ann refuses to, since if he died, he would be unable to confess his crimes. In reality, Kamoshida tearfully condemns his own self and confesses to his crimes, being subsequently arrested and charged shortly thereafter, much to Ann's satisfaction and relief. Following his confession, her classmate Yuuki Mishima apologizes for not saying anything despite knowing what happened. Two girls who spread rumors about Ann also apologize to her for their actions.
Ann is relieved to see Shiho recovering in the hospital and decides to stay a Phantom Thief so that she can save others from cruel fates that she and Shiho once suffered. While thinking of their next target, she is approached by Yusuke Kitagawa, an art student whom she initially thought to be a stalker until he clears the misunderstanding, telling her he wants her to be his next model for his art. After receiving request to steal Yusuke's teacher, Ichiryusai Madarame's heart for plagiarizing his students' artworks, Ann uses this opportunity to find out more about Madarame so they can enter his Palace and reveals to Yusuke that Madarame is not an honorable man he seems to be. She manages to do so by entering Madarame's studio where Madarame makes and keeps copies of "Sayuri" paintings to gain money, exposing him as a fraud. Before Madarame can call the police, Ann escapes with Yusuke and Morgana, accidentally taking the former with her into Madarame's Palace.
After their success stealing Madarame's corrupt heart, Ann and her friends are approached by Makoto Niijima, the school's student council president. Having heard rumors that Makoto knows Kamoshida's true nature but, like everyone else, opts to stay out since she doesn't truly care about the students at the school, Ann begins to deeply resent her because of this and is openly hostile towards her. Makoto then blackmails the Phantom Thieves to change the heart of mafia scam and blackmail artist Junya Kaneshiro, demanding them to prove their justice, or else she will reveal their identities as the Phantom Thieves to the police. After several days pass by Makoto asks how the group is doing with her assignment. Since they were having no luck entering the palace, a frustrated Ann states that Makoto is useless which prompts the student council president to act impulsively in an attempt to expose Kaneshiro. This results in a series of events that leads to Makoto's Persona awakening.
Ann later has a heart-to-heart talk with Makoto where she learns Makoto not only was deeply concerned about Kamoshida's actions and wanted to take action, she lacked the means to do so and thus felt very saddened and powerless all the while. The girls exchange apologies and also start to call each other by their first names, becoming friends in the process.
If the protagonist and Ryuji fail to complete Kamoshida's Palace in time, it is never explained what happens to Ann, Ryuji or Mishima afterwards, but Kamoshida files charges against the protagonist and he is arrested for violating his probation. The scenario is a false recollection during the protagonist's interrogation due to the drugs he was administered by the police. Sae Niijima leaves the interrogation room to give the protagonist time to recover, at which point Goro Akechi takes the opportunity to assassinate him.
Persona 5 MangaEdit
In the manga adaptation of the game, Ann's role is slightly altered. She doesn't learn of Ryuji's and the protagonist's intent to take down Kamoshida until after the calling card is posted on the bulletin board and sent to the Palace. Despite being told to stay put, Ann is kidnapped by Shadow Kamoshida and used as a hostage in order to get back his recently stolen treasure.
- "I doubt something as dangerous as your group could've been pulled off with orthodox methods. It wouldn't be odd if you had someone that was proficient in deceiving the eyes of others... ...If you're listening, then answer me!"
- —Sae Niijima talking about Ann Takamaki, Persona 5
Maxing this Confidant makes Carmen evolve into Hecate and unlocks the fusion of Ishtar. However, while the protagonist does receive the first rank of her Confidant as part of the plot, they cannot advance it until after clearing Kamoshida's Palace and raising their Kindness to "Considerate" (rank 2).
Ann's Confidant revolves around coming to terms with the aftermath of Shiho's incident with Kamoshida as Ann resolves to improve her personal character for Shiho's sake. Ann makes the decision to go into acting only to find herself constantly upstaged by Mika as Ann thinks of ways to improve herself. Throughout the confidant she would discuss her relationship with Shiho and how it changed her as a person and gives the protagonist details about her recovery.
In rank Nine of her confidant she learns that Shiho plans on transferring to another school as they go to the spot where she made her suicide attempt as they promised to remain friends. At the end of the Confidant Ann finally has the courage to call out Mika and embrace her inner self as someone who is truly brave like the heroines she admired.
Ann's farewell gift after maxing her Confidant is the Fashion Magazine, allowing Ann the ability to use Crocodile Tears and Sexy Technique from the start in New Game+. If the protagonist pursues a romantic relationship with Ann, she will gift the protagonist Earmuffs on Christmas, allowing the protagonist to earn more points when using a Lovers Persona during their Confidant in NG+, and Ann's Chocolate on Valentines Day, which fully restores SP to one ally when consumed.
|1||Baton Pass||Allows you to pass your turn over to other Baton Pass users after a 1 More.|
|2||Girl Talk||Chance to step in after Shadow negotiation fails, allowing a retry.|
|3||Follow Up||Chance to perform a follow-up attack if Joker's attack does not down the enemy.|
|5||Crocodile Tears||Chance to force enemies to ask for less during negotiations.|
|6||Harisen Recovery||Chance to cure status ailments inflicted upon party members.|
|7||Sexy Technique||Chance to seduce the enemy during negotiation and steer discussion.|
|8||Endure||Chance to withstand an otherwise fatal attack with 1 HP remaining.|
|9||Protect||Chance to shield Joker from an otherwise fatal attack.|
|10||Second Awakening||Transforms her Persona into a mythological trickster.|
Persona 5 The Animation The Day Breakers Edit
Ann is first seen at the subway with the protagonist, Ryuji and Yusuke. They transform into their Phantom Thief outfits and enter the Mementos.
After discussing with the group, Ann and Ryuji talk loudly at a restaurant and lure one of the members of the criminal gang to Cafe Leblanc.
Later, she engages battle with Kazuya Makigami directly and changes his heart.
Persona 5 The Animation Edit
In the anime adaptation of the game, Ann's role is nearly identical to her game counterpart. However, when she hears about Ryuji and Ren's intent of punishing Kamoshida, Ann sneaks behind them and goes to the Palace for the first time without their knowledge. The trio doesn't learn about Ann's kidnapping until after they have secured a route to Kamoshida's treasure.
Quotes video: https://www.youtube.com/watch?v=luv01tK_dz0
- "I won't hold back!" (Using Submachine Gun)
- "Persona!" (Summoning Persona)
- "Get Ready!" (Summoning Persona)
- "Let's do this!" (Summoning Persona)
- "Go!" (Attacking with Skill)
- "Dance, Carmen!" (Carmen casting skill)
- "Dance, Hecate!" (Hecate casting skill)
- "This one!" (Casting skill)
- "That hurt!" (Taking damage)
- "Oh my God!" (Getting knocked down)
- "I'm in trouble..." (Ann's HP is below 25% during her turn)
- "Thanks!" (Ann's HP is recovered by someone's skill or item)
- "Oh, that's a big help!" (Ann's HP is recovered by someone's skill or item)
- "Thank you!" (Ann's HP is recovered by someone's skill or item)
- "Come on, keep up!" (Using Harisen Recovery)
- "Hey, are you okay?" (Using Harisen Recovery)
- "Snap out of it!" (Using Harisen Recovery)
- "Oh, move!" (Shielding protagonist)
- "Okay!" (Receiving Baton Pass)
- "Go get them!" (Passing Baton Pass)
- "Don't move!" (Hold Up enemies)
- "This is the chance!" (Initiating All-out Attack)
- "Let's get serious!" (Initiating All-out Attack)
- "Let's finish this!" (Initiating All-out Attack)
- "Do it with style!" (Initiating All-out Attack)
- "Let me handle this!" (Requesting Follow-Up Attack)
- "Can I beat that loser? (Requesting Follow-Up Attack)
- "On your knees!" (During Follow-Up Attack)
- "Squeal like a pig!" (During Follow-Up Attack)
- "A beautiful rose has thorns!" (All-out Attack finishing touch)
- "Aren't we the best?" (All-out Attack finishing touch)
- "How's that? Hehehe..." (All-out Attack finishing touch)
- "Alright, I'll do my best." (Tactics changed to Act Freely)
- "I'm letting loose!" (Tactics changed to Full Assault)
- "Saving power, huh?" (Tactics changed to Conserve SP)
- "So, stay out of danger!" (Tactics changed to Heal/Support)
- "Okay, what do I do?" (Tactics changed to Direct Command)
- "Feels great, huh?" (Battle results)
- "Oh, you want more?" (Enemy survives her attack)
- "I got a new power!" (Learning new move)
- "Whoa, a new move!" (Learning new move)
- "I gotta use this next time!" (Learning new move)
Ann's Close Up.
Ann's text icon.
Ann's Confidant icon.
Ann in the crowd.
Panther concept art.
Cinematic expressions concept artwork of Ann Takamaki.
Key art of Ann Takamaki from the Persona 5 website.
Ann along with other playable character appear on Visual Wanted Poster.
Illustration of Ann Takamaki and the others by Shigenori Soejima.
Illustration of Ann, the protagonist, Ryuji, Morgana and Yusuke by Rokuro Saito.
Illustration of Ann, the protagonist, and Ryuji by Shigenori Soejima.
Illustration of the protagonist, Ryuji, Ann and Morgana by Shigenori Soejima.
Illustration of the protagonist, Ann, and Morgana by Shigenori Soejima.
Ann Takamaki's Famitsu page.
Illustration by Shigenori Soejima.
Illustration of the main members of Phantom Thieves of Hearts.
Illustration of the main members of Phantom Thieves of Hearts.
Illustration of the main members of Phantom Thieves of Hearts.
Illustration of the main members of Phantom Thieves of Hearts.
Illustration of Ann and the others by Shigenori Soejima.
Persona 5 Maniax User Handbook Cover Illustration of Phantom Thieves of Hearts
Early finishing touch portrait.
Finishing touch portrait.
Ann's Valentine card.
All-Out Attack portrait.
All-Out Attack finishing touch.
Ann awakens her Persona.
Ann in her thief uniform.
Ann (left) using a sub-machine gun.
Cognitive Ann with Suguru Kamoshida.
"Shut up. I bet everyone told you the same."
"But you... YOU TOOK EVERYTHING FROM THEM!"
Ann arguing with Ryuji.
Ann being stalked.
Ann throwing Morgana.
Futaba and Ann.
Ann after Valentine's Day.
Ann in the credits.
|Persona 5 Portraits|
Ann Takamaki's portrait
Ann's Panther outfit
Ann's Panther outfit
Ann's Panther outfit without mask
Ann's summer school uniform
Ann's gym uniform
Ann's summer attire
Ann's winter attire
Ann's casual outfit
(Cognitive) Princess Ann created by Kamoshida
Ann's model outfit
Ann with layers of clothes
Ann with cat ears
Ann normal cut-in
Ann winking cut-in
Ann confused cut-in
Ann annoyed cut-in
Ann angry cut-in
Ann surprised cut-in
Ann sad cut-in
Ann harmed cut-in
|Persona 5 Costumes|
Shujin Winter School Uniform
Winter Casual Wear
Summer Casual Wear
Shujin Summer School Uniform
St. Hermelin High School Uniform (DLC)
Gekkoukan High School Uniform (DLC)
Persona 4: Dancing All Night Costume (DLC)
Persona 4 Arena Shadow Operation Outfit (DLC)
Karukozaka High School Uniform (DLC)
Maid Uniform (DLC)
Christmas Costume (DLC)
|Persona 5 (Manga)|
Cover for Volume 2
Ann on the cover
Persona 5 Character Anthology
Illustration by Persona Q: Side P4 manga author Mizunomoto
Ann and Carmen
Ann sees Shiho on the edge of the roof
Ann yelling at Shiho through an unopenable window
Ann running to Shiho
Ann finds Shiho injured
|Persona 5 The Animation The Day Breakers|
Ann Takamaki and her allies on the cover of Persona 5 The Animation The Day Breakers
Ann Takamaki in Persona 5 The Animation The Day Breakers
Ann and Morgana
|Persona 5 The Animation|
Visual art of Ann Takamaki
Concept art of Ann Takamaki
Concept art of Ann Takamaki (2)
Persona 5 x SHIBUYA109 artwork
Anime version of All-Out Attack finishing touch.
|Persona 5: Dancing Star Night|
Shujin Winter School Uniform
Shujin Summer School Uniform
Shujin Gym Uniform
Phantom Thief Panther Costume
Velvet Room Outfit
Race Queen Costume
SMT II Heroine Costume
Illustration of Ann and her team by Akaume (PQ Roundabout author)
Illustration of Ann, the protagonist, Ryuji, Morgana and Yusuke by Rokuro Saito
Tribute illustration of Ann and Morgana by Arco Wada (Fate/EXTRA series character designer)
|PERSONA 20th Anniversary Festival|
- Both "Ann" and "Anne" could be considered correct names for her. The English localization uses Ann, while promotional material for the Japanese version uses Anne. This is similar to Aigis who is known as Aegis in the Japanese version. It's not that one is correct while the other is not - it is simply an artistic localization choice.
- Anne is a very common Finnish female name, and her romanized surname Takamaki could be derived from the Finnish surname Takamäki, further solidifying her connection to Finland. The meanings of said surnames are different though; Takamaki (高巻) means "(mountaineering) detour," while Takamäki means "Behind (something there is a) hill."
- Apparently, the reason why Ann wears red tights is because she doesn't care about standing out, and, at this point, couldn't care less about what society/humanity thinks of her. This also explains her unique "uniform," and how Ann has given up trying to appease to Japanese society.
- In the Japanese official site, Panther is given the mocking title of "Phantom Thieves' Method Acting(?) Actress" (怪盗団の演技派(?)女優, Kaitō-dan no engi-ha(?) Joyū)?. Possibly refers to her stiff acting skills when she is tasked with deceiving or negotiating with the gang's target.
- Ann's Zodiac sign, Scorpio, which is noted for being a sign representing mysteriousness, may align with the fact that Carmen, her initial Persona, was a gypsy woman who used her charm to win over the hearts of unsuspecting men and then twist them to her will, and her Ultimate Persona, Hecate, was the goddess of magic and witchcraft in Greek mythology.
- Additionally, much like all of the Thieves' starting Personas, Carmen is symbolic with Ann's own story; Carmen foresaw her fate in her cards, namely that she would be killed by a former lover of hers, but accepted her fate as she refused to let herself be controlled by anyone. Similarly, Ann was well aware of the consequences of going against Kamoshida, but did so anyway as she refused to be his slave, which led to Shiho being sexually abused to the point that she attempted suicide.
- After Marie's romance in Persona 4 Golden, Ann's romance is the second/third romance within the Persona 3-5 games to include a definite kissing scene with the protagonist, the other being Margaret.
- Ann is Soejima's favorite main character in the game.
- Just like with Makoto Niijima, Goro Akechi and Ryuji Sakamoto before, the official twitter account for the Persona series posted a "Happy Birthday" message for Ann on November 12, 2017 JST.
- Lyn along with Game Symphony Japan played the Happy Birthday song for Ann as a request from Morgana. 
Appearances in Other MediaEdit
- Lord of Vermilion Re:3: Panther. Campaign collaboration.
- Chain Chronicle: Panther, Archer class. (Article in Chain Chronicle Wiki)
- BlazBlue: Cross Tag Battle: Color swap for Yukiko Amagi
|Other Media appearance|
In Lord of Vermillion Re:3
Ann, featured in the game Chain Chronicle
Ann, Without her Mask
Ann, Without her mask, grinning
Ann, Without her mask, angry]]
Ann, With her eyes closed, and without her mask
Ann, without her mask, shocked