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Auto Skill

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Auto skills (先制発動スキル, Sensei hatsudō Sukiru, "Pre-emptive Skill") are a special type of skills in Devil Survivor and Devil Survivor 2, only used by humans and one fiend. They are equipped in the slot where demons would usually have their Racial Skill described. Auto skills, as the name suggests, immediately take effect upon initiating a battle (unless the requirements are not met, e.g. insufficient MP) and have to be cracked from other humans.

ListEdit

Devil SurvivorEdit

Skill Stats MP Effect
Blitzkrieg ST 8; MA 8 4 Attack/Magic up 25% at battle start
Hustle AG 8 3 Hit/Evasion up 25% at battle start
Fortify MA 7; VI 8 5 Defense up 25% at battle start
Barrier MA 17; AG 15 16 Reflects the first non-Almighty magic attack on each team member
Wall MA 15; VI 17 15 Reflects the first physical attack on each team member
Full Might ST 21 10 First physical attack is a guaranteed critical for all team members
Ban Phys ST 15; VI 15 15 All: Nulls the first opposing physical attack
Ban Fire ST 8; MA 8 8 All: Nulls the first opposing fire attack
Ban Ice MA 9; VI 9 8 All: Nulls the first opposing ice attack
Ban Elec MA 9; AG 9 8 All: Nulls the first opposing electric attack
Ban Force VI 8; AG 8 8 All: Nulls the first opposing force attack
Ban Mystic MA 12 6 All: Nulls the first opposing mystic attack
Rage Soul VI 17 6 Doubles physical damage, but only basic attacks can be used
Grace MA 21 25 Restores all HP and cures all ailments to entire team at the start of the battle
Marksman AG 7 2 Foe evasiveness down at battle start
Tailwind AG 4 0 Team agility up at battle start
Magic Yin MA 20 16 Magic is powered up 1.5x, cost doubles; no physical attacks
Magic Yang MA 14 0 Both sides have their MP costs halved
Battle Aura MA 10; VI 11 10 Nullifies damage lower than 50 (including Almighty damage)
Revive MA 18 25 Casts Recarm to revive fallen team members with low HP at the start of the battle
Healing MA 12 12 Casts Media to restore some HP to entire team at the start of the battle
Alter Pain ST 12; MA 12 0 Team members recover MP relative to the damage taken

Overclocked exclusiveEdit

Skill Stats MP Effect
Debilitate 14 AG 12 Enemy accuracy, evasion, and defense lowered by 25%
Shield All+ 20 MA 18 Nulls the first hit taken by each team member, cannot block Almighty attacks
Strengthen 10 VI 10 Negates all elemental weaknesses within the team
Pierce+ 21 ST 6 Physical attacks by team members cannot be resisted, nulled, or absorbed
Dual Shadow+ 20 AG 22 Team members have 25% chance of repeating the attack they just performed
Health Save 11 AG 0 HP cost -75% for both sides

Devil Survivor 2Edit

Skill Stats MP Effect
Blitzkrieg 8 ST 4 Team Offense +25%.
Weaken 12 AG 5 Enemy defense -25%.
Debilitate 14 AG 12 Enemy hit rate, evasion, and defense -25%.
Hustle 8 AG 3 Team Hit rate and evasion +25%.
Fortify 7 VI 5 Team Defense +25%.
Tailwind 6 AG 0 Team Agility +5.
Wall 15 MA 15 Reflects the first Physical attack made on each team member.
Barrier 16 MA 16 Reflects the first non-Almighty magic attack made on each team member.
Strengthen 10 VI 10 Neutralizes all elemental weaknesses within the team.
Ban Phys 10 ST 15 Cancels the first Physical attack during the skirmish.
Ban Fire 10 ST 8 Cancels the first Fire attack during the skirmish.
Ban Ice 10 MA 8 Cancels the first Ice attack during the skirmish.
Ban Elec 10 MA 8 Cancels the first Elec attack during the skirmish.
Ban Force 10 VI 8 Cancels the first Force attack during the skirmish.
Ban Curse 10 MA 6 Cancels the first Curse attack during the skirmish.
Rage Soul 17 ST 6 Doubles damage output, but normal attack can only be selected.
Pierce + 21 ST 6 Team members' Physical attacks cannot be resisted, nullified, or absorbed.
Full Might 15 AG 10 First Physical attack made by each team member is a guaranteed Critical hit.
Marksman 7 AG 0 Physical attacks cannot miss.
Grimoire + 11 AG 0 Team members have increased success rate of inflicting status ailments.
Desperation 11 AG 0 Team gains speed bonus in battle, but loses all initial Extra Turns.
Null Auto 15 AG 0 Prevents enemy Auto Skills from activating.
Battle Aura 12 VI 10 Blocks all attacks (including Almighty hits) that do 50 damage or less per hit.
Endure + 20 VI 10 Once per skirmish, if any team member would take a lethal hit, they instead survive with 1 HP left.
Magic Yang 14 MA 0 MP costs for both teams halved.
Magic Yin 20 MA 16 Magic damage by team +50%, but MP costs are doubled and Physical attacks cannot be made.
Health Save 11 AG 0 HP costs for both teams reduced by 75%.
Alter Pain 10 VI 0 Team members regenerate a small amount of MP relative to how much damage they have taken.
Revive 18 MA 25 Cast Recarm to revive fallen team members with some HP at the start of the skirmish.
Healing 12 MA 20 Cast Media to restore some HP to the team at the start of the skirmish.
Rejuvenate 13 MA 12 Cast Diarahan to restore all HP to one heavily injured team member at the start of the skirmish.
Grace 20 MA 40 Cast Prayer to restore all HP and cures all ailments to the team at the start of the skirmish, if any of them are heavily injured or afflicted with an ailment.


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