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The Fiend (魔人, Majin, lit. Demon People or Magician) is a race of demons, often powerful in major attributes. With a few exceptions, the Fiends are dominantly portrayed as clothed skeletons due to the fact that they are often the incarnations of death or evil in various form, and even then, most of the exceptions tend to be closely associated with death and disaster of sorts. In some games, such as Shin Megami Tensei III: Nocturne and Shin Megami Tensei: Devil Summoner, some bosses of the Fiend race are demon-related humans, like Dante and Sid Davis.

AppearancesEdit

List of DemonsEdit

Shin Megami TenseiEdit

The Fiends appear here as random encounters, though the odds of finding them are slim. In case they are successfully defeated, they have an equally slim chance (1/256) of dropping the most powerful weapons of each Alignment: the Reaper's Bell (Chaos) from Daisoujou, the Stradivarius (Neutral) from David and the Angel's Trumpet (Law) from the Pale Rider.

Demon Level
David 99
Pale Rider 99
Daisoujou 99

Shin Megami Tensei IIEdit

Demon Level
Ghost Q 16
Alice 25
Hell's Angel 35
Matador 40
Sage of Time 50

Shin Megami Tensei: if...Edit

In Shin Megami Tensei: if... Hazama's Chapter, the Fiends are easier to encounter and defeat than in Shin Megami Tensei, yet still challenging for newcomers of the series. They have the same role as in Shin Megami Tensei III: Nocturne, but they can only be found in the entrance of the temple that links the school to the Expanse. Provided they are higher in level than the protagonist, their battles are optional; if not, they will not let the player pass without a fight.

Demon Level
Pascal 7
Sadhu 25
En no Ozuno 48
Gotou 53
Little Rama 60
Alice 65
The Hero 80
Chaos Hero 99
Law Hero 99

Hazama's ChapterEdit

Demon Level
Akira 10
Pascal 12
Matador 25
Alice 40
Sage of Time 63
The Hero 80

Shin Megami Tensei: 20XX Devil's ColosseumEdit

Demon Level
Alice 55
Ghost Q ?
Matador ?

Shin Megami Tensei NINEEdit

Demon Level
Jeanne D'Arc 40
Alice 50
Yoshitsune 65
Tokisada (scrapped)

Shin Megami Tensei III: NocturneEdit

The Demi-fiend starts out with the clan title of "Fiend" (which will change depends on the skills learned from Magatama). However, aside from this, the Fiend clan demons are not available to the original Japanese release of the game and the full clan was added to the Maniax and subsequent versions. Since the foreign localizations are based on the Maniax version, demons of this clan also makes their appearances. They serve as semi-optional bosses rather than encountered randomly with extremely low odds as in the previous installments.

As part of the blond boy's machinations, the Demi-fiend is given a special Candelabra, part of a set required to illuminate the darkness of the Labyrinth of Amala, and is informed other demons, the Fiends, have stolen the other pieces of the set and separated them. By killing the Fiends and collecting the Candelabra, the Labyrinth's deepest corridors and the highest powers are made available. This unlocks the sixth, "True Demon" ending.

Demon Level
Demi-fiend 1
Matador 30
Daisoujou 37
Hell Biker 42
White Rider 52
Red Rider 55
Black Rider 61
Pale Rider 63
The Harlot 69
Trumpeter 77
Dante* 80

Shin Megami Tensei IMAGINEEdit

Demon Level
Matador 30
Alice 35
David 37
Hell Biker 46
White Rider 52
Daisoujou 55
Red Rider 58
Black Rider 65
Pale Rider 74
Jeanne D'Arc 75
Tokisada 83
Yoshitsune 87
Trumpeter 91
Mother Harlot 93
Demi-Fiend* 99

Shin Megami Tensei: Strange JourneyEdit

The Fiends appear as powerful resident demons of each of the Schwarzwelt Sectors from Carina onwards, with Matador appearing in Sector Carina, White Rider in Sector Delphinus, Red Rider in Sector Eridanus, Black Rider in Sector Fornax, Pale Rider in Sector Grus and Trumpeter in Sector Horologium. Three Fiends, David, Alice and Mother Harlot are fought in special EX Missions: David in Sector Bootes after the assault on Mithra, Alice in Sector Fornax, and Mother Harlot in Sector Eridanus after defeating both Kazfiel and Aniel by themselves and in tandem, with a Law alignment.

Demon Level
David 22
Matador 30
Alice 39
White Rider 49
Red Rider 59
Black Rider 69
Pale Rider 78
Trumpeter 83
Mother Harlot 90

Shin Megami Tensei IVEdit

In Shin Megami Tensei IV, most of the Fiends appear as random encounters on specified locations, each of them having a 1/256 chance of spawning after the alignment lock. Only David, Mother Harlot, and Plasma are not encountered this way, with the first two appearing in Challenge Quests and Plasma's fusion data requiring the "Death Has Its Applications" DLC.

Demon Level
David 22
Plasma 28
Chemtrail 83
Matador 84
White Rider 86
Red Rider 87
Black Rider 88
Pale Rider 89
Trumpeter 91
Mother Harlot 93

Shin Megami Tensei: Devil SummonerEdit

Appears as the substitute of the Human Race.

Demon Level
Sid Varies

Devil Summoner 2: Raidou Kuzunoha vs. King AbaddonEdit

Fiend Order is a classification of demon. Several fiends appear as bosses during the story, and the Riders can appear during New Moons. They can also be fought as optional bosses in the Case Files inside the Catholic Church. Similar to Evil Order demons, fiends do not have an Investigation Skill and can only be made through Special fusion - if the fusion count is a multiple of 7 during a New Moon, there is a chance for the Fiend Fusion Fever event to occur; using higher quality gems during this event increases the chance of creating higher level fiends.

Demon Level
Binbou-gami 33
Alice 42
White Rider 49
Red Rider 51
Yakubyou-gami 55
Black Rider 60
Pale Rider 69

Giten Megami Tensei: Tokyo MokushirokuEdit

Demon Level
Innsmouth 7
Mother-Child Fusion Demon 10
Demon Student Miki 22
Demon Student Yoshio 22
Demon Student Hiroko 23
Demon Student Akira 24
Vampyr 26
Adonis 46

Megami Ibunroku PersonaEdit

Demon Level
PSP Revelations
Alice Alice 99

Devil Survivor / OverclockedEdit

The Fiend race is a race exclusive only to certain bosses in this game (with the exception of one playable demon). Every member of this race has their Racial Skill known as "Fiend", which prevents them from moving but allows them to attack enemy teams from up to 3 squares away.


Devil Survivor 2Edit

Fiends have the Uncanny Form Racial Skill, which allows their entire team to move and act a second time, albeit at the cost of over half the Fiend's MP. However, this cannot be used twice in succession within the same turn. Stronger Fiends have this skill changed to Unearthly Form, which reduces the MP % consumption. Fiends are also notable in that all members of the race are Unique demons, have to be unlocked for fusion, and that each one has their unique fusion recipe. Most Fiends, however, have low MP.

Demon Level
Ghost Q 26
Sage of Time 43
Billiken 50
Trumpeter 63
Alice 88

Gallery Edit

 
1545431-14
Red and Black Riders, Mother Harlot and Hell Biker
 
1545432-15
Trumpeter, Daisojou, Matador Pale and White Riders
 
1545434-17
Dante, from Nocturne

Trivia Edit

  • According to some sources, Tenma Crusader was originally intended to be a Fiend.

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