Guédé is a family of loa in Haitian Voodoo that embody death and fertility. All are known for their drum rhythm and a dance called Banda. During a possession they will drink or rub themselves with a mixture of raw rum or clairin and twenty-one habanero or goat peppers. One of this family, Papa Ghede, is believed to be the first man to ever die and the loa in charge of taking souls to the afterlife. He is considered a more benevolent counterpart to Baron Samedi, the Lord of the Graveyards, who himself is a Guédé.
Guedhe appears as the final boss within the instanced area of Zoushigiya Cemetery. By defeating him, players have a chance to obtain the ability to fuse him. He also appears as an NPC during the Foreign Country in the Woods series of quests. He is a special double-fusion of Baphomet and Loa.
Shin Megami Tensei: Strange Journey[]
"A Voodoo god of death who wears an all-black suit and a tall black hat. In order for the souls of the dead to reach Guinee, the afterworld, they must travel a long road. He waits at the crossroads to lead the souls. He is said to be very smart, knowing everything about all humans."
Guedhe can teach Nanashi the Mudoon, Smile Charge, Amrita and Samarecarm skills through his Demon Whisper. He benefits from learning Darkness, healing and support skills.
Devil Summoner: Soul Hackers[]
"A Voodoo god of death who wears an all-black suit and a tall black hat. In order for the souls of the dead to reach Guinee, the afterworld, they must travel a long road. He waits at the crossroads to lead the souls. He is said to be very smart, knowing everything about all humans."
At start of 1st turn: Remove Zenith from all enemies. Then, inflict Gloom on all enemies, and lower their ATK, DEF, and EV/AC by 20%. (2 turns)
When a party member dodges a physical attack: Inflict Gloom on all enemies and lower their evasion/hit rate by 20%. (2 turn)
While the one with this skill is alive, all enemies will receive the following effects: Enemies in a state of Gloom will take +25% damage from Physical type attacks, and will deal -25% damage with Physical type attacks. Their hit rate will be decreased by 20%, and their evasion will be decreased by 30%.
Innate
Dark Gift
6 MP
Inflicts Dark damage (Physical, Power: 250) with a 100% critical hit rate on a single enemy. Damage done by this skill depends on own Magic ATK. Damage done by this skill ignores all counter and death prevention skills.
If attack is successful: Inflicts Gloom on all enemies. (2 turn)
Innate
Mamudodyne
7 MP
Inflicts Dark (Magic) damage with 120 power on All Enemies.
Aragami (Awaken)
Dark Amp
Auto
+25% to Dark damage
Aragami (Gacha)
Suk Flexi
Auto
Activates the following Chain Effects at the beginning of battle:
If user's party attacks first: Increases own party's EV/AC by 20%. (3 turns)
If enemy attacks first: Reduces EV/AC of all enemies by 20%. (3 turns)
Protector (Awaken)
Epitome of Finesse
Auto
+20% to Critical hit rate, +15% to Phys hit rate.
Protector (Gacha)
Intimidating Stance
Auto
Reduces 1 enemy Press Turn at the beginning of a battle if the enemy attacks first. Only up to 2 Press Turn Icons can be reduced by skills or effects.
Psychic (Awaken)
Epitome of Illusion
Auto
+15% to Phys evasion rate. -45% chance of receiving status ailments.
Psychic (Gacha)
Repel Dark
Auto
Adds Dark Repel.
Elementalist (Awaken)
Dark Survivor
Auto
+15% to Dark damage and HP stops at 1 HP upon receiving the first killing blow.