Aren't the alignments, and their goals, supposed to be complex, rather than merely simple? Even CHAOS, with its absolute freedom, must have an idea of how it can be better.
"Perhaps it is true that a future without God can be nothing but chaos. But a new hope, a true rebirth lies within that chaos! We will destroy you and walk all over your corpse into a new, bright future, with unknown, unlimited possibilities!" - Lucifer speaking with YHVH in Shin Megami Tensei II, just before the final battle.
But in newer games, the CHAOS alignment, or at least anything that comes close to being similar, is more and more explicity evil. Why is this? GalaxiaWild 12:17, August 27, 2011 (UTC)
- First off, let's be fair here, in the early SMT games (SMTII in particular), they didn't do a good job of showing the two sides "fairly" with Law coming off as evil and Chaos coming off as good. Nowadays, it's not nearly as black and white, and since Law isn't the designated "bad" side anymore, Chaos has to show it's bad side too to keep it from coming off as the "better" option. The point was supposed to be that both Law and Chaos taken to extremes is bad for humanity and the world, and having either side come off as "better" than the other completely ruins that. Sure, Chaos at its extreme may seem "evil", but so does Law at its extreme. It's balance between the two that's the "good" option, and even that has it's problems.--Otherarrow 15:59, August 27, 2011 (UTC)