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Harmony Giant

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Harmony Giant is a Shadow in the Persona series.

AppearancesEdit

ProfileEdit

Persona 4Edit

Harmony Giant appears in the 6th World of Magatsu Mandala within the Midnight Channel. It is a physical attacker and counters Physical attacks. After being defeated, it may drop a Diamond Sheet. Selling 6 Diamond Sheets will unlock the Surcoat male armor in the shop.

Persona 4 GoldenEdit

Harmony Giant appears in the 6th World of Magatsu Mandala within the Midnight Channel. It takes a predominantly supportive role in the battlefield, with no offensive skills to speak of aside from a normal attack. Coupled with other Shadows, it will cover their elemental weaknesses using Red, White, Blue, or Green Walls. It cannot become Dizzy, can protect its own weakness to Physical attacks with Tetrakarn, and may recover a Downed and/or Dizzy ally using Re Patra.

StatsEdit

Persona 3Edit

Arcana Level HP SP
Strength 69
Magic 59
Endurance 55
Agility 26
Luck 33
Justice 77 390
191
Slash Strike Pierce Fire Ice Elec Wind Light Dark Almighty
- Null Repel - Weak Repel Repel - - -
List of Skills
Skill Effect
Slash Attack Normal attack using the Slash attribute.
Magarudyne Deals heavy Wind damage to all foes.
Tempest Slash Deals heavy Slash damage to one foe. (1-2 hits)
Megido Deals medium Almighty damage to all foes.


Persona 4Edit

Arcana Level HP SP
Strength 57
Magic 50
Endurance 31
Agility 37
Luck 43
Justice 77 305
128
Physical Fire Ice Elec Wind Light Dark Almighty EXP Yen
- - - - Repel - - - 4920 460
List of Skills
Skill Effect
High Counter 20% chance of reflecting Phys attacks.
Golden Right Deals medium Phys damage to 1 foe with a chance of Fear.
Blight Deals heavy Phys damage to all foes with a chance of Poison.

Arcana Level HP SP
Strength --
Magic --
Endurance --
Agility --
Luck --
Justice 77 305
128
Physical Fire Ice Elec Wind Light Dark Almighty EXP Yen
Weak Strong Strong Strong Strong - - - - -
List of Skills
Skill Effect
Re Patra Recovers 1 ally from Knockdown or Dizzy status.
Tetrakarn Barrier that reflects phys dmg once. (1 ally)
Null Dizzy Cannot become Dizzy after being knocked down.
Red Wall Add Fire resistance to 1 ally (for 3 turns).
White Wall Add Ice resistance to 1 ally (for 3 turns).
Blue Wall Add Elec resistance to 1 ally (for 3 turns).
Green Wall Add Wind resistance to 1 ally (for 3 turns).

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