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Ice Raven

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The Ice Raven is a Shadow in the Persona series.

AppearancesEdit

ProfileEdit

Ice Ravens are first encountered within the bunker housing Arcana Chariot and Arcana Justice during the Full Moon Operation on August 6th. They may later be found in the Yabbashah Block of Tartarus, between floors 90 and 97.

The Ice Raven later returns as a boss on the 10th floor of Antenora within the Abyss of Time, accompanying the Brave Wheel and Judgement Sword. This shadow will frequently use Tentarafoo to cause the party to Panic and deny access to their Personas, and should be prioritized as a target. In addition to its Ice spells, it will also use Masukunda on the party to lower their hit and evasion rates. If any party member Nulls, Repels, or Drains Ice attacks, it will use Ice Break to strip away that defense. If for some reason the Ice Raven is the last shadow left on the field, it may begin using its Gale Slash skill in addition to its other attacks. After being defeated, the Ice Raven will drop the Ice Element barter item.

StatsEdit

Persona 3Edit

Arcana Level HP SP
Strength 18
Magic 20
Endurance 19
Agility 33
Luck 16
Hermit 33 230
113
Slash Strike Pierce Fire Ice Elec Wind Light Dark Almighty
- - - Weak Strong - Strong - - -
List of Skills
Skill Effect
Pierce Attack Normal attack using the Pierce attribute.
Kill Rush Deals light Strike damage to one foe. (1-2 hits)
Mamudo Darkness: instant kill, all foes. (20% chance)
Magaru Deals light Wind damage to all foes.

Arcana Level HP SP
Strength 28
Magic 30
Endurance 29
Agility 43
Luck 26
Hermit 49 1280
?
Slash Strike Pierce Fire Ice Elec Wind Light Dark Almighty
Resist Resist Reflect Weak Absorb - Resist Null Null -
List of Skills
Skill Effect
Pierce Attack Normal attack using the Pierce attribute.
Gale Slash Deals medium Slash damage to all foes.
Bufula Deals medium Ice damage / Freezes one foe. (10% chance)
Mabufula Deals medium Ice damage / Freezes all foes. (8% chance)
Tentarafoo Makes all foes Panic. (25% chance)
Power Charge Doubles physical damage dealt next turn. (2.5x damage)
Masukunda Decreases all foes' Hit/Evasion rate.
Fire Break Reduces 1 foe's Fire resistance to average.
Ice Break Reduces 1 foe's Ice resistance to average.
Elec Break Reduces 1 foe's Elec resistance to average.
Ice Amp Greatly strengthens Ice attacks by 50%.
Panic Boost Increases odds of instilling Panic by 50%.
Dodge Fire Evasion rate doubled vs Fire attacks.


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