Megami Tensei Wiki
Advertisement
KarasuKanekoWorksIII

Karasu Tengu as portrayed in Kaneko Works Vol.3

Karasu Tengu (カラステング or 鴉 天狗, karasu tengu)? is a demon in the series.

History

The karasu-tengu is a member of the smaller and more malevolent kotengu family. They are easily distinguished from other kotengu by their distinct crow-like features and are known to taint the living through haunting them and whispering corruptive words in their ears.

Appearances

Profile

Shin Megami Tensei III: Nocturne

"A member of the Tengu race in Japanese mythology. It is said to have a beak like that of a crow. It attempts to corrupt people by haunting them."
Shin Megami Tensei III: Nocturne Compendium

Known as Karasu, he can be obtained by evolving Koppa. Karasu can evolve into Kurama by leveling up. As such, he is excluded from demon fusion but can be otherwise obtained by persuading the enemy Karasu encountered in the normal battle.

Shin Megami Tensei IMAGINE

"Legendary creatures that appear in folk tales all over Japan. Virtuous monks who train in the mountains while alive are said to transform into Karasu-Tengu when they die.
Karasu-Tengu are also known as "little" Tengu, serving as henchmen for "big" Tengu. Big Tengu have long red noses, but little Tengu do not, instead appearing as hawks with a crow-like voice. Some Karasu-Tengu have extraordinary powers. There are temples in rural Japan where Karasu-Tengu are the object of worship.
Some believe that Karasu-Tengu are a modified form of the Hindu defender god Garuda, who reached Japan with the spread of Buddhism."
Shin Megami Tensei IMAGINE Compendium

Karasu-Tengu can be contracted on Ueno field and within Ichigaya Camp's bronze-level instance. They appear as enemies in higher levels of Ichigaya Camp as well as spawning alongside Tokisada in his boss room in B108's summon orb. They are among the invading forces that will appear in Shinagawa during the weekend invasion periods.

Shin Megami Tensei: Strange Journey

"A type of tengu. It does not have a long nose like other tengu, but instead has a sharp , hidden beak like a crow's. They are evil-natured, possessing and corrupting humans."
Shin Megami Tensei: Strange Journey Compendium

Karasu Tengu appear as normal enemies in Enemy Search battles in Sector Carina. A single Karasu Tengu appears in Sector Bootes, hiring the Protagonist in an EX Mission to check upon his subordinate, Koppa Tengu in Sector Antlia. Following a small crisis of conscience for not checking upon his subordinate well enough, he decides to become a better boss.

Stats

Shin Megami Tensei III: Nocturne

Race Level HP MP
Strength 12
Magic 11
Vitality 11
Agility 10
Luck 8
Yoma 28 234
117
Reflects Absorbs Void Resists Weak
Force - - - Curse
Obtainable Normal recruit or evolution Special conversation from Kurama
Evolved from Yoma Koppa Evolves into Genma Kurama
List of Skills
Skill Cost Effect Level
Mana Gain Passive Equipper's max MP is boosted by 20%. 29
Gonnection Interrupt Urges an indecisive demon to accept the deal.
Works best for user who shares the same clan as the target.
30
Mahama 10 MP 20% instant kill to all foes. Expel-type. 31
Might Passive Triples critical rate of equipper's basic attack (from 4% to 12%). 32
Tornado 25 MP Heavy force damage to random foes. 33


Shin Megami Tensei: Strange Journey

Race Alignment Level HP MP
Strength 10
Magic 12
Vitality 13
Agility 16
Luck 13
Yoma Neutral-Law 18 172
91
Attack Type Physical Gun Fire Ice Electricity Wind Expel Curse Almighty
Single foe/1/Physical/None - - Reflect Weak Weak Strong Null - -
Poison Paralyze Stone Strain Sleep Charm Mute Fear Bomb Rage
- - - - - - - - - -
Natural Skills
Wind Breath Hama
D-Source Skills
Magarula Resist Wind
Item Drops
Yoma Hood Life Stone Revival Bead
Password
qTVNVTys6#VNruTN
ryfprjVtsj8NuzT-


Shin Megami Tensei IV

Race Level HP MP
Strength 30
Dexterity 28
Magic 28
Agility 36
Luck 30
Yoma 24 238 107
Physical Phys Gun Gun Fire Fire Ice Ice Electricity Elec Force Force Light Light Dark Dark
- - Repel Weak Weak - Null -
Ailment Resistance None
Normal Attack Phys x1 hit, 1 enemy
Evolved from Koppa Tengu (22)
List of Skills
Skill Cost Effect Level
Gram Slice 5 MP Weak physical damage to one foe. Innate
Sukukaja 15 MP Buffs party's agility by 1 level. Innate
Rapid Needle 9 MP Weak gun damage to all foes. 25
Mahama 18 MP 30% instantly kills all foes. Light-type. 27


Shin Megami Tensei IV Apocalypse

Race Level HP MP
Strength 28
Dexterity 28
Magic 24
Agility 39
Luck 35
Yoma 24 220 118
Physical Phys Gun Gun Fire Fire Ice Ice Electricity Elec Force Force Light Light Dark Dark
- Weak Resist - Weak Resist - -
Ailment Resistance Resist: Sleep
Normal Attack Phys x1, 1 enemy
Evolved from Yoma Koppa Tengu (20)
Skill Affinities Fire Fire +3 · Ailment Ailment +2 · Force Force +1 · Support Support +1 · Electricity Electricity -3 · Gun Gun -4
List of Skills
Skill Cost Effect Level
Pandemic Bomb 15 MP 70% sick to all foes. Innate
Agilao 10 MP Medium fire damage to one foe. Innate
Maragi 12 MP Weak fire damage to all foes. 25
Sukukaja 20 MP Buffs party's agility by 1 level. 26
Mahama 14 MP Weak light damage to all foes. Smirk +30% instant death 27


Last Bible III

Karasu LB3
Level HP MP ATK DEF STR INT END SPD LUC
40 624 55 75 65 21 18 20 20 20
Equipment Equips All Card Location Karasu Tengu Village (Event)


Digital Devil Saga: Avatar Tuner

Race Level HP MP Drops
Aerial 35 200 250 -
Reflects Absorbs Void Resists Weak
Force - Electricity - Ailments
List of Skills
Skill Effect
Shock Wave 2~4 hits of Medium Force damage on random foes.
Hama 65% Chance of halving remaining HP of one foe. Expel-type.
Mahama 40% Chance of halving remaining HP of all foes. Expel-type.
Vanity 50% chance of inflicting either Sleep/Mute/Panic/Poison/Charm on all foes. Almighty-type.
Executioner Mega Physical damage on one foe.


Gallery

 
Karasu
Karasu as it appears in Shin Megami Tensei III: Nocturne.
 
Imagine-KarasuTengu
Karasu-Tengu as it appears in Shin Megami Tensei IMAGINE
Advertisement