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Koppa Tengu - Nocturne

Koppa Tengu as portrayed in Shin Megami Tensei III: Nocturne

Koppa Tengu (コッパテング or 木葉 天狗, koppa tengu)? are a variety of demons in the series that originates from Japanese lore.

HistoryEdit

In Japanese mythology, those who became Tengu and had ignorant or cruel hearts would become ko-tengu (small tengu) and those that were knowledgeable would become dai-tengu (big tengu). The koppa-tengu or "leaf Tengu" are among the smallest of the kotengu family, possessing very little spiritual energy. It is sometimes said wolves that live an exceptionally long life will become koppa-tengu and later will change into a form closer to a Karasu Tengu. The koppa-tengu often act as retainers and messengers to larger tengu, especially the Tengu King: Sojobo.

AppearancesEdit

ProfileEdit

Shin Megami Tensei III: NocturneEdit

Koppa can evolve into Karasu by leveling up, and Karasu into Kurama.

Shin Megami Tensei IMAGINEEdit

"A type of Tengu, the supernatural form of a wolf that has lived to an extraordinary age. Like Karasu-Tengu, they appear as mountain priests and act as menial servants to other Tengu.
Unlike Anba-Tengu and Karasu-Tengu, Koppa-Tengu have no great supernatural powers, but their huge wings allow them to soar freely through the sky. They are clever but cowardly, rarely appearing before humans and traveling silently in groups at night.
Among the many different types of Tengu, Koppa-Tengu serve as the messengers. They use the elements of small birds for this purpose.
"
Shin Megami Tensei IMAGINE Compendium

Koppa-Tengu can be contracted in Shibuya's Celu Tower bronze instance and Ichigaya Camp's bronze instance.

Shin Megami Tensei: Strange JourneyEdit

"A type of tengu. Their spiritual power is weaker than other tengu, so they are much smaller. They are said to be the reincarnations of long-lived wolves."
Shin Megami Tensei: Strange Journey Compendium

Shin Megami Tensei IV ApocalypseEdit

Koppa Tengu can be found within Kanda-no-yashiro. He can teach the Sukukaja, Zanma and Bad Company skills through his Demon Whisper. Koppa Tengu benefits from learning Force and support skills. Koppa Tengu will evolve into Karasu Tengu at level 20 provided that Nanashi is able to control it.

StatsEdit

Shin Megami Tensei III: NocturneEdit

Race Level HP MP
Strength 6
Magic 10
Vitality 5
Agility 12
Luck 10
Yoma 23 168
74
Reflects Absorbs Void Resists Weak
- - Force - Curse
List of Skills
Skill Cost Effect
Wing Buffet 9 MP Small force damage to random foes.
Tarukaja 12 MP Buffs physical power by 1 level, all allies.
Zanma 6 MP Medium force damage to one foe.
Shibaboo 5 MP 65% bind to one foe. Nerve-type.
Gathering none Summons another Koppa.

Race Level HP MP
Strength 7
Magic 10
Vitality 5
Agility 13
Luck 8
Yoma 19 144
87
Reflects Absorbs Void Resists Weak
- - Force - Curse
Obtainable Normal recruit or fusion Special conversation from Kurama
Evolves into Yoma Karasu
List of Skills
Skill Cost Effect Level
Wing Buffet 9 MP Small force damage to random foes. Innate
Tarukaja 12 MP Buffs physical power by 1 level, all allies. Innate
Watchful Passive Equipper earns full EXP without participating in the battle. 20
Shibaboo 5 MP 65% bind to one foe. Nerve-type. 21
Makatora 10 MP Transfers 10 MP to one ally. 22
Kamikaze 0 Sacrifices user to deal mega almighty damage to one foe. 23
Zanma 6 MP Medium force damage to one foe. 24

Shin Megami Tensei: Strange JourneyEdit

Race Alignment Level HP MP
Strength 3
Magic 6
Vitality 5
Agility 7
Luck 4
Yoma Neutral-Law 5 70
40
Attack Type Physical Gun Fire Ice Electricity Wind Expel Curse Almighty
Single foe/1/Physical/None - Weak - - - - - - -
Poison Paralyze Stone Strain Sleep Charm Mute Fear Bomb Rage
- - - - - - - - - -
Natural Skills
Garu Tarukaja
D-Source Skills
Magaru Zio
Item Drops
Yoma Leaf Life Stone Revival Bead
Password
zMxjuo+jREtjxUsD
xhtjxVaTxEdHQksK


Shin Megami Tensei IVEdit

Race Level HP MP
Strength 24
Dexterity 22
Magic 22
Agility 29
Luck 24
Yoma 18 196 88
Physical Phys Gun Gun Fire Fire Ice Ice Electricity Elec Force Force Light Light Dark Dark
- - - - Weak Null - -
Ailment Resistance None
Normal Attack Phys x1 hit, 1 enemy
Evolves into Karasu Tengu (22)
List of Skills
Skill Cost Effect Level
Zanma 8 MP Medium force damage to one foe. Innate
Sukukaja 15 MP Buffs party's agility by 1 level. Innate
Bad Company 15 MP Summons highest level demons from the stock. 19


Shin Megami Tensei IV ApocalypseEdit

Race Level HP MP
Strength 20
Dexterity 30
Magic 17
Agility 23
Luck 21
Yoma 16 171 133
Physical Phys Gun Gun Fire Fire Ice Ice Electricity Elec Force Force Light Light Dark Dark
- Weak - - Weak Resist - -
Ailment Resistance Resist: Sleep
Normal Attack Phys x1, 1 enemy
Evolves into Yoma Karasu Tengu (20)
Skill Affinities Force Force +3 · Support Support +1 · Electricity Electricity -3 · Gun Gun -4
List of Skills
Skill Cost Effect Level
Sukukaja 20 MP Buffs party's agility by 1 level. Innate
Zanma 10 MP Medium force damage to one foe. Innate
Bad Company 15 MP Summons highest level demons from the stock. 17


GalleryEdit

 
Koppa
Koppa as it appears in Shin Megami Tensei III: Nocturne.
 
Imagine-KoppaTengu
Koppa-Tengu as it appears in Shin Megami Tensei IMAGINE

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