Fandom

Megami Tensei Wiki

Kurama Tengu

4,384pages on
this wiki
Add New Page
Talk1 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Kurama2

Kurama Tengu

Kurama Tengu (クラマテング?, or 鞍馬 天狗?) is a recurring demon in the series.

HistoryEdit

The most powerful and well-known of the Japanese Tengu who were said to live in Mt. Kurama in Kyoto. The Kurama-Tengu are not only said to be exceptional warriors, but also have the ability to fend off disease and bring good luck. The king of the tengu, Sojobo, is one of the Mt. Kurama tengu, and in the 12th century was said to have taught the famous warrior Minamoto No Yoshitsune the arts of swordsmanship, tactics and magic.

AppearancesEdit

ProfileEdit

Shin Megami Tensei III: NocturneEdit

Kurama can be only obtained by evolving its predecessor Karasu and is one of the few demons in the game that can only be created via secondary evolution. Even though Karasu can only be created by evolving a Koppa, Karasu can be encountered in normal battles and persuaded to join. Therefore, it isn't necessary to begin with a Koppa to ultimately obtain a Kurama, but some of Koppa's skills will be missed if that step is skipped.

Shin Megami Tensei IMAGINEEdit

Kurama Tengu can only be acquired through fusion, though variations appear in Shibuya's Celu Tower gold level instance. In the Mount Kurama instance accessed through Nakano, he is a central NPC and final boss for all levels. By gathering cords from the endchest, players are able to fuse a more powerful Kurama Tengu that learns a unique almighty spin move.

Shin Megami Tensei: Strange JourneyEdit

"A type of tengu said to have lived in Mt. Kurama in Kyoto. The most powerful and well-known of the tengu, they have the power to fend off disease and bring good fortune."
Shin Megami Tensei: Strange Journey Compendium

Kurama Tengu regularly appear through Enemy Search in Sector Delphinus. However, his fusion requirements can be unlocked relatively early in the game, being a Special fusion between Koppa Tengu and Karasu Tengu.

Shin Megami Tensei IV ApocalypseEdit

Kurama Tengu can be found within the Tennozu Shelter. He can teach the Mazanma, Mahama, Trafuri and Zandyne skills through his Demon Whisper. Kurama Tengu benefits from learning Force and Light skills.

StatsEdit

Shin Megami Tensei III: NocturneEdit

Race Level HP MP
Strength 13
Magic 17
Vitality 13
Agility 17
Luck 8
Genma 38 306
165
Reflects Absorbs Void Resists Weak
- Force Expel - -
Obtainable Evolution only Special conversation to Koppa and Karasu
Evolved from Yoma Karasu
List of Skills
Skill Cost Effect Level
Violet Flash 10 MP Medium expel damage to one foe. 39
Force Boost Passive Multiplies equipper's force damage dealt by 1.5. 40
Fog Breath 30 MP Decreases agility by 2 levels, all foes. 41
Wind Cutter 13 MP Heavy force damage to one foe. 42
Starlight 30 MP Medium expel damage to all foes. 43


Shin Megami Tensei: Strange JourneyEdit

Race Alignment Level HP MP
Strength 25
Magic 26
Vitality 27
Agility 31
Luck 25
Genma Light-Neutral 38 342
184
Attack Type Physical Gun Fire Ice Electricity Wind Expel Curse Almighty
Single Foe/1/Physical/None - Null - - - Reflect Null - -
Poison Paralyze Stone Strain Sleep Charm Mute Fear Bomb Rage
- - - - - - - - - -
Natural Skills
Magarula Mahama Wind Boost
D-Source Skills
Void Wind Life Bonus Mana Bonus
Item Drops
Genma Conch Tetraja Stone Magaru Stone
Password
4A-9B7Q#aR7YhwTY
jQysjg-#pw#4hgze


Shin Megami Tensei IVEdit

Race Level HP MP
Strength 50
Dexterity 46
Magic 46
Agility 60
Luck 50
Genma 44 378 170
Physical Phys Gun Gun Fire Fire Ice Ice Electricity Elec Force Force Light Light Dark Dark
- - - - - Repel - -
Ailment Resistance None
Normal Attack Physical, one hit, one enemy
Special fusion Yoma Karasu Tengu (24) + Yoma Koppa Tengu (18)
List of Skills
Skill Cost Effect Level
Mazanma 20 MP Medium force damage to all foes. Innate
Mahama 18 MP 30% instantly kills all foes. Light-type. Innate
Blood Ritual 25 MP Buffs user's attack, defense and agility
by 1 level but drops remaining HP to 1.
Innate
Resist Dark Auto Reduces chance of dark fatal attack. 45
Zandyne 14 MP Heavy force damage to one foe. 46


Shin Megami Tensei IV ApocalypseEdit

Race Level HP MP
Strength 41
Dexterity 42
Magic 48
Agility 63
Luck 51
Genma 43 376 213
Physical Phys Gun Gun Fire Fire Ice Ice Electricity Elec Force Force Light Light Dark Dark
- Weak - - Weak Null - -
Ailment Resistance Resist:Mute
Normal Attack Phys x1, 1 enemy
Skill Affinities Force Force +4 · Light Light +2 · Gun Gun -4 · Electricity Electricity -5
List of Skills
Skill Cost Effect Level
Mazanma 24 MP Medium force damage to all foes. Innate
Mahama 14 MP Weak light damage to all foes. Smirk +30% instant death Innate
Trafuri 25 MP Guarantees escape from battle . 44
Zandyne 20 MP Heavy force damage to one foe. 45


Devil Summoner 2: Raidou Kuzunoha vs King AbaddonEdit

Order Level HP St Ma Vi Lu Conversation Investigation
Wind 46 577 17 22 16 10 Extortion Kamikaze, Scout
Reflects Absorbs Block Resists Weak Frail
- Force - - Gun Fire
List of Skills
Skill Cost Effect Level
Zandyne 18 MAG Heavy Splash Force dmg. Stun: Long Innate
Patra 8 MAG Cures Sleep, Panic, Charm, and Dizzy. 1 Ally 47
Mazandyne 28 MAG Heavy Force dmg to an area. Stun: Long 48
Growth Passive Obtain Exp when not summoned Max Loyalty


Persona 3Edit

Arcana Level
Strength 26
Magic 27
Endurance 29
Agility 30
Luck 18
Hermit 41
Inherit Reflects Absorbs Block Resists Weak
Bad Status - - Wind Dark Electricity
List of Skills
Skill Cost Effect Level
Tentarafoo 10 SP Makes all foes Panic. (25% chance) Innate
Masukunda 12 SP Decreases all foes' Hit/Evasion rate. Innate
Growth 1 Passive Persona gains 1/4 EXP while inactive. Innate
Growth 2 Passive Persona gains 1/2 EXP while inactive. 43
Cruel Attack 10% HP Deals medium Pierce damage to one foe. (1.5x to Downed foes) 45
Resist Elec Passive Reduces damage from Elec attacks. 47

Arcana Level
Strength 27
Magic 29
Endurance 30
Agility 35
Luck 18
Hermit 44
Inherit Reflects Absorbs Block Resists Weak
Bad Status - - Wind Dark Electricity
List of Skills
Skill Cost Effect Level
Tentarafoo 10 SP Makes all foes Panic. (25% chance) Innate
Masukunda 12 SP Decreases all foes' Hit/Evasion rate. Innate
Growth 1 Passive Persona gains 1/4 EXP while inactive. Innate
Growth 2 Passive Persona gains 1/2 EXP while inactive. 46
Cruel Attack 10% HP Deals medium Pierce damage to one foe. (1.5x to Downed foes) 48
Resist Elec Passive Reduces damage from Elec attacks. 50

Persona 4Edit

Arcana Level
Strength 30
Magic 34
Endurance 28
Agility 38
Luck 21
Hermit 48
Inherit Reflects Absorbs Block Resists Weak
Wind - Wind - Fire Electricity
List of Skills
Skill Cost Effect Level
Garula 8 SP Deals medium Wind damage to 1 foe. Innate
Marakunda 24 SP Decreases all foes' Defense for 3 turns. Innate
Vicious Strike 18% HP Deals heavy Phys damage to all foes. Innate
Growth 2 Passive Persona gains 1/2 EXP while inactive. 50
Wind Boost Passive Strengthens Wind attacks by 25%. 51
Red Wall 18 SP Add Fire resistance to 1 ally (for 3 turns). 52
Resist Elec Passive Reduces damage from Elec attacks. 53

Arcana Level
Strength 30
Magic 34
Endurance 28
Agility 38
Luck 21
Hermit 48
Inherit Reflects Absorbs Block Resists Weak
Wind - Wind - Fire Electricity
List of Skills
Skill Cost Effect Level
Garula 8 SP Deals medium Wind damage to 1 foe. Innate
Masukunda 24 SP Decreases all foes' Hit/Evasion rate for 3 turns. Innate
Vicious Strike 18% HP Deals heavy Phys damage to all foes. Innate
Growth 2 Passive Persona gains 1/2 EXP while inactive. 50
Wind Boost Passive Strengthens Wind attacks by 25%. 51
Red Wall 18 SP Add Fire resistance to 1 ally (for 3 turns). 52
Resist Elec Passive Reduces damage from Elec attacks. 53

Persona Q: Shadow of the LabyrinthEdit

Arcana Level HP + SP + Inherit Extract Fragment
Hermit 40 130 28 - Magarula -
List of Skills
Skill Cost Effect Level
Tengu's Vigil Passive [Navi] Reveal shortcuts within 5 squares. Innate
Garula 28 SP A medium Wind attack. (1 enemy) Innate
Vorpal Blade 94 HP A heavy Cut attack. (1 enemy) 41
Magarula 36 SP A medium Wind attack. (All enemies) 42
Absorb Wind Passive Absorb damage from Wind attacks. 43
Wind Amp Passive Raise Wind attack strength. 44


GalleryEdit

 
Kurama
Kurama as he appears in Shin Megami Tensei III: Nocturne.

See AlsoEdit

Also on Fandom

Random Wiki