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List of Devil Survivor 2 Skills

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A list of skills in Devil Survivor 2. The element of each skill determines which skills can be set for each "Set" Add-On. On occasion, picking up memory cards in Free Battles will give the player a skill they have yet to crack - this is the only way in which the Grace Auto Skill can be acquired, during the 8th Day.

Skills unique to Devil Survivor 2 Record Breaker are indicated in dark blue.

Command SkillsEdit

These Skills serve as attacks or support spells.

Skill Element Cost Stats Effect
Dia Recovery 8 MP -- Restores a small amount of HP to one team member.
Diarama Recovery 12 MP Ma8 Restores a moderate amount of HP to one team member.
Diarahan Recovery 20 MP Ma15 Restores all HP to one team member.
Media Recovery 20 MP Ma12 Restores some HP to all team members.
Mediarahan Recovery 45 MP Ma18 Restores all HP to all team members.
Amrita Recovery 9 MP Ma5 Cures all ailments on all team members.
Prayer Recovery 55 MP Ma22 Restores all HP and cures all ailments on all team members.
Recarm Recovery 20 MP Ma13 Revives one fallen ally with about 170 HP.
Samarecarm Recovery 35 MP Ma21 Revives one fallen ally with full HP.
Recarmloss Recovery 30 MP Ma16 Revives fallen team members, fully restores team's HP, and cures all ailments, but reduces caster's HP to 1.
Agi Fire 4 MP -- Inflicts light Fire damage on one enemy.
Agidyne Fire 13 MP Ma14 Inflicts heavy Fire damage on one enemy.
Fire Dance Fire 23 MP Ma8 Inflicts Magic-relative Fire damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Maragi Fire 20 MP Ma10 Inflicts light Fire damage on all enemies.
Maragidyne Fire 40 MP Ma17 Inflicts heavy Fire damage on all enemies.
Inferno Fire 20 MP Ma20 Inflicts heavy Fire damage on self, allies and enemies.
Bufu Ice 4 MP -- Inflicts light Ice damage on one enemy.
Bufudyne Ice 13 MP Ma14 Inflicts heavy Ice damage on one enemy.
Ice Dance Ice 23 MP Ma8 Inflicts Magic-relative Ice damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Mabufu Ice 20 MP Ma10 Inflicts light Ice damage on all enemies.
Mabufudyne Ice 40 MP Ma17 Inflicts heavy Ice damage on all enemies.
Zio Elec 4 MP -- Inflicts light Electric damage on one enemy.
Ziodyne Elec 13 MP Ma14 Inflicts heavy Electric damage on one enemy.
Elec Dance Elec 23 MP Ma8 Inflicts Magic-relative Electric damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Mazio Elec 20 MP Ma10 Inflicts light Electric damage on all enemies.
Maziodyne Elec 40 MP Ma17 Inflicts heavy Electric damage on all enemies.
Zan Force 4 MP -- Inflicts light Force damage on one enemy.
Zandyne Force 13 MP Ma14 Inflicts heavy Force damage on one enemy.
Force Dance Force 23 MP Ma8 Inflicts Magic-relative Force damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Mazan Force 20 MP Ma10 Inflicts light Force damage on all enemies.
Mazandyne Force 40 MP Ma17 Inflicts heavy Force damage on all enemies.
Demon Dance Curse 21 MP Ma9 Inflicts Curse damage to random targets equal to about 25% of the target's current HP. Hits 2-5 times, max 3 times on one enemy.
Holy Dance Almighty 45 MP Ma13 Inflicts Magic-relative Almighty damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Megido Almighty 50 MP Ma18 Inflicts moderate Almighty damage on all enemies.
Megidolaon Almighty 75 MP Ma24 Inflicts heavy Almighty damage on all enemies.
Drain Almighty 2 MP Ma11 Steals HP and MP from one enemy.
Judgement Curse 35 MP Ma12 Inflicts Curse damage on all enemies equal to about half their current HP.
Life Drain Almighty 12 MP Vi13 Steals HP from one enemy. Power increases at lower HP.
Dream Eater Almighty 3 MP Ma13 Steals a large amount of MP from one enemy.
Extra Cancel Enhance 8% HP Ag4 Inflicts light Physical damage on one enemy, removes its Extra Turn, and bestows an Extra Turn to the user if the target had an Extra Turn.
Snipe Phys 3% HP Ag5 Inflicts light unavoidable Physical damage on one enemy.
Fatal Strike Phys 8% HP Ag6 Inflicts heavy unavoidable Physical damage on one enemy, but cannot kill it unless it has 1 HP.
Anger Hit Phys 5% HP St5 Guaranteed critical hit on one enemy, but 50% accuracy.
Power Hit Phys 8% HP St12 Inflicts heavy Physical damage on one enemy.
Mighty Hit Phys 15% HP Ag11 Guaranteed critical hit on one enemy.
Final Hit Almighty 99% HP Vi12 Reduces user's HP to 1, then inflicts that much Almighty damage on one enemy.
Piercing Hit Phys 10% HP St18 Inflicts moderate Physical damage on one enemy. Cannot be resisted, nulled, or absorbed.
Holy Strike Almighty 25% HP St22 Inflicts Strength-relative Almighty damage on one enemy.
Mow Down Phys 13% HP St9 Inflicts moderate Physical damage on all enemies.
Berserk Strike 13% HP St10 Inflicts HP-dependent Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Brutal Hit Strike 10% HP Vi9 Inflicts HP-dependent Physical damage on one enemy.
Hassohappa Strike 15% HP Vi11 Inflicts HP-dependent Physical damage on all enemies.
Deathbound Strike 20% HP St18 Inflicts HP/Level/Vitality-dependent Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Multi-Hit Strike 13% HP Ag9 Inflicts light Physical damage to one enemy 2-7 times. Number of hits depends on how much more Agility the user has than the target.
Multi-Strike Strike 13% HP Ag13 Inflicts light Physical damage to all enemies 2-7 times. Number of hits depends on how much more Agility the user has than the target.
Weak Kill Strike 10% HP St9 Inflicts moderate Physical damage on one enemy with increased power if the target is suffering from an ailment.
Death Call Curse 26 MP Ag12 Instantly kills all enemies suffering from Poison, Paralyze or Charm ailment.
Assassinate Strike 8% HP Ag9 Inflicts heavy Physical damage on enemy team leader and ignores defense modifiers from presence of team members.
Nigayomogi Curse 15 MP Ag7 Moderate chance of inflicting Poison ailment to all enemies.
Paral Eyes Curse 15 MP Ag7 Moderate chance of inflicting Paralyze ailment to all enemies.
Sexy Gaze Curse 22 MP Ma9 Moderate chance of inflicting Charm ailment to all enemies.
Marin Karin Curse 22 MP Ma12 High chance of inflicting Charm ailment to one enemy.
Petra Eyes Curse 22 MP Ag10 Moderate chance of inflicting Petrify ailment to all enemies.
Gigajama Almighty 20 MP Ma10 High chance of inflicting Forget ailment to one enemy.
Power Charge Enhance 8 MP Vi11 Increases the damage done by the user's next attack. Wears off once skirmish ends.
Might Call Enhance 8 MP Ag11 Guarantees a critical hit for the next Physical attack done by each team member.
Shield All Enhance 25 MP Ma10 Blocks one non-Almighty attack for each team member, including Pierce-enhanced attacks.
Taunt Enhance 10 MP Vi7 Enemies will target user, but user will receive less damage.
Tetrakarn Enhance 23 MP Ma13 Reflects one Physical attack for each team member.
Makarakarn Enhance 23 MP Ma13 Reflects one non-Almighty magic attack for each team member.

Passive SkillsEdit

These skills passively change a character's defensive or offensive capabilities.

Skill Element Stats Effect
Leader Soul -- -- If a team member would take a mortal blow, and the damage is less than the leader's current HP, the equipping leader will take the hit instead. Cannot be set onto demons.
+Poison Curse Ag6 Physical attacks may inflict the Poison ailment.
+Paralyze Curse Ag9 Physical attacks may inflict the Paralyze ailment.
+Stone Curse Ag12 Physical attacks may inflict the Petrify ailment.
+Forget Almighty Ma9 Physical attacks may inflict the Forget ailment.
Drain Hit Curse Vi12 Physical hits restore HP equal to 25% of damage done.
Life Bonus Recovery Vi4 Max HP +10%.
Life Surge Recovery Vi7 Max HP +30%.
Life Stream Recovery Vi10 Max HP +50%.
Mana Bonus Recovery Ma4 Max MP +10%.
Mana Surge Recovery Ma7 Max MP +30%.
Mana Stream Recovery Ma10 Max MP +50%.
Spirit Gain  ? Vi6 Max HP and MP +20%.
Hero Aid Strike Ag5 Critical rate +25%.
Ares Aid Strike Ag10 Critical rate +50%.
Crit Up Strike St5 Increases damage dealt by critical hits.
Holy Blessing  ? Vi8 Restores HP upon landing a critical hit.
Quick Move Enhance Ag8 Increases speed during a skirmish.
Swift Step Enhance Ag11 Greatly increases speed during a skirmish.
Attack All Strike Vi14 Regular attack hits all enemies. Compatible with Double Strike and Ultimate Hit.
Double Strike Strike St10 Converts regular attack into Double Strike, which hits its target(s) twice, though with reduced power. If combined with Ultimate Hit, the attack becomes Twin Ultimate. Compatible with Attack All and Ultimate Hit.
Extra Bonus Enhance Ag5 Increases chance of removing Extra Turns. Neutral-hitting attacks by the user may randomly gain or remove Extra Turns.
Preserve Extra Enhance Ag7 Reduces chance of character's Extra Turns being removed. Neutral-hitting attacks by the user may randomly gain or remove Extra Turns.
Excharge  ? Ag11 Offense +50% during Extra Turn or Double Extra.
Pierce Phys St15 Physical attacks cannot be resisted, nullified, or absorbed.
Counter Phys Vi7 Low chance of retaliating when struck with a physical attack.
Retaliate Phys Vi9 Moderate chance of retaliating when struck with a physical attack.
Avenge Phys Vi13 High chance of retaliating when struck with a physical attack.
Dual Shadow Enhance Ag15 25% chance of the character repeating the attack they just performed.
Extra Zero  ? Ag10 All skills are free during Extra Turn or Double Extra.
Extra One Enhance Ag13 The character always has an Extra Turn in battle.
Phys Up Phys St5 Physical damage +10%.
Phys Boost Phys St8 Physical damage +20%.
Phys Amp Phys St15 Physical damage +50%.
Fire Boost Fire St9 Fire damage +20%.
Fire Amp Fire St12 Fire damage +50%.
Ice Boost Ice Ma9 Ice damage +20%.
Ice Amp Ice Ma12 Ice damage +50%.
Elec Boost Elec Ma9 Elec damage +20%.
Elec Amp Elec Ma12 Elec damage +50%.
Force Boost Force Vi9 Force damage +20%.
Force Amp Force Vi12 Force damage +50%.
Grimoire Curse Ag11 Greatly increases chance of inflicting status ailments.
Race-O Strike St6 Damage done to an opponent of the same race as the character +50%.
Race-D Strike Vi6 Damage taken from an opponent of the same race as the character -50%.
Ultimate Hit Almighty St22 Converts regular attack to Ultimate Hit, which is Almighty-attributed. If combined with Double Strike, the attack becomes Twin Ultimate. Compatible with Double Strike and Attack All.
Anti-Phys Phys Vi5 Resists damage from Physical attacks.
Anti-Fire Fire Vi5 Resists damage from Fire attacks.
Anti-Ice Ice Ma5 Resists damage from Ice attacks.
Anti-Elec Elec Ag5 Resists damage from Electric attacks.
Anti-Force Force Ag5 Resists damage from Force attacks.
Anti-Curse Curse Ma5 Resists damage from Curse attacks, reduces chance of suffering from Curse-based ailments.
Anti-Most Almighty Ma12 Resists damage from all attacks and Curse-based ailments except for Physical and Almighty attacks.
Anti-All Almighty Ma18 Resists damage from all attacks and Curse-based ailments except Almighty attacks.
Null Phys Phys Vi10 Provides immunity to Physical attacks.
Null Fire Fire Vi10 Provides immunity to Fire attacks.
Null Ice Ice Ma10 Provides immunity to Ice attacks.
Null Elec Elec Ag10 Provides immunity to Electric attacks.
Null Force Force Ag10 Provides immunity to Force attacks.
Null Curse Curse Ma8 Provides immunity to Curse attacks and Curse-based ailments.
Phys Drain Phys Vi15 Absorbs Physical attacks.
Fire Drain Fire Vi15 Absorbs Fire attacks.
Ice Drain Ice Ma15 Absorbs Ice attacks.
Elec Drain Elec Ag15 Absorbs Electric attacks.
Force Drain Force Ag15 Absorbs Force attacks.
Phys Repel Phys Vi12 Reflects Physical attacks.
Fire Repel Fire Vi12 Reflects Fire attacks.
Ice Repel Ice Ma12 Reflects Ice attacks.
Elec Repel Elec Ag12 Reflects Electric attacks.
Force Repel Force Ag12 Reflects Force attacks.
Anti-Ailment Curse Vi7 Reduces chances of suffering from any ailment.
Anti-Almighty Almighty Vi19 Reduces damage taken from Almighty attacks.
Endure Recovery Vi9 Withstand one mortal blow once per skirmish with 1 HP remaining.
Dodge Enhance Ag6 Increases evasion against Physical attacks.
Hidden Strength  ? Vi10 When user is low on HP, physical offense +50%.
Watchful Almighty -- Character gains a small additional portion of EXP earned by the main character while not assigned to a team.
Vigilant Almighty -- Character gains 96% (Demons gain 80%) of EXP earned by the main character when not assigned to a team; Character gains 120% EXP when deployed in combat.
Moneybags Almighty -- Team gains 20% more Macca after each skirmish.
Life Aid Recovery Vi12 10% max HP is restored at the end of every skirmish.
Life Lift Recovery Vi16 20% max HP is restored at the end of every skirmish.
Mana Aid Recovery Ma18 10% max MP is restored at the end of every skirmish.
Victory Cry Almighty Ma20 25% max HP and 13% max MP is restored at the end of every skirmish.

Demon-Unique SkillsEdit

These skills cannot be cracked nor set onto team leaders. See Racial Skill for race-based skills.

Many of the unique skills in Record Breaker are exclusive to the Durarara!! characters.

Skill Element Type Cost Effect
Desperation Almighty Command Current HP User sacrifices itself to deal damage to all enemies. Damage increases at lower life.
Knight Soul - Passive - User takes a lethal hit for the leader.
Paladin Soul - Passive - User takes a hit for the leader while also suffering half damage.
Hero Soul - Passive - User takes a hit for the leader if they have better resistance to that attack.
Attack from Blind Spot - Command 8% HP Inflicts damage to one enemy of any physical or magic element, whichever is more effective. Inflicts Shock.
Self-defense Knife Almighty Command 25% HP Inflicts damage to one enemy.
Sweet Talk Curse Command 23 MP Moderate chance of inflicting Charm ailment to all enemies.
Then just die - Command 10% HP Inflicts damage of a random element.
I hate violence! Physical Command 15% HP Guaranteed critical hit on one enemy.
Do you wanna be crushed? - Command 8 MP Increases the damage done by the user's next attack. Wears off once skirmish ends.
Shadow Scythe Physical Command 12% HP Inflicts damage to all enemies, ignoring all resistances except for Repel.
This is not murder Physical Command 12% HP Inflicts heavy unavoidable Physical damage on one enemy, but cannot kill it unless it has 1 HP.
Shadow Shield - Command 30 MP Blocks non-Almighty attacks for all allies, including Pierce-enhanced attacks.
Informant - Passive - Reduces chance of character's Extra Turns being removed.
Parkour - Passive - Increases evasion against Physical attacks.
Anti-social Steel Defense - Passive - Critical rate +50%.
Ikebukuro's Finest - Passive - Physical damage +50%.
Invincible Bartender - Passive - Withstand one mortal blow once per skirmish with 1 HP remaining.
Ignore Defense - Passive - Physical attacks cannot be resisted, nullified, or absorbed.
Coiste-Bohhar - Passive - Greatly increases speed during a skirmish.
Black Courier - Passive - User takes a hit for an ally if they have better resistance to that attack.
That Substantial Shadow - Passive - Reduces chances of suffering from any ailment.

Auto SkillsEdit

These skills can only be equipped to human leaders and are cast at the start of the battle.

Skill Cost Stats Effect
Blitzkrieg 4 MP St8 Offense +25%.
Weaken 5 MP Ag12 Enemy defense -25%.
Debilitate 12MP Ag14 Enemy hit rate, evasion, and defense -25%.
Hustle 3 MP Ag8 Hit rate and evasion +25%.
Fortify 5 MP Vi7 Defense +25%.
Tailwind -- Ag6 Agility +5.
Wall 15 MP Ma15 Casts Tetrakarn at the start of the skirmish.
Barrier 16 MP Ma16 Casts Makarakarn at the start of the skirmish.
Strengthen 10 MP Vi10 Neutralizes all elemental weaknesses within the team.
Ban Phys 15 MP St10 Cancels the first Physical attack during the skirmish.
Ban Fire 8 MP St10 Cancels the first Fire attack during the skirmish.
Ban Ice 8 MP Ma10 Cancels the first Ice attack during the skirmish.
Ban Elec 8 MP Ma10 Cancels the first Elec attack during the skirmish.
Ban Force 8 MP Vi10 Cancels the first Force attack during the skirmish.
Ban Curse 6 MP Ma10 Cancels the first Curse attack during the skirmish.
Rage Soul 6 MP St17 Doubles damage output, but normal attack can only be selected.
Pierce + 6 MP St21 Team members gain Pierce.
Full Might 10 MP Ag15 Casts Might Call at the start of the skirmish.
Marksman -- Ag7 Physical attacks cannot miss.
Grimoire + -- Ag11 Team members gain Grimoire.
Desperation -- Ag11 Team gains speed bonus in battle, but loses all initial Extra Turns.
Null Auto -- Ag15 Prevents enemy Auto Skills from activating.
Battle Aura 10 MP Vi12 Blocks all attacks that do 50 damage or less per hit.
Endure + 10 MP Vi20 Team members gain Endure.
Magic Yang -- Ma14 MP costs for both teams halved.
Magic Yin 16 MP Ma20 Magic damage by team +50%, but MP costs are doubled and Physical attacks cannot be made.
Health Save -- Ag11 HP costs for both teams reduced by 75%.
Shield All EX 18 MP Ma11 Casts Shield All at the start of the skirmish.
Kinetic Vision -- Ag11 When a team member dodges an attack, all team members have a 50% bonus to all stats for the rest of the skirmish.
Dual Shadow EX 22MP Ag15 Team members gain Dual Shadow.
Alter Pain -- Vi10 Team members regenerate a small amount of MP relative to the damage they have taken.
Revive 25 MP Ma18 Casts Recarm on any fallen team members at the start of the skirmish.
Healing 20 MP Ma12 Casts Media at the start of the skirmish if any team members are injured.
Rejuvenate 12 MP Ma13 Casts Diarahan on a heavily injured team member at the start of the skirmish.
Grace 40 MP Ma20 Casts Prayer at the start of the skirmish if any team members are heavily injured or suffering from an ailment.


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