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List of Devil Survivor Overclocked Skills

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Here is a list of skills found in Devil Survivor Overclocked. Skills exclusive to Overclocked are in deep red.

Command SkillsEdit

These Skills serve as attacks or support spells. Once cracked, when a team fully charges their Magnetite, any of the cracked Command Skills can be taught to a demon in the team.

Skill Element Cost Stats Effect
Dia Recovery 8 MP -- Restores some HP to one team member.
Diarahan Recovery 20 MP Ma14 Restores all HP to one team member.
Media Recovery 20 MP Ma11 Restores some HP to all team members.
Mediarahan Recovery 45 MP Ma17 Restores all HP to all team members.
Amrita Recovery 9 MP Ma6 Cures all ailments on all team members.
Prayer Recovery 55 MP Ma20 Restores all HP and cures all ailments on all team members.
Recarm Recovery 20 MP Ma12 Revives one fallen ally with low HP.
Samarecarm Recovery 35 MP Ma19 Revives one fallen ally with full HP.
Recarmloss Recovery 30 MP Ma16 Revives fallen team members, fully restores team's HP, and cures all ailments, but reduces caster's HP to 1.
Agi Fire 4 MP -- Inflicts light Fire damage on one enemy.
Agidyne Fire 13 MP Ma17 Inflicts heavy Fire damage on one enemy.
Fire Dance Fire 23 MP Ma8 Ag6 Inflicts moderate Fire damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Maragi Fire 20 MP Ma9 Ag8 Inflicts light Fire damage on all enemies.
Maragidyne Fire 42 MP Ma15 Ag14 Inflicts heavy Fire damage on all enemies.
Bufu Ice 4 MP -- Inflicts light Ice damage on one enemy.
Bufudyne Ice 13 MP Ma17 Inflicts heavy Ice damage on one enemy.
Ice Dance Ice 23 MP Ma8 Ag6 Inflicts moderate Ice damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Mabufu Ice 20 MP Ma9 Ag8 Inflicts light Ice damage on all enemies.
Mabufudyne Ice 42 MP Ma15 Ag14 Inflicts heavy Ice damage on all enemies.
Zio Elec 4 MP -- Inflicts light Electric damage on one enemy.
Ziodyne Elec 13 MP Ma17 Inflicts heavy Electric damage on one enemy.
Elec Dance Elec 23 MP Ma8 Ag6 Inflicts moderate Electric damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Mazio Elec 20 MP Ma9 Ag8 Inflicts light Electric damage on all enemies.
Maziodyne Elec 42 MP Ma15 Ag14 Inflicts heavy Electric damage on all enemies.
Zan Force 4 MP -- Inflicts light Force damage on one enemy.
Zandyne Force 13 MP Ma17 Inflicts heavy Force damage on one enemy.
Force Dance Force 23 MP Ma8 Ag6 Inflicts moderate Force damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Mazan Force 20 MP Ma9 Ag8 Inflicts light Force damage on all enemies.
Mazandyne Force 42 MP Ma15 Ag14 Inflicts heavy Force damage on all enemies.
Holy Dance Almighty 45 MP St8 Ma9 Inflicts moderate Almighty damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Megido Almighty 50 MP St9 Ma16 Inflicts moderate Almighty damage on all enemies.
Megidolaon Almighty 75 MP St9 Ma18 Inflicts heavy Almighty damage on all enemies.
Drain Almighty 2 MP Ma10 Steals HP and MP from one enemy.
Dreamfest Almighty 3 MP Ma13 Steals a large amount of MP from one enemy.
Cursed Dance Curse 23 MP Ma10 Ag8 Inflicts Curse damage to random targets equal to 1/4 of the target's current HP. Hits 2-5 times, max 3 times on one enemy.
Judgement Curse 35 MP Ma16 Vi14 Halves current HP of all enemies.
Anger Hit Phys 5% HP St5 Guaranteed critical hit to one enemy, but 50% accuracy.
Power Hit Phys 8% HP St9 Vi9 Inflicts heavy Physical damage on one enemy.
Mighty Hit Phys 15% HP Ag10 Guaranteed critical hit to one enemy.
Final Strike Phys All but 1 HP Vi16 Inflicts Physical damage to one enemy equal to the user's current HP.
Piercing Hit Phys 10% HP St18 Inflicts moderate Physical damage to one enemy. Cannot be resisted, nulled, or absorbed.
Holy Strike Almighty 25% HP St22 Inflicts moderate Almighty damage to one enemy. Damage is dependent on Strength rather than Magic.
Mow Down Phys 13% HP St9 Inflicts moderate Physical damage to all enemies.
Berserk Phys 12% HP St10 Ag9 Inflicts moderate HP-dependant Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Brutal Hit Phys 10% HP St18 Inflicts moderate HP-dependant Physical damageon one enemy.
Hassohappa Phys 15% HP Vi16 Ag13 Inflicts moderate HP-dependant Physical damage on all enemies.
Deathbound Phys 20% HP St16 Inflicts heavy HP-dependant Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Multi-Strike Phys 15% HP Ag13 Inflicts light Physical damage to all enemies 2-7 times. Number of hits depends on Agility.
Weak Kill Phys 10% HP St11 Ma8 Inflicts moderate Physical damage to one enemy with increased power if the target is suffering from an ailment.
Death Call Curse 26 MP Ag18 Instantly kills all enemies suffering from Mute or Paralyze ailment.
Paral Eyes Curse 15 MP Ma7 Ag9 Moderate chance of inflicting Paralyze ailment to all enemies.
Mute Eyes Curse 15 MP Ma5 Ag7 Moderate chance of inflicting Mute ailment to all enemies.
Petra Eyes Curse 22 MP Ma9 Ag10 Moderate chance of inflicting Petrify ailment to all enemies.
Gigajama Almighty 20 MP Ma9 Ag13 High chance of inflicting Seal ailment to one enemy.
Diajama Curse 10 MP Ma9 Ag12 Moderate chance of inflicting Curse ailment to one enemy.
Makajamaon Curse 25 MP Ma14 High chance of inflicting Mute ailment to all enemies.
Might Call Support 8 MP St13 Guarantees a critical hit for the next Physical attack done by each team member.
Shield All Support 23 MP Ma14 Vi14 Blocks one non-Almighty attack for each team member.
Taunt Support 10 MP Vi7 Enemies will target user, but user will receive less damage.
Makarakarn Support 23 MP Ma12 Ag11 Reflects one non-Almighty magic attack for each team member.
Tetrakarn Support 23 MP Ma11 Vi12 Reflects one Physical attack for each team member.

Passive SkillsEdit

These skills passively change a character's defensive or offensive capabilities.

Skill Stats Effect
Leader Soul Vi6 If a team member would take a mortal blow, and the damage is less than the leader's current HP, the equipping leader will take the hit instead.
+Mute Ma9 Ag7 Physical attacks may inflict the Mute ailment.
+Poison St7 Ag5 Physical attacks may inflict the Poison ailment.
+Paralyze St10 Ag8 Physical attacks may inflict the Paralyze ailment.
+Stone Vi12 Ag10 Physical attacks may inflict the Petrify ailment.
Drain Hit St14 Ag13 Physical hits restore HP equal to 25% of damage done.
Life Bonus St4 Vi4 Max HP +10%
Life Surge St7 Vi7 Max HP +30%
Mana Bonus Ma4 Ag4 Max MP +10%
Mana Surge Ma7 Ag7 Max MP +30%
Hero Aid St4 Critical rate +25%
Ares Aid St13 Critical rate +50%
Critical Heal Ma13 Restores some HP after successfully delivering a critical hit.
Attack All St15 Ag15 Regular attack hits all enemies.
Pierce St14 Physical attacks cannot be resisted, nullified, or absorbed.
Counter St8 Ag7 Low chance of retaliating when struck with a physical attack.
Retaliate St10 Ag10 Moderate chance of retaliating when struck with a physical attack.
Avenge St14 Ag16 High chance of retaliating when struck with a physical attack.
Dual Shadow Ag15 25% chance of the character repeating the attack they just performed.
Extra One Ag13 The character always has an Extra Turn in battle.
Extra Charge Ag17 All attacks do double damage during Extra Turns.
Extra Savings Ag19 All attacks have no cost during Extra Turns.
Phys Boost St6 Vi9 Physical damage +20%.
Phys Amp St12 Vi14 Physical damage +50%.
Fire Boost St7 Ma7 Fire damage +20%.
Fire Amp St12 Ma12 Fire damage +50%.
Ice Boost Ma7 Vi7 Ice damage +20%.
Ice Amp Ma12 Vi12 Ice damage +50%.
Elec Boost Ma7 Ag7 Elec damage +20%.
Elec Amp Ma12 Ag12 Elec damage +50%.
Force Boost Vi7 Ag7 Force damage +20%.
Force Amp Vi12 Ag12 Force damage +50%.
Grimoire Ag11 Greatly increases chance of inflicting status ailments.
Race-O St7 Damage done to an opponent of the same race as the character +50%.
Race-D Vi7 Damage taken from an opponent of the same race as the character -50%.
Anti-Phys St8 Vi8 Resists damage from Physical attacks.
Anti-Fire St6 Ma6 Resists damage from Fire attacks.
Anti-Ice Ma6 Vi6 Resists damage from Ice attacks.
Anti-Elec Ma6 Ag6 Resists damage from Electric attacks.
Anti-Force Vi6 Ag6 Resists damage from Force attacks.
Anti-Curse Ma9 Resists damage from Curse attacks, reduces chance of suffering from ailments.
Anti-Most Ma14 Vi14 Resists damage from all attacks and ailments except for Physical and Almighty attacks.
Anti-All Ma15 Vi15 Resists damage from all attacks and ailments except Almighty attacks.
Null Phys St12 Vi12 Provides immunity to Physical attacks.
Null Fire St10 Ma10 Provides immunity to Fire attacks.
Null Ice Ma10 Vi10 Provides immunity to Ice attacks.
Null Elec Ma10 Ag10 Provides immunity to Electric attacks.
Null Force Vi10 Ag10 Provides immunity to Force attacks.
Null Curse Ma13 Provides immunity to Curse attacks and ailments.
Phys Repel St15 Vi15 Reflects Physical attacks.
Fire Repel St14 Ma14 Reflects Fire attacks.
Ice Repel Ma14 Vi14 Reflects Ice attacks.
Elec Repel Ma14 Ag14 Reflects Electric attacks.
Force Repel Vi14 Ag14 Reflects Force attacks.
Phys Drain St16 Vi16 Absorbs Physical attacks.
Fire Drain St15 Ma15 Absorbs Fire attacks.
Ice Drain Ma15 Vi15 Absorbs Ice attacks.
Elec Drain Ma15 Ag15 Absorbs Electric attacks.
Force Drain Vi15 Ag15 Absorbs Force attacks.
Endure Vi6 Withstand one mortal blow once per battle with 1 HP remaining.
Crisis Might Vi15 Physical damage +50% when low on HP.
Watchful -- Character gains a small additional portion of EXP earned by the main character while not assigned to a team.
Vigilant -- Character gains a great additional portion of EXP earned by the main character while not assigned to a team.
Life Aid Vi11 Ag11 10% max HP is restored at the end of every battle.
Life Lift Vi13 Ag13 30% max HP is restored at the end of every battle.
Mana Aid Ma13 Ag13 10% max MP is restored at the end of every battle.
Victory Cry Ma15 Ag15 Some HP and MP is restored at the end of every battle.

Auto SkillsEdit

Main article: Auto Skill
Skill Cost Stats Effect
Blitzkrieg 4 MP St8 Ma9 Offense +25% during battle
Debilitate 12 MP Ag14 Enemy accuracy, evasion, and defense -25%
Hustle 3 MP Ag8 Accuracy and evasion +25% during battle
Fortify 5 MP Ma7 Vi8 Defense +25% during battle
Tailwind Passive Ag4 Team Agility increased in battle
Barrier 16 MP Ma15 Ag14 Casts Makarakarn at the start of the battle
Wall 15 MP Ma14 Vi15 Casts Tetrakarn at the start of the battle
Shield All+ 18 MP Ma20 Casts Shield All at the start of the battle
Strengthen 10 MP Vi10 Negates all elemental weaknesses within the team
Ban Phys 15 MP St14 Vi14 Cancels the first physical attack during battle
Ban Fire 8 MP St8 Ma8 Cancels the first fire attack during battle
Ban Ice 8 MP Ma9 Vi9 Cancels the first ice attack during battle
Ban Elec 8 MP Ma9 Ag9 Cancels the first electric attack during battle
Ban Force 8 MP Vi8 Ag8 Cancels the first force attack during battle
Ban Curse 6 MP Ma11 Cancels the first mystic attack during battle
Rage Soul 6 MP Vi16 Doubles physical damage, but only basic attacks can be used
Pierce+ 6 MP St21 Team members gain Pierce
Full Might 10 MP St19 Casts Might Call at the start of the battle
Marksman 2 MP Ag7 Enemy evasion is reduced in battle
Dual Shadow+ 22 MP Ag20 Team members gain Dual Shadow
Battle Aura 10 MP Ma9 Vi9 Nullifies damage lower than 50 (including Almighty damage)
Magic Yang Passive Ma13 Both sides have their MP costs halved
Magic Yin 16 MP Ma18 Damage from MP skills +50%, MP costs doubled in battle, physical attacks cannot be used
Health Save Passive Ag11 HP cost for Physical skills -75% for both sides
Alter Pain Passive St11 Ma12 Team members recover MP relative to the damage taken
Revive 25 MP Ma17 Casts Recarm at the start of the battle if there are any fallen team members
Healing 12 MP Ma9 Vi9 Casts Media at the start of the battle if any team members are injured
Grace 25 MP Ma19 Casts Prayer at the start of the battle if any team members are injured

Racial SkillsEdit

Main article: Racial Skill

Unique SkillsEdit

These skills are unique to certain demons and bosses and cannot be cracked. Skills that can be used with fusible demons are in light blue.

Skill Type Element Effect
Devil's Fuge Command Phys Pierces Beldr's defenses. Only present during encounters with Beldr.
Desperation Command Almighty Kills self to inflict Almighty damage to all enemies. The lower the user's HP, the more damage the attack will inflict.
Gunfire Command Phys Inflicts heavy Physical damage to one enemy, power increases if target is human.
Lost Flame Command Fire Inflicts heavy Fire damage on all enemies.
Spawn Command Almighty Inflicts moderate Almighty damage to one enemy with a high chance of causing the Egg ailment. Eggs will hatch upon the infected party's next turn, causing heavy Almighty damage to the infected and spawning a Fly unit.
Knight Soul Passive Passive If the leader will take a mortal blow, the equipping demon will take that blow instead and endure the blow if it would die from it.
Paladin Soul Passive Passive If the leader will take a mortal blow, the equipping demon will take that blow instead and endure the blow if it would die from it while receiving 50% less damage.
Hero Soul Passive Passive If the leader is targeted by an attack, the equipping demon will take the damage in the leader's place provided its resistance to that attack is equal to or better than that of the leader.
Beast Eye Passive Passive Enables 2 actions in a single turn.
Dragon Eye Passive Passive Enables 3 actions in a single turn.
Monstrous Cry Passive Passive Some HP and MP is restored at the end of every battle.
Ancient Mars Racial Passive Enables a second skirmish and allows user to move through obstacles.
Immortal Racial Passive Nullifies all attacks and allows user to move through obstacles.
Long Range Racial Passive Attack range increased to 3.
Hot Flower Racial Passive Attack range increased to 3, but user is unable to move.
King's Gate Racial Passive Attack range increased to 3, but user is unable to move.
Fiend Racial Passive Attack range increased to 3, but user is unable to move. (In Overclocked Ghost Q, Yomotsu Ikusa, and Nebiros bypass the movement restriction despite it being listed.)
Dark Hand Racial Passive Attack range increased to 6, but user is unable to move.
Violent God Racial Passive Infinite attack range, but user is unable to move.
King's Gate [2] Racial Passive Infinite attack range, but user is unable to move.
Evil Flame Racial Field Enables the use of Fire of Sodom, which causes heavy Fire damage to all enemy parties.
Amane's Spirit Unlisted Passive Drains HP and MP from unconscious Amane based on damage sustained at the end of each turn.
Fervid Flame Unlisted Field Inflicts heavy Fire damage on any party standing on a burning tile at the end of their turn.
Vampiric Mist Unlisted Field Inflicts Curse damage on all enemy parties and absorbs it as HP.
Purging Light Unlisted Field Inflicts Curse-based damage to all enemy parties' MP.
Calamity of Babylon Unlisted Field Inflicts very heavy Curse damage on all enemy parties that may inflict Mute.
Megidoladyne Unlisted Field Inflicts very heavy Almighty damage on all enemy parties. Damage increases with each cast.
Death Pact Unlisted Field Fully restores HP and MP to Honda at the end of each of Honda's turns.


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