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List of Last Bible Skills

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This is a preliminary list of spells and skills used in Last Bible.

OffensiveEdit

Spell Effect Power Cost
Fire Weak Fire damage to 1 enemy 20 2 MP
Blaze 1 Fire damage to a group of enemies 40 4 MP
Blaze 2 Strong Fire damage to a group of enemies 140 18 MP
Flare 1 Fire damage to all enemies 80 12 MP
Flare 2 Strong Fire damage to all enemies 180 25 MP
Freeze Weak Ice damage to a 1 enemy 20 2 MP
Ice 1 Ice damage to a group of enemies 40 5 MP
Ice 2 Strong Ice damage to a group of enemies 170 18 MP
Icy 1 Ice damage to all enemies 80 12 MP
Icy 2 Strong Ice damage to all enemies 240 25 MP
Geo Weak Elec damage to a 1 enemy 20 2 MP
Shock 1 Elec damage to a group of enemies 49 5 MP
Shock 2 Strong Elec damage to a group of enemies 130 18 MP
Spark 1 Elec damage to all enemies 80 12 MP
Spark 2 Strong Elec damage to all enemies 250 25 MP
Impact 1 Weak force damage to 1 enemy 40 4 MP
Impact 2 Force damage to a group of enemies 40 8 MP
Impact 3 Force damage to all enemies 100 14 MP
Force Heavy Force damage to all enemies 250 30 MP
Holy 1 Cast 2 turns in a row for heavy damage 300 2 MP
Holy 2 Cast 3 turns in a row for severe damage 480 6 MP
Holy 3 Cast 4 turns in a row for extremely severe damage 1000 12 MP
Curse 1 Instantly kills a group of enemies - 12 MP
Curse 2 Instantly kills all enemies - 18 MP
Absorb Absorb MP from one enemy - 0 MP

SupportEdit

Spell Effect Cost
Mute 2 Mute all enemies 11 MP
Sleep 1 Put one group of enemies to sleep 5 MP
Sleep 2 Put all enemies to sleep 8 MP
Confuse 1 Confuse one group of enemies 4 MP
Confuse 2 Confuse all enemies 7 MP
Daze Inflict all enemies with confusion and sleep 10 MP
Venom Poison a group of enemies 12 MP
Offense Up Increase party's attack power 15 MP
Defense Up Increase party's defense 8 MP
Defense Down 1 Decrease enemy group's defense 10 MP
Defense Down 2 Decrease all enemies' defense 20 MP

RecoveryEdit

Spell Effect Power Cost
Heal 1 Recover HP for one character 20+α 4 MP
Heal 2 Moderate HP recovery for one character 250+α 8 MP
Heal 3 Large HP recovery for one character 999+α 25 MP
Heal All 1 Recover HP for all characters 15+α 10 MP
Heal All 2 Moderate HP recovery for all characters 200+α 28 MP
Heal All 3 Large HP recovery for all characters 400+α 50 MP
Cure Poison Cures poison from one character - 5 MP
Cure Paralys Cures paralysis from one character - 7 MP
Recover Recover ailments for one character - 2 MP
Recover All Recover all ailments for party - 5 MP
Revive 1 Revive one character (possibility of failure) - 20 MP
Revive 2 Revive one character - 30 NP

MiscellaneousEdit

Spell Effect Cost
Combine Fuse monsters 5 MP
Avoid Avoid encounters with weak enemies 3 MP
Escape Teleport to dungeon entrance 10 MP


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