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Below is a list of Spells and Skills from Megami Tensei II. All Spells have an MP cost, but Extra Skills, which are randomly used in place of a demon's normal attack, do not.

As the names of spells differ across the original Famicom version and the remake Kyūyaku Megami Tensei, both sets of names will be noted.

Sword Skills Edit

  • All Sword Skills use the same names between versions, are Extra, deal damage, and hit 1-2 times.
Name Power
Feral Claw Weak
Feral Claw (2) Medium
Feral Claw (3) Heavy
Feral Claw (4) Severe

Gun Skills Edit

  • All Gun Skills use the same names between versions, are Extra, deal damage, have a chance of inflicting an Ailment, and hit once.
  • Gun-type variants of Energy Drain only appear in the Famicom version and decrease a human target's Level by 1 if already afflicted with Paralyze.
Name Power Ailment/Effect Other Notes
Toxic Sting Weak Poison N/A
Toxic Sting (2) Medium
Toxic Sting (3) Heavy
Venom Bite Weak
Venom Bite (2) Medium
Venom Bite (3) Heavy
Venom Bite (4) Severe
Stun Bite Weak Paralyze
Stun Bite (2) Medium
Stun Bite (3) Heavy
Stun Bite (4) Severe
Energy Drain Weak Paralyze/Level decrease by 1 Enemy-only
Energy Drain (2) Medium
Energy Drain (3) Heavy
Energy Drain (4) Severe
Stone Bite Weak Stone N/A
Stone Bite (2) Medium
Stone Bite (3) Heavy
Stone Bite (4) Severe

Fire Spells and Skills Edit

  • All Fire Spells and Skills deal damage.
MTII Name KMT Name Cost Power Target
Agi 2 MP 3 1-2
Agima Agirama 4 MP 10
Agion Agilaon 6 MP 24 2-3
Agila Maragi 2 MP 2 All
Agirama Maragima 4 MP 6
Agilaon Maragion 6 MP 16
Agidyne Maragidyne 10 MP 32
Blaze (1) Extra 2
Blaze (2) 6
Blaze (3) 18
Blaze (4) 54

Ice Spells and Skills Edit

  • All Ice Spells and Skills use the same names between versions, deal damage, and have a chance of inflicting the Freeze Ailment.
Name Cost Power Target
Bufu 3 MP 3 1-2
Bufurama 6 MP 8
Bufuraon 9 MP 16 2-3
Bufudyne 15 MP 32 2-4
Freeze (1) Extra 4 1-4
Freeze (2) 8
Freeze (3) 16
Freeze (4) 32

Elec Spells Edit

  • All Elec Spells deal damage.
MTII Name KMT Name Cost Power Target
Zio 3 MP 4 1-3
Zioma 6 MP 12
Zioron Zioraon 9 MP 26
Ziora Mazio 3 MP 3 All
Ziorama Mazioma 6 MP 10
Zioraon Mazioraon 9 MP 24
Ziodyne Maziodyne 15 MP 48

Force Spells and Skills Edit

  • All Force Spells and Skills use the same names between versions and deal damage.
Name Cost Power Effect Target
Zan 2 MP 8 N/A 0-2
Zanma 4 MP 18
Zanmaon 6 MP 38
Zandyne 10 MP 78
Tentarafoo 6 MP 12 Chance of Panic 1-8
Roar (1) Extra 2 Chance of Bind All
Roar (2) 4
Roar (3) 8
Roar (4) 16

Expel Spells Edit

  • All Expel Spells use the same names between versions and deal damage.
Name Cost Power Target
Hama 3 MP 10 1
Hamaon 6 MP 15 1-2
Hamahan 9 MP 30 2
Hamadyne 15 MP 50 2-3

Curse Spells and Skills Edit

MTII Name KMT Name Cost Power Effect Target Other Notes
Makaranda 2 MP ? MP drain 1 (MTII)/All (KMT) Non-elemental in KMT
Mudo 3 MP N/A Chance of instant death 1 N/A
Mudoon 6 MP 1-2
Mudohanma Mudodyne 9 MP 1-3
Makajam 3 MP Chance of Mute All
Deathtouch Extra 4 HP drain 1 Enemy-only.
Deathtouch (2) 8
Deathtouch (3) 16
Deathtouch (4) 32

Nerve Spells and SkillsEdit

  • All Nerve Spells and Skills use the same names between versions, have a chance of inflicting an Ailment, and do not deal damage.
Name Cost Ailment Target
Dormin 2 MP Sleep 1-3
Dorminar 5 MP All
Hapirma 3 MP Happy 1-3
Pulinpa Panic 2
Dance Extra Happy All
Dance (2)
Dance (3)

Mind Spells Edit

  • All Mind Spells use the same name between versions, have a chance of inflicting an Ailment, and do not deal damage.
Name Cost Ailment Target
Marin Karin 6 MP Happy+Panic 2-3

Bind Spells Edit

  • All Bind Spells use the same names between versions, have a chance of inflicting the Bind Ailment, and do not deal damage.
Name Cost Target
Shibaboo 2 MP 1-2
Mashibaboola 5 MP 3-5

Non-elemental SkillsEdit

  • All non-elemental Skills are Extra and use the same names between versions.
  • Several non-elemental Skills are unique to either version; all of these are enemy-only.
  • Energy Drain appears in both versions, but functions in a completely different manner between them.

Common Edit

Name Power Effect Target Other Notes
Poison Bite (1) 2 Damage, chance of Poison 1 N/A
Poison Bite (2) 4
Poison Bite (3) 6
Poison Bite (4) 8
Toxic Sting (1) 3
Toxic Sting (2) 9
Toxic Sting (3) 27
Stun Bite (1) 2 Damage, chance of Paralyze
Stun Bite (2) 6
Stun Bite (3) 18
Stun Bite (4) 48
Stone Bite (1) 4 Damage, chance of Stone
Stone Bite (2) 8
Stone Bite (3) 16
Stone Bite (4) 32
Feral Claw (1) 6 Damage 1-2
Feral Claw (2) 10
Feral Claw (3) 18
Feral Claw (4) 30
Paral Eyes (1) 4 Damage, chance of Paralyze 1 Enemy-only.
Paral Eyes (2) 10
Petra Eyes (1) 8 Damage, chance of Stone
Petra Eyes (2) 32
Poison Gas (1) 2 Damage, chance of Poison 1-3 (MTII)/All (KMT)
Poison Gas (2) 6
Poison Gas (3) 16
Poison Gas (4) 32
Last Resort (1) 16 Instant death to user, damage to human enemies All
Sing (1) N/A Chance of Sleep
Sing (2) 8 Damage, chance of Panic

Exclusive to Famicom version Edit

  • The Pig and Death Aliments are displayed as "Cursed" in-game.
Name Power Ailment/Effect Target
Last Resort (2) 32 Instant death to user, damage to human enemies All
Energy Drain (1) 8 Damage, chance of Paralyze, Level decrease by 1 if target is human and is already Paralyzed 1
Energy Drain (2) 16
Energy Drain (3) 32
Energy Drain (4) 64
Energy Drain (5) N/A Chance of Paralyze, Level decrease by 1 if target is human and is already Paralyzed
Energy Drain (6)
Boo Curse (1) Chance of Cursed (Pig) 2-3
Boo Curse (2)
Death Curse (1) Chance of Cursed (Death) 1-2
Death Curse (2)

Exclusive to Kyūyaku Megami Tensei Edit

  • All Special Skills exclusive to Kyūyaku Megami Tensei do not deal damage, are chance-based, and hit once.
Name Effect
Curse Instant death
Curse (2)
Curse (3)
Curse (4)
Energy Drain Level decrease by 1
Energy Drain (2)
Energy Drain (3)
Energy Drain (4)
Energy Drain (5)
Energy Drain (6)

Heal Spells Edit

  • All Heal Spells use the same name between versions.
MTII Name Cost Power Effect Target Other Notes
Dia 2 MP Low HP recovery One ally N/A
Diama 4 MP Medium
Diahan 6 MP High
Diarahan 10 MP Full
Media 4 MP Low All allies
Mediama 6 MP Medium
Mediahan 10 MP High
Patra 2 MP N/A Happy/Panic/Sleep/Close/Bind removal One ally
Penpatra 4 MP All allies
Posumudi Poison removal One ally
Paraladi 6 MP Paralyze removal
Petradi 10 MP Stone removal
Recarm 8 MP Revival from death with full HP and MP May fail
Samarecarm 16 MP N/A

Support Spells and Skills Edit

  • All Support Spells and Skills use the same name between versions.
Name Cost Effect Target Other Notes
Tarukaja 4 MP Attack power increase All allies N/A
Tarunda 2 MP Attack power decrease All enemies
Rakukaja 4 MP Defense power increase All allies
Rakunda 2 MP Defense power decrease All enemies
Tetraja 6 MP Protection from Level decrease for one battle All human allies
Guard Extra Reduction of damage taken for one turn Self Enemy-only

Other Spells and Skills Edit

  • All Other Spells and Skills use the same name between versions.
  • Traesto transports the party within the dungeon to the exit in the original Famicom version, but transports it directly outside the dungeon in Kyūyaku Megami Tensei.
MTII Name Cost Effect Target Other Notes
Sabbatma 10 MP Summons one ally One demon ally inside COMP N/A
Mappara 2 MP Creates a mini-map of the current dungeon until the next New Moon N/A
Traesto 6 MP Transports to dungeon exit Party
Trastart Transports to last Checkman/Terminal at which progress was saved
Tranpa Transports to last Checkman/Terminal used
Call Ally Extra Summons one ally reinforcement N/A Enemy-only
Escape Guaranteed escape from battle Self

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