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|Meteors rain from the heavens onto all<br>enemies to deal high Almighty damage |
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Revision as of 07:09, 20 April 2015
This is a list of fusion spells for Persona 2: Innocent Sin. The combinations for most Fusion Spells are different from Eternal Punishment.
Magic Fusion Spells
Fire Fusion Spells
Fusion Spell | Effect | Prerequisites |
---|---|---|
Blazing Burst | Deal Fire damage to one enemy, calculated by average of participating allies' Dx. |
1. Any fire spell |
Towering Inferno | Raises a pillar of fire like a tornado to deal medium Fire damage to one enemy. |
1. Any water spell |
Mega Blaze | Deal Fire damage to all enemies, calculated by average of participating allies' Dx. |
1. Any fire spell |
Loiseau de Feu | A phoenix's wing stroke scatters flame to deal high Fire damage to all enemies. |
1. Any fire spell |
Meltdown | Deal Fire damage to all enemies, calculated by average of participating allies' Dx. |
1. Any fire spell |
Megalofire | High-temperature fire jets deal instant Fire kill to all enemies. |
1. Any fire spell |
Salamander | Salamander deals Fire damage to all enemies. Damage determined by summoner's level. |
1. Any fire spell |
Water Fusion Spells
Fusion Spell | Effect | Prerequisites |
---|---|---|
Heavy Rain | Deal Water damage to one enemy, calculated by average of participating allies' Dx. |
|
Hydro Boost | A whirlpool engulfs one enemy to deal medium Water damage. |
1. Any fire spell |
Bane Splash | Deal Water damage to all enemies, calculated by average of participating allies' Dx. |
|
Water Talons | Storm made of three sharp claws spins to slash all enemies with high Water damage. |
1. Any water spell |
Tidal Wave | Deal Water damage to all enemies, calculated by average of participating allies' Dx. |
1. Any water spell |
Maelstrom | Huge whirlpool swallows all enemies to deal instant Water kill. |
1. Any water spell |
Undine | Undine deals Water damage to all enemies. Damage determined by summoner's level. |
1. Any water spell |
Wind Fusion Spells
Fusion Spell | Effect | Prerequisites |
---|---|---|
Dragon Flight | Deal Wind damage to one enemy, calculated by average of participating allies' Dx. |
1. Any wind spell |
Kamaitachi | Ring-shaped vacuum blade strikes one enemy to deal medium Wind damage. |
1. Any water spell |
Maxi Tempest | Deal Wind damage to all enemies, calculated by average of participating allies' Dx. |
1. Any wind spell |
Sonic Wave | Enormous vacuum blade attacks all enemies to deal high Wind damage. |
1. Any wind spell |
Giga Cyclone | Deal Wind damage to all enemies, calculated by average of participating allies' Dx. |
1. Any wind spell |
Nightmare Storm | Violent tornado engulfs all enemies to deal instant Wind kill. |
1. Any wind spell |
Sylph | Sylph deals Wind damage to all enemies. Damage determined by summoner's level. |
1. Any wind spell |
Earth Fusion Spells
Fusion Spell | Effect | Prerequisites |
---|---|---|
Boulder Smash | Deal Earth damage to one enemy, calculated by average of participating allies' Dx. |
|
Stone Rise | Rains boulders on one enemy to deal medium Earth damage. |
|
Craggy Fang | Deal Earth damage to all enemies, calculated by average of participating allies' Dx. |
|
Landspark | Quake traps all enemies into its cracks to deal high Earth damage. |
1. Any earth spell |
Last Quake | Deal Earth damage to all enemies, calculated by average of participating allies' Dx. |
1. Any earth spell |
Hellish Desert | Giant ant farm swallows all enemies to deal instant Earth kill. |
1. Any earth spell |
Gnome | Gnome deals Earth damage to all enemies. Damage determined by summoner's level. |
1. Any earth spell |
Ice Fusion Spells
Fusion Spell | Effect | Prerequisites |
---|---|---|
Ice Blast | Deal Ice damage to one enemy, calculated by average of participating allies' Dx. (40% chance of causing Freeze.) |
1. Any water spell |
Ice Crush | Deal Ice damage to all enemies, calculated by average participating allies' Dx. (40% chance of causing Freeze.) |
1. Any water spell |
King Frost | King Frost deals Ice damage to all enemies. Damage determined by summoner's level. |
1. Diamond Dust |
Electric Fusion Spells
Fusion Spell | Effect | Prerequisites |
---|---|---|
Thunder Blast | Deal Elec damage to one enemy, calculated by average of participating alles' Dx. (40% chance of causing Shock.) |
1. Any fire spell |
Thunder Crush | Deal Elec damage to all enemies, calculated by average of participating alles' Dx. (40% chance of causing Shock.) |
1. Any fire spell |
Take-Mikazuchi | Take-Mikazuchi deals Elec damage to all enemies. Damage determined by summoner's level. |
1. Thunder Baptism |
Nuclear Fusion Spells
Fusion Spell | Effect | Prerequisites |
---|---|---|
Kagutsuchi | Kagutsuchi deals Nuclear damage to all enemies. Damage determined by summoner's level. |
1. Freila |
Almighty Fusion Spells
Fusion Spell | Effect | Prerequisites |
---|---|---|
God Hand | A giant fist slams into all enemies to deal high Almighty damage. |
1. Any almighty attack spell |
Meteor Crush | Meteors rain from the heavens onto all enemies to deal high Almighty damage |
1. Any fire spell |
Hachiman | Hachiman deals Almighty damage to all enemies. Damage determined by summoner's level. |
1. Megidola |
Instant Kill Fusion Spells*
Fusion Spell | Effect | Prerequisites |
---|---|---|
Atomic Destruction | Causes subatomic breakdown for a high chance of an instant kill to one enemy. |
1. Any fire spell |
Black Hole | A black hole swallows foes for a high chance of an instant kill to all enemies. |
1. Any wind spell |
Death's Roulette | Random instant kill to one enemy or ally with high Luck. | |
All One | Reduce all enemies' and allies' HP to 1. |
1. Mudoon |
Low End Breaker | A blinking red bomb deals an instant kill to the enemy with the lowest level. |
1. Zanma |
High End Crusher | A blinking blue bomb deals an instant kill to the enemy with the highest level. (The in-game description is mistaken; |
1. Zanma |
Recovery / Assist Fusion Spells
Fusion Spell | Effect | Prerequisites |
---|---|---|
Diamai | Recover low HP each turn for one ally until the battle is over. |
1. Dia |
Mediamai | Recover low HP each turn for all allies until the battle is over. |
1. Media |
Panacea Blessing | Cure all status ailments other than death for all allies. |
1. Patra |
Matarukaja | Increase all allies' Attack by 1.5 until the end of the battle. |
1. Tarukaja |
Marakukaja | Increase all allies' Defense by 1.5 until the end of the battle. |
1. Rakukaja |
Mamakakaja | Increase all allies' MAttack by 1.5 until the end of the battle. |
1. Makakaja |
Masamakaja | Increase all allies' MDefense by 1.5 until the end of the battle. |
1. Samakaja |
Masukunda* | Increase all allies' Agility by 1.5 until the end of the battle. |
1. Sukukaja |
* Supposedly a translation error, should be "Masukukaja".
Ailment Inflicting Fusion Spells
Fusion Spell | Effect | Prerequisites |
---|---|---|
Classic Melody | Healing Nerve music has a high chance of causing sleep to all enemies. |
1. Dormina |
Charming Melody | Seductive Mind music has a high chance of causing charm to all enemies. |
1. Marin Karin |
Extreme Melody | Racuous Almighty music has a high chance of causing fury to all enemies. |
1. Balzac |
Physical Fusion Spells
Sword Fusion Spells
- All elemental sword fusion skills do damage of each type separately.
Fusion Spell | Effect | Prerequisites |
---|---|---|
Flame Cut EX | Instill a sword with fire to deal Sword + Fire damage to one enemy. |
1. Any fire spell |
Ice Blade EX | Instill a sword with ice to deal Sword + Ice damage to one enemy. May inflict Freeze status. |
1. Any water spell |
Wind Slash EX | Instill a sword with wind to deal Sword + Wind damage to one enemy. |
1. Any wind spell |
Earth Slice EX | Instill a sword with electricity to deal Sword + Elec damage to one enemy. May inflict Shock status. |
1. Any earth spell |
Light Smasher | Instill a sword with holiness to deal Sword + Light instant kill. (After Sword damage, attempts Light-based instant kill.) |
1. Any light spell |
Dark Saber | Instill a sword with darkness to deal Sword + Dark instant kill. (After Sword damage, attempts Dark-based instant kill.) |
1. Any darkness spell |
Fiery Fury EX | Instill a sword with fire to deal Sword + Fire damage to all enemies. |
1. Any fire spell |
Icy Fury EX | Instill a sword with ice to deal Sword + Ice damage to all enemies. May inflict Freeze status. |
1. Any water spell |
Windy Fury EX | Instill a sword with wind to deal Sword + Wind damage to all enemies. |
1. Any wind spell |
Thunderous Fury EX | Instill a sword with electricity to deal Sword + Elec damage to all enemies. May inflict Shock status. |
1. Any earth spell |
Thrown Fusion Spells
Fusion Spell | Effect | Prerequisites |
---|---|---|
Venom Needle EX | Launch needles to deal Thrown damage to one enemy. May poison. |
1. Poisma |
Dream Needle EX | Launch needles to deal Thrown damage to one enemy. May sleep. |
1. Dormina |
Strike Fusion Spell
Fusion Spell | Effect | Prerequisites |
---|---|---|
Pegasus Strike | A blow with the speed of a shooting star deals high Strike damage to one enemy. |
1. Any wind spell |
Havoc Fusion Spells
Fusion Spell | Effect | Prerequisites |
---|---|---|
Venom Bite EX | Sharp teeth deal Havoc damage to one enemy. May poison. |
1. Poisma |
Stun Bite EX | Sharp teeth deal Havoc damage to one enemy. May sleep. |
1. Dormina |
Poison Claw EX | Sharp claws deal Havoc damage to one enemy. May poison. |
1. Poisma |
Stun Claw EX | Sharp claws deal Havoc damage to one enemy. May sleep. |
1. Dormina |
Dashing Strike | Rampage across the battlefield to deal high Havoc + Elec damage to all enemies. May shock. (Makes 5+ attacks to random targets. Usually hits all enemies at least once.) |
1. Zio |
Triple Charge | Three Personas charge in unison to deal high Havoc damage to one enemy. |
1. Bash |
Persona-Specific Fusion Spells
Fusion Spell | Effect | Prerequisites |
---|---|---|
Norn's Blink | Place yourself at the goddess of destiny's mercy. Any of the following might happen: Deal Almighty mute ailment to all, Deal Mind panic ailment to all, Instantly kill all foes, Double experience gained for the battle. |
1. Hieroglyphein - Skuld |
Death Spirit | Raise all allies' MDefense and deal damage to all enemies' weaknesses. |
1. Any fire spell - Suzaku |
Trimurti | Kills all foes instantly (ignoring elemental.) |
1. Thunderous Fury - Shiva |
Ohm | 999 points of almighty damage on all foes. | |
Ragnarok | Large magical (ignores elemental) damage on all foes. |
1. Agidyne - Surt |
Hellish War | Large almighty damage on random foes (1 to 2 hits.) |
1. Zan - Poltergeist |
4 Shura Slash | Four Personas attack in all directions to deal high Sword damage to all enemies. |
1. Thunderous Fury - Indra |
Grand Cross | The planets align to deal high Almighty damage to all enemies. |
1. Nova Kaiser - Apollo |
Armageddon | Kills all foes instantly (ignoring elemental.) Works on all bosses. |
Notes
- "Almighty attack spell" excludes almighty spells which only inflict ailments and do no direct damage.
- All instant death and ailment (except freeze and shock) skills are ineffective against bosses except for the fusion spell Armageddon.
- Of all physical ailment fusion attacks, the ailment part ignores all kinds of magical resistance, thus they are effective on most enemies except bosses and targets with respective physical immunity (Thrown and/or Havoc).