List of Persona 3: FES Skills
From Megami Tensei Wiki: a Demonic Compendium of your True Self
Below are a list of skills present in Persona 3: FES, all sorted by their elemental affinities.
Contents |
[edit] Slash Skills
| Skill | Effect | Cost |
|---|---|---|
| Cleave | Inflicts a small amount of Slash damage to one enemy. | 7% HP |
| Power Slash | Inflicts a small amount of Slash damage to one enemy. | 10% HP |
| Zan-ei | Inflicts a moderate amount of Slash damage with extra power during a New Moon to a enemy. | 10% HP |
| Getsu-ei | Inflicts a moderate amount of Slash damage with extra power during a Full Moon to a enemy. | 10% HP |
| Gale Slash | Inflicts a small amount of Slash damage to all enemies. | 14% HP |
| Mighty Swing | Inflicts a moderate amount of Slash damage to one enemy. | 10% HP |
| Fatal End | Inflicts a moderate amount of Slash damage to one enemy. | 13% HP |
| Blade of Fury | Hits 1-3 times for a moderate amount of Slash damage with each hit to one enemy. | 16% HP |
| Deathbound | Inflicts a large amount of Slash damage with high odds of Critical to all enemies. | 19% HP |
| Tempest Slash | Hits 1-2 times for a large amount of Slash damage to one enemy. | 13% HP |
| Heaven's Blade | Inflicts a massive amount of Slash damage with a very high odds of critical to one enemy | 13% HP |
| Vorpal Blade | Inflicts a massive amount of Slash damage with even greater power if you're feeling "Great" to all enemies. | 21% HP |
| Brave Blade | Inflicts a massive amount of Slash damage to one enemy. | HP |
[edit] Strike Skills
| Skill | Effect | Cost |
|---|---|---|
| Bash | Inflicts a small amount of Strike damage to one enemy. | 7% HP |
| Assault Dive | Inflicts a small amount of Strike damage to one enemy. | 10% HP |
| Sonic Punch | Inflicts a small amount of Strike damage to one enemy. | 9% HP |
| Kill Rush | Hits 1-2 times for a small amount of Strike damage with each hit to one enemy. | 10% HP |
| Swift Strike | Hits 1-3 times for a small amount of Strike damage with each hit to all enemies. | 15% HP |
| Gigantic Fist | Inflicts a large amount of Strike damage to one enemy. | 12% HP |
| Heat Wave | Inflicts a moderate amount of Strike damage to all enemies. | 16% HP |
| Weary Thrust | Inflicts a large amount of Strike damage with even greater power if you're feeling "Tired" to one enemy. | 13% HP |
| Akasha Arts | Hits 1-2 times for a large amount of Strike damage with each hit to all enemies. | 19% HP |
| God's Hand | Inflicts a massive amount of Strike damage to one enemy. | 14% HP |
[edit] Pierce Skills
| Skill | Effect | Cost |
|---|---|---|
| Single Shot | Inflicts a small amount of Pierce damage. | 8% HP |
| Double Fangs | Hits twice for a small amount of Pierce damage with each hit. | 9% HP |
| Holy Arrow | Inflicts a small amount of Pierce damage wit a 50% chance of also inflicting the Charm status. | 9% HP |
| Twin Shot | Hits twice for a moderate amount of Pierce damage with each hit. | 10% HP |
| Cruel Attack | Inflicts a moderate amount of Pierce damage with even greater power if the target is knocked "Down". | 10% HP |
| Torrent Shot | Hits 2-3 times for a small amount of Pierce damage with each hit. | 10% HP |
| Vile Assault | Inflicts a large amount of Pierce damage with even greater power if the target is knocked "Down". | 12% HP |
| Arrow Rain | Hits 1-2 times for a moderate amount of Pierce damage with each hit. | 19% HP |
| Myriad Arrows | Hits 1-2 times for a moderate amount of Pierce damage with each hit. | 19% HP |
| Primal Force | Inflicts a massive amount of Pierce damage. | 21% HP |
| Pralaya | Inflicts a massive amount of Pierce damage with a random chance of also inflicting Fear. | 18% HP |
[edit] Fire Skills
| Skill | Effect | Cost |
|---|---|---|
| Agi | Inflicts a small amount of Fire damage to one enemy. | 3 SP |
| Maragi | Inflicts a small amount of Fire damage to all enemies. | 6 SP |
| Agilao | Inflicts a moderate amount of Fire damage to one enemies. | 6 SP |
| Maragion | Inflicts a moderate amount of Fire damage to all enemies. | 12 SP |
| Agidyne | Inflicts a large amount of Fire damage to one enemy. | 12 SP |
| Maragidyne | Inflicts a large amount of Fire damage to all enemies. | 24 SP |
| Maralagidyne | Inflicts a massive amount of Fire damage to all enemies. | 32 SP |
| Ragnarok | Inflicts a huge amount of Fire damage to one enemy. | 30 SP |
[edit] Ice Skills
| Skill | Effect | Cost |
|---|---|---|
| Bufu | Inflicts a small amount of Ice damage to one enemy. | 3 SP |
| Mabufu | Inflicts a small amount of Ice damage to all enemies. | 6 SP |
| Bufula | Inflicts a moderate amount of Ice damage to one enemies. | 6 SP |
| Mabufula | Inflicts a moderate amount of Ice damage to all enemies. | 16 SP |
| Bufudyne | Inflicts a large amount of Ice damage to one enemy. | 16 SP |
| Mabufudyne | Inflicts a large amount of Ice damage to all enemies. | 32 SP |
| Niflheim | Inflicts a huge amount of Ice damage to one enemy. | 32 SP |
[edit] Electricity Skills
| Skill | Effect | Cost |
|---|---|---|
| Zio | Inflicts a small amount of Electricity damage to one enemy. | 3 SP |
| Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP |
| Zionga | Inflicts a moderate amount of Electricity damage to one enemies. | 6 SP |
| Mazionga | Inflicts a moderate amount of Electrical damage to all enemies. | 16 SP |
| Ziodyne | Inflicts a large amount of Electrical damage to one enemy. | 16 SP |
| Maziodyne | Inflicts a large amount of Electrical damage to all enemies. | 32 SP |
| Thunder Reign | Inflicts a huge amount of Electrical damage to one enemy. | 32 SP |
[edit] Wind Skills
| Skill | Effect | Cost |
|---|---|---|
| Garu | Inflicts a small amount of Wind damage to one enemy. | 3 SP |
| Magaru | Inflicts a small amount of Wind damage to all enemies. | 6 SP |
| Garula | Inflicts a moderate amount of Wind damage to one enemy. | 6 SP |
| Magarula | Inflicts a moderate amount of Wind damage to all enemies. | 12 SP |
| Garudyne | Inflicts a large amount of Wind damage to one enemy. | 12 SP |
| Magarudyne | Inflicts a large amount of Wind damage to all enemies. | 24 SP |
| Panta Rhei | Inflicts a huge amount of Wind damage to one enemy. | 30 SP |
[edit] Light Skills
| Skill | Effect | Cost |
|---|---|---|
| Hama | 25% chance of instant death from the power of Light to one enemy. | 6 SP |
| Mahama | 20% chance of instant death from the power of Light to all enemies. | 12 SP |
| Hamaon | 50% chance of instant death from the power of Light to one enemy. | 12 SP |
| Mahamaon | 40% chance of instant death from the power of Light to all enemies. | 24 SP |
| Samsara | 80% chance of instant death from the power of Light to all enemies. | 35 SP |
[edit] Dark Skills
| Skill | Effect | Cost |
|---|---|---|
| Mudo | 25% chance of instant death from the power of Darkness to one enemy. | 6 SP |
| Mamudo | 20% chance of instant death from the power of Darkness to all enemies. | 12 SP |
| Mudoon | 50% chance of instant death from the power of Darkness to one enemy. | 12 SP |
| Mamudoon | 40% chance of instant death from the power of Darkness. | 24 SP |
| Die for Me! | 80% chance of instant death from the power of Darkness to all enemies. | 35 SP |
[edit] Recovery Skills
| Skill | Effect | Cost |
|---|---|---|
| Patra | Recover from Panic, Distress, and Fear. 1 ally | 3 SP |
| Dia | Recovers a small amount of HP to one ally. Can be used outside in the field. | 4 SP |
| Charmdi | Recover from Charm status. 1 ally | 5 SP |
| Enradi | Recover from Rage status. 1 ally | 5 SP |
| Posumundi | Recover from Poison.1 ally. Can be used in the field. | 5 SP |
| Re Patra | Recover from Down status. 1 ally | 3 SP |
| Diarama | Recovers a moderate amount of HP. 1 ally. Can be used in the field. | 8 SP |
| Media | Recovers a small amount of HP. All allies. Can be used in the field. | 8 SP |
| Me Patra | Recover from Panic, Distress, and Fear. 1 ally | 6 SP |
| Recarm | Recover from Unconscious with half HP. 1 ally. Can be used in the field. | 20 SP |
| Diarahan | Recovers all HP. 1 ally. Can be used on the field | 20 SP |
| Mediarama | Recovers a moderate amount of HP. All allies. Can be used in the field. | 16 SP |
| Samarecarm | Recover from Unconscious with full HP. 1 ally. Can be used in the field. | 40 SP |
| Amrita | Recover from all status ailments. 1 ally. Can be used in the field. | 25 SP |
| Mediarahan | Recovers all HP. All allies.Can be used in the field. | 40 SP |
| Salvation | Recovers all HP and status ailments. All allies. | 60 SP |
[edit] Enhance Skills
| Skill | Effect | Cost |
|---|---|---|
| Tarunda | Lowers Attack power for 3 turns. 1 enemy. | 6 SP |
| Tarukaja | Improves Attack power for 3 turns. 1 ally. | 6 SP |
| Rakunda | Lowers Defense power for 3 turns. 1 enemy. | 6 SP |
| Rakukaja | Improves Defense power for 3 turns. 1 ally. | 6 SP |
| Sukunda | Lowers Hit & Evasion rates for 3 turns. 1 enemy. | 6 SP |
| Sukukaja | Improves Hit & Evasion rates for 3 turns. 1 ally. | 6 SP |
| Rebellion | Increases probability of Critical hits for 3 turns. Universal. | 5 SP |
| Dekunda | Cancel -nda effects. All allies. | 15 SP |
| Revolution | Greatly increases probability of Critical hits for 3 turns. Universal. | 5 SP |
| Fire Break | Removes Fire Resist, Block, Repel, and Drain properties for 3 turns. 1 enemy. | 15 SP |
| Ice Break | Removes Ice Resist, Block, Repel, and Drain properties for 3 turns. 1 enemy. | 15 SP |
| Elec Break | Removes Elec Resist, Block, Repel, and Drain properties for 3 turns. 1 enemy. | 15 SP |
| Wind Break | Removes Wind Resist, Block, Repel, and Drain properties for 3 turns. 1 enemy. | 15 SP |
| Matarunda | Lowers Attack power for 3 turns. All enemies. | 12 SP |
| Marakunda | Lowers Defense power for 3 turns. All enemies. | 12 SP |
| Masukunda | Lowers Hit & Evasion rates for 3 turns. All enemies | 12 SP |
| Power Charge | The next Slash, Strike, Pierce, or Almighty physical attack will be 2.5 times greater in power. Self | 15 SP |
| Matarukaj | Improves Attack power for 3 turns. All allies | 12 SP |
| Marakukaja | Improves Defense power for 3 turns. All allies | 12 SP |
| Masukukaja | Improves Hit & Evasion rates for 3 turns. All allies | 12 SP |
| Dekaja | Cancel -kaja effects. All enemies | 15 SP |
| Mind Charge | The next Fire, Ice, Electrical, Wind, or Almighty magic attack will be 2.5 times greater in power. Self. | 15 SP |
| Tetrakarn | Repel 1 Slash, Strike, or Pierce attack. All allies | 55 SP |
| Makarakarn | Repel 1 Fire, Ice, Electrical, Wind, Light, or Dark attack. All allies. | 55 SP |
[edit] Bad Status Skills
| Skill | Effect | Cost |
|---|---|---|
| Evil Touch | 25% chance of inflicting the Fear ailment to a single enemy. | 5 SP |
| Evil Smile | 25% chance of inflicting the Fear ailment to all enemies. | 10 SP |
| Ghastly Wail | Instantly kills all targets who are suffering from the Fear ailment (unavoidable). | 15 SP |
| Pulinpa | 25% chance of inflicting the Panic ailment to a single enemy. | 5 SP |
| Tentarafoo | 25% chance of inflicting the Panic ailment to all enemies. | 10 SP |
| Bewilder | 25% chance of inflicting the Distress ailment to a single enemy. | 5 SP |
| Eerie Sound | 25% chance of inflicting the Distress ailment to all enemies. | 10 SP |
| Poisma | 25% chance of inflicting the Poison ailment to a single enemy. | 5 SP |
| Poison Mist | 25% chance of inflicting the Poison ailment to all enemies. | 10 SP |
| Virus Breath | Inflicts damage equal to 25% of the target's current HP with a 25% chance of inflicting Poison. Affects all enemies. | 40 SP |
| Marin Karin | 25% chance of inflicting the Charm ailment to a single enemy. | 5 SP |
| Sexy Dance | 25% chance of inflicting the Charm ailment to all enemies. | 10 SP |
| Provoke | 25% chance of inflicting the Rage ailment to a single enemy. | 5 SP |
| Infuriate | 25% chance of inflicting the Rage ailment to all enemies. | 10 SP |
[edit] Special Skills
| Skill | Effect | Cost |
|---|---|---|
| Recarmdra | Recovers all HP but sets user's HP to 1. All allies | 1 SP |
| Trafuri | Escape from a random encounter (guaranteed for normal battles). | 25 SP |
[edit] Almighty Skills
| Skill | Effect | Cost |
|---|---|---|
| Foul Breath | Chance of being affected by a status ailment is doubled for 3 turns to a single enemy. | 15 SP |
| Life Drain | Syphons 35 HP from the target to you. | 5 SP |
| Stagnant Air | Chance of being affected by a status ailment is doubled for 3 turns. Universal. | 15 SP |
| Spirit Drain | Syphons 20 SP from the target to you. | 5 SP |
| Megido | Inflicts a small amount of Almighty damage to all enemies. | 45 SP |
| Megidola | Inflicts a moderate amount of Almighty damage to all enemies. | 65 SP |
| Megidolaon | Inflicts a large amount of Almighty damage to all enemies. | 85 SP |
| Black Viper | Inflicts a huge amount of Almighty damage to a enemy. | 60 SP |
| Morning Star | Inflicts a huge amount of Almighty damage to all enemies. | 80 SP |
[edit] Passive Skills
| Skill | Effect |
|---|---|
| Dodge Slash | Doubles evasion against Slash attacks. |
| Evade Slash | Triples evasion against Slash attacks. |
| Resist Slash | Sets Slash susceptibility to 50%. Voids weakness to Slash. |
| Null Slash | Become immune to Slash attacks. Takes precedence over Resist Slash. |
| Repel Slash | Able to repel Slash attacks. Takes precedence over Resist and Null Slash. |
| Absorb Slash | Able to drain Slash attacks. Takes precedence over Resist, Null, and Repel Slash. |
| Dodge Strike | Doubles evasion against Strike attacks. |
| Evade Strike | Triples evasion against Strike attacks. |
| Resist Strike | Sets Strike susceptibility to 50%. Voids weakness to Strike. |
| Null Strike | Become immune to Strike attacks. Takes precedence over Resist Strike. |
| Repel Strike | Able to repel Strike attacks. Takes precedence over Resist and Null Strike. |
| Absorb Strike | Able to drain Strike attacks. Takes precedence over Resist, Null, and Repel Strike. |
| Dodge Pierce | Doubles evasion against Pierce attacks. |
| Evade Pierce | Triples evasion against Pierce attacks. |
| Resist Pierce | Sets Pierce susceptibility to 50%. Voids weakness to Pierce. |
| Null Pierce | Become immune to Pierce attacks. Takes precedence over Resist Pierce |
| Repel Pierce | Able to repel Pierce attacks. Takes precedence over Resist and Null Pierce. |
| Absorb Pierce | Able to drain Pierce attacks. Takes precedence over Resist, Null, and Repel Slash. |
| Fire Boost | Fire damage output is increased by 25%. |
| Fire Amp | Fire damage output is increased by 50%. |
| Dodge Fire | Doubles evasion against Fire attacks. |
| Evade Fire | Triples evasion against Fire attacks. |
| Resist Fire | Sets Fire susceptibility to 50%. Voids weakness to Fire. |
| Null Fire | Become immune to Fire attacks. Takes precedence over Resist Fire. |
| Repel Fire | Able to repel Fire attacks. Takes precedence over Resist and Null Fire. |
| Absorb Fire | Able to drain Fire attacks. Takes precedence over Resist, Null, and Repel Fire. |
| Ice Boost | Ice damage output is increased by 25%. |
| Ice Amp | Ice damage output is increased by 50%. |
| Dodge Ice | Doubles evasion against Ice attacks. |
| Evade Ice | Triples evasion against Ice attacks. |
| Resist Ice | Sets Ice susceptibility to 50%. Voids weakness to Ice. |
| Null Freeze | Become immune to Freeze status. |
| Null Ice | Become immune to Ice attacks. Takes precedence over Resist Ice. |
| Repel Ice | Able to repel Ice attacks. Takes precedence over Resist and Null Ice. |
| Absorb Ice | Able to drain Ice attacks.Takes precedence over Resist, Null, and Repel Ice. |
| Elec Boost | Elec damage output is increased by 25%. |
| Elec Amp | Elec damage output is increased by 50%. |
| Dodge Elec | Doubles evasion against Elec attacks. |
| Evade Elec | Triples evasion against Elec attacks. |
| Resist Elec | Sets Elec susceptibility to 50%. Voids weakness to Elec. |
| Null Shock | Become immune to Shock status. |
| Null Elec | Become immune to Elec attacks. Takes precedence over Resist Elec. |
| Repel Elec | Able to repel Elec attacks. Takes precedence over Resist and Null Elec. |
| Absorb Elec | Able to drain Elec attacks. Takes precedence over Resist, Null, and Repel Elec. |
| Wind Boost | Wind damage output is increased by 25%. |
| Wind Amp | Wind damage output is increased by 50%. |
| Dodge Wind | Doubles evasion against Wind attacks. |
| Evade Wind | Triples evasion against Wind attacks. |
| Resist Wind | Sets Wind susceptibility to 50%. Voids weakness to Wind. |
| Null Wind | Become immune to Wind attacks. Takes precedence over Resist Wind. |
| Repel Wind | Able to repel Wind attacks. Takes precedence over Resist and Null Wind. |
| Absorb Wind | Able to drain Wind attacks. Takes precedence over Resist, Null, and Repel Wind. |
| Hama Boost | Hama skills are 1.5 times more effective. |
| Resist Light | Sets Light susceptibility to 50%. Voids weakness to Light. |
| Survive Light | 50% chance of surviving instant death any number of times from a Light attack with 1 HP. |
| Endure Light | Automatically survive instant death any number of times from a Light attack with 1 HP. |
| Null Light | Become immune to Light attacks. Takes precedence over Resist Light. |
| Repel Light | Able to repel Light attacks. Takes precedence over Resist and Null Light. |
| Mudo Boost | Mudo skills are 1.5 times more effective. |
| Resist Dark | Sets Dark susceptibility to 50%. Voids weakness to Dark. |
| Survive Dark | 50% chance of surviving instant death any number of times from a Dark attack with 1 HP. |
| Endure Dark | Automatically survive instant death any number of times from a Dark attack with 1 HP. |
| Null Dark | Become immune to Dark attacks. Takes precedence over Resist Dark. |
| Repel Dark | Able to repel Dark attacks. Takes precedence over Resist and Null Dark. |
| Regenerate 1 | Restore 5% HP on each turn, except for "1 More". |
| Regenerate 2 | Restore 10% HP on each turn, except for "1 More". |
| Regenerate 3 | Restore 15% HP on each turn, except for "1 More". |
| Spring of Life | Recovers a small amount of HP every turn, except for "1 More". |
| Invigorate 1 | Restore 3 SP on each turn, except for "1 More". |
| Invigorate 2 | Restore 5 SP on each turn, except for "1 More". |
| Invigorate 3 | Restore 7 SP on each turn, except for "1 More". |
| Cool Breeze | Recover 8% HP and SP after a successful battle. |
| Victory Cry | Recover all HP and SP after a successful battle. |
| Endure | Survive being knocked Unconscious once per battle with 1 HP remaining. |
| Enduring Soul | Survive being knocked Unconscious once per battle with all HP restored. |
| Divine Grace | Recovery-type skills become twice as effective at recovering HP. |
| Counter | 15% chance of repelling a Physical attack while not knocked "Down". |
| Counterstrike | 30% chance of repelling a Physical attack while not knocked "Down". |
| High Counter | 50% chance of repelling a Physical attack while not knocked "Down". |
| Sharp Student | Lowers the possibility of being struck by a Critical Hit. |
| Apt Pupil | Doubles the chance of delivering a Critical Hit. |
| Auto-Tarukaja | Begin the battle with Tarukaja cast on yourself. |
| Auto-Rakukaja | Begin the battle with Rakukaja cast on yourself. |
| Auto-Sukukaja | Begin the battle with Sukukaja cast on yourself. |
| Auto-Mataru | Begin the battle with Matarukaja cast on the team. Takes precedence over Auto-Tarukaja. |
| Auto-Maraku | Begin the battle with Marakukaja cast on the team. Takes precedence over Auto-Rakukaja. |
| Auto-Masuku | Begin the battle with Masukukaja cast on the team. Takes precedence over Auto-Sukukaja. |
| 2hSwd Master | Inflict double damage with a Two-handed Sword equipped. |
| 1hSwd Master | Inflict double damage with a One-handed Sword equipped. |
| Fist Master | Inflict double damage with a Fist equipped. |
| Heavy Master | Inflict double damage with a Bludgeon equipped. |
| Spear Master | Inflict double damage with a Spear equipped. |
| Bow Master | Inflict double damage with a Bow equipped. |
| Arms Master | Halves the HP cost for physical attack skills. |
| Spell Master | Halves the SP cost for all magic skills. |
| Growth 1 | Persona gains 1/4 experience while inactive. |
| Growth 2 | Persona gains 1/2 experience while inactive. Takes precedence over Growth 1. |
| Growth 3 | Persona gains full experience while inactive. Takes precedence over Growth 1 and 2. |
| Fast Retreat | Increases the chance of a successful escape. |
| Alertness | Lowers possibility of an "Enemy Advantage!!" |
| Fear Boost | Fear-based attacks are 1.5 times more effective. |
| Null Fear | Become immune to Fear attacks. |
| Panic Boost | Panic-based attacks are 1.5 times more effective. |
| Null Panic | Become immune to Panic attacks. |
| Distress Boost | Distress-based attacks are 1.5 times more effective. |
| Null Distress | Become immune to Distress attacks. |
| Poison Boost | Poison-based attacks are 1.5 times more effective. |
| Null Poison | Become immune to Poison attacks. |
| Charm Boost | Charm-based attacks are 1.5 times more effective. |
| Null Charm | Become immune to Charm attacks. |
| Raging Tiger | Doubles Attack power while suffering from "Rage". |
| Rage Boost | Rage-based attacks are 1.5 times more effective. |
| Null Rage | Become immune to Rage attacks. |
| Ailment Boost | All status ailment attacks are 1.5 times more effective. |
| Unshaken Will | Become immune to all status ailments except poison. |
[edit] Tactical Support
| Skill | Effect |
|---|---|
| Analysis | Used to detect an enemy's stats and weak points. |
| Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use. |
| Support Scan | When you select a target, a display will show if any -kaja or -nda skills are in effect. |
| Third Eye | When you select a target, there will be a warning on the target icon if the attack will be Blocked, Repelled, or Absorbed. |
| Healing Wave | All team members will recover 15% of their HP in Tartarus when they ascend to the next floor. |
| Oracle | After choosing this skill from the Tactics menu, a period of time will elapse before one of the following occurs for all allies: 1. HP restored. |
| Escape Route | Automatically return to the entrance of Tartarus no matter where you are inside the tower. Same effect as a Traesto Gem. |
[edit] Fusion Spells
| Skill | Effect | Cost | Personae |
|---|---|---|---|
| Ardhanari | Inflicts a huge amount of Fire damage. | 30% SP | Shiva + Parvati |
| Armageddon | Inflicts 9999 damage. | 100% SP | Helel + Satan |
| Best Friends | Casts Tarukaja, Rakukaja, and Sukukaja on the target. | 15% SP | Forneus + Decarabia |
| Cadenza | Recovers 50% HP and casts Masukukaja. | 25% SP | Orpheus + Apsaras |
| Dreamfest | High chance of inflicting Charm on all enemies. | 10% SP | Incubus + Succubus |
| Frolic | Recover all HP but occasionally inflicts Charm. | 10% SP | Narcissus + Pixie |
| Infinity | Sets all property resistances, including Almighty, to "Block" for 1 turn. | 30% SP | Vishnu + Ananta |
| Jack Brothers | Moderate chance of knocking "Down" all enemies. | 15% SP | Jack Frost + Pyro Jack |
| Justice | Inflicts Light damage equal to 1/2 the current HP of the targets. | 30% SP | Archangel Angel |
| King and I | Inflicts a moderate amount of Ice damage with high chance of causing Freeze. | 15% SP | Black Frost + King Frost |
| Last Judge | Inflicts a huge amount of Almighty damage. | 30% SP | Metatron + Mithra |
| Raktapaksha | Casts Dekaja and has a high chance of knocking all enemies "Down". | 15% SP | Garuda + Gurr |
| Scarlet Havoc | Inflicts a large amount of Slash damage. | 15% SP | Siegfried + Ares |
| Shadow Hound | Inflicts a large amount of Strike damage. | 20% SP | Scathach + Cu Chulainn |
| Summer Dream | One of the following happens at random:
1) All enemies knocked "Down". | 15% SP | Titania + Oberon |
| Thunder Call | Inflicts a large amount of Elec damage with a high chance of causing Shock. | 15% SP | Thor + Take-Mikazuchi |
| Trickster | Inflicts a random status ailment on all enemies, but sometimes affects your team instead. | 15% SP | Susano-o + Loki |
| Valhalla | Sets all property resistances, including Almighty, to "Block" for 1 turn, but the target's HP and SP are reduced to 1 afterwards. 1 ally | 40% SP | Valkyrie + Odin |
