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List of Persona 3: FES Skills

From Megami Tensei Wiki: a Demonic Compendium of your True Self

Below are a list of skills present in Persona 3: FES, all sorted by their elemental affinities.

Contents

[edit] Slash Skills

Skill Effect Cost
Cleave Inflicts a small amount of Slash damage to one enemy. 7% HP
Power Slash Inflicts a small amount of Slash damage to one enemy. 10% HP
Zan-ei Inflicts a moderate amount of Slash damage with extra power during a New Moon to a enemy. 10% HP
Getsu-ei Inflicts a moderate amount of Slash damage with extra power during a Full Moon to a enemy. 10% HP
Gale Slash Inflicts a small amount of Slash damage to all enemies. 14% HP
Mighty Swing Inflicts a moderate amount of Slash damage to one enemy. 10% HP
Fatal End Inflicts a moderate amount of Slash damage to one enemy. 13% HP
Blade of Fury Hits 1-3 times for a moderate amount of Slash damage with each hit to one enemy. 16% HP
Deathbound Inflicts a large amount of Slash damage with high odds of Critical to all enemies. 19% HP
Tempest Slash Hits 1-2 times for a large amount of Slash damage to one enemy. 13% HP
Heaven's Blade Inflicts a massive amount of Slash damage with a very high odds of critical to one enemy 13% HP
Vorpal Blade Inflicts a massive amount of Slash damage with even greater power if you're feeling "Great" to all enemies. 21% HP
Brave Blade Inflicts a massive amount of Slash damage to one enemy. HP

[edit] Strike Skills

Skill Effect Cost
Bash Inflicts a small amount of Strike damage to one enemy. 7% HP
Assault Dive Inflicts a small amount of Strike damage to one enemy. 10% HP
Sonic Punch Inflicts a small amount of Strike damage to one enemy. 9% HP
Kill Rush Hits 1-2 times for a small amount of Strike damage with each hit to one enemy. 10% HP
Swift Strike Hits 1-3 times for a small amount of Strike damage with each hit to all enemies. 15% HP
Gigantic Fist Inflicts a large amount of Strike damage to one enemy. 12% HP
Heat Wave Inflicts a moderate amount of Strike damage to all enemies. 16% HP
Weary Thrust Inflicts a large amount of Strike damage with even greater power if you're feeling "Tired" to one enemy. 13% HP
Akasha Arts Hits 1-2 times for a large amount of Strike damage with each hit to all enemies. 19% HP
God's Hand Inflicts a massive amount of Strike damage to one enemy. 14% HP

[edit] Pierce Skills

Skill Effect Cost
Single Shot Inflicts a small amount of Pierce damage. 8% HP
Double Fangs Hits twice for a small amount of Pierce damage with each hit. 9% HP
Holy Arrow Inflicts a small amount of Pierce damage wit a 50% chance of also inflicting the Charm status. 9% HP
Twin Shot Hits twice for a moderate amount of Pierce damage with each hit. 10% HP
Cruel Attack Inflicts a moderate amount of Pierce damage with even greater power if the target is knocked "Down". 10% HP
Torrent Shot Hits 2-3 times for a small amount of Pierce damage with each hit. 10% HP
Vile Assault Inflicts a large amount of Pierce damage with even greater power if the target is knocked "Down". 12% HP
Arrow Rain Hits 1-2 times for a moderate amount of Pierce damage with each hit. 19% HP
Myriad Arrows Hits 1-2 times for a moderate amount of Pierce damage with each hit. 19% HP
Primal Force Inflicts a massive amount of Pierce damage. 21% HP
Pralaya Inflicts a massive amount of Pierce damage with a random chance of also inflicting Fear. 18% HP

[edit] Fire Skills

Skill Effect Cost
Agi Inflicts a small amount of Fire damage to one enemy. 3 SP
Maragi Inflicts a small amount of Fire damage to all enemies. 6 SP
Agilao Inflicts a moderate amount of Fire damage to one enemies. 6 SP
Maragion Inflicts a moderate amount of Fire damage to all enemies. 12 SP
Agidyne Inflicts a large amount of Fire damage to one enemy. 12 SP
Maragidyne Inflicts a large amount of Fire damage to all enemies. 24 SP
Maralagidyne Inflicts a massive amount of Fire damage to all enemies. 32 SP
Ragnarok Inflicts a huge amount of Fire damage to one enemy. 30 SP

[edit] Ice Skills

Skill Effect Cost
Bufu Inflicts a small amount of Ice damage to one enemy. 3 SP
Mabufu Inflicts a small amount of Ice damage to all enemies. 6 SP
Bufula Inflicts a moderate amount of Ice damage to one enemies. 6 SP
Mabufula Inflicts a moderate amount of Ice damage to all enemies. 16 SP
Bufudyne Inflicts a large amount of Ice damage to one enemy. 16 SP
Mabufudyne Inflicts a large amount of Ice damage to all enemies. 32 SP
Niflheim Inflicts a huge amount of Ice damage to one enemy. 32 SP

[edit] Electricity Skills

Skill Effect Cost
Zio Inflicts a small amount of Electricity damage to one enemy. 3 SP
Mazio Inflicts a small amount of Electricity damage to all enemies. 6 SP
Zionga Inflicts a moderate amount of Electricity damage to one enemies. 6 SP
Mazionga Inflicts a moderate amount of Electrical damage to all enemies. 16 SP
Ziodyne Inflicts a large amount of Electrical damage to one enemy. 16 SP
Maziodyne Inflicts a large amount of Electrical damage to all enemies. 32 SP
Thunder Reign Inflicts a huge amount of Electrical damage to one enemy. 32 SP

[edit] Wind Skills

Skill Effect Cost
Garu Inflicts a small amount of Wind damage to one enemy. 3 SP
Magaru Inflicts a small amount of Wind damage to all enemies. 6 SP
Garula Inflicts a moderate amount of Wind damage to one enemy. 6 SP
Magarula Inflicts a moderate amount of Wind damage to all enemies. 12 SP
Garudyne Inflicts a large amount of Wind damage to one enemy. 12 SP
Magarudyne Inflicts a large amount of Wind damage to all enemies. 24 SP
Panta Rhei Inflicts a huge amount of Wind damage to one enemy. 30 SP

[edit] Light Skills

Skill Effect Cost
Hama 25% chance of instant death from the power of Light to one enemy. 6 SP
Mahama 20% chance of instant death from the power of Light to all enemies. 12 SP
Hamaon 50% chance of instant death from the power of Light to one enemy. 12 SP
Mahamaon 40% chance of instant death from the power of Light to all enemies. 24 SP
Samsara 80% chance of instant death from the power of Light to all enemies. 35 SP

[edit] Dark Skills

Skill Effect Cost
Mudo 25% chance of instant death from the power of Darkness to one enemy. 6 SP
Mamudo 20% chance of instant death from the power of Darkness to all enemies. 12 SP
Mudoon 50% chance of instant death from the power of Darkness to one enemy. 12 SP
Mamudoon 40% chance of instant death from the power of Darkness. 24 SP
Die for Me! 80% chance of instant death from the power of Darkness to all enemies. 35 SP

[edit] Recovery Skills

Skill Effect Cost
Patra Recover from Panic, Distress, and Fear. 1 ally 3 SP
Dia Recovers a small amount of HP to one ally. Can be used outside in the field. 4 SP
Charmdi Recover from Charm status. 1 ally 5 SP
Enradi Recover from Rage status. 1 ally 5 SP
Posumundi Recover from Poison.1 ally. Can be used in the field. 5 SP
Re Patra Recover from Down status. 1 ally 3 SP
Diarama Recovers a moderate amount of HP. 1 ally. Can be used in the field. 8 SP
Media Recovers a small amount of HP. All allies. Can be used in the field. 8 SP
Me Patra Recover from Panic, Distress, and Fear. 1 ally 6 SP
Recarm Recover from Unconscious with half HP. 1 ally. Can be used in the field. 20 SP
Diarahan Recovers all HP. 1 ally. Can be used on the field 20 SP
Mediarama Recovers a moderate amount of HP. All allies. Can be used in the field. 16 SP
Samarecarm Recover from Unconscious with full HP. 1 ally. Can be used in the field. 40 SP
Amrita Recover from all status ailments. 1 ally. Can be used in the field. 25 SP
Mediarahan Recovers all HP. All allies.Can be used in the field. 40 SP
Salvation Recovers all HP and status ailments. All allies. 60 SP

[edit] Enhance Skills

Skill Effect Cost
Tarunda Lowers Attack power for 3 turns. 1 enemy. 6 SP
Tarukaja Improves Attack power for 3 turns. 1 ally. 6 SP
Rakunda Lowers Defense power for 3 turns. 1 enemy. 6 SP
Rakukaja Improves Defense power for 3 turns. 1 ally. 6 SP
Sukunda Lowers Hit & Evasion rates for 3 turns. 1 enemy. 6 SP
Sukukaja Improves Hit & Evasion rates for 3 turns. 1 ally. 6 SP
Rebellion Increases probability of Critical hits for 3 turns. Universal. 5 SP
Dekunda Cancel -nda effects. All allies. 15 SP
Revolution Greatly increases probability of Critical hits for 3 turns. Universal. 5 SP
Fire Break Removes Fire Resist, Block, Repel, and Drain properties for 3 turns. 1 enemy. 15 SP
Ice Break Removes Ice Resist, Block, Repel, and Drain properties for 3 turns. 1 enemy. 15 SP
Elec Break Removes Elec Resist, Block, Repel, and Drain properties for 3 turns. 1 enemy. 15 SP
Wind Break Removes Wind Resist, Block, Repel, and Drain properties for 3 turns. 1 enemy. 15 SP
Matarunda Lowers Attack power for 3 turns. All enemies. 12 SP
Marakunda Lowers Defense power for 3 turns. All enemies. 12 SP
Masukunda Lowers Hit & Evasion rates for 3 turns. All enemies 12 SP
Power Charge The next Slash, Strike, Pierce, or Almighty physical attack will be 2.5 times greater in power. Self 15 SP
Matarukaj Improves Attack power for 3 turns. All allies 12 SP
Marakukaja Improves Defense power for 3 turns. All allies 12 SP
Masukukaja Improves Hit & Evasion rates for 3 turns. All allies 12 SP
Dekaja Cancel -kaja effects. All enemies 15 SP
Mind Charge The next Fire, Ice, Electrical, Wind, or Almighty magic attack will be 2.5 times greater in power. Self. 15 SP
Tetrakarn Repel 1 Slash, Strike, or Pierce attack. All allies 55 SP
Makarakarn Repel 1 Fire, Ice, Electrical, Wind, Light, or Dark attack. All allies. 55 SP

[edit] Bad Status Skills

Skill Effect Cost
Evil Touch 25% chance of inflicting the Fear ailment to a single enemy. 5 SP
Evil Smile 25% chance of inflicting the Fear ailment to all enemies. 10 SP
Ghastly Wail Instantly kills all targets who are suffering from the Fear ailment (unavoidable). 15 SP
Pulinpa 25% chance of inflicting the Panic ailment to a single enemy. 5 SP
Tentarafoo 25% chance of inflicting the Panic ailment to all enemies. 10 SP
Bewilder 25% chance of inflicting the Distress ailment to a single enemy. 5 SP
Eerie Sound 25% chance of inflicting the Distress ailment to all enemies. 10 SP
Poisma 25% chance of inflicting the Poison ailment to a single enemy. 5 SP
Poison Mist 25% chance of inflicting the Poison ailment to all enemies. 10 SP
Virus Breath Inflicts damage equal to 25% of the target's current HP with a 25% chance of inflicting Poison. Affects all enemies. 40 SP
Marin Karin 25% chance of inflicting the Charm ailment to a single enemy. 5 SP
Sexy Dance 25% chance of inflicting the Charm ailment to all enemies. 10 SP
Provoke 25% chance of inflicting the Rage ailment to a single enemy. 5 SP
Infuriate 25% chance of inflicting the Rage ailment to all enemies. 10 SP

[edit] Special Skills

Skill Effect Cost
Recarmdra Recovers all HP but sets user's HP to 1. All allies 1 SP
Trafuri Escape from a random encounter (guaranteed for normal battles). 25 SP

[edit] Almighty Skills

Skill Effect Cost
Foul Breath Chance of being affected by a status ailment is doubled for 3 turns to a single enemy. 15 SP
Life Drain Syphons 35 HP from the target to you. 5 SP
Stagnant Air Chance of being affected by a status ailment is doubled for 3 turns. Universal. 15 SP
Spirit Drain Syphons 20 SP from the target to you. 5 SP
Megido Inflicts a small amount of Almighty damage to all enemies. 45 SP
Megidola Inflicts a moderate amount of Almighty damage to all enemies. 65 SP
Megidolaon Inflicts a large amount of Almighty damage to all enemies. 85 SP
Black Viper Inflicts a huge amount of Almighty damage to a enemy. 60 SP
Morning Star Inflicts a huge amount of Almighty damage to all enemies. 80 SP

[edit] Passive Skills

Skill Effect
Dodge Slash Doubles evasion against Slash attacks.
Evade Slash Triples evasion against Slash attacks.
Resist Slash Sets Slash susceptibility to 50%. Voids weakness to Slash.
Null Slash Become immune to Slash attacks. Takes precedence over Resist Slash.
Repel Slash Able to repel Slash attacks. Takes precedence over Resist and Null Slash.
Absorb Slash Able to drain Slash attacks. Takes precedence over Resist, Null, and Repel Slash.
Dodge Strike Doubles evasion against Strike attacks.
Evade Strike Triples evasion against Strike attacks.
Resist Strike Sets Strike susceptibility to 50%. Voids weakness to Strike.
Null Strike Become immune to Strike attacks. Takes precedence over Resist Strike.
Repel Strike Able to repel Strike attacks. Takes precedence over Resist and Null Strike.
Absorb Strike Able to drain Strike attacks. Takes precedence over Resist, Null, and Repel Strike.
Dodge Pierce Doubles evasion against Pierce attacks.
Evade Pierce Triples evasion against Pierce attacks.
Resist Pierce Sets Pierce susceptibility to 50%. Voids weakness to Pierce.
Null Pierce Become immune to Pierce attacks. Takes precedence over Resist Pierce
Repel Pierce Able to repel Pierce attacks. Takes precedence over Resist and Null Pierce.
Absorb Pierce Able to drain Pierce attacks. Takes precedence over Resist, Null, and Repel Slash.
Fire Boost Fire damage output is increased by 25%.
Fire Amp Fire damage output is increased by 50%.
Dodge Fire Doubles evasion against Fire attacks.
Evade Fire Triples evasion against Fire attacks.
Resist Fire Sets Fire susceptibility to 50%. Voids weakness to Fire.
Null Fire Become immune to Fire attacks. Takes precedence over Resist Fire.
Repel Fire Able to repel Fire attacks. Takes precedence over Resist and Null Fire.
Absorb Fire Able to drain Fire attacks. Takes precedence over Resist, Null, and Repel Fire.
Ice Boost Ice damage output is increased by 25%.
Ice Amp Ice damage output is increased by 50%.
Dodge Ice Doubles evasion against Ice attacks.
Evade Ice Triples evasion against Ice attacks.
Resist Ice Sets Ice susceptibility to 50%. Voids weakness to Ice.
Null Freeze Become immune to Freeze status.
Null Ice Become immune to Ice attacks. Takes precedence over Resist Ice.
Repel Ice Able to repel Ice attacks. Takes precedence over Resist and Null Ice.
Absorb Ice Able to drain Ice attacks.Takes precedence over Resist, Null, and Repel Ice.
Elec Boost Elec damage output is increased by 25%.
Elec Amp Elec damage output is increased by 50%.
Dodge Elec Doubles evasion against Elec attacks.
Evade Elec Triples evasion against Elec attacks.
Resist Elec Sets Elec susceptibility to 50%. Voids weakness to Elec.
Null Shock Become immune to Shock status.
Null Elec Become immune to Elec attacks. Takes precedence over Resist Elec.
Repel Elec Able to repel Elec attacks. Takes precedence over Resist and Null Elec.
Absorb Elec Able to drain Elec attacks. Takes precedence over Resist, Null, and Repel Elec.
Wind Boost Wind damage output is increased by 25%.
Wind Amp Wind damage output is increased by 50%.
Dodge Wind Doubles evasion against Wind attacks.
Evade Wind Triples evasion against Wind attacks.
Resist Wind Sets Wind susceptibility to 50%. Voids weakness to Wind.
Null Wind Become immune to Wind attacks. Takes precedence over Resist Wind.
Repel Wind Able to repel Wind attacks. Takes precedence over Resist and Null Wind.
Absorb Wind Able to drain Wind attacks. Takes precedence over Resist, Null, and Repel Wind.
Hama Boost Hama skills are 1.5 times more effective.
Resist Light Sets Light susceptibility to 50%. Voids weakness to Light.
Survive Light 50% chance of surviving instant death any number of times from a Light attack with 1 HP.
Endure Light Automatically survive instant death any number of times from a Light attack with 1 HP.
Null Light Become immune to Light attacks. Takes precedence over Resist Light.
Repel Light Able to repel Light attacks. Takes precedence over Resist and Null Light.
Mudo Boost Mudo skills are 1.5 times more effective.
Resist Dark Sets Dark susceptibility to 50%. Voids weakness to Dark.
Survive Dark 50% chance of surviving instant death any number of times from a Dark attack with 1 HP.
Endure Dark Automatically survive instant death any number of times from a Dark attack with 1 HP.
Null Dark Become immune to Dark attacks. Takes precedence over Resist Dark.
Repel Dark Able to repel Dark attacks. Takes precedence over Resist and Null Dark.
Regenerate 1 Restore 5% HP on each turn, except for "1 More".
Regenerate 2 Restore 10% HP on each turn, except for "1 More".
Regenerate 3 Restore 15% HP on each turn, except for "1 More".
Spring of Life Recovers a small amount of HP every turn, except for "1 More".
Invigorate 1 Restore 3 SP on each turn, except for "1 More".
Invigorate 2 Restore 5 SP on each turn, except for "1 More".
Invigorate 3 Restore 7 SP on each turn, except for "1 More".
Cool Breeze Recover 8% HP and SP after a successful battle.
Victory Cry Recover all HP and SP after a successful battle.
Endure Survive being knocked Unconscious once per battle with 1 HP remaining.
Enduring Soul Survive being knocked Unconscious once per battle with all HP restored.
Divine Grace Recovery-type skills become twice as effective at recovering HP.
Counter 15% chance of repelling a Physical attack while not knocked "Down".
Counterstrike 30% chance of repelling a Physical attack while not knocked "Down".
High Counter 50% chance of repelling a Physical attack while not knocked "Down".
Sharp Student Lowers the possibility of being struck by a Critical Hit.
Apt Pupil Doubles the chance of delivering a Critical Hit.
Auto-Tarukaja Begin the battle with Tarukaja cast on yourself.
Auto-Rakukaja Begin the battle with Rakukaja cast on yourself.
Auto-Sukukaja Begin the battle with Sukukaja cast on yourself.
Auto-Mataru Begin the battle with Matarukaja cast on the team. Takes precedence over Auto-Tarukaja.
Auto-Maraku Begin the battle with Marakukaja cast on the team. Takes precedence over Auto-Rakukaja.
Auto-Masuku Begin the battle with Masukukaja cast on the team. Takes precedence over Auto-Sukukaja.
2hSwd Master Inflict double damage with a Two-handed Sword equipped.
1hSwd Master Inflict double damage with a One-handed Sword equipped.
Fist Master Inflict double damage with a Fist equipped.
Heavy Master Inflict double damage with a Bludgeon equipped.
Spear Master Inflict double damage with a Spear equipped.
Bow Master Inflict double damage with a Bow equipped.
Arms Master Halves the HP cost for physical attack skills.
Spell Master Halves the SP cost for all magic skills.
Growth 1 Persona gains 1/4 experience while inactive.
Growth 2 Persona gains 1/2 experience while inactive. Takes precedence over Growth 1.
Growth 3 Persona gains full experience while inactive. Takes precedence over Growth 1 and 2.
Fast Retreat Increases the chance of a successful escape.
Alertness Lowers possibility of an "Enemy Advantage!!"
Fear Boost Fear-based attacks are 1.5 times more effective.
Null Fear Become immune to Fear attacks.
Panic Boost Panic-based attacks are 1.5 times more effective.
Null Panic Become immune to Panic attacks.
Distress Boost Distress-based attacks are 1.5 times more effective.
Null Distress Become immune to Distress attacks.
Poison Boost Poison-based attacks are 1.5 times more effective.
Null Poison Become immune to Poison attacks.
Charm Boost Charm-based attacks are 1.5 times more effective.
Null Charm Become immune to Charm attacks.
Raging Tiger Doubles Attack power while suffering from "Rage".
Rage Boost Rage-based attacks are 1.5 times more effective.
Null Rage Become immune to Rage attacks.
Ailment Boost All status ailment attacks are 1.5 times more effective.
Unshaken Will Become immune to all status ailments except poison.

[edit] Tactical Support

Skill Effect
Analysis Used to detect an enemy's stats and weak points.
Full Analysis Used to detect an enemy's stats, weak points, and any attacks or skills it may use.
Support Scan When you select a target, a display will show if any -kaja or -nda skills are in effect.
Third Eye When you select a target, there will be a warning on the target icon if the attack will be Blocked, Repelled, or Absorbed.
Healing Wave All team members will recover 15% of their HP in Tartarus when they ascend to the next floor.
Oracle After choosing this skill from the Tactics menu, a period of time will elapse before one of the following occurs for all allies:

1. HP restored.
2. SP restored.
3. Both effects 1 and 2.
4. All status ailments cured.
5. HP and SP reduced to 1.

Escape Route Automatically return to the entrance of Tartarus no matter where you are inside the tower. Same effect as a Traesto Gem.

[edit] Fusion Spells

Skill Effect Cost Personae
Ardhanari Inflicts a huge amount of Fire damage. 30% SP Shiva + Parvati
Armageddon Inflicts 9999 damage. 100% SP Helel + Satan
Best Friends Casts Tarukaja, Rakukaja, and Sukukaja on the target. 15% SP Forneus + Decarabia
Cadenza Recovers 50% HP and casts Masukukaja. 25% SP Orpheus + Apsaras
Dreamfest High chance of inflicting Charm on all enemies. 10% SP Incubus + Succubus
Frolic Recover all HP but occasionally inflicts Charm. 10% SP Narcissus + Pixie
Infinity Sets all property resistances, including Almighty, to "Block" for 1 turn. 30% SP Vishnu + Ananta
Jack Brothers Moderate chance of knocking "Down" all enemies. 15% SP Jack Frost + Pyro Jack
Justice Inflicts Light damage equal to 1/2 the current HP of the targets. 30% SP Archangel Angel
King and I Inflicts a moderate amount of Ice damage with high chance of causing Freeze. 15% SP Black Frost + King Frost
Last Judge Inflicts a huge amount of Almighty damage. 30% SP Metatron + Mithra
Raktapaksha Casts Dekaja and has a high chance of knocking all enemies "Down". 15% SP Garuda + Gurr
Scarlet Havoc Inflicts a large amount of Slash damage. 15% SP Siegfried + Ares
Shadow Hound Inflicts a large amount of Strike damage. 20% SP Scathach + Cu Chulainn
Summer Dream One of the following happens at random:

1) All enemies knocked "Down".
2) All enemies have HP & SP fully restored.
3) All allies knocked "Down".
4) All allies have HP & SP fully restored.
5) Both effects 1 and 3.
6) Both effects 2 and 4.
7) The protagonist suffers a random status ailment.
8) Nothing.

15% SP Titania + Oberon
Thunder Call Inflicts a large amount of Elec damage with a high chance of causing Shock. 15% SP Thor + Take-Mikazuchi
Trickster Inflicts a random status ailment on all enemies, but sometimes affects your team instead. 15% SP Susano-o + Loki
Valhalla Sets all property resistances, including Almighty, to "Block" for 1 turn, but the target's HP and SP are reduced to 1 afterwards. 1 ally 40% SP Valkyrie + Odin

[edit] Resource