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List of Persona 3 Skills

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Below are a list of skills present in Persona 3, Persona 3 FES, and Persona 3 Portable, all sorted by their elemental affinities. Physical skills without a P3 cost were added in FES.

Slash SkillsEdit

Skill Effect Power Accuracy Critical Cost (P3) Cost (FES)
Cleave Deals light Slash damage to one foe. 30 90% 5% 10% HP 7% HP
Power Slash Deals light Slash damage to one foe. 88 92% 5% - 10% HP
Zan-ei Deals medium Slash damage to one foe. ("New Moon" bonus) 120 90% 10% 14% HP 10% HP
Getsu-ei Deals medium Slash damage to one foe. ("Full Moon" bonus) 120 90% 10% 14% HP 10% HP
Gale Slash Deals medium Slash damage to all foes. 100 95% 3% - 14% HP
Mighty Swing Deals medium Slash damage to one foe. 220 95% 5% 14% HP 10% HP
Fatal End Deals medium Slash damage to one foe. 230 92% 10% 18% HP 13% HP
Blade of Fury Deals medium Slash damage to all foes. (1-3 hits) 100 82% 3% 22% HP 16% HP
Deathbound Deals heavy Slash damage to all foes. 370 90% 20% 26% HP 19% HP
Tempest Slash Deals heavy Slash damage to one foe. (1-2 hits) 350 95% 10% 18% HP 13% HP
Heaven's Blade* Deals severe Slash damage to one foe. 500 95% 25% 18% HP 13% HP
Brave Blade Deals severe Slash damage to one foe. 550 95% 5% - 20% HP
Vorpal Blade Deals severe Slash damage to all foes. ("Great" bonus) 550 99% 5% 36 % HP 21% HP

Strike SkillsEdit

Skill Effect Power Accuracy Critical Cost (P3) Cost (FES)
Bash Deals light Strike damage to one foe. 30 90% 5% 10% HP 7% HP
Sonic Punch Deals light Strike damage to one foe. 70 95% 12% 12% HP 9% HP
Assault Dive Deals light Strike damage to one foe. 90 88% 5% 12% HP 9% HP
Kill Rush Deals light Strike damage to all foes. (1-2 hits) 110 85% 3% 14% HP 10% HP
Swift Strike Deals light Strike damage to all foes. (1-3 hits) 95 80% 3% 21% HP 15% HP
Herculean Strike Deals medium Strike damage to all foes. 210 85% 3% - 18% HP
Gigantic Fist Deals heavy Strike damage to one foe. 315 85% 15% 16% HP 12% HP
Heat Wave Deals medium Strike damage to all foes. 280 90% 10% 22% HP 16% HP
Vicious Strike Deals heavy Strike damage to all foes.  340 92% 1% - 19% HP
Weary Thrust Deals heavy Strike damage to one foe. ("Tired" bonus) 405 99% 5% 18% HP 13% HP
Akasha Arts Deals heavy Strike damage 1x to 2x to all foes.  350 85% 10% 40% HP 19% HP
God's Hand Deals severe Strike damage to one foe.  600 90% 10% 18% HP 14% HP

Pierce SkillsEdit

Skill Effect Power Accuracy Critical Cost (P3) Cost (FES)
Single Shot Deals light Pierce damage to one foe. 28 95% 5% - 8% HP
Double Fangs Deals light Pierce damage to one foe. (2 hits) 20 85% 1% 12% HP 9% HP
Holy Arrow Deals light Pierce damage to one foe. Inflicts Charm (50% chance). 60 92% 3% 12% HP 9% HP
Twin Shot Deals medium Pierce damage to one foe. (2 hits) 100 85% 5% 12% HP 10% HP
Torrent Shot Deals light Pierce damage to one foe. (2-3 hits) 50 82% 5% 14% HP 10% HP
Cruel Attack Deals medium Pierce damage to one foe. (Knocked "Down" bonus) 225 99% 3% 14% HP 10% HP
Poison Arrow Deals heavy Pierce damage to one foe. Inflicts Poison (?% chance). 300 95% 3% - 13% HP
Vile Assault Deals heavy Pierce damage to one foe. (Knocked "Down" bonus) 211 99% 3% 16% HP 12% HP
Arrow Rain Deals medium Pierce damage to all foes. (1-2 hits) 130 90% 5% 32% HP 19% HP
Myriad Arrows Deals medium Pierce damage to all foes. (1-2 hits) 140 87% 3% 40% HP 19% HP
Primal Force Deals severe Pierce damage to one foe. 600 95% 5% 30% HP 21% HP
Pralaya* Deals severe Pierce damage to all foes. Inflicts Fear (?% chance). 600 95% 20% 25% HP 18% HP

Fire SkillsEdit

Skill Effect Power Accuracy Cost (FES)
Agi Deals light Fire damage to one foe. 50 95% 3 SP
Maragi Deals light Fire damage to all foes. 50 90% 6 SP
Agilao Deals medium Fire damage to one foe. 100 95% 6 SP
Maragion Deals medium Fire damage to all foes. 100 90% 12 SP
Agidyne Deals heavy Fire damage to one foe. 320 95% 12 SP
Maragidyne Deals heavy Fire damage to all foes. 320 90% 24 SP
Ragnarok* Deals severe Fire damage to one foe. 650 99% 30 SP
Maralagidyne* Deals severe Fire damage to all foes. 650 95% 32 SP

Ice SkillsEdit

Skill Effect Power Accuracy Cost (FES)
Bufu Deals light Ice damage to one foe. Inflicts Freeze (10% chance). 50 95% 4 SP
Mabufu Deals light Ice damage to all foes. Inflicts Freeze (8% chance). 50 90% 8 SP*
Bufula Deals medium Ice damage to one foe. Inflicts Freeze (10% chance). 100 95% 8 SP*
Mabufula Deals medium Ice damage to all foes. Inflicts Freeze (8% chance). 100 90% 16 SP
Bufudyne Deals heavy Ice damage to one foe. Inflicts Freeze (10% chance). 320 95% 16 SP
Mabufudyne Deals heavy Ice damage to all foes. Inflicts Freeze (8% chance). 320 90% 32 SP
Niflheim* Deals severe Ice damage to one foe. Inflicts Freeze (100% chance). 650 99% 32 SP

Electricity SkillsEdit

Skill Effect Power Accuracy Cost (FES)
Zio Deals light Electricity damage to one foe. Inflicts Shock (10% chance). 50 95% 4 SP
Mazio Deals light Electricity damage to all foes. Inflicts Shock (8% chance). 50 90% 8 SP*
Zionga Deals medium Electricity damage to one foe. Inflicts Shock (10% chance). 100 95% 8 SP*
Mazionga Deals medium Electricity damage to all foes. Inflicts Shock (8% chance). 100 90% 16 SP
Ziodyne Deals heavy Electricity damage to one foe. Inflicts Shock (10% chance). 320 95% 16 SP
Maziodyne Deals heavy Electricity damage to all foes. Inflicts Shock (8% chance). 320 90% 32 SP
Thunder Reign* Deals severe Electricity damage to one foe. Inflicts Shock (100% chance). 650 99% 32 SP

Wind SkillsEdit

Skill Effect Power Accuracy Cost (FES)
Garu Deals light Wind damage to one foe. 50 95% 3 SP
Magaru Deals light Wind damage to all foes. 50 90% 6 SP
Garula Deals medium Wind damage to one foe. 100 95% 6 SP
Magarula Deals medium Wind damage to all foes. 100 90% 12 SP
Garudyne Deals heavy Wind damage to one foe. 320 95% 12 SP
Magarudyne Deals heavy Wind damage to all foes. 320 90% 24 SP
Panta Rhei* Deals severe Wind damage to one foe. 650 99% 30 SP

Light SkillsEdit

Skill Effect Cost
Hama Light: instant kill, 1 foe. 25% chance 6 SP
Mahama Light: instant kill, all foes. 20% chance 12 SP
Hamaon Light: instant kill, 1 foe (high odds). 50% chance 12 SP
Mahamaon Light: instant kill, all foes (high odds). 40% chance 24 SP
Samsara* Light: instant kill, all foes (very high). 80% chance 35 SP

Dark SkillsEdit

Skill Effect Cost
Mudo Darkness: instant kill, 1 foe. 25% chance 6 SP
Mamudo Darkness: instant kill, all foes. 20% chance  12 SP
Mudoon Darkness: instant kill, 1 foe (high odds). 50% chance 12 SP
Mamudoon Darkness: instant kill, all foes (high odds). 40% chance  24 SP
Die for Me!* Darkness: instant kill, all foes (very high). 80% chance  35 SP

Recovery SkillsEdit

Skill Effect Cost
Dia Slightly restores 1 ally's HP. Can be used outside of battle. 4 SP
Media Slightly restores party's HP. Can be used outside of battle. 8 SP
Diarama Moderately restores 1 ally's HP. Can be used outside of battle.  8 SP
Mediarama Moderately restores party's HP. Can be used outside of battle. 16 SP
Diarahan Fully restores 1 ally's HP. Can be used outside of battle. 20 SP
Mediarahan Fully restores party's HP.  Can be used outside of battle. 40 SP
Salvation Fully restores party's HP. Cures ailments. 60 SP
Recarm Revives an ally, restoring 50% of HP. Can be used outside of battle. 20 SP
Samarecarm Revives an ally, fully restoring HP. Can be used outside of battle. 40 SP
Patra Dispels Panic, Fear, and Distress (1 ally). 3 SP
Re Patra Assists 1 ally who's been Knocked Down. 3 SP
Posumudi Neutralizes Poison (1 ally). Can be used outside of battle. 5 SP
Charmdi Dispels Charm (1 ally). 5 SP
Enradi Dispels Rage (1 ally). 5 SP
Me Patra Dispels Panic, Fear, and Distress (party). 6 SP
Amrita Cures all ailments (party). Can be used outside of battle. 25 SP

Enhance SkillsEdit

Skill Effect Cost
Tarukaja Increases 1 ally's Attack. Lasts 3 turns 6 SP
Tarunda Decreases 1 foe's Attack. Lasts 3 turns 6 SP
Matarukaja Increases party's Attack. Lasts 3 turns 12 SP
Matarunda Decreases all foe's Attack. Lasts 3 turns 12 SP
Rakukaja Increases 1 ally's Defense. Lasts 3 turns 6 SP
Rakunda Decreases 1 foe's Defense. Lasts 3 turns 6 SP
Marakukaja Increases party's Defense. Lasts 3 turns 12 SP
Marakunda Decreases all foe's Defense. Lasts 3 turns 12 SP
Sukukaja Increases 1 ally's Hit/Evasion rate. Lasts 3 turns 6 SP
Sukunda Decreases 1 foe's Hit/Evasion rate. Lasts 3 turns 6 SP
Masukukaja Increases party's Hit/Evasion rate. Lasts 3 turns 12 SP
Masukunda Decreases all foe's Hit/Evasion rate. Lasts 3 turns 12 SP
Dekunda Nullifies stat penalties on party. 15 SP
Dekaja Nullifies stat bonuses on all foes. 15 SP
Rebellion Increases Critical Rate (all). Lasts 3 turns 5 SP
Revolution Greatly increases Critical Rate (all). Lasts 3 turns 5 SP
Power Charge Deals 2.5x dmg on next Strike, Slash, Pierce, Almighty physical attack. Self 15 SP
Mind Charge Deals 2.5x dmg on next Fire, Ice, Elec, Wind, Almighty magic attack. Self 15 SP
Fire Break Reduces 1 foe's Fire resistance to average. Lasts 3 turns 40 SP*
Ice Break Reduces 1 foe's Ice resistance to average. Lasts 3 turns 40 SP*
Elec Break Reduces 1 foe's Electricity resistance to average. Lasts 3 turns 40 SP*
Wind Break Reduces 1 foe's Wind resistance to average. Lasts 3 turns 40 SP*
Tetrakarn Barrier that reflects physical damage 1x per ally. Applies to your entire party 55 SP
Makarakarn Barrier that reflects magic damage 1x per ally. Applies to your entire party 55 SP

It is worth noting something about the usage of the Power Charge and Mind Charge skills. In game, the skill description states these skills double physical or magical damage once, respectively. Since they actually multiply physical/magical damage by 2.5x, your damage will be higher overall if you use a charge skill and an attacking skill, as opposed to using an attack skill twice in a row. The skill Mind Charge may also be useful for conserving SP; A Mind Charge and Megidolaon, for example, is more SP-efficient and more effective than two Megidolaons.

Ailment SkillsEdit

Skill Effect Cost
Evil Touch Instills Fear in 1 foe. 25% chance 5 SP
Evil Smile  Instills Fear in all foes. 25% chance 10 SP
Ghastly Wail Instantly kills all foes who are fearful. Unavoidable 15 SP
Pulinpa Makes 1 foe Panic. 25% chance 5 SP
Tentarafoo  Makes all foes Panic. 25% chance 10 SP
Bewilder Distresses 1 foe. 25% chance 5 SP
Eerie Sound  Distresses all foes. 25% chance 10 SP
Poisma Poisons 1 foe. 25% chance 5 SP
Poison Mist Poisons all foes. 25% chance 10 SP
Virus Breath Deals damage (25% of HP) / Poisons all foes. 25% chance 40 SP
Marin Karin Charms 1 foe. 25% chance 5 SP
Sexy Dance Charms all foes. 25% chance 10 SP
Provoke Enrages 1 foe. 25% chance 5 SP
Infuriate Enrages all foes. 25% chance 10 SP

Special SkillsEdit

Skill Effect Cost
Recarmdra User's HP becomes 1. Allies HP restored. 1 SP
Trafuri Enables escape from most battles. 25 SP

Almighty SkillsEdit

Skill Effect Power Accuracy Cost (FES)
Life Drain Drains 35 HP from one foe. - 100% 5 SP
Spirit Drain Drains 20 SP from one foe. - 100% 5 SP
Foul Breath Double ailment susceptibility to one foe for three turns. - - 15 SP
Stagnant Air Double ailment susceptibility to all for three turns. - - 15 SP
Megido Deals medium Almighty damage to all foes. 180 95% 45 SP
Megidola Deals heavy Almighty damage to all foes. 320 95% 65 SP
Megidolaon  Deals severe Almighty damage to all foes. 650 95% 85 SP
Black Viper* Deals massive Almighty damage to one foe. 950 100% 60 SP
Morning Star* Deals massive Almighty damage to all foes. 800 100% 80 SP

Passive SkillsEdit

Skill Effect
Dodge Slash Evasion rate doubled vs Slash attacks.
Evade Slash Evasion rate tripled vs Slash attacks.
Resist Slash Reduces damage from Slash attacks by 50%. Voids Slash weakness
Null Slash Nullifies damage from Slash attacks. Overrides Resist Slash
Repel Slash Reflects damage from Slash attacks. Overrides Resist, Null Slash
Absorb Slash Drains damage from Slash attacks. Overrides Resist, Null, Repel Slash
Dodge Strike Evasion rate doubled vs Strike attacks.
Evade Strike Evasion rate tripled vs Strike attacks.
Resist Strike Reduces damage from Strike attacks by 50%. Voids Strike weakness
Null Strike Nullifies damage from Strike attacks. Overrides Resist Strike
Repel Strike Reflects damage from Strike attacks. Overrides Resist, Null Strike
Absorb Strike Drains damage from Strike attacks. Overrides Resist, Null, Repel Strike
Dodge Pierce Evasion rate doubled vs Pierce attacks.
Evade Pierce Evasion rate tripled vs Pierce attacks.
Resist Pierce Reduces damage from Pierce attacks by 50%. Voids Pierce weakness
Null Pierce Nullifies damage from Pierce attacks. Overrides Resist Pierce
Repel Pierce Reflects damage from Pierce attacks. Overrides Resist, Null Pierce
Absorb Pierce Drains damage from Pierce attacks. Overrides Resist, Null, Repel Pierce
Dodge Fire Evasion rate doubled vs Fire attacks.
Evade Fire Evasion rate tripled vs Fire attacks.
Resist Fire Reduces damage from Fire attacks by 50%. Voids Fire weakness
Null Fire Nullifies damage from Fire attacks. Overrides Resist Fire
Repel Fire Reflects damage from Fire attacks. Overrides Resist, Null Fire
Absorb Fire Drains damage from Fire attacks. Overrides Resist, Null, Repel Fire
Dodge Ice Evasion rate doubled vs Ice attacks.
Evade Ice Evasion rate tripled vs Ice attacks.
Resist Ice Reduces damage from Ice attacks by 50%. Voids Ice weakness
Null Ice Nullifies damage from Ice attacks. Overrides Resist Ice
Repel Ice Reflects damage from Ice attacks. Overrides Resist, Null Ice
Absorb Ice Drains damage from Ice attacks. Overrides Resist, Null, Repel Ice
Dodge Elec Evasion rate doubled vs Electricity attacks.
Evade Elec Evasion rate tripled vs Electricity attacks.
Resist Elec Reduces damage from Electricity attacks by 50%. Voids Elec weakness
Null Elec Nullifies damage from Electricity attacks. Overrides Resist Elec
Repel Elec Reflects damage from Electricity attacks. Overrides Resist, Null Elec
Absorb Elec Drains damage from Electricity attacks. Overrides Resist, Null, Repel Elec
Dodge Wind Evasion rate doubled vs Wind attacks.
Evade Wind Evasion rate tripled vs Wind attacks.
Resist Wind Reduces damage from Wind attacks by 50%. Voids Wind weakness
Null Wind Nullifies damage from Wind attacks. Overrides Resist Wind
Repel Wind Reflects damage from Wind attacks. Overrides Resist, Null Wind
Absorb Wind Drains damage from Wind attacks. Overrides Resist, Null, Repel Wind
Survive Light Low odds of revival vs Light magic. Revive with 1 HP (50% chance)
Endure Light Automatic revival vs Light magic. Revive with 1 HP
Resist Light Halves chance of death via a Light attack. Voids Light weakness
Null Light Nullifies Light attacks. Overrides Resist Light
Repel Light Reflects Light attacks. Overrides Resist, Null Light
Survive Dark Low odds of revival vs Darkness magic. Revive with 1 HP (50% chance)
Endure Dark Automatic revival vs Darkness magic. Revive with 1 HP
Resist Dark Halves chance of death via a Darkness attack. Voids Dark weakness
Null Dark Nullifies Darkness attacks. Overrides Resist Darkness
Repel Dark Reflects Darkness attacks. Overrides Resist, Null Darkness
Fire Boost Strengthens Fire attacks by 25%.
Fire Amp Greatly strengthens Fire attacks by 50%. Stacks with Fire Boost.
Ice Boost Strengthens Ice attacks by 25%.
Ice Amp Greatly strengthens Ice attacks by 50%. Stacks with Ice Boost.
Elec Boost Strengthens Electricity attacks by 25%.
Elec Amp Greatly strengthens Elec attacks by 50%. Stacks with Elec Boost.
Wind Boost Strengthens Wind attacks by 25%.
Wind Amp Greatly strengthens Wind attacks by 50%. Stacks with Wind Boost.
Hama Boost Increases success rate of Light magic by 50%.
Mudo Boost Increases success rate of Darkness magic by 50%.
Fear Boost Increases odds of instilling Fear by 50%.
Panic Boost Increases odds of instilling Panic by 50%.
Distress Boost Increases odds of Distressing a foe by 50%
Poison Boost Increases odds of Poisoning a foe by 50%.
Charm Boost Increases odds of Charming a foe by 50%.
Rage Boost Increases odds of Enraging a foe by 50%.
Ailment Boost Increases odds of inflicting ailments by 50%.
Null Fear Protects user from Fear.
Null Panic Protects user from Panic.
Null Distress Protects user from Distress.
Null Poison Protects user from Poison.
Null Charm Protects user from being Charmed.
Null Rage Protects user from becoming Enraged.
Null Shock Protects user from being Shocked.
Null Freeze Protects user from being Frozen.
Auto-Tarukaja Automatic Tarukaja on self at the start of battle.
Auto-Rakukaja Automatic Rakukaja on self at the start of battle.
Auto-Sukukaja Automatic Sukukaja on self at the start of battle.
Auto-Mataru  Automatic Matarukaja on party at the start of battle. Overrides Auto-Tarukaja 
Auto-Maraku Automatic Marakukaja on party at the start of battle. Overrides Auto-Rakukaja 
Auto-Masuku Automatic Masukukaja on party at the start of battle. Overrides Auto-Sukukaja 
Divine Grace Greatly strengthens restorative magic. Doubles HP restored
Regenerate 1 Restores HP slightly once each turn in battle. 5% HP excluding "1 More"
Regenerate 2  Restores a little HP once each turn in battle. 10% HP excluding "1 More"
Regenerate 3 Restores some HP once each turn in battle. 15% HP excluding "1 More"
Invigorate 1 Restores SP slightly once each turn in battle. 3 SP excluding "1 More"
Invigorate 2 Restores a little SP once each turn in battle. 5 SP excluding "1 More"
Invigorate 3 Restores some SP once each turn in battle. 7 SP excluding "1 More"
Growth 1 Persona gains 1/4 EXP while inactive.
Growth 2 Persona gains 1/2 EXP while inactive. Overrides Growth 1
Growth 3 Persona gains full EXP while inactive. Overrides Growth 1 and 2
Spring of Life Moderately restores HP each turn in battle. Obtainable only by Junpei Iori.
Cool Breeze Slightly restores HP and SP after battle by 8%.
Victory Cry Fully restores HP and SP after battle.
Endure Restores 1 HP upon death 1 time per battle.
Enduring Soul Restores all HP upon death 1 time per battle.
Counter Counter physical attacks (low odds). 15% chance when not "Knocked Down"
Counterstrike Counter physical attacks (med odds). 30% chance when not "Knocked Down"
High Counter Counter physical attacks (high odds). 50% chance when not "Knocked Down"
Alertness Lowers odds of being taken by surprise. Reduces chance of Enemy Advantage occuring
Fast Retreat Increases chance of escape.
Apt Pupil Increases user's Critical Rate.
Sharp Student Lowers odds of sustaining critical damage.
Raging Tiger Doubles attack power while Enraged.
1hSwd Master* Doubles damage dealt by a 1-handed sword.
2hSwd Master* Doubles damage dealt by a 2-handed sword.
Fist Master* Doubles damage dealt by a fist weapon.
Heavy Master* Doubles damage dealt by a bludgeon.
Spear Master* Doubles damage dealt by a spear.
Bow Master* Doubles damage dealt by a bow.
Weapons Master Increases damage dealt with weapons. (Portable only)
Arms Master Halves HP cost for physical skills.
Spell Master Halves SP cost for magic skills.
Unshaken Will* Protects user from mental ailments. Excludes Poison
Magic Skill Up* Strengthens all magical attacks, including Almighty, by 50%. (Portable only. Can't be inherited)
  • Note: All individual Weapon Master skills were replaced with a single "Weapons Master" skill in Persona 3 Portable.

Tactical SupportEdit

Skill Effect
Analysis Used to detect an enemy's stats and weak points.
Full Analysis Used to detect an enemy's stats, weak points, and any attacks or skills it may use.
Support Scan When you select a target, a display will show if any -kaja or -nda skills are in effect.
Third Eye When you select a target, there will be a warning on the target icon if the attack will be Blocked, Repelled, or Absorbed.
Healing Wave All team members will recover 15% of their HP in Tartarus when they ascend to the next floor.
Oracle After choosing this skill from the Tactics menu, a period of time will elapse before one of the following occurs for all allies:
1. HP restored.
2. SP restored.
3. Both effects 1 and 2.

4. All status ailments cured.
5. HP and SP reduced to 1.

Escape Route Automatically return to the entrance of Tartarus no matter where you are inside the tower. Same effect as a Traesto Gem.

Fusion SpellsEdit

Skill Effect Power Accuracy Critical Cost (FES) Personas
Cadenza Restores 50% of the party's HP and casts Masukukaja. - - - 25% max SP Orpheus +
Apsaras
Justice Deals Light damage to all foes equal to 50% of their current HP. - 30% - 30% max SP Archangel +
Angel
Jack Brothers Inflicts knocked "Down" on all foes. (Moderate chance) - - - 15% max SP Jack Frost +
Pyro Jack
Frolic Fully restores the party's HP. Inflicts Charm (low chance). - - - 10% max SP Narcissus +
Pixie
King and I Deals medium Ice damage to all enemies. Inflicts Freeze (moderate chance). 149 99% - 15% max SP Black Frost +
King Frost
Dreamfest Inflicts Charm on all. (High chance) - - - 10% max SP Incubus +
Succubus
Summer Dream One of the following happens at random:


  1. Fully restores the party's HP and SP.
  2. Fully restores all foe's HP and SP.
  3. Both effects 1 and 2.
  4. Inflicts knocked "Down" on the party.
  5. Inflicts knocked "Down" on all foes.
  6. Both effects 4 and 5.
  7. All suffer one random status ailment.
  8. Nothing.
- - - 15% max SP Titania +
Oberon
Best Friends Casts Tarukaja, Rakukaja, and Sukukaja. - - - 15% max SP Forneus +
Decarabia
Thunder Call Deals heavy Electricity damage to all foes. Inflicts Shock (high chance). 320 99 - 15% max SP Thor +
Take-Mikazuchi
Valhalla Sets all of one ally's property resistances, including Almighty, to "Block" for one turn, but their HP and SP are reduced to 1 afterwards. - - - 40% max SP Valkyrie +
Odin
Scarlet Havoc Deals heavy Slash damage to all foes. 320 99 5 15% max SP Siegfried +
Ares
Shadow Hound Deals heavy Strike damage to all foes. 300 99 5 20% max SP Scathach +
Cu Chulainn
Raktapaksha Casts Dekaja. Inflicts knocked "Down" (high chance). - - - 15% max SP Garuda +
Gurr
Trickster Inflicts a random status ailment on all foes (high chance). OR Inflicts a random status ailment on the party (low chance). - - - 15% max SP Susano-o +
Loki
Infinity Sets all of the party's property resistances, including Almighty, to "Block" for one turn. - - - 30% max SP Vishnu +
Ananta
Ardhanari Deals massive Fire damage to all foes. 900 99 - 30% max SP Shiva +
Parvati
Last Judge Deals massive Almighty damage to all foes. 800 99 - 30% max SP Metatron +
Mithra
Armageddon Inflicts 9999 Almighty damage to all foes. - 100% - 100% max SP Helel +
Satan

The Male Protagonist has two styles of executing a Fusion Spell: stretching his arms wide in a raging motion when executing offensive Fusion Spells and raising his left hand in calling when executing defensive/supportive Fusion Spells (with the exception of Justice; as Justice didn't really do damage, instead halving HP). However, the Female Protagonist only has one style: hovering with her arms stretched out and her eyes closed. It is also noted that the Male Protagonist nearly falls down each time using a Fusion Spell (most likely the burden of invoking two Personas at once), while the Female Protagonist stays steady. Then again, the Female Protagonist only has one style animation possibly because of the PlayStation Portable's limited capacity.

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