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List of Persona 4 Skills

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Below are a list of skills present in Persona 4. The underlined skills are unqiue skills. Unlike its predecessor, Persona 3, the unique skills in Persona 4 cannot be inherited to another Persona

Physical SkillsEdit

Single TargetEdit

Skill Effect Power Acc. Crit. Cost
Cleave Deals light Physical damage to one foe. 130 100 20 5% HP
Skewer Deals light Physical damage to one foe. 140 85 20 5% HP
Bash Deals light Physical damage to one foe. 120 100 20 6% HP
Sonic Punch Deals light Physical damage to one foe. 150 90 25 8% HP
Single Shot Deals light Physical damage to one foe. 170 90 25 9% HP
Double Fangs Deals light Physical damage to one foe twice. 80 90 15 8% HP
Poison Skewer Deals light Physical damage to one foe with a chance of Poison. 120 90 5 9% HP
Skull Cracker Deals light Physical damage to one foe with a chance of Confusion. 120 90 5 9% HP
Hysterical Slap Deals light Physical damage to one foe with a chance of Rage. 100 90 5 9% HP
Muzzle Shot Deals light Physical damage to one foe with a chance of Silence. 120 90 5 9% HP
Arm Chopper Deals light Physical damage to one foe with a chance of Fear. 90 90 5 9% HP
Assault Dive Deals light Physical damage to one foe. 200 90 20 10% HP
Kill Rush Deals light Physical damage to one foe up to three times. 100 90 10 10% HP
Twin Shot Deals light Physical damage to one foe twice. 110 90 10 10% HP
Cell Breaker Deals light Physical damage to one foe with a chance of Enervation. 160 90 5 10% HP
Brain Shake Deals light Physical damage to one foe up to three times with a chance of Exhaustion. 160 100 5 12% HP
Fatal End Deals medium Physical damage to one foe. 250 90 20 14% HP
Power Slash Deals medium Physical damage to one foe. 240 80 25 14% HP
Black Spot Deals medium Physical damage to one foe. 260 80 25 16% HP
Cruel Attack Deals medium Physical damage to one foe with bonus damage to foes that are knocked down. 240 90 35 12% HP
Mighty Swing Deals medium Physical damage to one foe. 270 90 30 14% HP
Torrent Shot Deals medium Physical damage to one foe two to three times. 90 90 8 12% HP
Poison Arrow Deals medium Physical damage to one foe with a chance of Poison. 260 85 5 14% HP
Gigantic Fist Deals heavy Physical damage to one foe. 560 90 25 16% HP
Tempest Slash Deals heavy Physical damage to one foe up to two times. 180 85 10 15% HP
Vile Assault Deals heavy Physical damage to one foe with bonus damage to foes that are knocked down. 700 95 5 12% HP
Heaven's Blade Deals heavy Physical damage to one foe. 460 90 30 19% HP
Rainy Death Deals heavy Physical damage to one foe. 350 85 35 20% HP
Brave Blade Deals severe Physical damage to one foe. 1400 90 20 20% HP
God's Hand Deals severe Physical damage to one foe. 1600 90 15 22% HP
Primal Force Deals severe Physical damage to one foe. 2200 90 25 20% HP

Multiple TargetsEdit

Skill Effect Power Acc. Crit. Cost
Swift Strike Deals light Physical damage to all foes up to two times. 130 80 5 12% HP
Gale Slash Deals light Physical damage to all foes. 160 85 5 12% HP
Rampage Deals light Physical damage to all foes up to three times. 80 75 5 12% HP
Herculean Strike Deals medium Physical damage to all foes. 180 80 5 16% HP
Mind Slice Deals medium Physical damage to all foes with a chance of Confusion. 180 80 5 14% HP
Crazy Chain Deals medium Physical damage to all foes with a chance of Rage. 180 80 5 14% HP
Seal Bomb Deals medium Physical damage to all foes with a chance of Silence. 180 80 5 14% HP
Atom Smasher Deals medium Physical damage to all foes up to two times with a chance of Fear. 100 80 5 16% HP
Heat Wave Deals medium Physical damage to all foes. 250 75 5 16% HP
Blade of Fury Deals medium Physical damage to all foes up to two to four times. 100 90 5 18% HP
Mustard Bomb Deals medium Physical damage to all foes with a chance of Enervation. 200 80 5 16% HP
Navas Nebula Deals medium Physical damage to all foes with a chance of Exhaustion. 200 80 5 18% HP
Deathbound Deals heavy Physical damage to all foes. 290 80 5 20% HP
Arrow Rain Deals heavy Physical damage to all foes twice. 160 75 5 18% HP
Vicious Strike Deals heavy Physical damage to all foes. 280 90 5 18% HP
Aeon Rain Deals medium Physical damage to all foes up to three times. 140 75 5 18% HP
Virus Wave Deals heavy Physical damage to all foes with a chance of Poison. 180 80 5 16% HP
Akasha Arts Deals heavy Physical damage to all foes up to two times. 260 80 5 18% HP
Myriad Arrows Deals heavy Physical damage to all foes up to three times. 150 85 5 22% HP
Agneyastra Deals heavy Physical damage to all foes up to three times. 240 75 5 24% HP
Blight Deals heavy Physical damage to all foes with a chance of Poison. 260 80 5 16% HP
Vorpal Blade Deals heavy Physical damage to all foes. 400 80 5 25% HP
Hassou Tobi Deals light Physical damage to all foes eight times. 120 75 5 25% HP
Pralaya Deals severe Physical damage to all foes with a high chance of instant death. 2200 80 5 25% HP

Magic SkillsEdit

FireEdit

Skill Effect Power Acc. Cost
Agi Deals light Fire damage to one foe. 80 98 4 SP
Maragi Deals light Fire damage to all foes. 80 95 10 SP
Agilao Deals medium Fire damage to one foe. 200 98 8 SP
Maragion Deals medium Fire damage to all foes. 200 95 16 SP
Agidyne Deals heavy Fire damage to one foe. 320 98 12 SP
Maragidyne Deals heavy Fire damage to all foes. 320 95 22 SP
Ragnarok Deals severe Fire damage to one foe. 400 98 48 SP

IceEdit

Skill Effect Power Acc. Cost
Bufu Deals light Ice damage to one foe. 80 98 4 SP
Mabufu Deals light Ice damage to all foes. 80 95 10 SP
Bufula Deals medium Ice damage to one foe. 200 98 8 SP
Mabufula Deals medium Ice damage to all foes. 200 95 16 SP
Bufudyne Deals heavy Ice damage to one foe. 320 98 12 SP
Mabufudyne Deals heavy Ice damage to all foes. 320 95 22 SP
Niflheim Deals severe Ice damage to one foe. 400 98 48 SP

ElectricityEdit

Skill Effect Power Acc. Cost
Zio Deals light Electricity damage to one foe. 80 98 4 SP
Mazio Deals light Electricity damage to all foes. 80 95 10 SP
Zionga Deals medium Electricity damage to one foe. 200 98 8 SP
Mazionga Deals medium Electricity damage to all foes. 200 95 16 SP
Ziodyne Deals heavy Electricity damage to one foe. 320 98 12 SP
Maziodyne Deals heavy Electricity damage to all foes. 320 95 22 SP
Thunder Reign Deals severe Electricity damage to one foe. 400 98 48 SP

WindEdit

Skill Effect Power Acc. Cost
Garu Deals light Wind damage to one foe. 80 98 4 SP
Magaru Deals light Wind damage to all foes. 80 95 10 SP
Garula Deals medium Wind damage to one foe. 200 98 8 SP
Magarula Deals medium Wind damage to all foes. 200 95 16 SP
Garudyne Deals heavy Wind damage to one foe. 320 98 12 SP
Magarudyne Deals heavy Wind damage to all foes. 320 95 22 SP
Panta Rhei Deals severe Wind damage to one foe. 400 98 48 SP

LightEdit

Skill Effect Power Cost
Hama 40% chance of instant death from the power of Light to one foe. N/A 8 SP
Mahama 30% chance of instant death from the power of Light to all foes. N/A 18 SP
Hamaon 60% chance of instant death from the power of Light to one foe. N/A 15 SP
Mahamaon 40% chance of instant death from the power of Light to all foes. N/A 34 SP
God's Judgment Decreases one foe's HP by 50% from the power of Light. N/A 48 SP
Samsara Very high chance (50%) of instant death from the power of Light to all foes.. N/A 44 SP

DarknessEdit

Skill Effect Power Cost
Mudo 40% chance of instant death from the power of Darkness to one foe. N/A 8 SP
Ghastly Wail Instantly kills foes who are Fearful. N/A 15 SP
Mamudo 30% chance of instant death from the power of Darkness to all foes. N/A 18 SP
Mudoon 60% chance of instant death from the power of Darkness to one foe. N/A 15 SP
Mamudoon 40% chance of instant death from the power of Darkness to all foes. N/A 34 SP
Hell's Judgment Decreases one foe's HP by 50% from the power of Darkness. N/A 54 SP
Die for Me! Very high chance (50%) of instant death from the power of Darkness to all foes. N/A 44 SP

AlmightyEdit

Skill Effect Power Acc. Cost
Life Drain Drains 30 HP from one foe. N/A N/A 3 SP
Spirit Drain Drains 30 SP from one foe. N/A N/A 3 SP
Foul Breath Increases one foe's susceptibility to ailments and light/dark spells. N/A N/A 8 SP
Stagnant Air Increases all allies' and foes' susceptibility to ailments and light/dark spells. N/A N/A 5 SP
Megido Deals medium Almighty damage to all foes. 240 95 18 SP
Megidola Deals heavy Almighty damage to all foes. 360 95 32 SP
Megidolaon Deals severe Almighty damage to all foes. 420 95 60 SP
Black Viper Deals massive Almighty damage to one foe. 440 98 64 SP
Morning Star Deals massive Almighty damage to all foes. 440 95 72 SP

Recovery SkillsEdit

Skill Effect Cost
Dia Slightly restores one ally's HP. 3 SP
Media Slightly restores party's HP. 7 SP
Diarama Moderately restores one ally's HP. 6 SP
Mediarama Moderately restores party's HP. 12 SP
Diarahan Fully restores one ally's HP. 18 SP
Mediarahan Fully restores party's HP. 30 SP
Recarm Revives an ally with 50% HP. 8 SP
Samarecarm Revives an ally with full HP. 18 SP
Patra Dispels Fear, Confusion, and Rage. One ally. 3 SP
Re Patra Recovers from Down and Dizzy. One ally. 3 SP
Me Patra Dispels Fear, Confusion, and Rage. All allies. 6 SP
Posumudi Neutralizes Poison. One ally. 3 SP
Mutudi Cures Silence. One ally. 3 SP
Nervundi Cures Exhaustion and Enervation. One ally. 3 SP
Energy Shower Cures Exhaustion and Enervation. All allies. 18 SP
Amrita Cures all ailments except Down and Death. All allies. 12 SP
Salvation Fully restores party's HP. Cures ailments. 40 SP

Status SkillsEdit

  • All stat modifiers last 3 turns. In the original Persona 4, re-casting these spells while they are still in effect will render the spells "missed". In Persona 4 Golden, this is changed to extend the timer.

Stat BonusEdit

Skill Effect Cost
Tarukaja Increases one ally's Attack for 3 turns. 12 SP
Rakukaja Increases one ally's Defense for 3 turns. 12 SP
Sukukaja Increases one ally's Agility for 3 turns. 12 SP
Matarukaja Increases party's Attack for 3 turns. 24 SP
Marakukaja Increases party's Defense for 3 turns. 24 SP
Masukukaja Increases all party's Agility for 3 turns. 24 SP
Heat Riser Increases one ally's Attack, Defense and Agility for 3 turns. 30 SP

Stat PenaltiesEdit

Skill Effect Cost
Tarunda Decreases one foes's Attack for 3 turns. 12 SP
Rakunda Decreases one foe's Defense for 3 turns. 12 SP
Sukunda Decreases one foe's Agility for 3 turns. 12 SP
Matarunda Decreases all foes' Attack for 3 turns. 24 SP
Marakunda Decreases all foes' Defense for 3 turns. 24 SP
Masukunda Decreases all foes' Agility for 3 turns. 24 SP
Debilitate Decreases one foe's Attack, Defense and Agility for 3 turns. 30 SP

AttributesEdit

Skill Effect Cost
Dekunda Nullifies -nda effects on party. 10 SP
Dekaja Cancels -kaja effects on all foes. 10 SP
Rebellion Increases Critical Rate (1 ally). 5 SP
Revolution Greatly increases probability of Critical hits for 3 turns. Universal. 5 SP
Red Wall Increases an ally's Fire resistance for 3 turns (resist fire effect). 18 SP
White Wall Increases an ally's Ice resistance for 3 turns (resist ice effect). 18 SP
Blue Wall Increases an ally's Electricity resistance for 3 turns (resist elec effect). 18 SP
Green Wall Increases an ally's Wind resistance for 3 turns (resist wind effect). 18 SP
Fire Break Nullifies an enemy's Fire resistance for 3 turns. 15 SP
Ice Break Nullifies an enemy's Ice resistance for 3 turns. 15 SP
Elec Break Nullifies an enemy's Electricity resistance for 3 turns. 15 SP
Wind Break Nullifies an enemy's Wind resistance for 3 turns. 15 SP
Power Charge The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self. 15 SP
Mind Charge The next Fire, Ice, Electrical, Wind, or Almighty magic attack will be 2.5 times greater in power. Self. 15 SP
Tetrakarn Repels a single Physical attack for one ally. 36 SP
Makarakarn Repels a single Magic attack (excluding Almighty attacks) for one ally. 36 SP
Tetra Break Negates Tetrakarn from all enemies. 18 SP
Makara Break Negates Makarakarn from all enemies. 18 SP
Tetraja Protects an ally from an instant death attack once. 24 SP

Status AilmentsEdit

Skill Effect Cost
Evil Touch 40% chance of inflicting the Fear ailment on one foe. 5 SP
Evil Smile 30% chance of inflicting the Fear ailment on all foes. 12 SP
Pulinpa 40% chance of inflicting the Confusion ailment on one foe. 5 SP
Tentarafoo

30% chance of inflicting the Confusion ailment on all foes.

12 SP
Poisma 40% chance of inflicting the Poison ailment on one foe. 5 SP
Poison Mist 30% chance of inflicting the Poison ailment on all foes. 12 SP
Balzac 40% chance of inflicting the Rage ailment on one foe. 5 SP
Valiant Dance 30% chance of inflicting the Rage ailment on all foes. 12 SP
Makajam 40% chance of inflicting the Silence ailment on one foe. 5 SP
Foolish Whisper 30% chance of inflicting the Silence ailment on all foes. 12 SP
Soul Break 40% chance of inflicting the Exhaustion ailment on one foe. 5 SP
Anima Freeze 30% chance of inflicting the Exhaustion ailment on all foes. 12 SP
Enervation 40% chance of inflicting the Enervation ailment on one foe. 5 SP
Old One 30% chance of inflicting the Enervation ailment on all foes. 12 SP

Special SkillsEdit

Skill Effect Cost
Traesto Escape from dungeons (can only be used in the field). 18 SP
Trafuri Escape from a random encounter (guaranteed for normal battles). 24 SP

Passive SkillsEdit

Skill Effect
Counter 10% chance of repelling Physical attacks when not knocked Down.
Counterstrike 15% chance of repelling Physical attacks when not knocked Down.
High Counter 20% chance of repelling Physical attacks when not knocked Down.
Dodge Physical Doubles evasion against Physical attacks.
Evade Physical Triples evasion against Physical attacks.
Resist Physical Reduces damage from Physical attacks. Voids weakness to Physical.
Null Physical Becomes immune to Physical attacks. Takes precedence over Resist Physical.
Repel Physical Repels Physical attacks. Takes precedence over Resist and Null Physical.
Absorb Physical Absorbs damage from Physical attacks. Takes precedence over Resist, Null and Repel Physical.
Fire Boost Increases Fire damage output by 25%.
Fire Amp Increases Fire damage output by 50%.
Dodge Fire Doubles evasion against Fire attacks.
Evade Fire Triples evasion against Fire attacks.
Resist Fire Reduces damage from Fire attacks. Voids weakness to Fire.
Null Fire Becomes immune to Fire attacks. Takes precedence over Resist Fire.
Repel Fire Repels Fire attacks. Takes precedence over Resist and Null Fire.
Absorb Fire Absorbs damage from Fire attacks. Takes precedence over Resist, Null and Repel Fire.
Ice Boost Increases Ice damage output by 25%.
Ice Amp Increases Ice damage output by 50%.
Dodge Ice Doubles evasion against Ice attacks.
Evade Ice Triples evasion against Ice attacks.
Resist Ice Reduces damage from Ice attacks. Voids weakness to Ice.
Null Ice Becomes immune to Ice attacks. Takes precedence over Resist Ice.
Repel Ice Repels Ice attacks. Takes precedence over Resist and Null Ice.
Absorb Ice Absorbs damage from Ice attacks. Takes precedence over Resist, Null and Repel Ice.
Elec Boost Increases Electricity damage output by 25%.
Elec Amp Increases Electricity damage output by 50%.
Dodge Elec Doubles evasion against Elec attacks.
Evade Elec Triples evasion against Elec attacks.
Resist Elec Reduces damage from Electricity attacks. Voids weakness to Electricity.
Null Elec Becomes immune to Electricity attacks. Takes precedence over Resist Elec.
Repel Elec Repels Electricity attacks. Takes precedence over Resist and Null Elec.
Absorb Elec Absorbs damage from Electricity attacks. Takes precedence over Resist, Null and Repel Elec.
Wind Boost Increases Wind damage output by 25%.
Wind Amp Increases Wind damage output by 50%.
Dodge Wind Doubles evasion against Wind attacks.
Evade Wind Triples evasion against Wind attacks.
Resist Wind Reduces damage from Wind attacks. Voids weakness to Wind.
Null Wind Becomes immune to Wind attacks. Takes precedence over Resist Wind.
Repel Wind Repels Wind attacks. Takes precedence over Resist and Null Wind.
Absorb Wind Absorbs damage from Wind attacks. Takes precedence over Resist, Null and Repel Wind.
Hama Boost Light-based attacks are 1.5 times more effective.
Resist Light Reduces chance of instant death from Light attacks. Voids weakness to Light.
Survive Light 50% chance of surviving instant death one time from a Light attack with 1 HP.
Endure Light Automatically survive instant death one time from a Light attack with 1 HP.
Null Light Becomes immune to Light attacks. Takes precedence over Resist Light.
Repel Light Repels Light attacks. Takes precedence over Resist and Null Light.
Mudo Boost Darkness-based attacks are 1.5 times more effective.
Resist Dark Reduces chance of instant death from Darkness attacks. Voids weakness to Darkness.
Survive Dark 50% chance of surviving instant death one time from a Darkness attack with 1 HP.
Endure Dark Automatically survive instant death one time from a Darkness attack with 1 HP.
Null Dark Becomes immune to Darkness attacks. Takes precedence over Resist Dark.
Repel Dark Repels Darkness attacks. Takes precedence over Resist and Null Dark.
Regenerate 1 Recovers 2% of max HP on each turn, except for "1 More."
Regenerate 2 Recovers 4% of max HP on each turn, except for "1 More."
Regenerate 3 Recovers 6% of max HP on each turn, except for "1 More".
Invigorate 1 Recovers 3 SP on each turn, except for "1 More".
Invigorate 2 Recovers 5 SP on each turn, except for "1 More".
Invigorate 3 Recovers 7 SP on each turn, except for "1 More".
Cool Breeze Recovers 8% HP and SP after a successful battle.
Victory Cry Recovers all HP and SP after a successful battle.
Endure Survive being knocked Unconscious once per battle with 1 HP remaining.
Enduring Soul Survive being knocked Unconscious once per battle with all HP restored.
Divine Grace Healing spells recover 50% more HP.
Sharp Student Lowers the possibility of being struck by a Critical Hit.
Apt Pupil Doubles the chance of delivering a Critical Hit.
Auto-Tarukaja Begin the battle with Tarukaja cast on yourself.
Auto-Rakukaja Begin the battle with Rakukaja cast on yourself.
Auto-Sukukaja Begin the battle with Sukukaja cast on yourself.
Auto-Mataru Begin the battle with Matarukaja cast on all allies. Takes precedence over Auto-Tarukaja.
Auto-Maraku Begin the battle with Marakukaja cast on all allies. Takes precedence over Auto-Rakukaja.
Auto-Masuku Begin the battle with Masukukaja cast on all allies. Takes precedence over Auto-Sukukaja.
Arms Master Halves the HP cost for physical attack skills.
Spell Master Halves the SP cost for all magic skills.
Ali Dance Halves the hit rate of all enemies.
Angelic Grace Doubles evasion for magic attacks; Light, Dark, Ailment and Almighty excluded.
Firm Stance Halves all damage taken but voids evasion.
Growth 1 Persona gains 1/4 experience while inactive.
Growth 2 Persona gains 1/2 experience while inactive. Takes precedence over Growth 1.
Growth 3 Persona gains full experience even while inactive. Takes precedence over Growth 1 and 2.
Alertness Lowers possibility of the enemy attacking first in a random battle, if neither side starts with an advantage.
Fear Boost Fear-based attacks are 1.5 times more effective.
Resist Fear Lessens instances of succumbing to Fear attacks.
Null Fear Become immune to Fear attacks.
Confuse Boost Confusion-based attacks are 1.5 times more effective.
Null Confuse Become immune to Confusion attacks.
Resist Confuse Lessens instances of succumbing to Confusion attacks.
Poison Boost Poison-based attacks are 1.5 times more effective.
Resist Poison Lessens instances of succumbing to Poison attacks.
Null Poison Become immune to Poison attacks.
Rage Boost Rage-based attacks are 1.5 times more effective.
Resist Rage Lessens instances of succumbing to Rage attacks.
Null Rage Become immune to Rage attacks.
Silence Boost Silence-based attacks are 1.5 times more effective.
Resist Mute Lessens chances of succumbing to Silence attacks.
Null Mute Become immune to Silence attacks.
Enervate Boost Enervation-based attacks are 1.5 times more effective.
Resist Enervate Lessens instances of succumbing to Enervation attacks.
Null Enervate Become immune to Enervation attacks.
Exhaust Boost Exhaustion-based attacks are 1.5 times more effective.
Resist Exhaust Lessens instances of succumbing to Exhaustion attacks.
Null Exhaust Become immune to Exhaustion attacks.
Dizzy Boost Increases chances of inflicting Dizzy during a knockdown.
Resist Dizzy Lessens instances of becoming Dizzy during a knockdown.
Null Dizzy Cannot be dizzied while in down status.
Ailment Boost All status ailment attacks are 1.5 times more effective.
Fast Heal Halve the time needed to recover from ailments.
Insta-Heal Recovers from ailments in one turn.
Unshaken Will Becomes immune to all mental ailments.

Support SkillsEdit

Skill Effect Obtained
Analysis Reveals an enemy's stats and weak points (bosses excluded). Teddie
Full Analysis Reveals an enemy's stats, weak points, and any attacks or skills it may use (bosses excluded). Himiko - Innate
Third Eye Reveals the effectiveness of an attack using the cursor (only occurs after said target has been attacked with the same affinity). Himiko Level 43
Healing Wave All allies recover 5% of their HP after battle. Himiko Level 63
Certain Escape All allies are able to escape random battles successfully. Himiko Level 72
Relaxing Wave All allies recover 5% of their SP after battle Himiko Level 77
Treasure Radar Reveals location of treasure chests on every floor Lovers Rank 3
Enemy Radar Reveals location of Shadows on every floor over a wide area. Lovers Rank 6
Weakness Scan Reveals an unspecified Shadow's affinity at the start of battle, which will either be a weakness or immunity. Lovers Rank 10


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