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List of Persona 4 Skills

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Below is a list of Skills present in Persona 4. Underlined Skills are unique to a certain Persona and cannot be transferred to, or inherited by, other Personas. 

Physical SkillsEdit

Single TargetEdit

Skill Effect Power Acc. Crit. Cost
Bash Deals light Phys damage to 1 foe. 120 100 20 6% HP
Cleave Deals light Phys damage to 1 foe. 130 100 20 5% HP
Skewer Deals light Phys damage to 1 foe. 140 85 20 5% HP
Sonic Punch Deals light Phys damage to 1 foe. 150 90 25 8% HP
Double Fangs Deals light Phys damage to 1 foe 2x. 80 90 15 8% HP
Single Shot Deals light Phys damage to 1 foe. 170 90 25 9% HP
Arm Chopper Deals light Phys damage to 1 foe with a chance of Fear. 90 90 5 9% HP
Hysterical Slap Deals light Phys damage to 1 foe with a chance of Rage. 100 90 5 9% HP
Poison Skewer Deals light Phys damage to 1 foe with a chance of Poison. 120 90 5 9% HP
Skull Cracker Deals light Phys damage to 1 foe with a chance of Confusion. 120 90 5 9% HP
Muzzle Shot Deals light Phys damage to 1 foe with a chance of Silence. 120 90 5 9% HP
Assault Dive Deals light Phys damage to 1 foe. 200 90 20 10% HP
Twin Shot Deals light Phys damage to 1 foe 2x. 110 90 10 10% HP
Kill Rush Deals light Phys damage to 1 foe 1x to 3x. 100 90 10 10% HP
Cell Breaker Deals light Phys damage to 1 foe with a chance of Enervation. 160 90 5 10% HP
Brain Shake Deals light Phys damage to 1 foe 1x to 3x with a chance of Exhaustion. 160 100 5 12% HP
Power Slash Deals medium Phys damage to 1 foe. 240 80 25 14% HP
Cruel Attack Medium Phys dmg, 1 foe. Bonus damage to foes that are knocked down. 240 90 35 12% HP
Fatal End Deals medium Phys damage to 1 foe. 250 90 20 14% HP
Black Spot Deals medium Phys damage to 1 foe. 260 80 25 16% HP
Poison Arrow Deals medium Phys damage to 1 foe with a chance of Poison. 260 85 5 14% HP
Mighty Swing Deals medium Phys damage to 1 foe. 270 90 30 14% HP
Torrent Shot Deals medium Phys damage to 1 foe 2x to 3x. 90 90 8 12% HP
Tempest Slash Deals heavy Phys damage to 1 foe 1x to 2x. 180 85 10 15% HP
Gigantic Fist Deals heavy Phys damage to 1 foe. 560 90 25 16% HP
Vile Assault Deals heavy Phys damage to 1 foe. Bonus damage to foes that are knocked down. 700 95 5 12% HP
Rainy Death Deals heavy Phys damage to 1 foe. 350 85 35 20% HP
Brave Blade Deals severe Phys damage to 1 foe. 1400 90 20 20% HP
God's Hand Deals severe Phys damage to 1 foe. 1600 90 15 22% HP
Primal Force Deals severe Phys damage to 1 foe. 2200 90 25 20% HP
Heaven's Blade Deals heavy Phys damage to 1 foe. 460 90 30 19% HP

Multi-TargetEdit

Skill Effect Power Acc. Crit. Cost
Gale Slash Deals light Phys damage to all foes. 160 85 5 12% HP
Rampage Deals light Phys damage to all foes 1x to 3x. 80 75 5 12% HP
Swift Strike Deals light Phys damage to all foes 1x to 2x. 130 80 5 12% HP
Herculean Strike Deals medium Phys damage to all foes. 180 80 5 16% HP
Mind Slice Deals medium Phys damage to all foes with a chance of Confusion. 180 80 5 14% HP
Crazy Chain Deals medium Phys damage to all foes with a chance of Rage. 180 80 5 14% HP
Seal Bomb Deals medium Phys damage to all foes with a chance of Silence. 180 80 5 14% HP
Atom Smasher Deals medium Phys damage to all foes 1x to 2x with a chance of Fear. 100 80 5 16% HP
Mustard Bomb Deals medium Phys damage to all foes with a chance of Enervation. 200 80 5 16% HP
Navas Nebula Deals medium Phys damage to all foes with a chance of Exhaustion. 200 80 5 18% HP
Heat Wave Deals medium Phys damage to all foes. 250 75 5 16% HP
Blade of Fury Deals medium Phys damage to all foes 2x to 4x. 100 90 5 18% HP
Virus Wave Deals heavy Phys damage to all foes with a chance of Poison. 180 80 5 16% HP
Vicious Strike Deals heavy Phys damage to all foes. 280 90 5 18% HP
Deathbound Deals heavy Phys damage to all foes. 290 80 5 20% HP
Arrow Rain Deals heavy Phys damage to all foes 2x. 160 75 5 18% HP
Aeon Rain Deals medium Phys damage to all foes 1x to 3x. 140 75 5 18% HP
Blight Deals heavy Phys damage to all foes with a chance of Poison. 260 80 5 16% HP
Myriad Arrows Deals heavy Phys damage to all foes 1x to 3x. 150 85 5 22% HP
Akasha Arts Deals heavy Phys damage to all foes 1x to 2x. 260 80 5 18% HP
Agneyastra Deals heavy Phys damage to all foes 1x to 3x. 240 75 5 24% HP
Vorpal Blade Deals heavy Phys damage to all foes. 400 80 5 25% HP
Hassou Tobi Deals light Phys damage to all foes 8x. 120 75 5 25% HP
Pralaya Deals severe Phys damage to all foes with a high chance of instant kills. (50% chance) 2200 80 5 25% HP

Magic SkillsEdit

FireEdit

Skill Effect Power Acc. Cost
Agi Deals light Fire damage to 1 foe. 80 98 4 SP
Maragi Deals light Fire damage to all foes. 80 95 10 SP
Agilao Deals medium Fire damage to 1 foe. 200 98 8 SP
Maragion Deals medium Fire damage to all foes. 200 95 16 SP
Agidyne Deals heavy Fire damage to 1 foe. 320 98 12 SP
Maragidyne Deals heavy Fire damage to all foes. 320 95 22 SP
Ragnarok Deals severe Fire damage to 1 foe. 400 98 48 SP

IceEdit

Skill Effect Power Acc. Cost
Bufu Deals light Ice damage to 1 foe. 80 98 4 SP
Mabufu Deals light Ice damage to all foes. 80 95 10 SP
Bufula Deals medium Ice damage to 1 foe. 200 98 8 SP
Mabufula Deals medium Ice damage to all foes. 200 95 16 SP
Bufudyne Deals heavy Ice damage to 1 foe. 320 98 12 SP
Mabufudyne Deals heavy Ice damage to all foes. 320 95 22 SP
Niflheim Deals severe Ice damage to 1 foe. 400 98 48 SP

ElecEdit

Skill Effect Power Acc. Cost
Zio Deals light Elec damage to 1 foe. 80 98 4 SP
Mazio Deals light Elec damage to all foes. 80 95 10 SP
Zionga Deals medium Elec damage to 1 foe. 200 98 8 SP
Mazionga Deals medium Elec damage to all foes. 200 95 16 SP
Ziodyne Deals heavy Elec damage to 1 foe. 320 98 12 SP
Maziodyne Deals heavy Elec damage to all foes. 320 95 22 SP
Thunder Reign Deals severe Elec damage to 1 foe. 400 98 48 SP

WindEdit

Skill Effect Power Acc. Cost
Garu Deals light Wind damage to 1 foe. 80 98 4 SP
Magaru Deals light Wind damage to all foes. 80 95 10 SP
Garula Deals medium Wind damage to 1 foe. 200 98 8 SP
Magarula Deals medium Wind damage to all foes. 200 95 16 SP
Garudyne Deals heavy Wind damage to 1 foe. 320 98 12 SP
Magarudyne Deals heavy Wind damage to all foes. 320 95 22 SP
Panta Rhei Deals severe Wind damage to 1 foe. 400 98 48 SP

LightEdit

Skill Effect Power Cost
Hama Light: low chance of instant kill, 1 foe. (40% chance) N/A 8 SP
Mahama Light: low chance of instant kill, all foes. (30% chance) N/A 18 SP
Hamaon Light: high chance of instant kill, 1 foe. (60% chance) N/A 15 SP
Mahamaon Light: high chance of instant kill, all foes. (40% chance) N/A 34 SP
God's Judgment Light: chance of reducing foes to 1/2 HP. N/A 48 SP
Samsara Light: very high chance of instant kill, all foes. (60% chance) N/A 44 SP

DarknessEdit

Skill Effect Power Cost
Mudo Darkness: low chance of instant kill, 1 foe. (40% chance) N/A 8 SP
Ghastly Wail Instantly kills foes who are fearful. N/A 15 SP
Mamudo Darkness: low chance of instant kill, all foes. (30% chance) N/A 18 SP
Mudoon Darkness: high chance of instant kill, 1 foe. (60% chance) N/A 15 SP
Mamudoon Darkness: high chance of instant kill, all foes. (40% chance) N/A 34 SP
Hell's Judgment Darkness: chance of reducing foes to 1/2 HP. N/A 54 SP
Die for Me! Darkness: very high chance of instant kill, all foes. (60% chance) N/A 44 SP

AlmightyEdit

Skill Effect Power Acc. Cost
Life Drain Drains 30 HP from 1 foe. N/A N/A 3 SP
Spirit Drain Drains 30 SP from 1 foe. N/A N/A 3 SP
Foul Breath Increase 1 foe's susceptibility to ailments and Light/Dark skills. N/A N/A 8 SP
Stagnant Air Increase all foe's susceptibility to ailments and Light/Dark skills. N/A N/A 5 SP
Megido Deals medium Almighty damage to all foes. 240 95 18 SP
Megidola Deals heavy Almighty damage to all foes. 360 95 32 SP
Megidolaon Deals severe Almighty damage to all foes. 420 95 60 SP
Black Viper Deals massive Almighty damage to 1 foe. 440 98 64 SP
Morning Star Deals massive Almighty damage to all foes. 440 95 72 SP

AilmentEdit

Skill Effect Cost
Evil Touch Instills Fear in 1 foe (40% chance). (-Crit. DEF and may lose turn or escape) 5 SP
Evil Smile Instills Fear in all foes (30% chance). 12 SP
Pulinpa Confuses* 1 foe (40% chance). (May attack ally, lose turn, or waste 3% money) 5 SP
Tentarafoo Confuses* all foes (30% chance). 12 SP
Poisma Poisons 1 foe (40% chance). (-5% HP/turn, -50% STR) 5 SP
Poison Mist Poisons all foes (30% chance). 12 SP
Balzac Enrages 1 foe (40% chance). (Doubles STR, uncontrollable, auto attacks with weapon) 5 SP
Valiant Dance Enrages all foes (30% chance). 12 SP
Makajam Silences 1 foe (40% chance). (Unable to use Skills or change Persona) 5 SP
Foolish Whisper Silences all foes (30% chance). 12 SP
Soul Break Exhausts 1 foe (40% chance). (-10% SP/turn) 5 SP
Anima Freeze Exhausts to all foes (30% chance). 12 SP
Enervation Enervates 1 foe (40% chance). (-50% STR/MAG/END) 5 SP
Old One Enervates all foes (30% chance). 12 SP
*Confuse is referred to as Panic in Persona 4 Golden.

Heal/Assist SkillsEdit

RecoveryEdit

Skill Effect Cost
Dia Slightly restores 1 ally's HP. 3 SP
Media Slightly restores party's HP. 7 SP
Diarama Moderately restores 1 ally's HP. 6 SP
Mediarama Moderately restores party's HP. 12 SP
Diarahan Fully restores 1 ally's HP. 18 SP
Mediarahan Fully restores party's HP. 30 SP
Recarm Revives 1 ally with 50% HP. 8 SP
Samarecarm Revives 1 ally with full HP. 18 SP
Patra Dispels Rage, Fear, and Confusion (1 ally). 3 SP
Re Patra Recovers 1 ally from Knockdown or Dizzy status. 3 SP
Me Patra Dispels Rage, Fear, and Confusion (party). 6 SP
Posumudi Neutralizes Poison (1 ally). 3 SP
Mutudi Cures Silence (1 ally). 3 SP
Nervundi Cures Exhaustion and Enervation (1 ally). 3 SP
Energy Shower Cures Exhaustion and Enervation (party). 18 SP
Amrita Cures all ailments except Down and Death (party). 12 SP
Salvation Fully restores party's HP. Cures ailments. 40 SP

SupportEdit

Skill Effect Cost
Tarukaja Increases 1 ally's Attack for 3 turns. (Raises one ally's physical/magical offensive strength for three turns.) 12 SP
Rakukaja Increases 1 ally's Defense for 3 turns. (Raises one ally's physical/magical defensive strength for three turns.) 12 SP
Sukukaja Increases 1 ally's Hit/Evasion rates for 3 turns. 12 SP
Matarukaja Increases Attack for 3 turns (party). 24 SP
Marakukaja Increases Defense for 3 turns (party). 24 SP
Masukukaja Increases Hit/Evasion rates for 3 turns (party). 24 SP
Heat Riser Increases 1 ally's Attack, Defense and Hit/Evasion rates for 3 turns. 30 SP
Dekunda Nullifies stat penalties on party. (Offsets the effects of "-nda" magic for all allies.) 10 SP
Dekaja Nullifies stat bonuses on all foes. (Offsets the effects of all enemies "-kaja" magic.) 10 SP
Tarunda Decreases 1 foes's Attack for 3 turns. (Reduces one enemy's physical/offensive magic strength for three turns.) 12 SP
Rakunda Decreases 1 foe's Defense for 3 turns. (Reduces one enemy's physical and magic defensive power for three turns.) 12 SP
Sukunda Decreases 1 foe's Hit/Evasion rates for 3 turns. 12 SP
Matarunda Decreases all foes' Attack for 3 turns. 24 SP
Marakunda Decreases all foes' Defense for 3 turns. 24 SP
Masukunda Decreases all foes' Hit/Evasion rates for 3 turns. 24 SP
Debilitate Decreases 1 foe's Attack, Defense and Hit/Evasion rates for 3 turns. 30 SP
Red Wall Add Fire resistance to 1 ally (for 3 turns). 18 SP
White Wall Add Ice resistance to 1 ally (for 3 turns). 18 SP
Blue Wall Add Elec resistance to 1 ally (for 3 turns). 18 SP
Green Wall Add Wind resistance to 1 ally (for 3 turns). 18 SP
Fire Break Nullifies 1 foe's Fire resistance (for 3 turns). 15 SP
Ice Break Nullifies 1 foe's Ice resistance (for 3 turns). 15 SP
Elec Break Nullifies 1 foe's Elec resistance (for 3 turns). 15 SP
Wind Break Nullifies 1 foe's Wind resistance (for 3 turns). 15 SP
Rebellion Increases Critical rate for 3 turns (1 ally). 5 SP
Revolution Greatly increases Critical rate for 3 turns (all). 5 SP
Power Charge Next physical attack, physical skill, or Almighty physical attack will be 250% greater in power. 15 SP
Mind Charge Next Fire, Ice, Elec, Wind, or Almighty magical attack will be 250% greater in power. 15 SP
Tetrakarn Barrier that reflects phys dmg once. (1 ally) 36 SP
Makarakarn Barrier that reflects magic dmg once. (1 ally; excludes Almighty attacks) 36 SP
Tetra Break Negates all foes' Tetrakarn. 18 SP
Makara Break Negates all foes' Makarakarn. 18 SP
Tetraja Nullifies instant kill attack once (1 ally). 24 SP
Trafuri Enables escape from most battles. (100% chance to escape normal battles) 24 SP
Traesto Instantly escape from a dungeon. (Not available during combat) 18 SP
  • In the original Persona 4, re-casting Skills that are already in effect will cause the Skill to be "missed". In Persona 4 Golden, this was changed to extend the timer.

Tactical SupportEdit

Skill Effect Obtained
Analysis Reveal an enemy stats and weak points. (Excludes Bosses) Teddie
Full Analysis Reveal an enemy's stats, weak points, and skills. (Excludes Bosses) Himiko (Innate)
Third Eye Reveal the effectiveness of an attack (after target has been attacked with the same affinity). Himiko (LV 43)
Healing Wave Recover 5% HP after battle (party). Himiko (LV 63)
Certain Escape Escape random battles successfully. Himiko (LV 72)
Relaxing Wave Recover 5% SP after battle (party). Himiko (LV 77)
Treasure Radar Reveal the location of treasure chests on each floor. Lovers Rank 3
Enemy Radar Reveal the location of Shadows on each floor over a wide area. Lovers Rank 6
Weakness Scan Reveal an enemy's affinity at the start of battle (weakness or immunity). Lovers Rank 10

Passive SkillsEdit

Skill Effect
Counter 10% chance of reflecting Phys attacks.
Counterstrike 15% chance of reflecting Phys attacks.
High Counter 20% chance of reflecting Phys attacks.
Dodge Physical Doubles evasion rate against Phys attacks.
Dodge Fire Doubles evasion rate against Fire attacks.
Dodge Ice Doubles evasion rate against Ice attacks.
Dodge Elec Doubles evasion rate against Elec attacks.
Dodge Wind Doubles evasion rate against Wind attacks.
Evade Physical Triples evasion rate against Phys attacks.
Evade Fire Triples evasion rate against Fire attacks.
Evade Ice Triples evasion rate against Ice attacks.
Evade Elec Triples evasion rate against Elec attacks.
Evade Wind Triples evasion rate against Wind attacks.
Resist Physical Reduces damage from Phys attacks. (Voids Phys weakness)
Resist Fire Reduces damage from Fire attacks. (Voids Fire weakness)
Resist Ice Reduces damage from Ice attacks. (Voids Ice weakness)
Resist Elec Reduces damage from Elec attacks. (Voids Elec weakness)
Resist Wind Reduces damage from Wind attacks. (Voids Wind weakness)
Resist Light Reduces chance of instant death from Light attacks. (Voids Light weakness)
Resist Dark Reduces chance of instant death from Darkness attacks. (Voids Dark weakness)
Resist Fear Lessens instances of succumbing to Fear attacks.
Resist Confuse Reduces chance of being Confused.
Resist Poison Reduces chance of being Poisoned.
Resist Rage Reduces chance of being Enraged.
Resist Mute Reduces chance of being Silenced.
Resist Enervate Reduces chance of being Enervated.
Resist Exhaust Reduces chance of being Exhausted.
Resist Dizzy Reduces chance of being Dizzy.
Null Physical Become immune to Phys attacks. (Overwrites Resist Phys)
Null Fire Becomes immune to Fire attacks. (Overwrites Resist Fire)
Null Ice Becomes immune to Ice attacks. (Overwrites Resist Ice)
Null Elec Becomes immune to Elec attacks. (Overwrites Resist Elec)
Null Wind Becomes immune to Wind attacks. (Overwrites Resist Wind)
Null Light Becomes immune to Light attacks. (Overwrites Resist Light)
Null Dark Becomes immune to Darkness attacks. (Overwrites Resist Dark)
Null Fear Become immune to Fear attacks.
Null Confuse Become immune to Confusion attacks.
Null Poison Become immune to Poison attacks.
Null Rage Become immune to Rage attacks.
Null Mute Become immune to Silence attacks.
Null Enervate Become immune to Enervation attacks.
Null Exhaust Become immune to Exhaustion attacks.
Null Dizzy Cannot become Dizzy after being knocked down.
Repel Physical Repels Phys attacks. (Overwrites Resist/Null Phys)
Repel Fire Repels Fire attacks. (Overwrites Resist/Null Fire)
Repel Ice Repels Ice attacks. (Overwrites Resist/Null Ice)
Repel Elec Repels Elec attacks. (Overwrites Resist/Null Elec)
Repel Wind Repels Wind attacks. (Overwrites Resist/Null Wind)
Repel Light Repels Light attacks. (Overwrites Resist/Null Light)
Repel Dark Repels Darkness attacks. (Overwrites Resist/Null Dark)
Absorb Physical Absorbs damage from Phys attacks. (Overwrites Resist/Null/Repel Phys)
Absorb Fire Absorbs damage from Fire attacks. (Overwrites Resist/Null/Repel Fire)
Absorb Ice Absorbs damage from Ice attacks. (Overwrites Resist/Null/Repel Ice)
Absorb Elec Absorbs damage from Elec attacks. (Overwrites Resist/Null/Repel Elec)
Absorb Wind Absorbs damage from Wind attacks. (Overwrites Resist/Null/Repel Wind)
Endure Restores 1 HP upon death 1x per battle.
Enduring Soul Restores full HP upon death 1x per battle.
Endure Light Automatically survive instant death 1 time from a Light attack with 1 HP.
Endure Dark Automatically survive instant death 1 time from a Darkness attack with 1 HP.
Survive Light 50% chance of surviving instant death 1 time from a Light attack with 1 HP.
Survive Dark 50% chance of surviving instant death 1 time from a Darkness attack with 1 HP.
Fire Boost Strengthens Fire attacks by 25%.
Ice Boost Strengthens Ice attacks by 25%.
Elec Boost Strengthens Elec attacks by 25%.
Wind Boost Strengthens Wind attacks by 25%.
Hama Boost Light-based attacks are 1.5 times more effective.
Mudo Boost Darkness-based attacks are 1.5 times more effective.
Ailment Boost All status ailment attacks are 1.5 times more effective.
Fear Boost Increases odds of inflicting Fear (1.5x).
Confuse Boost Increases odds of inflicting Confusion (1.5x).
Poison Boost Increases odds of inflicting Poison (1.5x).
Rage Boost Increases odds of inflicting Rage (1.5x).
Silence Boost Increases odds of inflicting Silence (1.5x).
Enervate Boost Enervation-based attacks are 1.5 times more effective.
Exhaust Boost Exhaustion-based attacks are 1.5 times more effective.
Dizzy Boost Increases chances of inflicting Dizzy during a knockdown.
Fire Amp Strengthens Fire attacks by 50%.
Ice Amp Strengthens Ice attacks by 50%.
Elec Amp Strengthens Elec attacks by 50%.
Wind Amp Strengthens Wind attacks by 50%.
Auto-Tarukaja Automatic Tarukaja at the start of battle.
Auto-Rakukaja Automatic Rakukaja at the start of battle.
Auto-Sukukaja Automatic Sukukaja at the start of battle.
Auto-Mataru Party begins the battle with Matarukaja. (Overwrites Auto-Tarukaja)
Auto-Maraku Party begins the battle with Marakukaja. (Overwrites Auto-Rakukaja)
Auto-Masuku Party begins the battle with Masukukaja. (Overwrites Auto-Sukukaja)
Alertness Lowers odds of being taken by surprise. (Decreases enemy advantage)
Apt Pupil Increases user's Critical Rate.
Sharp Student Lowers odds of sustaining crit dmg.
Arms Master Halves HP cost for physical skills.
Spell Master Halves SP cost for magic skills.
Ali Dance The Hit rate of an attacking unit is reduced by half.
Firm Stance Always take half damage, but you can never dodge.
Angelic Grace Doubles evasion rate against all attacks but Light/Darkness/Almighty.
Divine Grace Effects of healing magic are increased by 50%.
Fast Heal Halves the time needed to recover from ailments.
Insta-Heal Recovers from ailments in 1 turn.
Growth 1 Persona gains 1/4 EXP while inactive.
Growth 2 Persona gains 1/2 EXP while inactive. (Overwrites Growth 1)
Growth 3 Persona gains full EXP even while inactive. (Overwrites Growth 1/Growth 2)
Regenerate 1 Restores 2% of max HP each turn in battle.
Regenerate 2 Recovers 4% of max HP each turn in battle.
Regenerate 3 Recovers 6% of max HP each turn in battle.
Invigorate 1 Recovers 3 SP each turn in battle.
Invigorate 2 Recovers 5 SP each turn in battle.
Invigorate 3 Recovers 7 SP each turn in battle.
Cool Breeze Recover 8% HP and SP after a successful battle.
Victory Cry Recover full HP and SP after a successful battle.
Unshaken Will Protects user from Rage/Fear/Silence/Enervation/Confusion.


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