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List of Persona 4 Skills

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Below is a list of Skills present in Persona 4. Underlined Skills are unqiue to a certain Persona. Unique Skills cannot be transferred to/inherited by other Personas. 

Physical SkillsEdit

Single TargetEdit

Skill Effect Power Acc. Crit. Cost
Cleave Deals light Phys damage to 1 foe. 130 100 20 5% HP
Skewer Deals light Phys damage to 1 foe. 140 85 20 5% HP
Bash Deals light Phys damage to 1 foe. 120 100 20 6% HP
Sonic Punch Deals light Phys damage to 1 foe. 150 90 25 8% HP
Single Shot Deals light Phys damage to 1 foe. 170 90 25 9% HP
Double Fangs Deals light Phys damage to 1 foe 2x. 80 90 15 8% HP
Poison Skewer Deals light Phys damage to 1 foe with a chance of Poison. 120 90 5 9% HP
Skull Cracker Deals light Phys damage to 1 foe with a chance of Confusion. 120 90 5 9% HP
Hysterical Slap Deals light Phys damage to 1 foe with a chance of Rage. 100 90 5 9% HP
Muzzle Shot Deals light Phys damage to 1 foe with a chance of Silence. 120 90 5 9% HP
Arm Chopper Deals light Phys damage to 1 foe with a chance of Fear. 90 90 5 9% HP
Assault Dive Deals light Phys damage to 1 foe. 200 90 20 10% HP
Kill Rush Deals light Phys damage to 1 foe 1x to 3x. 100 90 10 10% HP
Twin Shot Deals light Phys damage to 1 foe twice. 110 90 10 10% HP
Cell Breaker Deals light Phys damage to 1 foe with a chance of Enervation. 160 90 5 10% HP
Brain Shake Deals light Phys damage to 1 foe with a chance of Exhaustion (up to 3x). 160 100 5 12% HP
Fatal End Deals medium Phys damage to 1 foe. 250 90 20 14% HP
Power Slash Deals medium Phys damage to 1 foe. 240 80 25 14% HP
Black Spot Deals medium Phys damage to 1 foe. 260 80 25 16% HP
Cruel Attack Deals medium Phys damage to 1 foe with bonus damage to foes that are Knocked Down. 240 90 35 12% HP
Mighty Swing Deals medium Phys damage to 1 foe. 270 90 30 14% HP
Torrent Shot Deals medium Phys damage to 1 foe 2x-3x. 90 90 8 12% HP
Poison Arrow Deals medium Phys damage to 1 foe with a chance of Poison. 260 85 5 14% HP
Gigantic Fist Deals heavy Phys damage to 1 foe. 560 90 25 16% HP
Tempest Slash Deals heavy Phys damage to 1 foe (up to 2x). 180 85 10 15% HP
Vile Assault Deals heavy Phys damage to 1 foe with bonus damage to foes that are Knocked Down. 700 95 5 12% HP
Heaven's Blade Deals heavy Phys damage to 1 foe. 460 90 30 19% HP
Rainy Death Deals heavy Phys damage to 1 foe. 350 85 35 20% HP
Brave Blade Deals severe Phys damage to 1 foe. 1400 90 20 20% HP
God's Hand Deals severe Phys damage to 1 foe. 1600 90 15 22% HP
Primal Force Deals severe Phys damage to 1 foe. 2200 90 25 20% HP

Multiple TargetsEdit

Skill Effect Power Acc. Crit. Cost
Swift Strike Deals light Phys damage to all foes (up to 2x). 130 80 5 12% HP
Gale Slash Deals light Phys damage to all foes. 160 85 5 12% HP
Rampage Deals light Phys damage to all foes (up to 3x). 80 75 5 12% HP
Herculean Strike Deals medium Phys damage to all foes. 180 80 5 16% HP
Mind Slice Deals medium Phys damage to all foes with a chance of Confusion. 180 80 5 14% HP
Crazy Chain Deals medium Phys damage to all foes with a chance of Rage. 180 80 5 14% HP
Seal Bomb Deals medium Phys damage to all foes with a chance of Silence. 180 80 5 14% HP
Atom Smasher Deals medium Phys damage to all foes with a chance of Fear (up to 2x). 100 80 5 16% HP
Heat Wave Deals medium Phys damage to all foes. 250 75 5 16% HP
Blade of Fury Deals medium Phys damage to all foes (up to 2x to 4x). 100 90 5 18% HP
Mustard Bomb Deals medium Phys damage to all foes with a chance of Enervation. 200 80 5 16% HP
Navas Nebula Deals medium Phys damage to all foes with a chance of Exhaustion. 200 80 5 18% HP
Deathbound Deals heavy Phys damage to all foes. 290 80 5 20% HP
Arrow Rain Deals heavy Phys damage to all foes twice. 160 75 5 18% HP
Vicious Strike Deals heavy Phys damage to all foes. 280 90 5 18% HP
Aeon Rain Deals medium Phys damage to all foes (up to 3x). 140 75 5 18% HP
Virus Wave Deals heavy Phys damage to all foes with a chance of Poison. 180 80 5 16% HP
Akasha Arts Deals heavy Phys damage to all foes (up to 2x). 260 80 5 18% HP
Myriad Arrows Deals heavy Phys damage to all foes (up to 3x). 150 85 5 22% HP
Agneyastra Deals heavy Phys damage to all foes (up to 3x). 240 75 5 24% HP
Blight Deals heavy Phys damage to all foes with a chance of Poison. 260 80 5 16% HP
Vorpal Blade Deals heavy Phys damage to all foes. 400 80 5 25% HP
Hassou Tobi Deals light Phys damage to all foes eight times. 120 75 5 25% HP
Pralaya Deals severe Phys damage to all foes with a high chance of instant death (50% chance). 2200 80 5 25% HP

Magic SkillsEdit

FireEdit

Skill Effect Power Acc. Cost
Agi Deals light Fire damage to 1 foe. 80 98 4 SP
Maragi Deals light Fire damage to all foes. 80 95 10 SP
Agilao Deals medium Fire damage to 1 foe. 200 98 8 SP
Maragion Deals medium Fire damage to all foes. 200 95 16 SP
Agidyne Deals heavy Fire damage to 1 foe. 320 98 12 SP
Maragidyne Deals heavy Fire damage to all foes. 320 95 22 SP
Ragnarok Deals severe Fire damage to 1 foe. 400 98 48 SP

IceEdit

Skill Effect Power Acc. Cost
Bufu Deals light Ice damage to 1 foe. 80 98 4 SP
Mabufu Deals light Ice damage to all foes. 80 95 10 SP
Bufula Deals medium Ice damage to 1 foe. 200 98 8 SP
Mabufula Deals medium Ice damage to all foes. 200 95 16 SP
Bufudyne Deals heavy Ice damage to 1 foe. 320 98 12 SP
Mabufudyne Deals heavy Ice damage to all foes. 320 95 22 SP
Niflheim Deals severe Ice damage to 1 foe. 400 98 48 SP

ElecEdit

Skill Effect Power Acc. Cost
Zio Deals light Elec damage to 1 foe. 80 98 4 SP
Mazio Deals light Elec damage to all foes. 80 95 10 SP
Zionga Deals medium Elec damage to 1 foe. 200 98 8 SP
Mazionga Deals medium Elec damage to all foes. 200 95 16 SP
Ziodyne Deals heavy Elec damage to 1 foe. 320 98 12 SP
Maziodyne Deals heavy Elec damage to all foes. 320 95 22 SP
Thunder Reign Deals severe Elec damage to 1 foe. 400 98 48 SP

WindEdit

Skill Effect Power Acc. Cost
Garu Deals light Wind damage to 1 foe. 80 98 4 SP
Magaru Deals light Wind damage to all foes. 80 95 10 SP
Garula Deals medium Wind damage to 1 foe. 200 98 8 SP
Magarula Deals medium Wind damage to all foes. 200 95 16 SP
Garudyne Deals heavy Wind damage to 1 foe. 320 98 12 SP
Magarudyne Deals heavy Wind damage to all foes. 320 95 22 SP
Panta Rhei Deals severe Wind damage to 1 foe. 400 98 48 SP

LightEdit

Skill Effect Power Cost
Hama Light: low chance of instant kill, 1 foe. (40% chance) N/A 8 SP
Mahama Light: low chance of instant kill, all foes. (30% chance) N/A 18 SP
Hamaon Light: high chance of instant kill, 1 foe. (60% chance) N/A 15 SP
Mahamaon Light: high chance of instant kill, all foes. (40% chance) N/A 34 SP
God's Judgment Decreases 1 foe's HP by 50% from the power of Light. N/A 48 SP
Samsara Very high chance (60%) of instant death from the power of Light to all foes.. N/A 44 SP

DarknessEdit

Skill Effect Power Cost
Mudo Dark: low chance of instant kill, 1 foe. (40% chance) N/A 8 SP
Ghastly Wail 100% chance to instantly kill enemies with the Fear status. N/A 15 SP
Mamudo 30% chance of instant death from the power of Darkness to all foes. N/A 18 SP
Mudoon Dark: high chance of instant kill, 1 foe. (60% chance) N/A 15 SP
Mamudoon Dark: high chance of instant kill, all foes. (40% chance) N/A 34 SP
Hell's Judgment Decreases 1 foe's HP by 50% from the power of Darkness. N/A 54 SP
Die for Me! Dark: very high chance of instant kill, all foes. (60% chance) N/A 44 SP

AlmightyEdit

Skill Effect Power Acc. Cost
Life Drain Drains 30 HP from 1 foe. N/A N/A 3 SP
Spirit Drain Drains 30 SP from 1 foe. N/A N/A 3 SP
Foul Breath Increases 1 foe's susceptibility to ailments and Light/Dark spells. N/A N/A 8 SP
Stagnant Air Increases susceptibility to ailments and Light/Dark spells (all). N/A N/A 5 SP
Megido Deals medium Almighty damage to all foes. 240 95 18 SP
Megidola Deals heavy Almighty damage to all foes. 360 95 32 SP
Megidolaon Deals severe Almighty damage to all foes. 420 95 60 SP
Black Viper Deals massive Almighty damage to 1 foe. 440 98 64 SP
Morning Star Deals massive Almighty damage to all foes. 440 95 72 SP

Recovery SkillsEdit

Skill Effect Cost
Dia Slightly restores 1 ally's HP. 3 SP
Media Slightly restores party's HP. 7 SP
Diarama Moderately restores 1 ally's HP. 6 SP
Mediarama Moderately restores party's HP. 12 SP
Diarahan Fully restores 1 ally's HP. 18 SP
Mediarahan Fully restores party's HP. 30 SP
Recarm Revives 1 ally with 50% HP. 8 SP
Samarecarm Revives 1 ally with full HP. 18 SP
Patra Dispels Rage, Fear, and Confusion (1 ally). 3 SP
Re Patra Recovers from Down and Dizzy (1 ally). 3 SP
Me Patra Dispels Rage, Fear, and Confusion (party). 6 SP
Posumudi Neutralizes Poison (1 ally). 3 SP
Mutudi Cures Silence (1 ally). 3 SP
Nervundi Cures Exhaustion and Enervation (1 ally). 3 SP
Energy Shower Cures Exhaustion and Enervation (party). 18 SP
Amrita Cures all ailments except Down and Death (party). 12 SP
Salvation Fully restores party's HP. Cures ailments. 40 SP

Status SkillsEdit

  • All stat modifiers last 3 turns. In the original Persona 4, re-casting these spells while they are still in effect will render the spells "missed". In Persona 4 Golden, this is changed to extend the timer.

Stat BonusEdit

Skill Effect Cost
Tarukaja Increases 1 ally's Attack for 3 turns. 12 SP
Rakukaja Increases 1 ally's Defense for 3 turns. 12 SP
Sukukaja Increases 1 ally's Hit/Evasion rates for 3 turns. 12 SP
Matarukaja Increases Attack for 3 turns (party). 24 SP
Marakukaja Increases Defense for 3 turns (party). 24 SP
Masukukaja Increases Hit/Evasion rates for 3 turns (party). 24 SP
Heat Riser Increases 1 ally's Attack, Defense and Hit/Evasion rates for 3 turns. 30 SP

Stat PenaltiesEdit

Skill Effect Cost
Tarunda Decreases 1 foes's Attack for 3 turns. 12 SP
Rakunda Decreases 1 foe's Defense for 3 turns. 12 SP
Sukunda Decreases 1 foe's Hit/Evasion rates for 3 turns. 12 SP
Matarunda Decreases all foes' Attack for 3 turns. 24 SP
Marakunda Decreases all foes' Defense for 3 turns. 24 SP
Masukunda Decreases all foes' Hit/Evasion rates for 3 turns. 24 SP
Debilitate Decreases 1 foe's Attack, Defense and Hit/Evasion rates for 3 turns. 30 SP

AttributesEdit

Skill Effect Cost
Dekunda Nullifies stat penalties on party. 10 SP
Dekaja Nullifies stat bonuses on all foes. 10 SP
Rebellion Increases Critical rate for 3 turns (1 ally). 5 SP
Revolution Greatly increases Critical rate for 3 turns (all). 5 SP
Red Wall Increases 1 ally's Fire resistance (for 3 turns). 18 SP
White Wall Increases 1 ally's Ice resistance (for 3 turns). 18 SP
Blue Wall Increases 1 ally's Elec resistance (for 3 turns). 18 SP
Green Wall Increases 1 ally's Wind resistance (for 3 turns). 18 SP
Fire Break Nullifies 1 foe's Fire resistance (for 3 turns). 15 SP
Ice Break Nullifies 1 foe's Ice resistance (for 3 turns). 15 SP
Elec Break Nullifies 1 foe's Elec resistance (for 3 turns). 15 SP
Wind Break Nullifies 1 foe's Wind resistance (for 3 turns). 15 SP
Power Charge The next Phys or Almighty Phys attack is increased by 2.5x. 15 SP
Mind Charge The next Fire, Ice, Elec, Wind, or Almighty attack is increased by 2.5x. 15 SP
Tetrakarn Repels a single Phys attack for 1 ally. 36 SP
Makarakarn Repels a single Magic attack (excluding Almighty attacks) for 1 ally. 36 SP
Tetra Break Negates Tetrakarn from all enemies. 18 SP
Makara Break Negates Makarakarn from all enemies. 18 SP
Tetraja Protects 1 ally from an instant death attack once. 24 SP

Status AilmentsEdit

Skill Effect Cost
Evil Touch Instills Fear in 1 foe. (40% chance) 5 SP
Evil Smile Instills Fear in all foes. (30% chance) 12 SP
Pulinpa Confuses 1 foe. (40% chance) 5 SP
Tentarafoo Confuses all foes. (30% chance) 12 SP
Poisma Poisons 1 foe. (40% chance) 5 SP
Poison Mist Poisons all foes. (30% chance) 12 SP
Balzac Inflict Rage to 1 foe. (40% chance) 5 SP
Valiant Dance Inflict Rage to all foes. (30% chance) 12 SP
Makajam Silences 1 foe. (40% chance) 5 SP
Foolish Whisper Silences all foes. (30% chance) 12 SP
Soul Break Inflict Exhaustion to 1 foe. (40% chance) 5 SP
Anima Freeze Inflict Exhaustion to all foes. (30% chance) 12 SP
Enervation Inflicting Enervation to 1 foe. (40% chance) 5 SP
Old One Inflicting Enervation to all foes. (30% chance) 12 SP

Special SkillsEdit

Skill Effect Cost
Traesto Escape from dungeons (can only be used in the field). 18 SP
Trafuri Escape from a random encounter (guaranteed for normal battles). 24 SP

Passive SkillsEdit

Skill Effect
Counter 10% chance of repelling Physical attacks when not Knocked Down.
Counterstrike 15% chance of repelling Physical attacks when not Knocked Down.
High Counter 20% chance of repelling Physical attacks when not Knocked Down.
Dodge Physical Doubles evasion rate against Physical attacks.
Evade Physical Triples evasion rate against Physical attacks.
Resist Physical Reduces damage from Physical attacks (voids weakness to Physical).
Null Physical Becomes immune to Physical attacks (overwrites Resist Physical).
Repel Physical Repels Physical attacks (overwrites Resist and Null Physical).
Absorb Physical Absorbs damage from Physical attacks (overwrites Resist, Null and Repel Physical).
Fire Boost Strengthens Fire attacks by 25%.
Fire Amp Strengthens Fire attacks by 50%.
Dodge Fire Doubles evasion rate against Fire attacks.
Evade Fire Triples evasion rate against Fire attacks.
Resist Fire Reduces damage from Fire attacks (voids weakness to Fire).
Null Fire Becomes immune to Fire attacks (overwrites Resist Fire).
Repel Fire Repels Fire attacks (overwrites Resist and Null Fire).
Absorb Fire Absorbs damage from Fire attacks (overwrites Resist, Null and Repel Fire).
Ice Boost Strengthens Ice attacks by 25%.
Ice Amp Strengthens Ice attacks by 50%.
Dodge Ice Doubles evasion rate against Ice attacks.
Evade Ice Triples evasion rate against Ice attacks.
Resist Ice Reduces damage from Ice attacks (voids weakness to Ice).
Null Ice Becomes immune to Ice attacks (overwrites Resist Ice).
Repel Ice Repels Ice attacks (overwrites Resist and Null Ice).
Absorb Ice Absorbs damage from Ice attacks (overwrites Resist, Null and Repel Ice).
Elec Boost Strengthens Elec attacks by 25%.
Elec Amp Strengthens Elec attacks by 50%.
Dodge Elec Doubles evasion rate against Elec attacks.
Evade Elec Triples evasion rate against Elec attacks.
Resist Elec Reduces damage from Elec attacks (voids weakness to Elec).
Null Elec Becomes immune to Elec attacks (overwrites Resist Elec).
Repel Elec Repels Elec attacks (overwrites Resist and Null Elec).
Absorb Elec Absorbs damage from Elec attacks (overwrites Resist, Null and Repel Elec).
Wind Boost Strengthens Wind attacks by 25%.
Wind Amp Strengthens Wind attacks by 50%.
Dodge Wind Doubles evasion rate against Wind attacks.
Evade Wind Triples evasion rate against Wind attacks.
Resist Wind Reduces damage from Wind attacks (voids weakness to Wind).
Null Wind Becomes immune to Wind attacks (overwrites Resist Wind).
Repel Wind Repels Wind attacks (overwrites Resist and Null Wind).
Absorb Wind Absorbs damage from Wind attacks (overwrites Resist, Null and Repel Wind).
Hama Boost Light-based attacks are 1.5 times more effective.
Resist Light Reduces chance of instant death from Light attacks (voids weakness to Light).
Survive Light 50% chance of surviving instant death 1 time from a Light attack with 1 HP.
Endure Light Automatically survive instant death 1 time from a Light attack with 1 HP.
Null Light Becomes immune to Light attacks (overwrites Resist Light).
Repel Light Repels Light attacks (overwrites Resist and Null Light).
Mudo Boost Darkness-based attacks are 1.5 times more effective.
Resist Dark Reduces chance of instant death from Darkness attacks (voids weakness to Darkness).
Survive Dark 50% chance of surviving instant death 1 time from a Darkness attack with 1 HP.
Endure Dark Automatically survive instant death 1 time from a Darkness attack with 1 HP.
Null Dark Becomes immune to Darkness attacks (overwrites Resist Dark).
Repel Dark Repels Darkness attacks (overwrites Resist and Null Dark).
Regenerate 1 Restores 2% of max HP each turn in battle.
Regenerate 2 Recovers 4% of max HP each turn in battle.
Regenerate 3 Recovers 6% of max HP each turn in battle.
Invigorate 1 Recovers 3 SP each turn in battle.
Invigorate 2 Recovers 5 SP each turn in battle.
Invigorate 3 Recovers 7 SP each turn in battle.
Cool Breeze Recovers 8% HP and SP after a successful battle.
Victory Cry Recovers all HP and SP after a successful battle.
Endure Survive being knocked Unconscious once per battle with 1 HP remaining.
Enduring Soul Survive being knocked Unconscious once per battle with all HP restored.
Divine Grace Healing spells recover 50% more HP.
Sharp Student Lowers the possibility of being struck by a Critical Hit.
Apt Pupil Doubles the chance of delivering a Critical Hit.
Auto-Tarukaja Begin the battle with Tarukaja cast on yourself.
Auto-Rakukaja Begin the battle with Rakukaja cast on yourself.
Auto-Sukukaja Begin the battle with Sukukaja cast on yourself.
Auto-Mataru Begin the battle with Matarukaja cast on all allies (overwrites Auto-Tarukaja).
Auto-Maraku Begin the battle with Marakukaja cast on all allies (overwrites Auto-Rakukaja).
Auto-Masuku Begin the battle with Masukukaja cast on all allies (overwrites Auto-Sukukaja).
Arms Master Halves the HP cost for physical attack skills.
Spell Master Halves the SP cost for all magic skills.
Ali Dance Halves the hit rate of all enemies.
Angelic Grace Doubles Magic Evasion (excludes Light, Dark, Ailment and Almighty).
Firm Stance Halves all damage taken but voids evasion.
Growth 1 Persona gains 1/4 EXP while inactive.
Growth 2 Persona gains 1/2 EXP while inactive (overwrites Growth 1).
Growth 3 Persona gains full EXP even while inactive (overwrites Growth 1 and 2).
Alertness Decreases chance of enemy attacking first.
Fear Boost Increases odds of inflicting Fear (1.5x).
Resist Fear Lessens instances of succumbing to Fear attacks.
Null Fear Become immune to Fear attacks.
Confuse Boost Increases odds of inflicting Confusion (1.5x).
Null Confuse Become immune to Confusion attacks.
Resist Confuse Lessens instances of succumbing to Confusion attacks.
Poison Boost Increases odds of inflicting Poison (1.5x).
Resist Poison Lessens instances of succumbing to Poison attacks.
Null Poison Become immune to Poison attacks.
Rage Boost Increases odds of inflicting Rage (1.5x).
Resist Rage Lessens instances of succumbing to Rage attacks.
Null Rage Become immune to Rage attacks.
Silence Boost Increases odds of inflicting Silence (1.5x).
Resist Mute Lessens chances of succumbing to Silence attacks.
Null Mute Become immune to Silence attacks.
Enervate Boost Enervation-based attacks are 1.5 times more effective.
Resist Enervate Lessens instances of succumbing to Enervation attacks.
Null Enervate Become immune to Enervation attacks.
Exhaust Boost Exhaustion-based attacks are 1.5 times more effective.
Resist Exhaust Lessens instances of succumbing to Exhaustion attacks.
Null Exhaust Become immune to Exhaustion attacks.
Dizzy Boost Increases chances of inflicting Dizzy during a knockdown.
Resist Dizzy Reduces chance of being Dizzy.
Null Dizzy Cannot become Dizzy after being Knocked Down.
Ailment Boost All status ailment attacks are 1.5 times more effective.
Fast Heal Halve the time needed to recover from ailments.
Insta-Heal Recovers from ailments in 1 turn.
Unshaken Will Becomes immune to all mental ailments.

Support SkillsEdit

Skill Effect Obtained
Analysis Reveal an enemy stats and weak points (excludes bosses). Teddie
Full Analysis Reveal an enemy's stats, weak points, and skills (excludes bosses). Himiko - Innate
Third Eye Reveal the effectiveness of an attack (after target has been attacked with the same affinity). Himiko Level 43
Healing Wave Recover 5% HP after battle (party). Himiko Level 63
Certain Escape Escape random battles successfully. Himiko Level 72
Relaxing Wave Recover 5% SP after battle (party). Himiko Level 77
Treasure Radar Reveal the location of treasure chests on each floor. Lovers Rank 3
Enemy Radar Reveal the location of Shadows on each floor over a wide area. Lovers Rank 6
Weakness Scan Reveal an enemy's affinity at the start of battle (weakness or immunity). Lovers Rank 10

NotesEdit

  • The Confuse ailment is referred to as Panic in Persona 4 Golden.


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