Below are a list of skills present in Persona 4. The underlined skills are unqiue skills. Unlike its predecessor, Persona 3, the unique skills in Persona 4 cannot be inherited to another Persona.
Physical Skills
Single Target
Skill | Effect | Power | Acc. | Crit. | Cost |
---|---|---|---|---|---|
Cleave | Deals light Physical damage to one foe. | 130 | 100 | 20 | 5% HP |
Skewer | Deals light Physical damage to one foe. | 140 | 85 | 20 | 5% HP |
Bash | Deals light Physical damage to one foe. | 120 | 100 | 20 | 6% HP |
Sonic Punch | Deals light Physical damage to one foe. | 150 | 90 | 25 | 8% HP |
Single Shot | Deals light Physical damage to one foe. | 170 | 90 | 25 | 9% HP |
Double Fangs | Deals light Physical damage to one foe twice. | 80 | 90 | 15 | 8% HP |
Poison Skewer | Deals light Physical damage to one foe with a chance of Poison. | 120 | 90 | 5 | 9% HP |
Skull Cracker | Deals light Physical damage to one foe with a chance of Confusion. | 120 | 90 | 5 | 9% HP |
Hysterical Slap | Deals light Physical damage to one foe with a chance of Rage. | 100 | 90 | 5 | 9% HP |
Muzzle Shot | Deals light Physical damage to one foe with a chance of Silence. | 120 | 90 | 5 | 9% HP |
Arm Chopper | Deals light Physical damage to one foe with a chance of Fear. | 90 | 90 | 5 | 9% HP |
Assault Dive | Deals light Physical damage to one foe. | 200 | 90 | 20 | 10% HP |
Kill Rush | Deals light Physical damage to one foe up to three times. | 100 | 90 | 10 | 10% HP |
Twin Shot | Deals light Physical damage to one foe twice. | 110 | 90 | 10 | 10% HP |
Cell Breaker | Deals light Physical damage to one foe with a chance of Enervation. | 160 | 90 | 5 | 10% HP |
Brain Shake | Deals light Physical damage to one foe up to three times with a chance of Exhaustion. | 160 | 100 | 5 | 12% HP |
Fatal End | Deals medium Physical damage to one foe. | 250 | 90 | 20 | 14% HP |
Power Slash | Deals medium Physical damage to one foe. | 240 | 80 | 25 | 14% HP |
Black Spot | Deals medium Physical damage to one foe. | 260 | 80 | 25 | 16% HP |
Cruel Attack | Deals medium Physical damage to one foe with bonus damage to foes that are knocked down. | 240 | 90 | 35 | 12% HP |
Mighty Swing | Deals medium Physical damage to one foe. | 270 | 90 | 30 | 14% HP |
Torrent Shot | Deals medium Physical damage to one foe two to three times. | 90 | 90 | 8 | 12% HP |
Poison Arrow | Deals medium Physical damage to one foe with a chance of Poison. | 260 | 85 | 5 | 14% HP |
Gigantic Fist | Deals heavy Physical damage to one foe. | 560 | 90 | 25 | 16% HP |
Tempest Slash | Deals heavy Physical damage to one foe up to two times. | 180 | 85 | 10 | 15% HP |
Vile Assault | Deals heavy Physical damage to one foe with bonus damage to foes that are knocked down. | 700 | 95 | 5 | 12% HP |
Heaven's Blade | Deals heavy Physical damage to one foe. | 460 | 90 | 30 | 19% HP |
Rainy Death | Deals heavy Physical damage to one foe. | 350 | 85 | 35 | 20% HP |
Brave Blade | Deals severe Physical damage to one foe. | 1400 | 90 | 20 | 20% HP |
God's Hand | Deals severe Physical damage to one foe. | 1600 | 90 | 15 | 22% HP |
Primal Force | Deals severe Physical damage to one foe. | 2200 | 90 | 25 | 20% HP |
Multiple Targets
Skill | Effect | Power | Acc. | Crit. | Cost |
---|---|---|---|---|---|
Swift Strike | Deals light Physical damage to all foes up to two times. | 130 | 80 | 5 | 12% HP |
Gale Slash | Deals light Physical damage to all foes. | 160 | 85 | 5 | 12% HP |
Rampage | Deals light Physical damage to all foes up to three times. | 80 | 75 | 5 | 12% HP |
Herculean Strike | Deals medium Physical damage to all foes. | 180 | 80 | 5 | 16% HP |
Mind Slice | Deals medium Physical damage to all foes with a chance of Confusion. | 180 | 80 | 5 | 14% HP |
Crazy Chain | Deals medium Physical damage to all foes with a chance of Rage. | 180 | 80 | 5 | 14% HP |
Seal Bomb | Deals medium Physical damage to all foes with a chance of Silence. | 180 | 80 | 5 | 14% HP |
Atom Smasher | Deals medium Physical damage to all foes up to two times with a chance of Fear. | 100 | 80 | 5 | 16% HP |
Heat Wave | Deals medium Physical damage to all foes. | 250 | 75 | 5 | 16% HP |
Blade of Fury | Deals medium Physical damage to all foes up to two to four times. | 100 | 90 | 5 | 18% HP |
Mustard Bomb | Deals medium Physical damage to all foes with a chance of Enervation. | 200 | 80 | 5 | 16% HP |
Navas Nebula | Deals medium Physical damage to all foes with a chance of Exhaustion. | 200 | 80 | 5 | 18% HP |
Deathbound | Deals heavy Physical damage to all foes. | 290 | 80 | 5 | 20% HP |
Arrow Rain | Deals heavy Physical damage to all foes twice. | 160 | 75 | 5 | 18% HP |
Vicious Strike | Deals heavy Physical damage to all foes. | 280 | 90 | 5 | 18% HP |
Aeon Rain | Deals medium Physical damage to all foes up to three times. | 140 | 75 | 5 | 18% HP |
Virus Wave | Deals heavy Physical damage to all foes with a chance of Poison. | 180 | 80 | 5 | 16% HP |
Akasha Arts | Deals heavy Physical damage to all foes up to two times. | 260 | 80 | 5 | 18% HP |
Myriad Arrows | Deals heavy Physical damage to all foes up to three times. | 150 | 85 | 5 | 22% HP |
Agneyastra | Deals heavy Physical damage to all foes up to three times. | 240 | 75 | 5 | 24% HP |
Blight | Deals heavy Physical damage to all foes with a chance of Poison. | 260 | 80 | 5 | 16% HP |
Vorpal Blade | Deals heavy Physical damage to all foes. | 400 | 80 | 5 | 25% HP |
Hassou Tobi | Deals light Physical damage to all foes eight times. | 120 | 75 | 5 | 25% HP |
Pralaya | Deals severe Physical damage to all foes with a high chance of instant death. | 2200 | 80 | 5 | 25% HP |
Magic Skills
Fire
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Agi | Deals light Fire damage to one foe. | 80 | 98 | 4 SP |
Maragi | Deals light Fire damage to all foes. | 80 | 95 | 10 SP |
Agilao | Deals medium Fire damage to one foe. | 200 | 98 | 8 SP |
Maragion | Deals medium Fire damage to all foes. | 200 | 95 | 16 SP |
Agidyne | Deals heavy Fire damage to one foe. | 320 | 98 | 12 SP |
Maragidyne | Deals heavy Fire damage to all foes. | 320 | 95 | 22 SP |
Ragnarok | Deals severe Fire damage to one foe. | 400 | 98 | 48 SP |
Ice
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Bufu | Deals light Ice damage to one foe. | 80 | 98 | 4 SP |
Mabufu | Deals light Ice damage to all foes. | 80 | 95 | 10 SP |
Bufula | Deals medium Ice damage to one foe. | 200 | 98 | 8 SP |
Mabufula | Deals medium Ice damage to all foes. | 200 | 95 | 16 SP |
Bufudyne | Deals heavy Ice damage to one foe. | 320 | 98 | 12 SP |
Mabufudyne | Deals heavy Ice damage to all foes. | 320 | 95 | 22 SP |
Niflheim | Deals severe Ice damage to one foe. | 400 | 98 | 48 SP |
Electricity
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Zio | Deals light Electricity damage to one foe. | 80 | 98 | 4 SP |
Mazio | Deals light Electricity damage to all foes. | 80 | 95 | 10 SP |
Zionga | Deals medium Electricity damage to one foe. | 200 | 98 | 8 SP |
Mazionga | Deals medium Electricity damage to all foes. | 200 | 95 | 16 SP |
Ziodyne | Deals heavy Electricity damage to one foe. | 320 | 98 | 12 SP |
Maziodyne | Deals heavy Electricity damage to all foes. | 320 | 95 | 22 SP |
Thunder Reign | Deals severe Electricity damage to one foe. | 400 | 98 | 48 SP |
Wind
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Garu | Deals light Wind damage to one foe. | 80 | 98 | 4 SP |
Magaru | Deals light Wind damage to all foes. | 80 | 95 | 10 SP |
Garula | Deals medium Wind damage to one foe. | 200 | 98 | 8 SP |
Magarula | Deals medium Wind damage to all foes. | 200 | 95 | 16 SP |
Garudyne | Deals heavy Wind damage to one foe. | 320 | 98 | 12 SP |
Magarudyne | Deals heavy Wind damage to all foes. | 320 | 95 | 22 SP |
Panta Rhei | Deals severe Wind damage to one foe. | 400 | 98 | 48 SP |
Light
Skill | Effect | Power | Cost |
---|---|---|---|
Hama | 40% chance of instant death from the power of Light to one foe. | N/A | 8 SP |
Mahama | 30% chance of instant death from the power of Light to all foes. | N/A | 18 SP |
Hamaon | 60% chance of instant death from the power of Light to one foe. | N/A | 15 SP |
Mahamaon | 40% chance of instant death from the power of Light to all foes. | N/A | 34 SP |
God's Judgment | Decreases one foe's HP by 50% from the power of Light. | N/A | 48 SP |
Samsara | Very high chance (50%) of instant death from the power of Light to all foes.. | N/A | 44 SP |
Darkness
Skill | Effect | Power | Cost |
---|---|---|---|
Mudo | 40% chance of instant death from the power of Darkness to one foe. | N/A | 8 SP |
Ghastly Wail | Instantly kills foes who are Fearful. | N/A | 15 SP |
Mamudo | 30% chance of instant death from the power of Darkness to all foes. | N/A | 18 SP |
Mudoon | 60% chance of instant death from the power of Darkness to one foe. | N/A | 15 SP |
Mamudoon | 40% chance of instant death from the power of Darkness to all foes. | N/A | 34 SP |
Hell's Judgment | Decreases one foe's HP by 50% from the power of Darkness. | N/A | 54 SP |
Die for Me! | Very high chance (50%) of instant death from the power of Darkness to all foes. | N/A | 44 SP |
Almighty
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Life Drain | Drains 30 HP from one foe. | N/A | N/A | 3 SP |
Spirit Drain | Drains 30 SP from one foe. | N/A | N/A | 3 SP |
Foul Breath | Increases one foe's susceptibility to ailments and light/dark spells. | N/A | N/A | 8 SP |
Stagnant Air | Increases all allies' and foes' susceptibility to ailments and light/dark spells. | N/A | N/A | 5 SP |
Megido | Deals medium Almighty damage to all foes. | 240 | 95 | 18 SP |
Megidola | Deals heavy Almighty damage to all foes. | 360 | 95 | 32 SP |
Megidolaon | Deals severe Almighty damage to all foes. | 420 | 95 | 60 SP |
Black Viper | Deals massive Almighty damage to one foe. | 440 | 98 | 64 SP |
Morning Star | Deals massive Almighty damage to all foes. | 440 | 95 | 72 SP |
Recovery Skills
Skill | Effect | Cost |
---|---|---|
Dia | Slightly restores one ally's HP. | 3 SP |
Media | Slightly restores party's HP. | 7 SP |
Diarama | Moderately restores one ally's HP. | 6 SP |
Mediarama | Moderately restores party's HP. | 12 SP |
Diarahan | Fully restores one ally's HP. | 18 SP |
Mediarahan | Fully restores party's HP. | 30 SP |
Recarm | Revives an ally with 50% HP. | 8 SP |
Samarecarm | Revives an ally with full HP. | 18 SP |
Patra | Dispels Fear, Confusion, and Rage. One ally. | 3 SP |
Re Patra | Recovers from Down and Dizzy. One ally. | 3 SP |
Me Patra | Dispels Fear, Confusion, and Rage. All allies. | 6 SP |
Posumudi | Neutralizes Poison. One ally. | 3 SP |
Mutudi | Cures Silence. One ally. | 3 SP |
Nervundi | Cures Exhaustion and Enervation. One ally. | 3 SP |
Energy Shower | Cures Exhaustion and Enervation. All allies. | 18 SP |
Amrita | Cures all ailments except Down and Death. All allies. | 12 SP |
Salvation | Fully restores party's HP. Cures ailments. | 40 SP |
Status Skills
- All stat modifiers last 3 turns. In the original Persona 4, re-casting these spells while they are still in effect will render the spells "missed". In Persona 4 Golden, this is changed to extend the timer.
Stat Bonus
Skill | Effect | Cost |
---|---|---|
Tarukaja | Increases one ally's Attack for 3 turns. | 12 SP |
Rakukaja | Increases one ally's Defense for 3 turns. | 12 SP |
Sukukaja | Increases one ally's Agility for 3 turns. | 12 SP |
Matarukaja | Increases party's Attack for 3 turns. | 24 SP |
Marakukaja | Increases party's Defense for 3 turns. | 24 SP |
Masukukaja | Increases all party's Agility for 3 turns. | 24 SP |
Heat Riser | Increases one ally's Attack, Defense and Agility for 3 turns. | 30 SP |
Stat Penalties
Skill | Effect | Cost |
---|---|---|
Tarunda | Decreases one foes's Attack for 3 turns. | 12 SP |
Rakunda | Decreases one foe's Defense for 3 turns. | 12 SP |
Sukunda | Decreases one foe's Agility for 3 turns. | 12 SP |
Matarunda | Decreases all foes' Attack for 3 turns. | 24 SP |
Marakunda | Decreases all foes' Defense for 3 turns. | 24 SP |
Masukunda | Decreases all foes' Agility for 3 turns. | 24 SP |
Debilitate | Decreases one foe's Attack, Defense and Agility for 3 turns. | 30 SP |
Attributes
Skill | Effect | Cost |
---|---|---|
Dekunda | Nullifies -nda effects on party. | 10 SP |
Dekaja | Cancels -kaja effects on all foes. | 10 SP |
Rebellion | Increases Critical Rate (1 ally). | 5 SP |
Revolution | Greatly increases probability of Critical hits for 3 turns. Universal. | 5 SP |
Red Wall | Increases an ally's Fire resistance for 3 turns (resist fire effect). | 18 SP |
White Wall | Increases an ally's Ice resistance for 3 turns (resist ice effect). | 18 SP |
Blue Wall | Increases an ally's Electricity resistance for 3 turns (resist elec effect). | 18 SP |
Green Wall | Increases an ally's Wind resistance for 3 turns (resist wind effect). | 18 SP |
Fire Break | Nullifies an enemy's Fire resistance for 3 turns. | 15 SP |
Ice Break | Nullifies an enemy's Ice resistance for 3 turns. | 15 SP |
Elec Break | Nullifies an enemy's Electricity resistance for 3 turns. | 15 SP |
Wind Break | Nullifies an enemy's Wind resistance for 3 turns. | 15 SP |
Power Charge | The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self. | 15 SP |
Mind Charge | The next Fire, Ice, Electrical, Wind, or Almighty magic attack will be 2.5 times greater in power. Self. | 15 SP |
Tetrakarn | Repels a single Physical attack for one ally. | 36 SP |
Makarakarn | Repels a single Magic attack (excluding Almighty attacks) for one ally. | 36 SP |
Tetra Break | Negates Tetrakarn from all enemies. | 18 SP |
Makara Break | Negates Makarakarn from all enemies. | 18 SP |
Tetraja | Protects an ally from an instant death attack once. | 24 SP |
Status Ailments
Skill | Effect | Cost |
---|---|---|
Evil Touch | 40% chance of inflicting the Fear ailment on one foe. | 5 SP |
Evil Smile | 30% chance of inflicting the Fear ailment on all foes. | 12 SP |
Pulinpa | 40% chance of inflicting the Confusion ailment on one foe. | 5 SP |
Tentarafoo |
30% chance of inflicting the Confusion ailment on all foes. |
12 SP |
Poisma | 40% chance of inflicting the Poison ailment on one foe. | 5 SP |
Poison Mist | 30% chance of inflicting the Poison ailment on all foes. | 12 SP |
Balzac | 40% chance of inflicting the Rage ailment on one foe. | 5 SP |
Valiant Dance | 30% chance of inflicting the Rage ailment on all foes. | 12 SP |
Makajam | 40% chance of inflicting the Silence ailment on one foe. | 5 SP |
Foolish Whisper | 30% chance of inflicting the Silence ailment on all foes. | 12 SP |
Soul Break | 40% chance of inflicting the Exhaustion ailment on one foe. | 5 SP |
Anima Freeze | 30% chance of inflicting the Exhaustion ailment on all foes. | 12 SP |
Enervation | 40% chance of inflicting the Enervation ailment on one foe. | 5 SP |
Old One | 30% chance of inflicting the Enervation ailment on all foes. | 12 SP |
Special Skills
Skill | Effect | Cost |
---|---|---|
Traesto | Escape from dungeons (can only be used in the field). | 18 SP |
Trafuri | Escape from a random encounter (guaranteed for normal battles). | 24 SP |
Passive Skills
Skill | Effect |
---|---|
Counter | 10% chance of repelling Physical attacks when not knocked Down. |
Counterstrike | 15% chance of repelling Physical attacks when not knocked Down. |
High Counter | 20% chance of repelling Physical attacks when not knocked Down. |
Dodge Physical | Doubles evasion against Physical attacks. |
Evade Physical | Triples evasion against Physical attacks. |
Resist Physical | Reduces damage from Physical attacks. Voids weakness to Physical. |
Null Physical | Becomes immune to Physical attacks. Takes precedence over Resist Physical. |
Repel Physical | Repels Physical attacks. Takes precedence over Resist and Null Physical. |
Absorb Physical | Absorbs damage from Physical attacks. Takes precedence over Resist, Null and Repel Physical. |
Fire Boost | Increases Fire damage output by 25%. |
Fire Amp | Increases Fire damage output by 50%. |
Dodge Fire | Doubles evasion against Fire attacks. |
Evade Fire | Triples evasion against Fire attacks. |
Resist Fire | Reduces damage from Fire attacks. Voids weakness to Fire. |
Null Fire | Becomes immune to Fire attacks. Takes precedence over Resist Fire. |
Repel Fire | Repels Fire attacks. Takes precedence over Resist and Null Fire. |
Absorb Fire | Absorbs damage from Fire attacks. Takes precedence over Resist, Null and Repel Fire. |
Ice Boost | Increases Ice damage output by 25%. |
Ice Amp | Increases Ice damage output by 50%. |
Dodge Ice | Doubles evasion against Ice attacks. |
Evade Ice | Triples evasion against Ice attacks. |
Resist Ice | Reduces damage from Ice attacks. Voids weakness to Ice. |
Null Ice | Becomes immune to Ice attacks. Takes precedence over Resist Ice. |
Repel Ice | Repels Ice attacks. Takes precedence over Resist and Null Ice. |
Absorb Ice | Absorbs damage from Ice attacks. Takes precedence over Resist, Null and Repel Ice. |
Elec Boost | Increases Electricity damage output by 25%. |
Elec Amp | Increases Electricity damage output by 50%. |
Dodge Elec | Doubles evasion against Elec attacks. |
Evade Elec | Triples evasion against Elec attacks. |
Resist Elec | Reduces damage from Electricity attacks. Voids weakness to Electricity. |
Null Elec | Becomes immune to Electricity attacks. Takes precedence over Resist Elec. |
Repel Elec | Repels Electricity attacks. Takes precedence over Resist and Null Elec. |
Absorb Elec | Absorbs damage from Electricity attacks. Takes precedence over Resist, Null and Repel Elec. |
Wind Boost | Increases Wind damage output by 25%. |
Wind Amp | Increases Wind damage output by 50%. |
Dodge Wind | Doubles evasion against Wind attacks. |
Evade Wind | Triples evasion against Wind attacks. |
Resist Wind | Reduces damage from Wind attacks. Voids weakness to Wind. |
Null Wind | Becomes immune to Wind attacks. Takes precedence over Resist Wind. |
Repel Wind | Repels Wind attacks. Takes precedence over Resist and Null Wind. |
Absorb Wind | Absorbs damage from Wind attacks. Takes precedence over Resist, Null and Repel Wind. |
Hama Boost | Light-based attacks are 1.5 times more effective. |
Resist Light | Reduces chance of instant death from Light attacks. Voids weakness to Light. |
Survive Light | 50% chance of surviving instant death one time from a Light attack with 1 HP. |
Endure Light | Automatically survive instant death one time from a Light attack with 1 HP. |
Null Light | Becomes immune to Light attacks. Takes precedence over Resist Light. |
Repel Light | Repels Light attacks. Takes precedence over Resist and Null Light. |
Mudo Boost | Darkness-based attacks are 1.5 times more effective. |
Resist Dark | Reduces chance of instant death from Darkness attacks. Voids weakness to Darkness. |
Survive Dark | 50% chance of surviving instant death one time from a Darkness attack with 1 HP. |
Endure Dark | Automatically survive instant death one time from a Darkness attack with 1 HP. |
Null Dark | Becomes immune to Darkness attacks. Takes precedence over Resist Dark. |
Repel Dark | Repels Darkness attacks. Takes precedence over Resist and Null Dark. |
Regenerate 1 | Recovers 2% of max HP on each turn, except for "1 More." |
Regenerate 2 | Recovers 4% of max HP on each turn, except for "1 More." |
Regenerate 3 | Recovers 6% of max HP on each turn, except for "1 More". |
Invigorate 1 | Recovers 3 SP on each turn, except for "1 More". |
Invigorate 2 | Recovers 5 SP on each turn, except for "1 More". |
Invigorate 3 | Recovers 7 SP on each turn, except for "1 More". |
Cool Breeze | Recovers 8% HP and SP after a successful battle. |
Victory Cry | Recovers all HP and SP after a successful battle. |
Endure | Survive being knocked Unconscious once per battle with 1 HP remaining. |
Enduring Soul | Survive being knocked Unconscious once per battle with all HP restored. |
Divine Grace | Healing spells recover 50% more HP. |
Sharp Student | Lowers the possibility of being struck by a Critical Hit. |
Apt Pupil | Doubles the chance of delivering a Critical Hit. |
Auto-Tarukaja | Begin the battle with Tarukaja cast on yourself. |
Auto-Rakukaja | Begin the battle with Rakukaja cast on yourself. |
Auto-Sukukaja | Begin the battle with Sukukaja cast on yourself. |
Auto-Mataru | Begin the battle with Matarukaja cast on all allies. Takes precedence over Auto-Tarukaja. |
Auto-Maraku | Begin the battle with Marakukaja cast on all allies. Takes precedence over Auto-Rakukaja. |
Auto-Masuku | Begin the battle with Masukukaja cast on all allies. Takes precedence over Auto-Sukukaja. |
Arms Master | Halves the HP cost for physical attack skills. |
Spell Master | Halves the SP cost for all magic skills. |
Ali Dance | Halves the hit rate of all enemies. |
Angelic Grace | Doubles evasion for magic attacks; Light, Dark, Ailment and Almighty excluded. |
Firm Stance | Halves all damage taken but voids evasion. |
Growth 1 | Persona gains 1/4 experience while inactive. |
Growth 2 | Persona gains 1/2 experience while inactive. Takes precedence over Growth 1. |
Growth 3 | Persona gains full experience even while inactive. Takes precedence over Growth 1 and 2. |
Alertness | Lowers possibility of the enemy attacking first in a random battle, if neither side starts with an advantage. |
Fear Boost | Fear-based attacks are 1.5 times more effective. |
Resist Fear | Lessens instances of succumbing to Fear attacks. |
Null Fear | Become immune to Fear attacks. |
Confuse Boost | Confusion-based attacks are 1.5 times more effective. |
Null Confuse | Become immune to Confusion attacks. |
Resist Confuse | Lessens instances of succumbing to Confusion attacks. |
Poison Boost | Poison-based attacks are 1.5 times more effective. |
Resist Poison | Lessens instances of succumbing to Poison attacks. |
Null Poison | Become immune to Poison attacks. |
Rage Boost | Rage-based attacks are 1.5 times more effective. |
Resist Rage | Lessens instances of succumbing to Rage attacks. |
Null Rage | Become immune to Rage attacks. |
Silence Boost | Silence-based attacks are 1.5 times more effective. |
Resist Mute | Lessens chances of succumbing to Silence attacks. |
Null Mute | Become immune to Silence attacks. |
Enervate Boost | Enervation-based attacks are 1.5 times more effective. |
Resist Enervate | Lessens instances of succumbing to Enervation attacks. |
Null Enervate | Become immune to Enervation attacks. |
Exhaust Boost | Exhaustion-based attacks are 1.5 times more effective. |
Resist Exhaust | Lessens instances of succumbing to Exhaustion attacks. |
Null Exhaust | Become immune to Exhaustion attacks. |
Dizzy Boost | Increases chances of inflicting Dizzy during a knockdown. |
Resist Dizzy | Lessens instances of becoming Dizzy during a knockdown. |
Null Dizzy | Cannot be dizzied while in down status. |
Ailment Boost | All status ailment attacks are 1.5 times more effective. |
Fast Heal | Halve the time needed to recover from ailments. |
Insta-Heal | Recovers from ailments in one turn. |
Unshaken Will | Becomes immune to all mental ailments. |
Support Skills
Skill | Effect | Obtained |
---|---|---|
Analysis | Reveals an enemy's stats and weak points (bosses excluded). | Teddie |
Full Analysis | Reveals an enemy's stats, weak points, and any attacks or skills it may use (bosses excluded). | Himiko - Innate |
Third Eye | Reveals the effectiveness of an attack using the cursor (only occurs after said target has been attacked with the same affinity). | Himiko Level 43 |
Healing Wave | All allies recover 5% of their HP after battle. | Himiko Level 63 |
Certain Escape | All allies are able to escape random battles successfully. | Himiko Level 72 |
Relaxing Wave | All allies recover 5% of their SP after battle | Himiko Level 77 |
Treasure Radar | Reveals location of treasure chests on every floor | Lovers Rank 3 |
Enemy Radar | Reveals location of Shadows on every floor over a wide area. | Lovers Rank 6 |
Weakness Scan | Reveals an unspecified Shadow's affinity at the start of battle, which will either be a weakness or immunity. | Lovers Rank 10 |
Notes
- The Confuse ailment is referred to as Panic in Persona 4 Golden.