Below is a list of Skills present in Persona 4. Underlined Skills are unique to a certain Persona and cannot be transferred to, or inherited by, other Personas.
Physical Skills
Single Target
Skill | Effect | Power | Acc. | Crit. | Cost |
---|---|---|---|---|---|
Bash | Deals light Phys damage to 1 foe. | 120 | 100 | 20 | 6% HP |
Cleave | Deals light Phys damage to 1 foe. | 130 | 100 | 20 | 5% HP |
Skewer | Deals light Phys damage to 1 foe. | 140 | 85 | 20 | 5% HP |
Sonic Punch | Deals light Phys damage to 1 foe. | 150 | 90 | 25 | 8% HP |
Double Fangs | Deals light Phys damage to 1 foe 2x. | 80 | 90 | 15 | 8% HP |
Single Shot | Deals light Phys damage to 1 foe. | 170 | 90 | 25 | 9% HP |
Arm Chopper | Deals light Phys damage to 1 foe with a chance of Fear. | 90 | 90 | 5 | 9% HP |
Hysterical Slap | Deals light Phys damage to 1 foe with a chance of Rage. | 100 | 90 | 5 | 9% HP |
Poison Skewer | Deals light Phys damage to 1 foe with a chance of Poison. | 120 | 90 | 5 | 9% HP |
Skull Cracker | Deals light Phys damage to 1 foe with a chance of Confusion. | 120 | 90 | 5 | 9% HP |
Muzzle Shot | Deals light Phys damage to 1 foe with a chance of Silence. | 120 | 90 | 5 | 9% HP |
Assault Dive | Deals light Phys damage to 1 foe. | 200 | 90 | 20 | 10% HP |
Twin Shot | Deals light Phys damage to 1 foe 2x. | 110 | 90 | 10 | 10% HP |
Kill Rush | Deals light Phys damage to 1 foe 1x to 3x. | 100 | 90 | 10 | 10% HP |
Cell Breaker | Deals light Phys damage to 1 foe with a chance of Enervation. | 160 | 90 | 5 | 10% HP |
Brain Shake | Deals light Phys damage to 1 foe 1x to 3x with a chance of Exhaustion. | 160 | 100 | 5 | 12% HP |
Power Slash | Deals medium Phys damage to 1 foe. | 240 | 80 | 25 | 14% HP |
Cruel Attack | Medium Phys dmg, 1 foe. Bonus damage to foes that are knocked down. | 240 | 90 | 35 | 12% HP |
Fatal End | Deals medium Phys damage to 1 foe. | 250 | 90 | 20 | 14% HP |
Black Spot | Deals medium Phys damage to 1 foe. | 260 | 80 | 25 | 16% HP |
Poison Arrow | Deals medium Phys damage to 1 foe with a chance of Poison. | 260 | 85 | 5 | 14% HP |
Mighty Swing | Deals medium Phys damage to 1 foe. | 270 | 90 | 30 | 14% HP |
Torrent Shot | Deals medium Phys damage to 1 foe 2x to 3x. | 90 | 90 | 8 | 12% HP |
Tempest Slash | Deals heavy Phys damage to 1 foe 1x to 2x. | 180 | 85 | 10 | 15% HP |
Gigantic Fist | Deals heavy Phys damage to 1 foe. | 560 | 90 | 25 | 16% HP |
Vile Assault | Deals heavy Phys damage to 1 foe. Bonus damage to foes that are knocked down. | 700 | 95 | 5 | 12% HP |
Rainy Death | Deals heavy Phys damage to 1 foe. | 350 | 85 | 35 | 20% HP |
Brave Blade | Deals severe Phys damage to 1 foe. | 1400 | 90 | 20 | 20% HP |
God's Hand | Deals severe Phys damage to 1 foe. | 1600 | 90 | 15 | 22% HP |
Primal Force | Deals severe Phys damage to 1 foe. | 2200 | 90 | 25 | 20% HP |
Heaven's Blade | Deals heavy Phys damage to 1 foe. | 460 | 90 | 30 | 19% HP |
Multi-Target
Skill | Effect | Power | Acc. | Crit. | Cost |
---|---|---|---|---|---|
Gale Slash | Deals light Phys damage to all foes. | 160 | 85 | 5 | 12% HP |
Rampage | Deals light Phys damage to all foes 1x to 3x. | 80 | 75 | 5 | 12% HP |
Swift Strike | Deals light Phys damage to all foes 1x to 2x. | 130 | 80 | 5 | 12% HP |
Herculean Strike | Deals medium Phys damage to all foes. | 180 | 80 | 5 | 16% HP |
Mind Slice | Deals medium Phys damage to all foes with a chance of Confusion. | 180 | 80 | 5 | 14% HP |
Crazy Chain | Deals medium Phys damage to all foes with a chance of Rage. | 180 | 80 | 5 | 14% HP |
Seal Bomb | Deals medium Phys damage to all foes with a chance of Silence. | 180 | 80 | 5 | 14% HP |
Atom Smasher | Deals medium Phys damage to all foes 1x to 2x with a chance of Fear. | 100 | 80 | 5 | 16% HP |
Mustard Bomb | Deals medium Phys damage to all foes with a chance of Enervation. | 200 | 80 | 5 | 16% HP |
Navas Nebula | Deals medium Phys damage to all foes with a chance of Exhaustion. | 200 | 80 | 5 | 18% HP |
Heat Wave | Deals medium Phys damage to all foes. | 250 | 75 | 5 | 16% HP |
Blade of Fury | Deals medium Phys damage to all foes 2x to 4x. | 100 | 90 | 5 | 18% HP |
Virus Wave | Deals heavy Phys damage to all foes with a chance of Poison. | 180 | 80 | 5 | 16% HP |
Vicious Strike | Deals heavy Phys damage to all foes. | 280 | 90 | 5 | 18% HP |
Deathbound | Deals heavy Phys damage to all foes. | 290 | 80 | 5 | 20% HP |
Arrow Rain | Deals heavy Phys damage to all foes 2x. | 160 | 75 | 5 | 18% HP |
Aeon Rain | Deals medium Phys damage to all foes 1x to 3x. | 140 | 75 | 5 | 18% HP |
Blight | Deals heavy Phys damage to all foes with a chance of Poison. | 260 | 80 | 5 | 16% HP |
Myriad Arrows | Deals heavy Phys damage to all foes 1x to 3x. | 150 | 85 | 5 | 22% HP |
Akasha Arts | Deals heavy Phys damage to all foes 1x to 2x. | 260 | 80 | 5 | 18% HP |
Agneyastra | Deals heavy Phys damage to all foes 1x to 3x. | 240 | 75 | 5 | 24% HP |
Vorpal Blade | Deals heavy Phys damage to all foes. | 400 | 80 | 5 | 25% HP |
Hassou Tobi | Deals light Phys damage to all foes 8x. | 120 | 75 | 5 | 25% HP |
Pralaya | Deals severe Phys damage to all foes with a high chance of instant kills. (50% chance) | 2200 | 80 | 5 | 25% HP |
Magic Skills
Fire
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Agi | Deals light Fire damage to 1 foe. | 80 | 98 | 4 SP |
Maragi | Deals light Fire damage to all foes. | 80 | 95 | 10 SP |
Agilao | Deals medium Fire damage to 1 foe. | 200 | 98 | 8 SP |
Maragion | Deals medium Fire damage to all foes. | 200 | 95 | 16 SP |
Agidyne | Deals heavy Fire damage to 1 foe. | 320 | 98 | 12 SP |
Maragidyne | Deals heavy Fire damage to all foes. | 320 | 95 | 22 SP |
Ragnarok | Deals severe Fire damage to 1 foe. | 400 | 98 | 48 SP |
Ice
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Bufu | Deals light Ice damage to 1 foe. | 80 | 98 | 4 SP |
Mabufu | Deals light Ice damage to all foes. | 80 | 95 | 10 SP |
Bufula | Deals medium Ice damage to 1 foe. | 200 | 98 | 8 SP |
Mabufula | Deals medium Ice damage to all foes. | 200 | 95 | 16 SP |
Bufudyne | Deals heavy Ice damage to 1 foe. | 320 | 98 | 12 SP |
Mabufudyne | Deals heavy Ice damage to all foes. | 320 | 95 | 22 SP |
Niflheim | Deals severe Ice damage to 1 foe. | 400 | 98 | 48 SP |
Elec
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Zio | Deals light Elec damage to 1 foe. | 80 | 98 | 4 SP |
Mazio | Deals light Elec damage to all foes. | 80 | 95 | 10 SP |
Zionga | Deals medium Elec damage to 1 foe. | 200 | 98 | 8 SP |
Mazionga | Deals medium Elec damage to all foes. | 200 | 95 | 16 SP |
Ziodyne | Deals heavy Elec damage to 1 foe. | 320 | 98 | 12 SP |
Maziodyne | Deals heavy Elec damage to all foes. | 320 | 95 | 22 SP |
Thunder Reign | Deals severe Elec damage to 1 foe. | 400 | 98 | 48 SP |
Wind
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Garu | Deals light Wind damage to 1 foe. | 80 | 98 | 4 SP |
Magaru | Deals light Wind damage to all foes. | 80 | 95 | 10 SP |
Garula | Deals medium Wind damage to 1 foe. | 200 | 98 | 8 SP |
Magarula | Deals medium Wind damage to all foes. | 200 | 95 | 16 SP |
Garudyne | Deals heavy Wind damage to 1 foe. | 320 | 98 | 12 SP |
Magarudyne | Deals heavy Wind damage to all foes. | 320 | 95 | 22 SP |
Panta Rhei | Deals severe Wind damage to 1 foe. | 400 | 98 | 48 SP |
Light
Skill | Effect | Power | Cost |
---|---|---|---|
Hama | Light: low chance of instant kill, 1 foe. (40% chance) | N/A | 8 SP |
Mahama | Light: low chance of instant kill, all foes. (30% chance) | N/A | 18 SP |
Hamaon | Light: high chance of instant kill, 1 foe. (60% chance) | N/A | 15 SP |
Mahamaon | Light: high chance of instant kill, all foes. (40% chance) | N/A | 34 SP |
God's Judgment | Light: chance of reducing foes to 1/2 HP. | N/A | 48 SP |
Samsara | Light: very high chance of instant kill, all foes. (60% chance) | N/A | 44 SP |
Darkness
Skill | Effect | Power | Cost |
---|---|---|---|
Mudo | Darkness: low chance of instant kill, 1 foe. (40% chance) | N/A | 8 SP |
Ghastly Wail | Instantly kills foes who are fearful. | N/A | 15 SP |
Mamudo | Darkness: low chance of instant kill, all foes. (30% chance) | N/A | 18 SP |
Mudoon | Darkness: high chance of instant kill, 1 foe. (60% chance) | N/A | 15 SP |
Mamudoon | Darkness: high chance of instant kill, all foes. (40% chance) | N/A | 34 SP |
Hell's Judgment | Darkness: chance of reducing foes to 1/2 HP. | N/A | 54 SP |
Die for Me! | Darkness: very high chance of instant kill, all foes. (60% chance) | N/A | 44 SP |
Almighty
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Life Drain | Drains 30 HP from 1 foe. | N/A | N/A | 3 SP |
Spirit Drain | Drains 30 SP from 1 foe. | N/A | N/A | 3 SP |
Foul Breath | Increase 1 foe's susceptibility to ailments and Light/Dark skills. | N/A | N/A | 8 SP |
Stagnant Air | Increase all foe's susceptibility to ailments and Light/Dark skills. | N/A | N/A | 5 SP |
Megido | Deals medium Almighty damage to all foes. | 240 | 95 | 18 SP |
Megidola | Deals heavy Almighty damage to all foes. | 360 | 95 | 32 SP |
Megidolaon | Deals severe Almighty damage to all foes. | 420 | 95 | 60 SP |
Black Viper | Deals massive Almighty damage to 1 foe. | 440 | 98 | 64 SP |
Morning Star | Deals massive Almighty damage to all foes. | 440 | 95 | 72 SP |
Ailment
Skill | Effect | Cost |
---|---|---|
Evil Touch | Instills Fear in 1 foe (40% chance). (-Crit. DEF and may lose turn or escape) | 5 SP |
Evil Smile | Instills Fear in all foes (30% chance). | 12 SP |
Pulinpa | Confuses* 1 foe (40% chance). (May attack ally, lose turn, or waste 3% money) | 5 SP |
Tentarafoo | Confuses* all foes (30% chance). | 12 SP |
Poisma | Poisons 1 foe (40% chance). (-5% HP/turn, -50% STR) | 5 SP |
Poison Mist | Poisons all foes (30% chance). | 12 SP |
Balzac | Enrages 1 foe (40% chance). (Doubles STR, uncontrollable, auto attacks with weapon) | 5 SP |
Valiant Dance | Enrages all foes (30% chance). | 12 SP |
Makajam | Silences 1 foe (40% chance). (Unable to use Skills or change Persona) | 5 SP |
Foolish Whisper | Silences all foes (30% chance). | 12 SP |
Soul Break | Exhausts 1 foe (40% chance). (-10% SP/turn) | 5 SP |
Anima Freeze | Exhausts to all foes (30% chance). | 12 SP |
Enervation | Enervates 1 foe (40% chance). (-50% STR/MAG/END) | 5 SP |
Old One | Enervates all foes (30% chance). | 12 SP |
- *Confuse is referred to as Panic in Persona 4 Golden.
Heal/Assist Skills
Recovery
Skill | Effect | Cost |
---|---|---|
Dia | Slightly restores 1 ally's HP. | 3 SP |
Media | Slightly restores party's HP. | 7 SP |
Diarama | Moderately restores 1 ally's HP. | 6 SP |
Mediarama | Moderately restores party's HP. | 12 SP |
Diarahan | Fully restores 1 ally's HP. | 18 SP |
Mediarahan | Fully restores party's HP. | 30 SP |
Recarm | Revives 1 ally with 50% HP. | 8 SP |
Samarecarm | Revives 1 ally with full HP. | 18 SP |
Patra | Dispels Rage, Fear, and Confusion (1 ally). | 3 SP |
Re Patra | Recovers 1 ally from Knockdown or Dizzy status. | 3 SP |
Me Patra | Dispels Rage, Fear, and Confusion (party). | 6 SP |
Posumudi | Neutralizes Poison (1 ally). | 3 SP |
Mutudi | Cures Silence (1 ally). | 3 SP |
Nervundi | Cures Exhaustion and Enervation (1 ally). | 3 SP |
Energy Shower | Cures Exhaustion and Enervation (party). | 18 SP |
Amrita | Cures all ailments except Down and Death (party). | 12 SP |
Salvation | Fully restores party's HP. Cures ailments. | 40 SP |
Support
Skill | Effect | Cost |
---|---|---|
Tarukaja | Increases 1 ally's Attack for 3 turns. (Raises one ally's physical/magical offensive strength for three turns.) | 12 SP |
Rakukaja | Increases 1 ally's Defense for 3 turns. (Raises one ally's physical/magical defensive strength for three turns.) | 12 SP |
Sukukaja | Increases 1 ally's Hit/Evasion rates for 3 turns. | 12 SP |
Matarukaja | Increases Attack for 3 turns (party). | 24 SP |
Marakukaja | Increases Defense for 3 turns (party). | 24 SP |
Masukukaja | Increases Hit/Evasion rates for 3 turns (party). | 24 SP |
Heat Riser | Increases 1 ally's Attack, Defense and Hit/Evasion rates for 3 turns. | 30 SP |
Dekunda | Nullifies stat penalties on party. (Offsets the effects of "-nda" magic for all allies.) | 10 SP |
Dekaja | Nullifies stat bonuses on all foes. (Offsets the effects of all enemies "-kaja" magic.) | 10 SP |
Tarunda | Decreases 1 foes's Attack for 3 turns. (Reduces one enemy's physical/offensive magic strength for three turns.) | 12 SP |
Rakunda | Decreases 1 foe's Defense for 3 turns. (Reduces one enemy's physical and magic defensive power for three turns.) | 12 SP |
Sukunda | Decreases 1 foe's Hit/Evasion rates for 3 turns. | 12 SP |
Matarunda | Decreases all foes' Attack for 3 turns. | 24 SP |
Marakunda | Decreases all foes' Defense for 3 turns. | 24 SP |
Masukunda | Decreases all foes' Hit/Evasion rates for 3 turns. | 24 SP |
Debilitate | Decreases 1 foe's Attack, Defense and Hit/Evasion rates for 3 turns. | 30 SP |
Red Wall | Add Fire resistance to 1 ally (for 3 turns). | 18 SP |
White Wall | Add Ice resistance to 1 ally (for 3 turns). | 18 SP |
Blue Wall | Add Elec resistance to 1 ally (for 3 turns). | 18 SP |
Green Wall | Add Wind resistance to 1 ally (for 3 turns). | 18 SP |
Fire Break | Nullifies 1 foe's Fire resistance (for 3 turns). | 15 SP |
Ice Break | Nullifies 1 foe's Ice resistance (for 3 turns). | 15 SP |
Elec Break | Nullifies 1 foe's Elec resistance (for 3 turns). | 15 SP |
Wind Break | Nullifies 1 foe's Wind resistance (for 3 turns). | 15 SP |
Rebellion | Increases Critical rate for 3 turns (1 ally). | 5 SP |
Revolution | Greatly increases Critical rate for 3 turns (all). | 5 SP |
Power Charge | Next physical attack, physical skill, or Almighty physical attack will be 250% greater in power. | 15 SP |
Mind Charge | Next Fire, Ice, Elec, Wind, or Almighty magical attack will be 250% greater in power. | 15 SP |
Tetrakarn | Barrier that reflects phys dmg once. (1 ally) | 36 SP |
Makarakarn | Barrier that reflects magic dmg once. (1 ally; excludes Almighty attacks) | 36 SP |
Tetra Break | Negates all foes' Tetrakarn. | 18 SP |
Makara Break | Negates all foes' Makarakarn. | 18 SP |
Tetraja | Nullifies instant kill attack once (1 ally). | 24 SP |
Trafuri | Enables escape from most battles. (100% chance to escape normal battles) | 24 SP |
Traesto | Instantly escape from a dungeon. (Not available during combat) | 18 SP |
- In the original Persona 4, re-casting Skills that are already in effect will cause the Skill to be "missed". In Persona 4 Golden, this was changed to extend the timer.
Tactical Support
Skill | Effect | Obtained |
---|---|---|
Analysis | Reveal an enemy stats and weak points. (Excludes Bosses) | Teddie |
Full Analysis | Reveal an enemy's stats, weak points, and skills. (Excludes Bosses) | Himiko (Innate) |
Third Eye | Reveal the effectiveness of an attack (after target has been attacked with the same affinity). | Himiko (LV 43) |
Healing Wave | Recover 5% HP after battle (party). | Himiko (LV 63) |
Certain Escape | Escape random battles successfully. | Himiko (LV 72) |
Relaxing Wave | Recover 5% SP after battle (party). | Himiko (LV 77) |
Treasure Radar | Reveal the location of treasure chests on each floor. | Lovers Rank 3 |
Enemy Radar | Reveal the location of Shadows on each floor over a wide area. | Lovers Rank 6 |
Weakness Scan | Reveal an enemy's affinity at the start of battle (weakness or immunity). | Lovers Rank 10 |
Passive Skills
Skill | Effect |
---|---|
Counter | 10% chance of reflecting Phys attacks. |
Counterstrike | 15% chance of reflecting Phys attacks. |
High Counter | 20% chance of reflecting Phys attacks. |
Dodge Physical | Doubles evasion rate against Phys attacks. |
Dodge Fire | Doubles evasion rate against Fire attacks. |
Dodge Ice | Doubles evasion rate against Ice attacks. |
Dodge Elec | Doubles evasion rate against Elec attacks. |
Dodge Wind | Doubles evasion rate against Wind attacks. |
Evade Physical | Triples evasion rate against Phys attacks. |
Evade Fire | Triples evasion rate against Fire attacks. |
Evade Ice | Triples evasion rate against Ice attacks. |
Evade Elec | Triples evasion rate against Elec attacks. |
Evade Wind | Triples evasion rate against Wind attacks. |
Resist Physical | Reduces damage from Phys attacks. (Voids Phys weakness) |
Resist Fire | Reduces damage from Fire attacks. (Voids Fire weakness) |
Resist Ice | Reduces damage from Ice attacks. (Voids Ice weakness) |
Resist Elec | Reduces damage from Elec attacks. (Voids Elec weakness) |
Resist Wind | Reduces damage from Wind attacks. (Voids Wind weakness) |
Resist Light | Reduces chance of instant death from Light attacks. (Voids Light weakness) |
Resist Dark | Reduces chance of instant death from Darkness attacks. (Voids Dark weakness) |
Resist Fear | Lessens instances of succumbing to Fear attacks. |
Resist Confuse | Reduces chance of being Confused. |
Resist Poison | Reduces chance of being Poisoned. |
Resist Rage | Reduces chance of being Enraged. |
Resist Mute | Reduces chance of being Silenced. |
Resist Enervate | Reduces chance of being Enervated. |
Resist Exhaust | Reduces chance of being Exhausted. |
Resist Dizzy | Reduces chance of being Dizzy. |
Null Physical | Become immune to Phys attacks. (Overwrites Resist Phys) |
Null Fire | Becomes immune to Fire attacks. (Overwrites Resist Fire) |
Null Ice | Becomes immune to Ice attacks. (Overwrites Resist Ice) |
Null Elec | Becomes immune to Elec attacks. (Overwrites Resist Elec) |
Null Wind | Becomes immune to Wind attacks. (Overwrites Resist Wind) |
Null Light | Becomes immune to Light attacks. (Overwrites Resist Light) |
Null Dark | Becomes immune to Darkness attacks. (Overwrites Resist Dark) |
Null Fear | Become immune to Fear attacks. |
Null Confuse | Become immune to Confusion attacks. |
Null Poison | Become immune to Poison attacks. |
Null Rage | Become immune to Rage attacks. |
Null Mute | Become immune to Silence attacks. |
Null Enervate | Become immune to Enervation attacks. |
Null Exhaust | Become immune to Exhaustion attacks. |
Null Dizzy | Cannot become Dizzy after being knocked down. |
Repel Physical | Repels Phys attacks. (Overwrites Resist/Null Phys) |
Repel Fire | Repels Fire attacks. (Overwrites Resist/Null Fire) |
Repel Ice | Repels Ice attacks. (Overwrites Resist/Null Ice) |
Repel Elec | Repels Elec attacks. (Overwrites Resist/Null Elec) |
Repel Wind | Repels Wind attacks. (Overwrites Resist/Null Wind) |
Repel Light | Repels Light attacks. (Overwrites Resist/Null Light) |
Repel Dark | Repels Darkness attacks. (Overwrites Resist/Null Dark) |
Absorb Physical | Absorbs damage from Phys attacks. (Overwrites Resist/Null/Repel Phys) |
Absorb Fire | Absorbs damage from Fire attacks. (Overwrites Resist/Null/Repel Fire) |
Absorb Ice | Absorbs damage from Ice attacks. (Overwrites Resist/Null/Repel Ice) |
Absorb Elec | Absorbs damage from Elec attacks. (Overwrites Resist/Null/Repel Elec) |
Absorb Wind | Absorbs damage from Wind attacks. (Overwrites Resist/Null/Repel Wind) |
Endure | Restores 1 HP upon death 1x per battle. |
Enduring Soul | Restores full HP upon death 1x per battle. |
Endure Light | Automatically survive instant death 1 time from a Light attack with 1 HP. |
Endure Dark | Automatically survive instant death 1 time from a Darkness attack with 1 HP. |
Survive Light | 50% chance of surviving instant death 1 time from a Light attack with 1 HP. |
Survive Dark | 50% chance of surviving instant death 1 time from a Darkness attack with 1 HP. |
Fire Boost | Strengthens Fire attacks by 25%. |
Ice Boost | Strengthens Ice attacks by 25%. |
Elec Boost | Strengthens Elec attacks by 25%. |
Wind Boost | Strengthens Wind attacks by 25%. |
Hama Boost | Light-based attacks are 1.5 times more effective. |
Mudo Boost | Darkness-based attacks are 1.5 times more effective. |
Ailment Boost | All status ailment attacks are 1.5 times more effective. |
Fear Boost | Increases odds of inflicting Fear (1.5x). |
Confuse Boost | Increases odds of inflicting Confusion (1.5x). |
Poison Boost | Increases odds of inflicting Poison (1.5x). |
Rage Boost | Increases odds of inflicting Rage (1.5x). |
Silence Boost | Increases odds of inflicting Silence (1.5x). |
Enervate Boost | Enervation-based attacks are 1.5 times more effective. |
Exhaust Boost | Exhaustion-based attacks are 1.5 times more effective. |
Dizzy Boost | Increases chances of inflicting Dizzy during a knockdown. |
Fire Amp | Strengthens Fire attacks by 50%. |
Ice Amp | Strengthens Ice attacks by 50%. |
Elec Amp | Strengthens Elec attacks by 50%. |
Wind Amp | Strengthens Wind attacks by 50%. |
Auto-Tarukaja | Automatic Tarukaja at the start of battle. |
Auto-Rakukaja | Automatic Rakukaja at the start of battle. |
Auto-Sukukaja | Automatic Sukukaja at the start of battle. |
Auto-Mataru | Party begins the battle with Matarukaja. (Overwrites Auto-Tarukaja) |
Auto-Maraku | Party begins the battle with Marakukaja. (Overwrites Auto-Rakukaja) |
Auto-Masuku | Party begins the battle with Masukukaja. (Overwrites Auto-Sukukaja) |
Alertness | Lowers odds of being taken by surprise. (Decreases enemy advantage) |
Apt Pupil | Increases user's Critical Rate. |
Sharp Student | Lowers odds of sustaining crit dmg. |
Arms Master | Halves HP cost for physical skills. |
Spell Master | Halves SP cost for magic skills. |
Ali Dance | The Hit rate of an attacking unit is reduced by half. |
Firm Stance | Always take half damage, but you can never dodge. |
Angelic Grace | Doubles evasion rate against all attacks but Light/Darkness/Almighty. |
Divine Grace | Effects of healing magic are increased by 50%. |
Fast Heal | Halves the time needed to recover from ailments. |
Insta-Heal | Recovers from ailments in 1 turn. |
Growth 1 | Persona gains 1/4 EXP while inactive. |
Growth 2 | Persona gains 1/2 EXP while inactive. (Overwrites Growth 1) |
Growth 3 | Persona gains full EXP even while inactive. (Overwrites Growth 1/Growth 2) |
Regenerate 1 | Restores 2% of max HP each turn in battle. |
Regenerate 2 | Recovers 4% of max HP each turn in battle. |
Regenerate 3 | Recovers 6% of max HP each turn in battle. |
Invigorate 1 | Recovers 3 SP each turn in battle. |
Invigorate 2 | Recovers 5 SP each turn in battle. |
Invigorate 3 | Recovers 7 SP each turn in battle. |
Cool Breeze | Recover 8% HP and SP after a successful battle. |
Victory Cry | Recover full HP and SP after a successful battle. |
Unshaken Will | Protects user from Rage/Fear/Silence/Enervation/Confusion. |
Enemy-only Skills
Skill | Japanese | Effect |
---|---|---|
Spirit Leech | 超吸魔, Chō kyūma | Drains 100 SP from a target. |