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List of Persona 5 Skills

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Below is a list of skills present in Persona 5.

  • "Technical" only boosts damage dealt on the target under effect of the specific ailment. This alone does not knock down the target or prompt One More turn.

Physical SkillsEdit

  • All Physical skills gain Technical damage bonus to enemies under Freeze or Shock.

Melee Icon P5 PhysEdit

Single TargetEdit

Skill Effect Power Acc. Crit. Cost
Lunge Deal weak Phys damage to 1 foe. 5% HP
Cleave Deal weak Phys damage to 1 foe. 6% HP
Great Slash Deal medium Phys damage to 1 foe. 9% HP
Assault Dive Deal heavy Phys damage to 1 foe. 13% HP
Megaton Raid Deal severe Phys damage to 1 foe. 16% HP
Dancing Blades Deal grave Phys damage to 1 foe. 21% HP
Brave Blade Deal grave Phys damage to 1 foe. 24% HP
God's Hand Deal grave Phys damage to 1 foe. 25% HP
Double Fangs Deal 2 times medium Phys damage to 1 foe. 10% HP
Thunderbolt Deal 3 times medium Phys damage to 1 foe.
High crit-rate. Unique to Baal.
25% HP
Rainy Death Deal 2 to 3 times medium Phys damage to 1 foe. 20% HP
Tempest Slash Deal 3 to 5 times minuscule Phys damage to 1 foe. 17% HP
Dream Needle Deal medium Phys damage and
inflict Sleep (medium odds) to 1 foe.
8% HP
Terror Claw Deal medium Phys damage and
inflict Fear (medium odds) to 1 foe.
8% HP
Headbutt Deal medium Phys damage and
inflict Forget (medium odds) to 1 foe.
9% HP
Hysterical Slap Deal medium Phys damage and
inflict Rage (medium odds) to 1 foe.
9% HP
Brain Shake Deal medium Phys damage and
inflict Brainwash (medium odds) to 1 foe.
9% HP
Sledgehammer Deal medium Phys damage and
inflict Dizzy (medium odds) to 1 foe.
10% HP
Skull Cracker Deal medium Phys damage and
inflict Panic (medium odds) to 1 foe.
10% HP
Negative Pile Deal heavy Phys damage and
inflict Distress (medium odds) to 1 foe.
12% HP
Raise Slash Deal heavy Phys damage to 1 foe.
More powerful under Baton Pass.
14% HP
Deadly Fury Deal severe Phys damage to 1 foe.
More powerful under Baton Pass.
18% HP
Rat Fang Deal medium Phys damage to 1 foe.
More powerful when being ambushed.
10% HP
Lucky Punch Deal minuscule Phys damage to 1 foe.
High critical rate.
6% HP
Miracle Punch Deal medium Phys damage to 1 foe.
High critical rate.
8% HP
Cross Slash Deal 2 times heavy Phys damage to 1 foe.
Unique to Izanagi.
20% HP
String Art Beast Deal grave Phys damage to 1 foe and user is
debuffed with Tarunda. Unique to Ariadne.
?% HP

Multi-TargetEdit

Skill Effect Power Acc. Crit. Cost
Herculean Strike Deal medium Phys damage to all foes. 14% HP
Vicious Strike Deal ? Phys damage to all foes. ?% HP
Tempest Deal medium Phys damage to all foes. 18% HP
Heat Wave Deal heavy Phys damage to all foes. 20% HP
Vorpal Blade Deal severe Phys damage to all foes. 23% HP
Gigantomachia Deal grave Phys damage to all foes. 25% HP
Deathbound Deal 1 to 2 times medium Phys damage to all foes. 22% HP
Rampage Deal 1 to 3 times weak Phys damage to all foes. 13% HP
Agneyastra Deal 1 to 3 times medium Phys damage to all foes. 24% HP
Swift Strike Deal 3 to 4 times weak Phys damage to all foes. 17% HP
Hassou Tobi Deal 8 times weak Phys damage to all foes.
Unique to Yoshitsune.
25% HP
Amnesiac Rush Deal medium Phys damage and
inflict Forget (low odds) to all foes.
15% HP
Dormin Rush Deal medium Phys damage and
inflict Sleep (low odds) to all foes.
16% HP
Oni Kagura Deal medium Phys damage and
inflict Rage (low odds) to all foes.
16% HP
Mind Slice Deal medium Phys damage and
inflict Panic (low odds) to all foes.
19% HP
Flash Bomb Deal medium Phys damage and
inflict Dizzy (low odds) to all foes.
19% HP
Bloodbath Deal heavy Phys damage and
inflict Fear (low odds) to all foes.
19% HP
Bad Beat Deal medium Phys damage and
inflict Distress (low odds) to all foes.
21% HP
Brain Buster Deal heavy Phys damage and
inflict Brainwash (low odds) to all foes.
21% HP

Ranged Icon P5 RangedEdit

Skill Effect Power Acc. Crit. Cost
Fingered Beam Deal medium Ranged damage to 1 foe. 9% HP
One Shot Kill Deal severe Ranged damage to 1 foe.
High critical rate.
17% HP
Triple Down Deal 3 times small Ranged damage to all foes. 16% HP
Riot Gun Deal severe Ranged damage to all foes. ?% HP

Magic SkillsEdit

Fire Icon P5 FireEdit

  • All Fire skills have a rare chance of inflicting Burn after the target receives damage.
  • Burn causes minor damage after action and induces Wind/Nuclear Technical damage.
Skill Effect Power Acc. Cost
Agi Deal weak Fire damage to 1 foe. 4 SP
Agilao Deal medium Fire damage to 1 foe. 8 SP
Agidyne Deal heavy Fire damage to 1 foe. 12 SP
Inferno Deal severe Fire damage to 1 foe. 48 SP
Maragi Deal weak Fire damage to all foes. 10 SP
Maragion Deal medium Fire damage to all foes. 16 SP
Maragidyne Deal heavy Fire damage to all foes. 22 SP
Incineration Deal severe Fire damage to all foes. 54 SP
Titanomachia Deal severe Fire damage to all foes and
inflict Fear (high odds). Unique to Asterius.
? SP

Ice Icon P5 IceEdit

  • All Ice skills have a rare chance of inflicting Freeze after the target receives damage.
  • Freeze disables action and Phys resistance for 1 turn and induces Phys/Nuclear Technical damage.
  • Freeze wears off automatically when the target receives damage.
Skill Effect Power Acc. Cost
Bufu Deal weak Ice damage to 1 foe. 4 SP
Bufula Deal medium Ice damage to 1 foe. 8 SP
Bufudyne Deal heavy Ice damage to 1 foe. 12 SP
Diamond Dust Deal severe Ice damage to 1 foe. 48 SP
Mabufu Deal weak Ice damage to all foes. 10 SP
Mabufula Deal medium Ice damage to all foes. 16 SP
Mabufudyne Deal heavy Ice damage to all foes. 22 SP
Ice Age Deal severe Ice damage to all foes. 54 SP

Elec Icon P5 ElectricEdit

  • All Electric skills have a rare chance of inflicting Shock after the target receives damage.
  • Shock disables acion for 1 turn and induces Phys/Nuclear Technical damage.
  • Shock has a chance of infecting anyone who has performed basic melee attack on the Shocked target.
Skill Effect Power Acc. Cost
Zio Deal weak Electric damage to 1 foe. 4 SP
Zionga Deal medium Electric damage to 1 foe. 8 SP
Ziodyne Deal heavy Electric damage to 1 foe. 12 SP
Thunder Reign Deal severe Electric damage to 1 foe. 48 SP
Mazio Deal weak Electric damage to all foes. 10 SP
Mazionga Deal medium Electric damage to all foes. 16 SP
Maziodyne Deal heavy Electric damage to all foes. 22 SP
El Jihad Deal severe Electric damage to all foes. 54 SP

Wind Icon P5 WindEdit

  • All Wind skills gain Technical damage bonus to enemies under Burn.
Skill Effect Power Acc. Cost
Garu Deal weak Wind damage to 1 foe. 3 SP
Garula Deal medium Wind damage to 1 foe. 6 SP
Garudyne Deal heavy Wind damage to 1 foe. 10 SP
Panta Rhei Deal severe Wind damage to 1 foe 42 SP
Magaru Deal small Wind damage to all foes. 8 SP
Magarula Deal medium Wind damage to all foes. 14 SP
Magarudyne Deal heavy Wind damage to all foes. 20 SP
Vacuum Wave Deal severe Wind damage to all foes. 48 SP

Psy Icon P5 PsyEdit

  • All Psy skills gain Technical damage bonus to enemies under any psychological ailment.
Skill Effect Power Acc. Cost
Psy Deal weak Psy damage to 1 foe. 4 SP
Psyo Deal medium Psy damage to 1 foe. 8 SP
Psydyne Deal heavy Psy damage to 1 foe. 12 SP
Psychokinesis Deal severe Psy damage to 1 foe. 48 SP
Mapsy Deal weak Psy damage to all foes. 10 SP
Mapsyo Deal medium Psy damage to all foes. 16 SP
Mapsydyne Deal heavy Psy damage to all foes. 22 SP
Psycho Force Deal severe Psy damage to all foes. 54 SP

Nuclear Icon P5 NuclearEdit

  • All Nuclear skills gain Technical damage bonus to enemies under Burn, Freeze or Shock.
Skill Effect Power Acc. Cost
Frei Deal weak Nuclear damage to 1 foe. 4 SP
Freila Deal medium Nuclear damage to 1 foe. 8 SP
Freidyne Deal heavy Nuclear damage to 1 foe. 12 SP
Atomic Flare Deal severe Nuclear damage to 1 foe. 48 SP
Mafrei Deal weak Nuclear damage to all foes. 10 SP
Mafreila Deal medium Nuclear damage to all foes. 16 SP
Mafreidyne Deal heavy Nuclear damage to all foes. 22 SP
Cosmic Flare Deal severe Nuclear damage to all foes. 54 SP

Light Icon P5 LightEdit

Skill Effect Power Acc. Cost
Kouha Deal weak Light damage to 1 foe. 4 SP
Kouga Deal medium Light damage to 1 foe. 8 SP
Kougaon Deal heavy Light damage to 1 foe. 12 SP
Makouha Deal weak Light damage to all foes. 10 SP
Makouga Deal medium Light damage to all foes. 16 SP
Makougaon Deal heavy Light damage to all foes. 22 SP
Divine Judgement Half remaining HP of 1 foe. 48 SP
Hama Small chance of instantly killing 1 foe. 8 SP
Hamaon Moderate chance of instantly killing 1 foe. 15 SP
Mahama Small chance of instantly killing all foes. 18 SP
Mahamaon Moderate chance of instantly killing all foes. 34 SP
Samsara High chance of instantly killing all foes.
Unique to Daisoujou.
44 SP
Radiant Arrow Deal 4 to 8 times weak Light damage to all foes.
Unique to Kaguya.
22 SP

Dark Icon P5 CurseEdit

Skill Effect Power Acc. Cost
Eiha Deal weak Curse damage to 1 foe. 4 SP
Eiga Deal medium Curse damage to 1 foe. 8 SP
Eigaon Deal heavy Curse damage to 1 foe. 12 SP
Maeiha Deal weak Curse damage to all foes. 10 SP
Maeiga Deal medium Curse damage to all foes. 16 SP
Maeigaon Deal heavy Curse damage to all foes. 22 SP
Evil Judgement Half remaining HP of 1 foe. 48 SP
Mudo Small chance of instantly killing 1 foe. 8 SP
Mudoon Moderate chance of instantly killing 1 foe. 15 SP
Mamudo Small chance of instantly killing all foes. 18 SP
Mamudoon Moderate chance of instantly killing all foes. 34 SP
Die For Me! High chance of instantly killing all foes.
Unique to Alice.
44 SP
Magatsu
Mandala
Deal heavy Curse damage to all foes and
inflict Panic/Fear/Distress (medium odds).
Unique to Magatsu-Izanagi.
30 SP
Purgatorial Wing Deal severe Curse damage to all foes.
Unique to Tsukiyomi.
? SP

Almighty Icon P5 AlmightyEdit

Skill Effect Power Acc. Cost
Megido Deal medium Almighty damage to all foes. 15 SP
Megidola Deal heavy Almighty damage to all foes. 24 SP
Megidolaon Deal severe Almighty damage to all foes. 38 SP
Spirit Drain Drains SP from 1 foe. 3 SP
Bloodsuck Drains ? HP and ? SP from 1 foe. 3 SP
Foul Breath Increase susceptibility to all ailments of 1 foe. 8 SP
Stagnant Air Increase susceptibility to all ailments of all foes and allies. 5 SP
Ghastly Wail Instantly kill all foes under Fear. 28 SP
Black Viper Deal severe Almighty damage to 1 foe. Unique to Satan. 48 SP
Morning Star Deal severe Almighty damage to all foes. Unique to Lucifer. 52 SP
Hell's Gate Deal heavy Almighty damage to all foes with
moderate chance of instant kill. Unique to Thanatos.
32 SP

Ailment Icon P5 AilmentEdit

PhysiologicalEdit

  • Ailments inflicted by these skills can be specifically cured by Patra or Me Patra.
  • Dizzy and Sleep induce Technical damage if the target does not drain/repel/void the attack.
  • Dizzy greatly reduces attack accuracy.
  • Forget disables using any Persona skill.
  • Sleep disables action but recover little HP and SP each turn
    • Sleep wears off immediately when the target receives damage.
  • Hunger greatly reduces attack power but drains "Big Bang Challenge" and wears off afterward.
    • Skills which inflict Hunger are exclusive to enemies but the ailment is not considered "unique".
Skill Effect Power Acc. Cost
Blindfold Inflict Dizzy (high odds) to 1 foe. 5 SP
Blinding Flash Inflict Dizzy (medium odds) to all foes. 12 SP
Makajam Inflict Forget (high odds) to 1 foe. 5 SP
Makajamon Inflict Forget (medium odds) to all foes. 12 SP
Dormina Inflict Sleep (high odds) to 1 foe. 5 SP
Lullaby Inflict Sleep (medium odds) to all foes. 12 SP

PsychologicalEdit

  • Ailments inflicted by these skills can be specifically cured by Energy Drop or Energy Shower.
  • These ailments induce Psy Technical damage.
  • Panic: Ignores command and either "throws away some money", "uses an item" or "discards an item".
  • Fear: Likely to ignore command or run away from battle.
  • Distress: Disables action, loses some SP each turn and renders unconscious after 3 turns.
    • Distress does not wear off itself, unlike the rest of the ailments.
  • Rage: Increase attack power but reduces defense, ignores command and always uses melee attack.
  • Brainwash: Ignores command and either "heals enemy", "casts buff on enemy" or "attacks ally".
Skill Effect Power Acc. Cost
Pulinpa Inflict Panic (high odds) to 1 foe. 5 SP
Tentarafoo Inflict Panic (medium odds) to all foes. 12 SP
Devil Touch Inflict Fear (high odds) to 1 foe. 5 SP
Devil Smile Inflict Fear (medium odds) to all foes. 12 SP
Word of Calamity Inflict Distress (high odds) to 1 foe. 5 SP
Banishing Wave Inflict Distress (medium odds) to all foes. 12 SP
Provoke Inflict Rage (high odds) to 1 foe. 5 SP
War Declaration Inflict Rage (medium odds) to all foes. 12 SP
Marin Karin Inflict Brainwash (high odds) to 1 foe. 5 SP
Brain Jack Inflict Brainwash (medium odds) to all foes. 12 SP

Heal/Assist SkillsEdit

Healing Icon P5 HealingEdit

Skill Effect Cost
Dia Slightly restore 1 ally's HP. 3 SP
Diarama Moderately restore 1 ally's HP. 6 SP
Diarahan Fully restore 1 ally's HP. 18 SP
Media Slightly restore party's HP. 7 SP
Mediarama Moderately restore party's HP. 12 SP
Mediarahan Fully restore party's HP. 30 SP
Recarm Revive 1 ally with 50% HP recovered. 8 SP
Samarecarm Revive 1 ally with all HP recovered. 18 SP
Recarmdora Fully revive and recover party but user's HP drops to 1. ? SP
Baisudi Cure Burn/Freeze/Shock of 1 ally. 4 SP
Mabaisudi Cure Burn/Freeze/Shock of party. 8 SP
Patra Cure Dizzy/Forget/Sleep/Hunger of 1 ally. 4 SP
Me Patra Cure Dizzy/Forget/Sleep/Hunger of party. 8 SP
Energy Drop Cure Panic/Fear/Distress/Rage/Brainwash of 1 ally. 4 SP
Energy Shower Cure Panic/Fear/Distress/Rage/Brainwash of party. 8 SP
Amrita Drop Cure all ailments of 1 ally except for unique status. 6 SP
Amrita Shower Cure all ailments of party except for unique status. 12 SP
Salvation Fully restore HP and cure all ailments of party except for unique status. 48 SP
Cadenza Restore 50% HP of party and increase evasion rate.
Unique to Orpheus.
24 SP
Oratorio Fully restore party's HP and negate all -nda debuffs.
Unique to Messiah.
? SP

Assist Icon P5 SupportEdit

Stat modifiers 1Edit

  • Buff and debuff skills which can counter each other and be negated by Dekaja or Dekunda.
Skill Effect Cost
Tarukaja Increase 1 ally's Attack power for 3 turns. 8 SP
Rakukaja Increase 1 ally's Defense for 3 turns. 8 SP
Sukukaja Increase 1 ally's Agility for 3 turns. 8 SP
Heat Riser Increase 1 ally's Attack, Defense and Agility for 3 turns. 30 SP
Matarukaja Increase party's Attack power for 3 turns. 24 SP
Marakukaja Increase party's Defense for 3 turns. 24 SP
Masukukaja Increase party's Agility for 3 turns. 24 SP
Thermopylae Increase party's Attack, Defense and Agility for 3 turns.
Only usable if the party is being ambushed.
30 SP
Tarunda Decrease 1 foe's Attack power for 3 turns. 8 SP
Rakunda Decrease 1 foe's Defense for 3 turns. 8 SP
Sukunda Decrease 1 foe's Agility for 3 turns. 8 SP
Debilitate Decrease 1 foe's Attack, Defense and Agility for 3 turns. 30 SP
Matarunda Decrease all foes' Attack power for 3 turns. 24 SP
Marakunda Decrease all foes' Defense for 3 turns. 24 SP
Masukunda Decrease all foes' Agility for 3 turns. 24 SP

Stat modifiers 2Edit

  • Buff skills which cannot be negated.
Skill Effect Cost
Rebellion Increase 1 ally's critical rate for 3 turns. 10 SP
Revolution Increase all foes and allies' critical rate for 3 turns. ? SP
Power Charge Multiply user's next Phys attack damage by 2.5. 15 SP
Mind Charge Multiply user's next magical attack damage by 2.5. 15 SP

ShieldsEdit

Skill Effect Cost
Fire Wall Create a shield on 1 ally to reduce damage of Fire attacks for 3 turns. 18 SP
Ice Wall Create a shield on 1 ally to reduce damage of Ice attacks for 3 turns. 18 SP
Electric Wall Create a shield on 1 ally to reduce damage of Electric attacks for 3 turns. 18 SP
Wind Wall Create a shield on 1 ally to reduce damage of Wind attacks for 3 turns. 18 SP
Psy Wall Create a shield on 1 ally to reduce damage of Psy attacks for 3 turns. 18 SP
Nuclear Wall Create a shield on 1 ally to reduce damage of Nuclear attacks for 3 turns. 18 SP
Tetraja Create shields on party to nullify
one instant death attack of Light or Curse types.
24 SP
Tetrakarn Create a shield on 1 ally to repel 1 Phys attack. ? SP
Makarakarn Create a shield on 1 ally to repel 1 magical attack. ? SP

NegationEdit

  • All elemental break skills cannot negate the shield of correlated element.
Skill Effect Cost
Dekaja Negate all -kaja buff effects of all foes. 10 SP
Dekunda Negate all -nda debuff effects of party. 10 SP
Fire Break Negate Fire resistances of all foes. 15 SP
Ice Break Negate Ice resistances of all foes. 15 SP
Electric Break Negate Electric resistances of all foes. 15 SP
Wind Break Negate Wind resistances of all foes. 15 SP
Psy Break Negate Psy resistances of all foes. 15 SP
Nuclear Break Negate Nuclear resistances of all foes. 15 SP
Tetra Break Remove physical-repellent shields from all foes. ? SP
Makara Break Remove magic-repellent shields from all foes. ? SP

Nav Skill Icon P5 Passive SkillsEdit

CounterEdit

  • Better counter skill overrides worse counterpart.
Skill Effect
Counter 10% chance of reflecting Phys attacks.
Counterstrike 15% chance of reflecting Phys attacks.
High Counter 20% chance of reflecting Phys attacks.

OffensiveEdit

  • All amplifying skills of elemental damage stack multiplicatively.
Skill Effect
Fire Boost Strengthen Fire attacks by 25%.
Ice Boost Strengthen Ice attacks by 25%.
Electric Boost Strengthen Electric attacks by 25%.
Wind Boost Strengthen Wind attacks by 25%.
Psy Boost Strengthen Psy attacks by 25%.
Nuclear Boost Strengthen Nuclear attacks by 25%.
Light Boost Strengthen (non instant death) Light attacks by 25%.
Curse Boost Strengthen (non instant death) Curse attacks by 25%.
Almighty Boost Strengthen Almighty attacks by 25%.
Fire Amp Strengthen Fire attacks by 50%.
Ice Amp Strengthen Ice attacks by 50%.
Electric Amp Strengthen Electric attacks by 50%.
Wind Amp Strengthen Wind attacks by 50%.
Psy Amp Strengthen Psy attacks by 50%.
Nuclear Amp Strengthen Nuclear attacks by 50%.
Light Amp Strengthen (non instant death) Light attacks by 50%.
Curse Amp Strengthen (non instant death) Curse attacks by 50%.
Almighty Amp Strengthen Almighty attacks by 50%.
Hama Boost Increase success rate of instant death by Light skills.
Mudo Boost Increase success rate of instant death by Curse skills.
Burn Boost Increase chance of inflicting Burn.
Freeze Boost Increase chance of inflicting Freeze.
Shock Boost Increase chance of inflicting Shock.
Dizzy Boost Increase chance of inflicting Dizzy.
Forget Boost Increase chance of inflicting Forget.
Sleep Boost Increase chance of inflicting Sleep.
Panic Boost Increase chance of inflicting Panic.
Fear Boost Increase chance of inflicting Fear.
Distress Boost Increase chance of inflicting Distress.
Rage Boost Increase chance of inflicting Rage.
Brainwash Boost Increase chance of inflicting Brainwash.
Ailment Boost Increase chance of inflicting all ailments.
Brooding Sky Greatly increase inflicting rate of all status effects
under rainy day or special weather warning.
Mage's Gift Strengthen all magical attacks by 25%.
Crisis Resolve Increase critical rate when being ambushed.
Touch and Go Apply Sukukaja when performing Baton Pass.
Apt Pupil Increase critical rate.
Arms Master Half HP cost for physical skills.
Spell Master Half SP cost for magic skills.
Sharpshooter Strengthen Gun attacks by 25%.
Weak Spot Aim Strengthen Gun attacks by 50%.
Trigger Happy Increase critical rate of Gun attacks.
High Voltage Increase critical rate when beginning battle with preemptive turn.

DefensiveEdit

If there are more than one resistance skills or attributes against one type of attack or ailment, higher ranking skill or attribute overrides the lower ones: Absorb > Repel > Null > Resist > Innate weakness.

Skill Effect
Resist Phys Reduce damage from Phys attacks.
Resist Fire Reduce damage from Fire attacks.
Resist Ice Reduce damage from Ice attacks.
Resist Electric Reduce damage from Electric attacks.
Resist Wind Reduce damage from Wind attacks.
Resist Psy Reduce damage from Psy attacks.
Resist Nuclear Reduce damage from Nuclear attacks.
Resist Light Reduce damage from Light attacks.
Resist Curseness Reduce damage from Curse attacks.
Resist Dizzy Reduce susceptibility to Dizzy.
Resist Forget Reduce susceptibility to Forget.
Resist Sleep Reduce susceptibility to Sleep.
Resist Panic Reduce susceptibility to Panic.
Resist Fear Reduce susceptibility to Fear.
Resist Distress Reduce susceptibility to Distress.
Resist Rage Reduce susceptibility to Rage.
Resist Brainwash Reduce susceptibility to Brainwash.
Resist Ailment Reduce susceptibilities to all ailments.
Null Phys Impart immunity against Phys attacks.
Null Fire Impart immunity against Fire attacks.
Null Ice Impart immunity against Ice attacks.
Null Electric Impart immunity against Electric attacks.
Null Wind Impart immunity against Wind attacks.
Null Psy Impart immunity against Psy attacks.
Null Nuclear Impart immunity against Nuclear attacks.
Null Light Impart immunity against Light attacks.
Null Curseness Impart immunity against Curse attacks.
Null Dizzy Impart immunity against Dizzy.
Null Forget Impart immunity against Forget.
Null Sleep Impart immunity against Sleep.
Null Panic Impart immunity against Panic.
Null Fear Impart immunity against Fear.
Null Distress Impart immunity against Distress.
Null Rage Impart immunity against Rage.
Null Brainwash Impart immunity against Brainwash.
Unshaken Will Impart immunity against all psychological ailments.
Repel Phys Repel Phys attacks.
Repel Fire Repel Fire attacks.
Repel Ice Repel Ice attacks.
Repel Electric Repel Electric attacks.
Repel Wind Repel Wind attacks.
Repel Psy Repel Psy attacks.
Repel Nuclear Repel Nuclear attacks.
Repel Light Repel Light attacks.
Repel Curseness Repel Curse attacks.
Absorb Phys Absorb Phys attacks.
Absorb Fire Absorb Fire attacks.
Absorb Ice Absorb Ice attacks.
Absorb Electric Absorb Electric attacks.
Absorb Wind Absorb Wind attacks.
Absorb Psy Absorb Psy attacks.
Absorb Nuclear Absorb Nuclear attacks.
Absorb Light Absorb Light attacks.
Absorb Curse Absorb Curse attacks.
Coaching Lower odds of receiving critical hit.
Firm Stance Half all incoming damage by sacrificing evasion completely.

EvasionEdit

  • Individual elemental Evade skill overrides its Dodge counterpart.
Skill Effect
Dodge Physical Double evasion rate against Phys attacks.
Dodge Fire Double evasion rate against Fire attacks.
Dodge Ice Double evasion rate against Ice attacks.
Dodge Electric Double evasion rate against Electric attacks.
Dodge Wind Double evasion rate against Wind attacks.
Dodge Psy Double evasion rate against Psy attacks.
Dodge Nuclear Double evasion rate against Nuclear attacks.
Dodge Light Double evasion rate against (non instant death) Light attacks.
Dodge Curseness Double evasion rate against (non instant death) Curse attacks.
Evade Physical Triple evasion rate against Phys attacks.
Evade Fire Triple evasion rate against Fire attacks.
Evade Ice Triple evasion rate against Ice attacks.
Evade Electric Triple evasion rate against Electric attacks.
Evade Wind Triple evasion rate against Wind attacks.
Evade Psy Triple evasion rate against Psy attacks.
Evade Nuclear Triple evasion rate against Nuclear attacks.
Evade Light Triple evasion rate against (non instant death) Light attacks.
Evade Curseness Triple evasion rate against (non instant death) Curse attacks.
Angelic Grace Double evasion rate against all attacks except Light/Curseness/Almighty.
Rainy Play Greatly increase evasion under rainy day or special weather warning.
Ali Dance Half hit rate of all incoming attacks.
Pressing Stance Reduce hit rate by 2/3 of all incoming attack when being ambushed.

RecoveryEdit

Skill Effect
Regenerate 1 Restore 2% of max HP each turn in battle.
Regenerate 2 Recover 4% of max HP each turn in battle.
Regenerate 3 Recover 6% of max HP each turn in battle.
Invigorate 1 Recover 3 SP each turn in battle.
Invigorate 2 Recover 5 SP each turn in battle.
Invigorate 3 Recover 7 SP each turn in battle.
Fast Heal Half the time needed to recover from ailments.
Insta-Heal Recover from an ailment in 1 turn.
Divine Grace Effects of healing magic are increased by 50%.
Soul Chain Recover 20 SP when performing Baton Pass.

One-off effect per battleEdit

Skill Effect
Attack Lesson Automatic Tarukaja at the start of battle.
Defense Lesson Automatic Rakukaja at the start of battle.
Speed Lesson Automatic Sukukaja at the start of battle.
Auto-Mataru Automatic Matarukaja at the start of battle. (Overwrites Attack Lesson)
Auto-Maraku Automatic Marakukaja at the start of battle. (Overwrites Defense Lesson)
Auto-Masuku Automatic Masukukaja at the start of battle. (Overwrites Speed Lesson)
Heat Up Recover 5% HP and 10 SP at the start of preemptive turn.
Endure Survive one fatal blow with 1 HP remaining.
Survival Trick Survive one instant death attack with 1 HP remaining.
Enduring Soul Survive one fatal blow with HP completely recovered.

Post-battle effectEdit

  • Better Growth skill overrides worse counterpart.
Skill Effect
Growth 1 Persona gains 1/4 EXP while inactive.
Growth 2 Persona gains 1/2 EXP while inactive.
Growth 3 Persona gains full EXP even while inactive.

Shared enemy-exclusive skillsEdit

Skill Effect Users
Death Parade Boosts user's attack but drops defense for 3 turns. Independent from -kaja and -nda effects and cannot be negated. Leviathan,
Goro Akechi


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