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List of Shin Megami Tensei: Strange Journey Equipment

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The following is a list of all available equipment available in Shin Megami Tensei: Strange Journey.

SwordsEdit

Weapon Power Target Hits Ailment Requirements Cost (ћ) Description
Combat Knife 15 Single 1 - Initial sword weapon Prototype knife made by the supply team.
Heat Knife 23 Single 1 - AT Antlite x2, Fairy Wings x1, Spirit Cuffs x1 860 Knife with stable power.
Cursed Lance 15 Single 2 - AT Antlite II x1, Raptor Tissue x3, Jirae Dress x3 1050 Spear-shaped weapon that delivers two reliable attacks.
Slicer Knife 29 Single 1 - AT Bootite x1, Beast Hoof x1 2600 Knife with a thin blade.
Sonic Knife 36 Single 1 - AT Bootite II x2, Snake Spear x2, Flight Band x1 2700 Knife that vibrates at high frequencies.
Athame Dagger 22 Single 1-3 - AT Bootite II x2, Nymph Swimsuit x3, UMA Skin x9 3100 Dagger that allows for multiple quick strikes.
Gae Bolg 23 Random 3 - EX Mission
A Formal Search Request
A magical spear received from Cu Chulainn
Sleep Harpe 30 Single 1 Sleep EX Mission
Sandman's backup bag
Curved sword that induces sleep.
Chainsaw 38 Single 1 Fear Chest in Sector Carina's upper levels Tool that's horrifying even to look at.
Plasma Knife 40 Single 1 - AT Carite x2, Beast Seal x1, Drake Stripes x1 3700 Knife with a light yellow blade.
Phozon Knife 45 Single 1 - AT Carite II x2, Wilder Volt x3, Divine Shield x2 3950 Knife that emits a faint light.
Kamudo Sword 47 Single 1 Mute Chest in Sector Delphinus An old sword which seals away impurity.
Nihil 55 Random 1 Paralyze AT Carite II x2, Genma Spear x6, Enigma Clay x5 4950 Powerful, but you cannot select your target.
Pest Crop 44 Single 1-2 Poison AT Delphite II x2, Spirit Stalk x4, Enigma Himorogi x8 7350 Scythe-shaped weapon that infects enemies.
Luna Knife 50 Single 1 - AT Delphite x2, Haunt Dry Skin x1, Femme Snow x1 7800 High-quality knife of specially forged steel.
Traitor Knife 55 Single 1 - AT Delphite II x2, Raptor Nerves x2, Jirae Bones x2 8100 A sharp knife for underhanded purposes.
Caladbolg 59 Single 1 Paralyze Chest in Sector Eridanus This sword can dull a foe's movements.
Snake Knife 42 Single 1-2 - AT Eridite x2, Snake Runes x3, Drake Scale x3 9400 A knife whose shape is twisted, like a snake.
Caliburn Knife 67 Single 1 - AT Eridite II x2, Divine Chain x1, Fairy Water x2 9650 A shining, white knife without any blemishes.
Onimaru 27 Single 2-4 Fear AT Eridite II x2, Brute Garment x7, Brute Clothes x6 10000 A sword that makes even the oni tremble.
Hawthorn Spear 67 Single 1 Mute AT Eridite II x2, Genma Jar x9, Spirit Acid x8 10000 A spear that seals evil.
Answerer Knife 71 Single 1 - AT Forite x2, Flight Tail x3, Tyrant Eye x1 11000 A straight-edged knife.
Holy Knife 76 Single 1 - AT Forite II x2, Wood Face x3, Jirae Magma x1 12100 A solid knife.
Mortal Knife 81 Single 1 - AT Grusite x2, Fairy Helmet x1, Jirae Mud x2 13200 A durable knife that never rots or rusts.
Azathoth Knife 85 Single 1 - AT Grusite II x1, Drake Board x2, Fairy Dust x3 14200 An atomic knife whose blade never nicks.
Yoshiyuk 70 Single 1 Sleep AT Carite III x2, Uma Muzzle x7, Genma Spear x7 14900 A sharp knife for underhanded purposes.
Gankou Sword 15 All 3 - AT Antlite III x2, Divine Wings x9, Genma Conch x5 14900 Though weak, delivers three attacks in a wide spread.
Headhunter 90 Single 1 - AT Forite II x2, Genma Helmet x6, Femme Shears x3 19800 This spoon is powerful, but very hard to connect with.
Sol Knife 70 Single 1 - AT Horolite x2, Brute Fur Coat x2, Raptor Sun x2 23000 Extremely high-quality knife of specially forged steel.
Masamune 101 Single 1 - AT Horolite II x2, Femme Necklace x5, Haunt Ribs x4 25000 Very durable knife that never becomes dull.
Murakumo Clone 99 Single 1 Charm AT Grusite II x3, Wood Sceptre x8, Genma Bugle x8 39100 macca Replica of a legendarily fine sword.
Daimaen 62 All 1 - AT Horolite II x2, Reaper Knife x8, Wilder Flame x8 70800 Sword of evil spirits that can mow down in a wide arc.
Laevateinn 108 Single 1 Fear AT Horolite II x2, Eerie Cornet x1, Tyrant Lignite x3 77400 Fearful sword that brings annihilation.
Dragon Fang 81 Single 2 - AT Antlite X x1, Reaper Knife x8, Drake Heart x6 96000 Sword with blades on both sides for a dual attack.
Muramasa 101 Single 1 - AT Bootite X x3, Sword Shard x2, Enigma Tusk x2 96300 Beautiful katana that charms evil spirits.
Dies Irae 68 All 1 - AT Forite X x3, Cold Scythe x2, Kishin Hammer x2 97000 Sword of God's wrath that cuts down in a wide arc.
Criticker 39 Single 2 Poison EX Mission
Faerie land establishment V
Dual-bladed knife coated with poison.
Pixie Knife 2 Single 2-4 Charm EX Mission
The little injuered faerie
Knife received as a gift from a Pixie.
Cursed Sarai 82 Single 1 Charm EX Mission
Forge! Forge!! Forge!!! II
Sword of Anubis that drives victims mad.
Plasma Sword 26 Single 2-4 - EX Mission (Law only)
Before the holy battle II
Sacred sword conferred by a Herald.
Vajra 54 Single 1-2 - EX Mission (Chaos only)
The ever-steeper trial II
Bladed sceptre conferred by a Kishin.
Amenomurakumo 127 Single 1 - EX Mission
Forge! Forge!! Forge!!! III
Incredible sword strengthened by the long forging process.
Amanomi Sword 130 Single 1 - EX Mission
The holy dragonslayer
Sword unmatched in Heaven.
Divine Sword 128 Single 1 - EX Mission (Neutral only)
The wise man's library V
Noble sword that requires a balanced mind.
Kurikara Blade 58 Single 1-4 - EX Mission (Chaos only)
The ever-steeper trial IV
Powerful sword that allows multiple hits.

GunsEdit

Weapon Power Target Hits Ailment Skills Requirements Cost (ћ) Description
Strike Rifle 8 All 1 - Fire Shot Initial Gun weapon Standard-issue automatic rifle. Can fire Flame rounds.
Iperitta 22 Single 1 - BC Shot, Elec Shot AT Antlite x1, Flight Beak x1, Foul Mucous x1 1120 Pistol that can fire Poison or Elec rounds.
Caloric 12 All 1 - Legshot AT Antlite x1, Fairy Wings x1, Vermin Rope x1 1200 Machine gun that can fire crippling rounds.
Andersen 17 Random 2 - Ice Shot AT Antlite II x1, Yoma Leaf x3, Brute Horn x2 2200 Dual-chambered shotgun that can fire Ice shells.
Alabaster 25 Random 1-2 - Wind Shot AT Bootite x1, Night Tail x1, Brute Fishbone x1 3340 Shotgun that can fire Wind shells.
Desonberi 32 Single 1 - Randy Shot, Armshot, Airstrike AT Bootite x1, Night Skull x1, Jaki Hammer x1 1120 High-powered pistol that can fire Charm rounds.
Gazamazutsu 23 All 1 - Shadow Bind AT Bootite II x2, Kishin Horns x7, Brute Fishbone x3 3950 Machine gun that can fire Paralysis rounds.
Blaster 41 Single 1 - Fire Spray, Heat Shot, Armshot AT Carite x1, Haunt Plasm x2, Yoma Hood x1 4800 Pistol that can fire Fear or Flame rounds.
Miracle Gun 23 All 1 - Snipe AT Carite x1, Brute Boards x1, Snake Snout x1 5000 A machine gun with pinpoint accuracy.
Cat's Punch 58 Random 1 - Cat Punch AT Carite II x2, Red Capote x1, Beast Hairball x4 6500 A shotgun that comes with Cat Punch shells.
Jackal 63 Single 1 - Say Goodnight, Flame Spray, Rock Bullet AT Delphite x 2, Raptor Talon x3, Victor's Bow x1 7500 A pistol that can fire Sleep, Stone or Flame rounds.
Manshonyaga 29 All 1 - Rock Bullet AT Delphite x1, Jaki Pelt x1, Fallen Rattle x2 10800 A machine gun that can fire Stone rounds.
Randall 23 Random 1-4 - Flame Shot AT Delphite x1, Vile Long Horn x1, Wood Roots x2 11200 A shotgun that can fire Flame shells.
Brionac 22 Random 2-3 - Crossfire AT Eridite x2, Yoma Cloud x3, Fallen Tome x3 12200 A shotgun that sprays buckshot at the enemy.
Pinlight 67 Single 1 - Gust Spray, Earthlight Ray AT Eridite x2, Wilder Mask x2, Tyrant Glacier x2 13500 A high-powered pistol that can fire Wind rounds.
Abba Dingo 40 All 1 - Gust Shot AT Eridite II x2, Snake Shell x6, Sword Shard x2 12400 A machine gun that can fire Wind rounds.
Buffalo Gun 32 Random 2-3 - Elec Spray AT Forite x 1, Beast Talons x3, Wilder Eye x2 14300 A multi-stage shotgun that can fire Elec shells.
Scouter 41 Single 1 - Soul Scanner AT Carite III x2, UMA Foot x6, Beast Hairball x 8 14800 A machine gun capable of assisting in demon analysis.
Revolver 14 Single 4-6 - Rock Bullet, Cripple, Wind Spray AT Antlite III x2, Jaki Bolt x6, Kishin Horns x6 15100 6-shot pistol that can fire Stone or Wind rounds.
Blizzard 41 All 1 - Frost Spray AT Forite x 1, Reaper Rime x 1, Fallen Star x2 15600 A machine gun with a wide spray that can fire Ice rounds.
Reaper Colt 82 Single 1 - Storm Shot, Inferno Shot, Headshot AT Grusite x2, Reaper Fruit x2, Yoma Mask x 3 17100 A pistol that can fire Flame, Wind or Curse rounds.
Cromwell 31 Random 2-4 - Moonlight Ray AT Grusite x1, Reaper Tux x3, Haunt Skin x3 18200 A high-powered, multi-stage shotgun.
Golden Gun 92 Single 1 - Frost Shot, Bolt Shot AT Forite II x3, Judgment Scale x1, Wood Thorn x6 22500 A pistol that can fire Ice or Elec rounds.
Monopole 53 All 1 - Weakshot AT Horolitex 2, Brute Fur Coat x2, Divine Column x1 30000 A powerful machine gun capable of focused shots.
Giga Smash 34 Random 2-3 - Shock Shot AT Horolite x2, Drake Eyeball x2, Drake Kaina x2 31200 A three-stage shotgun that can fire Elec shells.
Jestcost 55 All 1 Fear Headshot AT Grusite II x3, Tyrant Tongue x3, Cold Scythe x3 36700 A dreadful shotgun with Curse shells.
Pinaka 105 Single 1 - Grateful One, Storm Spray, Desperado AT Horolite x2, Enigma Lotus x8, Jaki Chain x8 57200 A pistol that can fire Wind rounds.
Sorcery Gun 61 All 1 - Shock Spray, Desperado AT Horolite II x2, Tyrant Orb x8, Yoma Ivory x8 63800 A machine gun that can fire Elec rounds.
Meteor Dragoon 117 Single 1 - Freischutz, Gust Shot, Moan Bullet AT Delphite X x3, Vile Bone x2, Reaper Tablet x2 93700 Single-shot gun that can fire Almighty and Wind shells.
Ebony Tear 33 Random 3-4 - Moan Bullet AT Antlite X x3, Victor's Bow x2, Vile Prehnite x2 95000 A multi-stage shotgun that can fire Almighty shells.
Frost Cannon 55 Single 1 - Frigid Spray, Bolt Spray, Storm Shot EX Mission
The snowman's revenge
Gun given to you by a Frost.
Megido Fire 74 Single 1 - Inferno Spray, Riot Gun Copy, Inferno Shot EX Mission (Law only)
Evil's lingering shadow
Wide-range gun with Almighty and Flame rounds.
Peacemaker 130 Single 1 - Moan Bullet, Frigid Spray, Grateful One EX Mission (Chaos only)
Mara's desire
Single-shot gun with Almighty and Ice rounds.

ArmorEdit

Armor Defense Resistances Requirements Cost (ћ) Description
Tactical Vest 16 - Initial Armor equip Standard-issue armor for the strike team.
Survivor Vest 21 St: Phys
Wk: Fire
DF Antlite x1, Jirae Rags x1 950 Vest with added support components.
Ancient Vest 30 St: Fire
Wk: Gun
DF Antlite x1, Brute Horn x1, Jaki Bolt x2 990 Old-fashioned thick vest.
Dark Vest 28 Nu: Curse
Wk: Elec
DF Bootite x1, Wilder Fur x1, Beast Hoof x1 2870 Dark vest that blends in with the shadows.
Gold Vest 30 St: Fire, Elec
Wk: Ice
DF Bootite x1, Haunt Ball x3, Fairy Pouch x1 2900 Gold vest made of special pyrite.
Green Vest 34 St: Ice, Curse
Wk: Fire
DF Bootite II x2, UMA Skin x5, Fairy Pouch x2 3500 Made from a UMA's coat.
Ice Vest 43 Nu: Ice
Wk: Fire
DF Carite x1, UMA Muzzle x3, Enigma Clay x2 4000 Would look good on an ice fairy.
Gustible Vest 39 St: Gun
Wk: Wind
DF Carite x1, Wood Gourd x2, Spirit Blaze x1 4100 Spongy-feeling vest.
Recycle Vest 40 St: Phys, Gun
Wk: Magic
DF Carite II x2, Vermin Abdomen x2, Raptor Dress x2 4750 Designed to withstand physical blows.
Ironman Vest 46 St: Phys
Wk: Fire
DF Delphite x2, Night Horn x2, Fallen Rattle x1 8500 A vastly complex system of mechanisms.
Demon's Skin 51 Nu: Curse
Wk: Expel
DF Delphite x1, Wilder Stripes x2, Yoma Cloak x1 9180 Vest made from the hide of a demon.
Rock Vest 55 St: Fire
Wk: Gun
DF Delphite II x2, Beast Flask x2, Vermin Antenna x1 9300 Vest with superior fireproofing.
Tsukikage Vest 60 St: Wind, Curse
Wk: Gun
DF Eridite x2, Drake Scale x3, Yoma Cloud x2 9700 Thin vest with a magical sheen.
Armor Vest 61 St: Phys, Gun, Curse
Wk: Elec
DF Eridite x2, Jirae Plate x1, Fairy Shroud x5 10500 Solid vest made of metal.
Thiotimo Vest 67 St: Elec, Wind
Wk: Fire, Ice
DF Eridite II x2, Vile Veins x2, Tyrant Glacier x3 11000 Has clear pros and cons.
Hardwired 72 St: Ice
Wk: Elec
DF Forite x 2, Femme Spool x2, Raptor Ulna x1 11800 Features full-scale support mechanisms.
Life Vest 68 St: Wind, Curse
Wk: Ice
DF Forite x2, Jaki Hide x1, Night Mustache x2 12500 Vest with a shaman's protection.
Jet Vest 63 -
MP +10, Ag +5
DF Bootite III x2, Jaki Hammer x5, Enigma Himorogi x6 12600 Designed more for ease of movement than protection.
Metal Vest 76 St: Phys
Wk: Elec
DF Forite II x2, Vile Wool x1, Divine Wheel x1 13900 Mechanical vest made entirely of metal.
Scanner Vest 80 St: Fire DF Grusite x2, Vile Goggles x1, Beast Scales x1 14500 Highly stable vest that provides excellent insulation.
Daruma Vest 76 -
Vi +5
DF Delphite III x2, Genma Jar x4, Beast Flask x3 14900 Confers strong protection without any weaknesses.
Tenma Vest 85 St: Gun
Wk: Expel
DF Grusite x2, Avian Wing x3, Fallen Crown x3 22000 This vest's evil repels human intelligence.
Wind Guard 93 Nu: Wind
Wk: Elec
DF Horolite IIx2, Raptor Molt x2, Femme Claws x3 30000 Vest specialized for Wind protection.
Thunder Guard 93 Nu: Elec
Wk: Wind
DF Horolite II x2, Night Snake x5, Snake Hoods x3 30000 Vest specialized for Electricity protection.
Ice Guard 93 Nu: Ice
Wk: Fire
DF Horolite II x2, Vile Skeleton x2, Haunt Ribs x4 30000 Vest specialized in Ice protection.
Fire Guard 93 Nu: Fire
Wk: Ice
DF Horolite x2, Raptor Sun x6, Beast Flame x6 30000 Vest specialized in Fire protection.
Earth Mail 86 Nu: Elec
Wk: Ice
DF Horolite x2, Drake Kaina x2, Wilder Earth x1 30000 Thin vest that grounds the wearer.
Dragon Vest 115 Nu: Fire, Elec DF Carite X x2, Drake Heart x6, Onogoro Stone x3 84400 Confers a dragon's immunities.
Fimbul Vest 117 Nu: Ice, Wind DF Eridite X x3, Judgment Scale x2, Kishin Hammer x2 85800 Named for the Norse word for "great".
Mesotes Vest 119 Nu: Curse DF Grusite X x3, Reaper Tablet x2, Enigma Tusk x2 87100 Named for the Greek word for "moderate".
Absolute Vest 127 Nu: Gun DF Carite X x3, Vile Prehnite x2, Vile Bone x2 92400 Absolutely bulletproof vest.
Rasetsu Vest 22 Nu: Curse EX Mission
That unforgettable taste
Vest of Rasetsu, who fended off divine malice.
Belobog Vest 65 St: Phys EX Mission
Hawthorn Spear needed
The white vest of a Genma.
Chernobog Vest 62 St: Curse EX Mission
Find a sickle called Pest Crop
The black vest of a Haunt.
Faerie Armor 107 Nu: Curse
St: Wind
Wk: Elec
After completing Faerie land establishment V, talk to Oberon in Sector Antlia Armor given to you by the faerie king.
Cleric Robes 60 Dr: Elec
St: Wind
Wk: Curse
EX Mission (Law only)
Before the holy battle III
A gift from a Herald.
Monarch Vest 110 St: Gun
Wk: Expel
EX Mission (Chaos only)
The ever-steeper trial III
Armor given by a Kishin.

AccessoriesEdit

Ring Effects Requirements Cost (ћ) Description
Mind Ring MP +10 AC Antlite x2, Divine Wings x2, Night Sand x1 1000 macca A ring that interfaces with the Demonica's systems to provide extra MP.
Body Ring HP +10 AC Antlite x2, Fallen Purse x1, Beast Fire Fur x2 1000 A ring that interfaces with the Demonica's systems to provide extra MP.
Spell Ring Ma +2 AC Bootite x1, Fallen Candle x2 1500 A ring that interfaces with the Demonica's systems to increase the wearer's Magic.
Fortune Ring Lu +2 AC Bootite x1, Divine Staff x2 1500 A ring that interfaces with the Demonica's systems to increase the wearer's Luck.
Speed Ring Ag +2 AC Bootite x1, Flight Leg x2 1500 A ring that interfaces with the Demonica's systems to increase the wearer's Agility.
Health Ring Vi +2 AC Bootite x1, Yoma Webbing x2 1500 A ring that interfaces with the Demonica's systems to increase the wearer's Vitality.
Brawn Ring St +2 AC Bootite x1, Vermin Legs x2 1500 A ring that interfaces with the Demonica's systems to increase the wearer's Strength.
Counter Ring Counter AC Carite x3, Red Capote x1, Foul Clay x2 2800 A ring that may trigger self-defense measures when attacked.
Sorcery Ring Ma +4 AC Grusite x2, Night Torch x2, Tyrant Wing x1 3000 A ring that interfaces with the Demonica's systems to increase the wearer's Magic.
Kismet Ring Lu +4 AC Forite x2, Jirae Magma x2, Jaki Hide x1 3000 A ring that interfaces with the Demonica's systems to increase the wearer's Luck.
Alacrity Ring Ag +4 AC Forite x2, Haunt Jacket x2, Raptor Ulna x2 3000 A ring that interfaces with the Demonica's systems to increase the wearer's Agility.
Fitness Ring Vi +4 AC Forite x2, Fallen Star x2, Femme Ruler x2 3000 A ring that interfaces with the Demonica's systems to increase the wearer's Vitality.
Might Ring St +4 AC Carite x1, Wood Gourd x2, Drake Stripes x2 3000 A ring that interfaces with the Demonica's systems to increase the wearer's Strength.
Dynamic Ring MP +15 AC Carite x1, Fallen Feather x1, Jirae Seal x3 3000 A ring that interfaces with the Demonica's systems to provide added MP.
Stamina Ring HP +15 AC Carite x1, Jirae Tools x2, Brute Pelt x1 3000 A ring that interfaces with the Demonica's systems to provide added HP.
Dauntless Ring Void Paralyze AC Eridite II x2, Nymph Hat x2, Tyrant Glacier x3 5000 A ring that interfaces with the Demonica's systems to prevent Paralysis status.
Cohesion Ring Void Bomb AC Eridite x2, Nymph Hat x1, Jaki Hair x4 5000 A ring that interfaces with the Demonica's systems to prevent Bomb status.
Supple Ring Void Stone AC Eridite II x2, Beast Mane x3, Vermin Thread x2 5000 A ring that interfaces with the Demonica's systems to prevent Stone status.
Boundless Ring Void Mute AC Delphite x3, Divine Heartx2, Genma Conch x1 5000 A ring that interfaces with the Demonica's systems to prevent Mute status.
Resolve Ring Void Strain AC Delphite x3, Wood Bark x2, UMA Foot x2 5000 A ring that interfaces with the Demonica's systems to prevent Strain status.
Stoic Ring Void Charm AC Carite x2, Spirit Scythe x2, Fairy Kerchief x2 5000 A ring that interfaces with the Demonica's systems to prevent Charm status.
Antidote Ring Void Poison AC Bootite x2, Fallen Candle x2, Femme Anklet x6 5000 A ring that interfaces with the Demonica's systems to prevent Poison status.
Alert Ring Void Sleep AC Bootite x2, UMA Skin x2, Nymph Swimsuit x1 5000 A ring that interfaces with the Demonica's systems to prevent Sleep status.
Fearless Ring Void Fear AC Bootite x2, Kishin Horns x2, Night Skull x1 5000 A ring that interfaces with the Demonica's systems to prevent Fear status.
Life Ring HP +10
Spring of Life
AC Delphite II x2, Enigma Clay x5, Vile Veins x6 7000 A ring that interfaces with the Demonica's systems to regain HP while walking.
Mage Ring MP +20 AC Eridite x2, Snake Runes x2, Fallen Tome x3 9000 A ring that interfaces with the Demonica's systems to provide added MP.
Tank Ring HP +20 AC Eridite x2, Brute Gold x2,Flight Talon x5 9000 A ring that interfaces with the Demonica's systems to provide added HP.
Vengeance Ring Retaliate AC Bootite x2, UMA Skin x6, Tyrant Glacier x6 9000 A ring that may trigger extreme self-defense measures when attacked.
Force Ring Wind Amp AC Forite x2, Genma Helmet x2, Flight Scale x4 11000 A ring that interfaces with equipped weaponry to increase Wind damage output.
Thunder Ring Elec Amp AC Forite x2, Enigma Sphere x2, Wilder Eye x5 11000 A ring that interfaces with equipped weaponry to increase Elec damage output.
Frost Ring Ice Amp AC Forite x2, Genma Helmet x2, Reaper Rime x2 11000 A ring that interfaces with equipped weaponry to increase Ice damage output.
Flame Ring Fire Amp AC Forite x2, Enigma Sphere x2, Divine Wheel x2 11000 A ring that interfaces with equipped weaponry to increase Fire damage output.
Wizard Ring MP +25
Void Expel
AC Grusite x2, Night Choker x3, Nymph Robe x2 12000 A ring that interfaces with the Demonica's systems to null Expel attacks and provide added MP.
Warrior Ring HP +25 AC Grusite x2, Raptor Jar x3, Yoma Bridle x2 12000 A ring that interfaces with the Demonica's systems to provide added HP.
Laplace Ring Laplace Curse AC Horolite x3, Tyrant Lignite x2, Wilder Flame x5 30000 A ring with a small terminal that reduces the effectiveness of fully-analyzed demons.
Dragon Ring Endure AC Horolite X x2, Snake Scales x8, Jaki Chain x6 40000 Augments the Demonica's life support system to resuscitate the user once per battle.
God Ring All +10 AC Horolite II x2, Eerie Cornet x2, Kishin Hammer x4 50000 A ring that interfaces with the Demonica's systems to greatly enhance all stats.
Gaia Ring Repel Phys/Gun AC Horolite II x3, Reaper Tablet x4, Enigma Tusk x4 50000 Augments the Demonica's defense systems to reflect Phys and Gun attacks.
Solomon Ring Repel Elements
Void Expel/Curse
AC Horolite II x3, Vile Prehnite x4, Vile Bone x3 50000 Augments the Demonica's defense systems to reflect Magic while nulling Expel and Curse.
Yggdrasil Ring HP +15
Void Poison
EX Mission
The madness of Yggdrasil
Interfaces with the Demonica's systems to prevent Poison status and raise HP.
Melchom Ring MP +20
Void Strain
EX Mission
Melchom's task III
Interfaces with the Demonica's systems to prevent Strain status and raise MP.
Nornir Ring All +1 EX Mission
Fateful aid
A ring that interfaces with the Demonica's systems to enhance all stats.
Odin Ring Chakra Walk EX Mission
Can you find my beloved horse?
A ring that augments the Demonica's life support system to regain MP while walking.


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