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List of Shin Megami Tensei: Strange Journey Skills

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PhysicalEdit

Name Power Acc MP Hits Description
Axel Claw 110 130 14 1 Light Physical Damage to All Foes
Ambush 150 130 7 1 Moderate Physical Damage to One Foe; Damage Increase on Surprise Attack
Berserker God 210 130 11 1 Heavy Physical Damage to One Foe
Blight 125 130 12 1 Moderate Physical Damage to All Foes; 60% Poison
Crescent Slice 120 130 4 1 Moderate Physical Damage to One Foe
Deathbound 115 130 20 1 Moderate Physical Damage to All Foes
Dream Fist 150 130 7 1 Moderate Physical Damage to One Foe; 60% Sleep
Explosive Fist 165 130 8 1 Heavy Physical Damage to One Foe
Fang Breaker 150 130 10 1 Moderate Physical Damage to One Foe; -1 Attack
Feral Claw 115 130 3 1 Moderate Physical Damage to One Foe
Getsu-ei 200 130 9 1 Heavy Physical Damage to One Foe; 1.5x Damage on Full Moon
Giant Slice 80 130 8 1 Light Physical Damage to All Foes
Hades Blast 145 130 32 1 Moderate Physical Damage to All Foes
Heat Wave 85 130 10 1 Light Physical Damage to All Foes
Iron Judgment 150 120 6 1 Moderate Physical Damage to One Foe
Lunge 125 130 5 1 Moderate Physical Damage to One Foe
Madness Crush 150 130 30 1-4 Moderate Physical Damage to Random Foes. 50% insta-death
Madness Nails 140 130 25 1 Moderate Physical Damage to All Foes
Mega Claw 155 130 6 1 Moderate Physical Damage to One Foe
Megaton Press 110 130 15 1-4 Light Physical Damage to Random Foes
Mortal Jihad 215 130 12 1 Heavy Physical Damage to One Foe
Nihil Claw 205 130 10 1 Heavy Physical Damage to One Foe
Poison Claw 150 130 7 1 Moderate Physical Damage to One Foe; 60% Poison
Rampage 70 130 8 1-4 Light Physical Damage to Random Foes
Stun Claw 150 130 9 1 Moderate Physical Damage to One Foe; 35% Paralyze
True Lobotomy 160 130 7 1 Heavy Physical Damage to One Foe
Tyranny 100 130 12 1-3 Light Physical Damage to Random Foes; 60% Fear
Zan-ei 200 130 9 1 Heavy Physical Damage to One Foe; 1.5x Damage on New Moon

GunEdit

Name Power Acc MP Hits Description
Airstrike 75 120 15 1 Light Gun Damage to All Foes
Armshot 115 120 16 1 Moderate Gun Damage to One Foe; -1 Attack
Arrow Rain 105 130 14 1 Light Gun Damage to All Foes
BC Shot 115 15 1 Light Gun Damage, single Foe; 30% Poison
Cat Punch 110 8 1-3 Light Gun Damage, Random foes
Charm Strike 120 130 9 1 Moderate Gun Damage to One Foe; 60% Charm
Cripple 115 120 16 1 Moderate Gun Damage to One Foe; -1 Defense
Dream Needle 120 130 7 1 Moderate Gun Damage to One Foe; 60% Sleep
Grand Tack 300 130 10 1 Huge Gun Damage to One Foe
Headshot 115 120 20 1 Moderate Gun Damage to One Foe; 50% Death
Heavenly Bow 135 130 24 1 Moderate Gun Damage to All Foes
Hell Thrust 150 130 6 1 Moderate Gun Damage to One Foe
Legshot 115 120 16 1 Moderate Gun Damage to One Foe; -1 Agility/Accuracy
Fleeting Rain 150 130 30 2-4 Moderate Gun Damage to Random Foes
Needle Assault 75 130 7 1 Light Gun Damage to All Foes
Needle Rush 110 130 3 1 Light Gun Damage to One Foe
Peter Piper 120 130 9 1 Moderate Gun Damage to One Foe; 60% Mute
Riot Gun 500 130 30 1 Huge Gun Damage to One Foe
Shooting Spree 120 130 12 1-3 Moderate Gun Damage to Random Foes; 60% Strain
Snipe 125 120 20 1 Moderate Gun Damage to One Foe
Toxic Sting 120 130 7 1 Moderate Gun Damage to One Foe; 60% Poison

FireEdit

Name Power Acc MP Hits Description
Agi 110 120 3 1 Light Fire Damage to One Foe
Maragi 70 120 9 1 Light Fire Damage to All Foes
Agilao 150 120 6 1 Moderate Fire Damage to One Foe
Maragion 110 120 18 1 Moderate Fire Damage to All Foes
Agidyne 200 120 10 1 Heavy Fire Damage to One Foe
Maragidyne 160 120 30 1 Heavy Fire Damage to All Foes
Fire Breath 60 120 19 1-4 Light Fire Damage to Random Foes
Ragnarok 125 120 65 1-4 Moderate Fire Damage to Random Foes
Trisagion 250 120 20 1 Huge Fire Damage to One Foe

IceEdit

Name Power Acc MP Hits Description
Bufu 110 120 3 1 Light Ice Damage to One Foe
Mabufu 70 120 9 1 Light Ice Damage to All Foes
Bufula 150 120 6 1 Moderate Ice Damage to One Foe
Mabufula 110 120 18 1 Moderate Ice Damage to All Foes
Bufudyne 200 120 10 1 Heavy Ice Damage to One Foe
Mabufudyne 160 120 30 1 Heavy Ice Damage to All Foes
Ice Breath 60 120 19 1-4 Light Ice Damage to Random Foes
Breath 70 120 20 1-5 Light Ice Damage to Random Foes
Glacial Blast 80 120 20 1-4 Light Ice Damage to Random Foes
Cold World 150 120 65 1 Moderate Ice Damage to all foes; 15% Death

ElectricEdit

Name Power Acc MP Hits Description
Zio 110 120 3 1 Light Electric Damage to One Foe
Mazio 70 120 9 1 Light Electric Damage to All Foes
Zionga 150 120 6 1 Moderate Electric Damage to One Foe
Mazionga 110 120 18 1 Moderate Electric Damage to All Foes
Ziodyne 200 120 10 1 Heavy Electric Damage to One Foe
Maziodyne 160 120 30 1 Heavy Electric Damage to All Foes
Shock 60 120 19 1-4 Light Electric Damage to Random Foes
Charming Bolt 110 120 3 1 Light Electric Damage to All Foes; 25% Charm
Thunder Reign 125 120 20 1-4 Moderate Electric Damage to All Foes

WindEdit

Name Power Acc MP Hits Description
Garu 110 120 3 1 Light Wind Damage to One Foe
Magaru 70 120 9 1 Light Wind Damage to All Foes
Garula 150 120 6 1 Moderate Wind Damage to One Foe
Magarula 110 120 18 1 Moderate Wind Damage to All Foes
Garudyne 200 120 10 1 Heavy Wind Damage to One Foe
Magarudyne 160 120 30 1 Heavy Wind Damage to All Foes
Wind Breath 60 120 19 1-4 Light Wind Damage to Random Foes
Floral Gust 150 120 65 1 Moderate Wind Damage to All Foes; 35% Mute
Killing Wind 250 120 20 1 Huge Wind Damage to One Foe

ExpelEdit

Name MP Description
Hama 6 30% chance of killing a single enemy with an exorcism.
Mahama 18 30% chance of killing all enemies with an exorcism.
Hamaon 10 55% chance of killing a single enemy with an exorcism.
Mahamaon 30 55% chance of killing all enemies with an exorcism.
Judgement Light 45 80% chance of killing all enemies with an exorcism.

CurseEdit

Name MP Description
Mudo 6 30% chance of killing a single enemy with a curse.
Mamudo 18 30% chance of killing all enemies with a curse.
Mudoon 10 55% chance of killing a single enemy with a curse.
Mamudoon 30 55% chance of killing all enemies with a curse.
Die For Me! 45 80% chance of killing all enemies with a curse.

AlmightyEdit

Unless noted so, all Almighty attacks target all enemies and have 100% accuracy. Moan Bullet, Freischutz and Riot Gun Copy are gun-exclusive attacks.

Name MP Description
Megido 20 Medium Almighty damage.
Megidola 40 Heavy Almighty damage.
Megidolaon 60 Very heavy Almighty damage.
Jihad 80 Mega Almighty damage and lowering all enemy stats.
Babylon Goblet 65 Heavy Almighty damage and high probability to charm.
Holy Wrath 45 Medium Almighty damage to all Neutral enemies or allies; Very Heavy damage to Chaos enemies or allies.
Judgment 45 Medium Almighty damage to all Chaos or Law enemies or allies; Very Heavy damage to Neutral enemies or allies.
Sea of Chaos 45 Medium Almighty damage to all Neutral enemied or allies; Very Heavy damage to all Law enemies or allies.
Desperate Hit 40 Medium Almighty damage to random enemies (1-5 hits).
Big Bang 70 Extremely Heavy Almighty damage.
Moan Bullet* 45 Medium Almighty damage to random enemies (1-3 hits).
Freischutz* 50 Heavy Almighty damage.
Riot Gun Copy* 80 Severe Almighty damage upon one enemy.

HealingEdit

Name MP Description
Dia 3 Recovers a light amount of HP to one ally.
Media 10 Recovers a light amount of HP to all allies.
Diarama 7 Recovers a moderate amount of HP to one ally.
Mediarama 20 Recovers a moderate amount of HP to all allies
Diaharan 15 Recovers all HP to one ally.
Mediaharan 35 Recovers all HP to all allies.
Salvation 45 Recovers all HP and removes status ailments to all allies.
Patra 5 Removes sleep and fear status from one ally.
Me Patra 12 Removes sleep and fear from all allies.
Posumudi 5 Removes poison from one ally.
Paraladi 5 Removes paralyze from one ally.
Charmdi 5 Removes charm from one ally.
Petradi 5 Removes stone from one ally.
Mutudi 5 Removes mute from one ally.
Strandi 5 Removes strain from one ally.
Bomdi 5 Removes bomb from one ally.
Amrita 20 Removes all ailments except KO from all allies.
Recarm 20 Revives one ally from KO with some HP.
Samarecarm 35 Revives one ally from KO with full HP.
Recarmdra 2 User dies to restore HP to all allies.
Invitation 40 Revives and summons a dead ally.

AssistEdit

Buffs and Debuffs can stack 4 times and last until Dekaja/Dekunda is used or are cancelled out with the opposite buff or debuff.

Name MP Description
Tarukaja 12 Increases all allies' attack by one rank
Tarunda 12 Decreases all enemies' attack by one rank
War Cry 30 Decreases all enemies' attack by two ranks
Rakukaja 12 Increases all allies' defense by one rank
Rakunda 12 Decreases all enemies' defense by one rank
Acid Breath 30 Decreases all enemies' defense by two ranks
Sukukaja 12 Increases all allies' agility by one rank
Sukunda 12 Decreases all enemies' agility by one rank
Fog Breath 30 Decreases all enemies' agility by 2 ranks
Blood Ritual 25 Maximizes the user's attack, defense and agility but reduces HP to 1
Luster Candy 50 Increases all allies' attack, defense and agility by one rank
Debilitate 50 Decreases all enemies' attack, defense and agility by one rank
Taunt 20 Increases all enemies' attack and decreases all enemies' defense by 2 ranks
Dekaja 10 Removes buffs from all enemies
Dekunda 10 Removes debuffs from all allies
Silent Prayer 15 Removes buffs and debuffs to everyone
Tables Turned 8 Reverses buffs and debuffs to everyone
Offered Soul 20 Increases ones' magic attack for a few turns but mutes the user. Ineffective if the user nulls mute
Tetrakarn 45 Reflects a physical attack once for all allies
Makarakarn 45 Reflects a magic attack once for all allies. Doesn't protect against ailment or almighty skills
Tetraja 15 Blocks a Hama/Mudo skill once for all allies
Charge 5 More than doubles the power of the next users' Physical attack
Concentrate 7 More than doubles the power of the next users' Magic attack
Sabatoma 20 Summons a demon from the DEMONICA
Lost Word 20 Random Effect:
All allies fully recover HP;
All allies fully recover MP;
All allies OR all enemies gain 1 random buff;
All allies OR all enemies suffer a random debuff.

PassiveEdit

Name Description
Resist Phys Resists Physical attacks
Void Phys Nullifies Physical attacks
Repel Phys Repels Physical attacks
Drain Phys Absorbs Physical attacks
Resist Gun Resists Gun attacks
Void Gun Nullifies Gun attacks
Repel Gun Repels Gun attacks
Drain Gun Absorb Gun attacks
Resist Fire Resist Fire attacks
Void Fire Nullifies Fire attacks
Repel Fire Repels Fire attacks
Drain Fire Absorbs Fire attacks
Resist Ice Resists Ice attacks
Void Ice Nullifies Ice attacks
Repel Ice Repels Ice attacks
Drain Ice Absorbs Ice attacks
Resist Elec Resists Electric attacks
Void Elec Nullifies Electric attacks
Repel Elec Repels Electric attacks
Drain Elec Absorbs Electric attacks
Resist Wind Resist Wind attacks
Void Wind Nullifies Wind attacks
Repel Wind Repels Wind attacks
Drain Wind Absorbs Wind attacks
Resist Expel Reduces the chance of instant death from Expel attacks
Void Expel Nullifies Expel attacks
Resist Curse Reduces the chance of instant death attacks from Curse attacks
Void Curse Nullifies Curse attacks
Void Mind Nullifies sleep, charm, mute, fear and strain
Void Nerve Nullifies poison, paralysis, stone and bomb
Phys Boost Boosts Physical attack damage by 25%
Phys Amp Boosts Physical attack damage by 50%
Gun Boost Boosts Gun attack damage by 25%
Gun Amp Boosts Gun attack damage by 50%
Fire Boost Boost Fire attack damage by 25%
Fire Amp Boosts Fire attack damage by 50%
Ice Boost Boosts Ice attack damage by 25%
Ice Amp Boosts Ice attack damage by 50%
Elec Boost Boosts Electric attack damage by 25%
Elec Amp Boosts Electric attack damage by 50%
Wind Boost Boosts Wind attack damage by 25%
Wind Amp Boosts Wind attack damage by 50%
Recovery Boost Boosts the effect of healing spells by 25%
Recovery Amp Boosts the effect of healing spells by 50%
Counter 30% Chance of countering phys or gun attacks with a normal attack
Retaliate 50% Chance of countering phys or gun attacks with a strong attack
Endure Auto-revive with 1 HP once per battle
Enduring Soul Auto-revive with full HP once per battle
Life Aid Recover 10% HP at the end of each battle
Mana Aid Recover 10% MP at the end of each battle
Victory Cry Fully restores HP & MP at the end of each battle
Sleepwalker 100% Evasion while sleeping.
Laplace Curse Fully analyzed enemies have their attack, defense and agility reduced by one rank.
Preparedness Increases damage dealt when doing Demon Co-Op Attacks
Spring of Life Recover 3% HP occasionally after a few steps while summoned
Chakra Walk Recover 5 MP occasionally after a few steps while summoned
Life Bonus +10% Max HP
Life Gain +20% Max HP
Life Surge 30% Max HP
Mana Bonus +10% Max MP
Mana Gain +20% Max MP
Mana Surge +30% Max MP
Watchful Obtain 25% EXP when not in battle
Vigilant Obtain 50% EXP when not in battle


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