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Below is a list of skills in Shin Megami Tensei IMAGINE.

Physical[]

Attack[]

Skill Effect Cost
Slash A basic attack dealing slash damage to a single target. -
Slash Combo A basic series of attacks dealing slash damage to a single target. -
Beast Claw A basic attack dealing slash damage to a single target. -
Tackle A basic attack dealing charge damage to a single target. -
Fierce Fang A basic attack dealing charge damage to a single target. -
Thrust A basic attack dealing charge damage to a single target. -
Gnaw A basic attack dealing charge damage to a single target. -
Punch A basic attack dealing blunt damage to a single target. -
Tailwhip A basic attack dealing blunt damage to a single target. -
Kick Combo A basic attack dealing blunt damage twice to a single target. -
Eight End A basic attack dealing blunt damage eight times to a single target. -
Romantic Hell A basic attack dealing slash damage multiple times to a single target. -
Bloodsucker An attack dealing magic affinity damage to a single target's HP and MP. Heals user for 50% of damage done. -
Palm Blast An attack dealing almighty damage and a shock ailment (100%) to a single target. Damage will not affect incantation, but knockback will. 30% HP, 30% MP

Spin[]

Skill Effect Cost
Fire Breath Deals fire based damage to all enemies in front of user and inflicts burn ailment (70%). 11% HP
Ice Breath Deals ice based damage to all enemies in front of user and inflicts freeze ailment (70%). 11% HP
Boomerang Frosterius Deals ice damage to all enemies in front of user and inflicts freeze ailment (100%). 10% HP, 100 Mag
Violent Wind Deals force damage to all enemies in front of user. 11% HP
Poison Gas Breath Deals magic affinity damage to all enemies in front of user and inflicts poison (70%). 11% HP
Fog Breath Deals magic affinity damage to all enemies in front of user and inflicts muddle (70%). 12% HP
Feral Claw Deals slash damage to all enemies in front of user. 7% HP
Poison Scratch Deals slash damage to all enemies in front of user and inflicts poison (70%). 9% HP
Iron Claw Deals slash damage to all enemies in front of user. 6% HP
Spin Slash Deals slash damage to all enemies in front of user. 8% HP
Darkness Claw Deals slash damage to all enemies in front of user and inflicts blindness (100%). 8% HP
Sonic Boom Deals force damage to all enemies in front of user. 12% HP
Dissection Wave Deals slash damage to all enemies in front of user. 13% HP
Dark Night Sword Deals slash damage to all enemies in front of user and inflicts mute (70%). 11% HP
Guillotine Cut Deals slash damage to all enemies in front of user and inflicts paralysis (70%). 11% HP
Unleashed Power Deals blunt damage to all enemies in front of user. 13% HP
Rising Upper Deals blunt damage to all enemies in front of user. 7% HP
Rage Deals charge damage to all enemies in front of user. 11% HP
Hasso-Happa Deals almighty damage to all enemies in front of user. 15 MP, 40 Mag
Shadow-sewing Waltz Deals slash damage to all enemies around user and inflicts stun ailment (100%). 8% HP
Hell Fire Deals fire damage to all enemies around user and inflicts burn ailment (70%). 13% HP
Burn Storm Deals fire damage to all enemies around user and inflicts burn ailment (95%). 15% HP, 20 Mag
Absolute Zero Deals ice damage to all enemies around user and inflicts freeze ailment (70%). 12% HP
Electrical Discharge Deals electric damage to all enemies around user and inflicts electric shock ailment (70%). 13% HP
Vacuum Blade Deals force damage to all enemies around user and inflicts stun ailment (70%). 14% HP
Vamp Cyclone Deals magic affinity damage to all enemies around user. User's HP recovers 50% of damage done. 20 MP
Akasha Arts Deals blunt damage to all enemies around user. 10% HP
Hidden Sword Deals slash damage to all enemies around user. 10% HP
Heaven Shaking Sword Deals slash damage to all enemies around user. 25% HP, 25 Mag
Hades Blast Deals charge damage to all enemies surrounding user. 22% HP, 10 Mag
Hassotobi Deals slash damage eight times to enemies surrounding user. Damage increases according to remaining HP. 20% HP
Eight Pillars of Flame Deals fire damage to all enemies surrounding user and inflicts burn ailment (100%). 1% MP, 200 Mag
Divine Blast Deals expel damage on all enemies in around user. Damage increases according to enemy's alignment and remaining HP. 20% HP, 20% MP, 200 Mag
Divine Punishment (Maintenance) Deals almighty damage to all enemies around user inflicting stone (100%). Damage done to Neutral enemies increases by 20% and Chaos enemies by 50%. 20% HP, 20% MP, 250 Mag
Divine Punishment (Destruction) Deals almighty damage to all enemies around user inflicting stone (100%). Damage done to Neutral enemies increases by 20% and Law enemies by 50%. 20% HP, 20% MP, 250 Mag
Seraphic Lore Deals almighty damage to all enemies around user. Damage is based on support stat. 10% MP, 250 Mag
Sea of Chaos Deals almighty damage to all enemies around user inflicting panic (30%). Damage done to enemies outside of user's alignment is increased. 20% HP, 10% MP, 100 Mag

Rush[]

Skill Effect Cost
Twin Slash Deals slash damage to a single target. 4% HP
Miracle Sword Deals slash damage to a single target. 8% HP
Deathbound Deals slash damage to enemies in a straight line. 11% HP
Annihilation Slash Deals slash damage to all enemies in a straight line. 10% HP
Venom Zapper Deals slash damage to all enemies in a straight line and inflicts poison (70%). 10% HP
Bite Deals charge damage to a single enemy. 3% HP
Poison Bite Deals charge damage to a single enemy and inflicts poison (70%). 4% HP
Charm Bite Deals charge damage to a single enemy and inflicts charm (70%). 8% HP
Numb Bite Deals charge damage to a single enemy and inflicts paralysis (70%). 5% HP
Canubis Bite Unique beast skill. Deals charge damage to a single enemy. 10% HP
Body Attack Deals charge damage to a single enemy. 3% HP
Buddha's Palm Deals blunt damage to a single enemy. 8% HP
Assault Deals charge damage to a single enemy. 5% HP
Hell Thrust Deals charge damage to a single enemy and inflicts mute (70%). 7% HP
Spear Deals penetrate damage to enemies in a straight line. 15% HP
Heat wave Deals fire damage to enemies in a straight line. 9% HP
Lightning Thrust Deals electric damage to a single target and inflicts electric shock ailment (70%). 6% HP
Mega Strike Deals mind damage to enemies in a straight line. 8% HP
Suicide Assault Deals suicide damage to enemies in a straight line. Kills user. 1% HP
Self-Explosion Deals suicide damage to a single enemy. Kills user. 1% HP
Enma Crest Deals suicide damage to a single enemy. Kills user. 1% HP
Vinyl Strike Deals suicide damage to enemies in a wide range. Kills user. 1% HP
Frost Punch Deals ice damage to a single target and inflicts freeze ailment (70%). 5% HP
Galactic Frost Punch Deals ice damage to enemies in a straight line and inflicts freeze ailment (100%). 7% HP
Phlegethon Deals fire damage to enemies in a straight line and inflicts burn ailment (70%). 8% HP
Pyriphlegethon Deals fire damage to enemies in a straight line and inflicts burn ailment (70%). 12% HP
Hail Assault Deals ice damage to enemies in a straight line. 2% HP
Absolute Zero Sword Deals ice damage to enemies in a straight line and inflicts freeze ailment (100%). 1% HP, 5 MP
Killing Wind Deals force damage to enemies in a straight line and inflicts stun ailment (100%). 1% HP, 7 MP

Shot[]

Skill Effect Cost
Woodland Thread Deals penetrate damage to all enemies surrounding target. Damage does not interrupt incantation. 5% HP
Scar Plunge Deals penetrate damage to all enemies surrounding target and inflicts stun ailment (85%). 16 MP, 15 Mag
Eclipse Deals almighty damage to a single target. Damage will not interrupt incantation, but knockback will. 30 MP, 120 Mag
Eclipse Hallel Deals almighty damage to a single target. Damage will not interrupt incantation, but knockback will. 30 MP, 120 Mag
Vacuum Wave Deals slash damage to all enemies within range. Damage will not interrupt incantation, but knockback will. 50 MP, 100 Mag
Gae Bolg Deals penetrate affinity damage to all enemies in front of user. Based on close-range stat. Damage will not interrupt incantation, but knockback will. 20% HP, 20 Mag

Rapid[]

  • MP will steadily decrease while unfired rapid shots are loaded.
Skill Effect Cost
99 Needles Deals penetrate damage to a single target three times. 1 MP
Poison Needle Deals penetrate damage to a single target two times, inflicting poison (70%). 2 MP
Anesthetic Deals penetrate damage to a single target two times, inflicting paralysis (70%). 3 MP
Petrify Needle Deals penetrate damage to a single target three times, inflicting stone (70%). 10 MP
Darkness Needle Deals penetrate damage to a single target two times, inflicting blindness (100%). 5 MP
Wing Flap Deals force damage to a single target two times. 2 MP
Wing Flap (Strong) Deals force damage to a single target three times. 10 MP
Chain Shot Deals handgun damage to a single target three times. 3 MP
Silver Arrow Deals expel damage to a single target three times. 3 MP
Light Arrow Deals handgun damage to a single target two times 2 MP
Myriad Arrows Deals handgun damage to a single target twelve times. 1 MP
Magic Seal Deals handgun damage to a single target two times. 6 MP
Heaven's Bow Deals spread damage to all targets in range five times. 4% MP
Barrage of Sadness Deals mind damage to a single target ten times with a chance of depression (50%). 1 MP
Gouwan no Renkan Jyuusan Kizu Deals slash damage to a single target thirteen times. 1 HP
Madou no Renkan Jyuusan Kizu Deals magic affinity damage to a single target thirteen times with damage based on the spell stat. 1 MP


Magical[]

Spin[]

Skill Effect Cost
Prominence Deals fire damage to all enemies around user and inflicts burn ailment (70%). 15 MP, 15 Mag
Cocytus Pain Deals ice damage to all enemies around user and inflicts freeze ailment (70%). 15 MP, 15 Mag
Shockwave Deals electric damage to all enemies around user and inflicts electric shock ailment (70%). 15 MP, 15 Mag
Tornado Deals force damage to all enemies around user and inflicts stun ailment (70%). 15 MP, 15 Mag
Magical Meteor Deals magic affinity damage to all enemies around user and inflicts paralysis (40%), cooldown extension (70%), and incantation extension (70%). 15 MP, 15 Mag
Nervous Edge Deals nerve damage to all enemies around the user and inflicts bind (85%). 15 MP, 15 Mag
Final Nude Deals mind damage to all enemies around user and inflicts charm (100%) and arousal (100%). Damage will not effect cast, but knockback will. 15 MP, 15 Mag
Final Nude (Male) Deals mind damage to all enemies around user and inflicts charm (100%) and arousal (100%). Damage will not effect cast, but knockback will. 15 MP, 15 Mag
Blast of Envy Deals almighty damage to all enemies around user. 15% HP, 15% MP, 200 Mag
Fly Funeral Deals almighty damage to all enemies around user and inflicts curse (100%). 1% MP, 6 Mag
Morning Star's Light Deals almighty damage to all enemies around user. Damage will not effect cast, but knockback will. 25% HP, 25% MP, 400 Mag
Desert Storm Deals almighty damage to all enemies around user and inflicts blind (70%). 80 MP, 250 Mag

Rush[]

Skill Effect Cost
Death Touch Deals magic affinity damage to a single target. User's HP regenerates 50% of damage done. 3 MP
Soul Suck Deals magic affinity damage to an enemy's MP. User's MP regenerates 30% of damage done. 3% HP

Destruction Magic[]

Skill Effect Cost
Magic Shot Deals magic affinity damage to a single target. -
Magic Blast Deals magic affinity damage to all enemies in range. 5 MP
Kiss Throw Deals mind damage to a single target. -
Corona Cannon Fires a slow-moving shot inflicting fire damage on a single target. 15 MP, 5 Mag
Blizzard Cannon Fires a slow-moving shot inflicting ice damage on a single target. 15 MP, 5 Mag
Hurricane Cannon Fires a slow-moving shot inflicting force damage on a single target. 15 MP, 5 Mag
Lightning Cannon Fires a slow-moving shot inflicting fire damage on a single target. 15 MP, 5 Mag
Kiss Cannon Fires a slow-moving shot, inflicting mind damage on all enemies in range. 30 MP, 20 Mag
Cursed Spit Fires a slow-moving shot inflicting almighty damage on a single target and the shock ailment (20%). 30 MP, 120 Mag
Agi os Nikolaos Fires a slow-moving shot inflicting fire damage on a single target. 100 MP, 100 Mag
Gungnir Deals almighty damage to a single target. Damage will not affect incantation, but knockback will. 30 MP
Megido Fire I Deals almighty damage to all enemies in a straight line. Damage will not cancel incantation. 40 MP, 180 Mag
Megido Fire II Deals almighty damage to all enemies in front of user. Damage will not cancel incantation. 40 MP, 180 Mag
Agi Deals fire damage to a single target and inflicts burn ailment (70%). 8 MP
Agilao Deals fire damage to a single target and inflicts burn ailment (70%). 15 MP
Agidyne Deals fire damage to a single target and inflicts burn ailment (70%). 20 MP, 10 Mag
Maragi Deals fire damage to all enemies in range and inflicts burn ailment (70%). 10 MP
Maragion Deals fire damage to all enemies in range and inflicts burn ailment (70%). 21 MP
Maragidyne Deals fire damage to all enemies in range and inflicts burn ailment (70%). 30 MP, 20 Mag
Maharantandyne Deals fire damage to all enemies in range and inflicts burn ailment (70%). 40 MP, 30 Mag
Mararagidyne Deals fire damage to all enemies in range. 10% MP, 300 Mag
Bufu Deals ice damage to a single target and inflicts freeze ailment (70%). 7 MP
Bufula Deals ice damage to a single target and inflicts freeze ailment (70%). 15 MP
Bufudyne Deals ice damage to a single target and inflicts freeze ailment (70%). 20 MP, 10 Mag
Mabufu Deals ice damage to all enemies in range and inflicts freeze ailment (70%). 9 MP
Mabufula Deals ice damage to all enemies in range and inflicts freeze ailment (70%). 21 MP
Mabufudyne Deals ice damage to all enemies in range and inflicts freeze ailment (70%). 30 MP, 20 Mag
Marabufudyne Deals ice damage to all enemies in range. 10% MP, 300 Mag
Zio Deals electric damage to a single target and inflicts electric shock ailment (70%). 9 MP
Zionga Deals electric damage to a single target and inflicts electric shock ailment (70%). 18 MP
Ziondyne Deals electric damage to a single target and inflicts electric shock ailment (70%). 22 MP, 10 Mag
Mazio Deals electric damage to all enemies in range and inflicts electric shock ailment (70%). 11 MP
Mazionga Deals electric damage to all enemies in range and inflicts electric shock ailment (70%). 24 MP
Maziodyne Deals electric damage to all enemies in range and inflicts electric shock ailment (70%). 32 MP, 20 Mag
Maraziodyne Deals electric damage to all enemies in range. 10% MP, 300 Mag
Zan Deals force damage to a single target and inflicts stun ailment (70%). 10 MP
Zanma Deals force damage to a single target and inflicts stun ailment (70%). 21 MP
Zandyne Deals force damage to a single target and inflicts stun ailment (70%). 28 MP, 10 Mag
Mazan Deals force damage to all enemies in range and inflicts stun ailment (70%). 12 MP
Mazanma Deals force damage to all enemies in range and inflicts stun ailment (70%). 27 MP
Mazandyne Deals force damage to all enemies in range and inflicts stun ailment (70%). 35 MP, 20 Mag
Marazandyne Deals force damage to all enemies in range. 10% MP, 300 Mag
Megido Deals almighty damage to a single target. 20 MP
Megidora Deals almighty damage to all enemies in range. 50 MP, 40 Mag
Megidoraon Deals almighty damage to all enemies in range. 80 MP, 200 Mag
Gate of Hell Deals almighty damage to all enemies in range and inflicts stone (30%). Damage increases in proportion to remaining HP. 10% MP
Hama Deals expel damage to a single target. 10 MP
Hamaon Deals expel damage to a single target with a chance of instant death (10%). 30 MP, 12 Mag
Manma Deals expel damage to all enemies in range. 20 MP
Manmaon Deals expel damage to all enemies in range with a chance of instant death (10%). 40 MP, 24 Mag
Hostia Sancta Deals expel damage to all enemies in range. 50% HP, 20 MP
Hell's Eyes Deals death damage to a single target. 5 MP
Mudo Deals death damage to a single target. 10 MP
Mudoon Deals death damage to a single target with a chance of instant death (10%). 30 MP, 12 Mag
Mamudo Deals death damage to all enemies in range. 20 MP
Mamudoon Deals death damage to all enemies in range with a chance of instant death (10%). 40 MP, 24 Mag
Shining Eye Deals death damage to a single target with a chance of instant death (18%) and stone (100%). 18 MP, 20 MP
Glow of a Thousand Magics Deals magic affinity damage to all enemies in front of user. 25 MP, 100 Mag
Dream Eater Deals magic affinity damage to all sleeping enemies. Recovers 50% of damage done to user's HP. 14 MP, 10 Mag
Tentarafoo Deals mind damage to all enemies in range and inflicts panic (80%). 20 MP
Eternal Sleep Deals nerve damage to all sleeping enemies in range. 14 MP
Journey to Eternal Sleep Deals nerve damage to all sleeping enemies in range. 40 MP

Curse Magic[]

Skill Effect Cost
Tarunda Temporarily decreases a single enemy's close range and long range by 10. Can be stacked up to four times. 3 MP
Makanda Temporarily decreases a single enemy's spell and support by 10. Can be stacked up to four times. 3 MP
Rakunda Temporarily decreases a single enemy's physical defense by 6. Can be stacked up to four times. 2 MP
Samanda Temporarily decreases a single enemy's magical defense by 6. Can be stacked up to four times. 2 MP
Sukunda Temporarily decreases a single enemy's critical and critical defense by 20. Can be stacked up to four times. 2 MP
Matarunda Temporarily decreases all nearby enemies' close range and long range by 10. Can be stacked up to four times. 6 MP
Mamakanda Temporarily decreases all nearby enemies' spell and support by 10. Can be stacked up to four times. 6 MP
Marakunda Temporarily decreases all nearby enemies' physical defense by 6. Can be stacked up to four times. 4 MP
Masamanda Temporarily decreases all nearby enemies' magical defense by 6. Can be stacked up to four times. 4 MP
Masukunda Temporarily decreases all nearby enemies' critical and critical defense by 20. Can be stacked up to four times. 4 MP
Dekaja Removes all -kaja buffs from a single enemy. 10 MP
Randomizer Casts tarunda, makanda, rakunda, and samanda on a single enemy. 20 MP, 20 Mag
Shibaboo A nerve skill that inflicts bind (85%) on a single target. 3 MP
Makajam A magic affinity skill that inflicts mute (85%) on a single target. 4 MP
Pulinpa A mind skill that inflicts panic (85%) on a single target. 3 MP
Dormina A mind skill that inflicts sleep (85%) on a single target. 4 MP
Marin Karin A mind skill that inflicts charm (85%) on a single target. 4 MP
Liberama A support skill that invites a single target's hostility on user. 4 MP
Fool's Voice A magic affinity skill that inflicts mute (85%) on all enemies in range. 14 MP
Bind Voice A nerve skill that inflicts bind (85%) on all enemies in range. 10 MP
Panic Voice A mind skill that inflicts panic (85%) on all enemies in range. 12 MP
Lullaby A mind skill that inflicts sleep (85%) on all enemies in range. 14 MP
Call of the Nine-Headed Dragon A support skill that inflicts rage (85%) on all enemies in range. 9 MP
Ferocious Howl A support skill that casts matarunda and mamakanda on all enemies in range. 9 MP
Sexy Dance A mind skill that inflicts charm (85%) on all enemies in range. 14 MP
Silent Eyes A magic skill that inflicts mute (85%) on a single target. 8 MP
Petra Eyes A magic affinity skill that inflicts stone (85%) on a single target. 10 MP
Evil Eyes A nerve skill that inflicts bind (85%) on a single target. 6 MP
Paral Eyes A nerve skill that inflicts paralysis (85%) on a single target. 6 MP
Sexy Eyes A mind skill that inflicts charm (85%) on a single target. 8 MP
Erosion Hex Deals nerve damage to all enemies in a wide range and inflicts poison (50%), muddle (45%), and stone (35%). 10 MP
The Great Drunk Deals mind damage to all enemies in a wide range and inflicts panic (100%), sleep (100%), muddle (100%), and drunk (100%). 15 MP, 10 Mag
Purity and Poison Deals mind damage to all enemies in front of user and inflicts curse (100%), charm (90%), sleep (85%), and silence (80%). 14 MP, 10 Mag
Meditation Deals almighty damage to a single target, regenerating user's HP and MP. 30 Mag
Cup of Babylo Deals almighty damage to all enemies in a wide range inflicting muddle (70%), panic (70%), and charm (100%). 25 MP
God's Malice Deals almighty damage to all enemies in a wide range inflicting mute (45%), paralysis (40%), panic (50%), and charm (35%). 20 MP, 24 Mag
M. Tea Party A magic affinity skill that inflicts muddle (85%) and charm (85%). 14 MP

Curative Magic[]

Skill Effect Cost
Dia Recovers a small amount of a single ally's HP. 7 MP
Diarama Recovers a medium amount of a single ally's HP. 10 MP
Diarahan Recovers a large amount of a single ally's HP. 18 MP
Media Recovers a small amount of surrounding allies' HP. 12 MP
Mediarama Recovers a medium amount of surrounding allies' HP. 17 MP
Mediarahan Recovers a large amount of surrounding allies' HP. 26 MP
Recarm Revives a single ally with 25% HP. 20 MP
Samerecarm Revives a single ally with 50% HP. 30 MP
Recarmdora Revives all allies in range with 40% HP. Kills user. 20 MP
Maiden's Prayer Revives an ally with 100% HP. 30 MP
Reincarnation Revives an ally with 100% HP and no XP loss. 40 MP, 200 Mag
Patrecarm Revives an ally with 100% HP and nulls all damage for 10 seconds following revival. 100 MP
Patra Heals sleep, bind, and blindness ailments for surrounding allies. 5 MP
Mepatra Heals sleep, bind, and blindness ailments for surrounding allies. 10 MP
Posumudi Heals poison and plague ailments for surrounding allies. 5 MP
Charmdi Heals happy, charm, panic, and rage ailments for surrounding allies. 5 MP
Petradi Heals stone ailment for surrounding allies. 5 MP
Paraladi Heals paralyze ailment for surrounding allies. 5 MP
Etnadi Heals muddle ailment for surrounding allies. 5 MP
Closedi Heals mute and seal ailments for surrounding allies. 5 MP
Earth Protection Increases HP regeneration by 1 for surrounding allies. 10 MP
Alp Helm Increases MP regeneration by 1 for surrounding allies. 20 MP
Sanctus Increases HP and MP regeneration by 1 for surrounding allies. 30 MP

Support Magic[]

Skill Effect Cost
Tarukaja Temporarily increases a single ally's close-range and long-range by 8. Can be stacked up to four times. 5 MP
Makakaja Temporarily increases a single ally's spell and support by 8. Can be stacked up to four times. 5 MP
Sukukaja Temporarily increases a single ally's critical and critical defense by 15. Can be stacked up to four times. 3 MP
Rakukaja Temporarily increases a single ally's physical defense by 5. Can be stacked up to four times. 3 MP
Samakaja Temporarily increases a single ally's magical defense by 5. Can be stacked up to four times. 3 MP
Matarukaja Temporarily increases surrounding allies' close-range and long-range by 8. Can be stacked up to four times. 10 MP
Mamakakaja Temporarily increases surrounding allies' spell and support by 8. Can be stacked up to four times. 10 MP
Masukukaja Temporarily increases surrounding allies' critical and critical defense by 15. Can be stacked up to four times. 6 MP
Marakukaja Temporarily increases surrounding allies' physical defense by 5. Can be stacked up to four times. 6 MP
Masamakaja Temporarily increases surrounding allies' magical defense by 5. Can be stacked up to four times. 6 MP
Maratarukaja Casts tarukaja four times on user and inflicts engorged status. 25 MP
Maramakakaja Casts makakaja four times on user and inflicts engorged status. 25 MP
Marasukukaja Casts sukukaja four times on user and inflicts engorged status. 25 MP
Mararakukaja Casts rakukaja four times on user and inflicts engorged status. 25 MP
Marasamakaja Casts samakaja four times on user and inflicts engorged status. 25 MP
Dekunda Removes all -nda debuffs from user. 10 MP
Tetrakarn Reflects the next physical attack the user receives. 10 MP
Makarakarn Reflects the next magical attack the user receives. 10 MP
Estoma Calms all hostile enemies within a small range. 6 MP
Tetraja Nulls the next expel or death attack the user receives. 10 MP
Makatora Restores 10 MP to an ally. 20 MP
Dark Breath Casts makakaja and rakukaja on all surrounding allies. Can be stacked up to four times. 10 MP
Eternal Night's Aurora Temporarily increases the strength of three of the four elements by 50% for all surrounding allies. 40% MP, 120 Mag
Bharata Natyam Casts sukukaja on user. 5 MP
Fairy Ring Casts samakaja on all nearby party members. 5 MP
Angel Halo Casts rakukaja on all nearby party members. 6 MP
Lemegeton Casts two stacks of makakaja on user. 7 MP
D.B.B. Casts tarukaja and makakaja on user. 7 MP
Silver Moon Protection Casts makakaja and increases ailment resistance of nearby party members. 8 MP
The Protection of the Four Beasts Casts rakukaja and samakaja on all nearby party members. 10 MP
Naga Loca Casts tarukaja and makakaja on all nearby party members. 12 MP
Pentawall Casts makarakarn on self. 10 MP
Beast Eyes Allows a single allied player to cast two additional stacks of any skill. Does not stack with similar skills. 60% MP, 500 Mag
Beast's Discernment Allows user to cast two additional stacks of any skill. Does not stack with similar skills. 30% MP, 500 Mag
Fighting Spirit Increases the power of the next physical skill used by an allied player. 50 MP
Concentration Increases the power of the next magical skill used by an allied player. 50 MP
Devil Break Tuner Hits an allied demon with the intensive break status up to four times. 100 Mag
Anti-Melee Temporarily increases a single ally's resistance to slash, blunt, and charge affinities by 50%. 3 MP, 5 Mag
Anti-Shot Temporarily increases a single ally's resistance to handgun, penetrate, and spread affinities by 50%. 3 MP, 5 Mag
Anti-Fire Temporarily increases a single ally's resistance to fire by 50%. 3 MP, 5 Mag
Anti-Ice Temporarily increases a single ally's resistance to ice by 50%. 3 MP, 5 Mag
Anti-Force Temporarily increases a single ally's resistance to force by 50%. 3 MP, 5 Mag
Anti-Elec Temporarily increases a single ally's resistance to electric by 50%. 3 MP, 5 Mag
Anti-Expel Temporarily increases a single ally's resistance to expel by 50%. 3 MP, 5 Mag
Anti-Curse Temporarily increases a single ally's resistance to death by 50%. 3 MP, 5 Mag
Null Fire Negates the next three fire attacks for a single ally. 7 MP, 10 Mag
Null Ice Negates the next three ice attacks for a single ally. 7 MP, 10 Mag
Null Force Negates the next three force attacks for a single ally. 7 MP, 10 Mag
Null Elec Negates the next three electric attacks for a single ally. 7 MP, 10 Mag
Null Expel Negates the next three expel attacks for a single ally. 7 MP, 10 Mag
Null Curse Negates the next three death attacks for a single ally. 7 MP, 10 Mag
Repel Fire Reflects the next three fire attacks for a single ally. 7 MP, 10 Mag
Repel Ice Reflects the next three ice attacks for a single ally. 7 MP, 10 Mag
Repel Force Reflects the next three force attacks for a single ally. 7 MP, 10 Mag
Repel Elec Reflects the next three fire attacks for a single ally. 7 MP, 10 Mag
Circle of Fire Drains the next two fire attacks for all surrounding allies. 30 MP, 30 Mag

Defensive Skills[]

  • While in guard stance, user can move at a reduced speed. While in counter or dodge stance, user cannot move. MP decreases slowly while in counter stance.
Skill Effect Cost
Defensive Stance User enters a guard stance, decreasing damage taken from attack and spin moves. 1 MP
Anti-Demon Stance User enters a guard stance, decreasing damage taken from attack and spin moves. Slows enemy's recovery from attacks. 2 MP
Counter User enters a counter stance, responding to the next enemy attack or rush move with a counterattack. -
Fierce Counter User enters a counter stance, responding to the next enemy attack or rush move with a counterattack. -
Thunderous Shout User enters a counter stance, responding to the next enemy attack or rush move with a counterattack, inflicting the shock ailment (100%). -
Bind Counter User enters a counter stance, responding to the next enemy attack or rush move with a counterattack, inflicting bind (100%). -
Poison Counter User enters a counter stance, responding to the next enemy attack or rush move with a counterattack, inflicting poison (100%). -
Great Hug User enters a counter stance, responding to the next enemy attack or rush move with a counterattack, recovering a slight amount of HP. -
Gale User enters a dodge stance, negating the next enemy shot or rapid move. 1 MP
Gale Force User enters a dodge stance, negating the next enemy shot or rapid move and inflicting the stun ailment (100%). 2 MP

Passive Skills[]

Skill Effect
Satisfaction 1 Increases critical by 150.
Satisfaction 2 Increases critical by 200.
Satisfaction 3 Increases critical by 250.
Awareness 1 Decreases cooldown by 10%.
Awareness 2 Decreases cooldown by 20%.
Awareness 3 Decreases cooldown by 30%.
The Essence of Awareness Decreases cooldown by 40%.
Incantation Booster 1 Decreases incantation by 10%.
Incantation Booster 2 Decreases incantation by 20%.
Incantation Booster 3 Decreases incantation by 30%.
Incantation Booster 4 Decreases incantation by 40%.
Godspeed 1 Decreases cooldown and incantation by 10%.
Godspeed 2 Decreases cooldown and incantation by 20%.
Godspeed 3 Decreases cooldown and incantation by 30%.
Godspeed 4 Decreases cooldown and incantation by 40%.
Overkiller 1 Increases limit break chance by 10%, limit break power by 10%, and critical by 10.
Overkiller 2 Increases limit break chance by 20%, limit break power by 20%, and critical by 20.
Overkiller 3 Increases limit break chance by 30%, limit break power by 30%, and critical by 30.
Evolve 1 Increases limit break chance by 10%, limit break power by 10%, and critical by 160.
Evolve 2 Increases limit break chance by 20%, limit break power by 20%, and critical by 220.
Evolve 3 Increases limit break chance by 30%, limit break power by 30%, and critical by 280.
Evolve 4 Increases limit break chance by 40%, limit break power by 40%, and critical by 340.
Noble Increases limit break power by 20% and technical attack power by 10%.
10% Life Boost Increases max HP by 10%.
20% Life Bonus Increases max HP by 20%.
30% Life Bonus Increases max HP by 40%.
10% Demon Pulse Increases max MP by 10%.
20% Mana Bonus Increases max MP by 20%.
30% Mana Bonus Increases max MP by 40%.
Armor's Breath Increases HP regeneration by 2.
Life Spring Increases HP regeneration by 3.
Chakra Armor Increases HP regeneration by 2.
Chakra Walk Increases MP regeneration by 3.
Clench 50% chance to survive at 1 HP when receiving lethal damage.
Mighty Swing of the Warrior Increases melee damage by 10%.
Mighty Swing of Destruction Increases melee damage by 20%.
Immunity 1 Increases ailment resistance by 50.
Immunity 2 Increases ailment resistance by 100.
Immunity 3 Increases ailment resistance by 150.
Immunity 4 Increases ailment resistance by 200.
Solidity 1 Increases critical defense by 15.
Solidity 2 Increases critical defense by 30.
Solidity 3 Increases critical defense by 45.
Solidity 4 Increases critical defense by 60.
Misfortune Purification 1 Increases critical defense by 15, ailment resistance by 50, and 1% chance to clench.
Misfortune Purification 2 Increases critical defense by 30, ailment resistance by 100, and 3% chance to clench.
Misfortune Purification 3 Increases critical defense by 45, ailment resistance by 150, and 5% chance to clench.
Misfortune Purification 4 Increases critical defense by 60, ailment resistance by 200, and 7% chance to clench.
Fire Booster Increases fire damage by 25%.
Fire Booster X Increases fire damage by 50%.
Ice Booster Increases ice damage by 25%.
Ice Booster X Increases ice damage by 50%
Electric Booster Increases electric damage by 25%.
Electric Booster X Increases electric damage by 50%
Force Booster Increases force damage by 25%.
Force Booster X Increases force damage by 50%
Close Range Booster Increases melee damage by 25%.
Close Range Booster X Increases melee damage by 50%
Long Range Booster Increases gun damage by 25%.
Long Range Booster X Increases gun damage by 50%
Spell Booster X Increases spell damage by 50%
Attack Booster Increases attack damage by 25%.
Attack Booster X Increases attack damage by 50%
Spin Booster Increases spin damage by 25%.
Spin Booster X Increases spin damage by 50%
Rush Booster Increases rush damage by 25%.
Rush Booster X Increases rush damage by 50%
Shot Booster Increases shot damage by 25%.
Shot Booster X Increases shot damage by 50%
Rapid Booster Increases rapid damage by 25%.
Rapid Booster X Increases rapid damage by 50%
Curative Booster Increases curative power by 25%
ARS Full Booster Increase attack, rush, and spin power by 25%.
SR Full Booster Increases shot and rapid power by 25%.
Hot Pursuit 1 Increases technical attack chance by 5% and technical attack power by 5%.
Hot Pursuit 2 Increases technical attack chance by 5% and technical attack power by 10%.
Power Save 1 Reduces HP cost by 10%
Power Save 2 Reduces HP cost by 20%.
Power Save 3 Reduces HP cost by 30%.
Power Save 4 Reduces HP cost by 40%.
Magic Save 1 Reduces MP cost by 10%.
Magic Save 2 Reduces MP cost by 20%.
Magic Save 3 Reduces MP cost by 30%.
Magic Save 4 Reduces MP cost by 40%.
Hyper Saver 1 Reduces HP and MP cost by 10%.
Hyper Saver 2 Reduces HP and MP cost by 20%.
Hyper Saver 3 Reduces HP and MP cost by 30%.
Hyper Saver 4 Reduces HP and MP cost by 40%.


Characters Protagonist - Azura - DB Mikanagi - DB Kano - DB Kuroe - DB Yamaguchi - Kuzaka The Wise - Lord Judah - Madam Justice - Lord Doukan - Ogami - Setsu - Snakeman - Yamamoto the Steel-Willed - Louis Cyphre
Locations Arcadia - Cathedral of Shadows - Ichigaya - Ikebukuro - Nakano - Protopia - Second Home - Shibuya - Shinagawa - Shinjuku - Shinjuku Babel - Souhonzan - Suginami - Third Home - Ueno
Dungeons Suginami Tunnels - Basilica
Music "Amatsuchi" - "Haru Megido"
Terminology Cult of Gaia - Demon Buster - Great Cataclysm - Innocent - Millennium Kingdom - Obelisk - Order of Messiah - Seven Philosophers - Yagi - Chain of Curse
Archives Demons - Skills (Features)
Physical
Weapon Strike (Axe - Fist - Whip) - Slash (Sword - Two Handed) - Pierce (Gun - Spear - Bow - Thrown)
Other Havoc (Rush - Tech - Special) - Hunt Skill - Extra Skills - Passive Skills - Auto Skill - Racial Skill - All-out Attack
Magic
Elemental Fire - Ice - (Wind/Force) - Electricity - Earth - Water - Psychokinesis - Gravity - Nuclear - Bless - Curse
Light Light (Expel) - Recovery (Miracle/Bless) - Support (Prayer)
Dark Dark (Death) - Curse/Mystic - Occult - Nerve
Other Almighty - Ailment - Fusion - Miscellaneous - Force (Spell Type)
Skill Lists
Megami Tensei Megami Tensei - II - Kyūyaku
Shin Megami Tensei Shin Megami Tensei - II - if... - NINE (Combos) - III: Nocturne - 20XX - IMAGINE - Strange Journey - IV / Apocalypse - V
Last Bible Last Bible - II - Another - III
Majin Tensei Majin Tensei - II: Spiral Nemesis - Ronde
Devil Summoner Devil Summoner - Soul Hackers - Raidou vs. The Soulless Army - Raidou vs. King Abaddon - Soul Hackers 2
Persona Megami Ibunroku Persona - 2: Innocent Sin (Fusion Spells) - 2: Eternal Punishment (Fusion Spells) - 3 (Fusion Spells) - 4 / Arena Ultimax - Q - 5 (Royal) - Strikers - Tactica -Q2
Devil Children Red/Black/White Book - DemiKids - Fire/Ice Book - Messiah Riser
Digital Devil Saga Avatar Tuner (Mantra / Combos) - Avatar Tuner 2 (Mantra / Combos)
Devil Survivor Devil Survivor (Overclocked) - Devil Survivor 2 (Record Breaker)
Other Giten Megami Tensei - Card Summoner - Tokyo Mirage Sessions ♯FE
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