|*||Demon can only be created via special fusion.|
|~||Demon can be obtained via evolution from another demon.|
|†||Demon appear as enemy only and can never be persuaded to join or fused.|
|‡||Demon can only be obtained via fusion accident.|
Level which scales with max HP and max MP with little randomization. The max HP:MP ratio and subsequent growth depends on which type the unit is: "HP-oriented", "balanced" or "MP-oriented".
|Wk||Weak against the attack. Damage received increases.|
|Rs||Reduces damage of the attack. No benefit or penalty on turn icon.|
|Nu||Nullifies the attack.|
|Dr||Drains the attack and recovers HP.|
|Rp||Reflects the damage back to the offender.|
Repelled damage ignores resistance attributes.
|ST||Strength. Dictates power of normal attack and physical skills.|
|DX||Dexterity. Dictates power of gun attack and physcial skills.|
|MA||Magic. Dictates power of magical skills.|
|AG||Agility. Dictates action order, hit rate, evasion rate and success rate of escape from battle.|
|LU||Luck. Dictates critical rate, success rate of inflicting ailment and likelihood of natural recovery of ailment.|