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Mara as it appears in Shin Megami Tensei

"Mwahahahaha! Welcome to Mara's den! You may think you can defeat me, but I'm clearly the bigger man. Gwahahahaha! Now, then... Why don't we get this party started, hm? Ahahahahahaha!"
—Mara, Devil Summoner: Soul Hackers

Mara (マーラ, Māra) is a demon in the series.


In Buddhist myth, Mara is also known as "The Evil One", a tempter, through the deceit of regarding the mundane and negative as alluring, and personifies unwholesome impulses, unskillfulness, and the "death" of the spiritual life.

Feeling threatened by the enlightenment the Buddha was trying to bestow upon humanity, he attacked Gautama Buddha when he was meditating beneath the boddhi tree. He was defeated when the Buddha simply touched the tips of his fingers to the earth, whereupon all the gods descended in a tremendous roar to pay homage to him. Though Mara was defeated that time, he still lingers in the world, hoping to seize the souls of the dying and unenlightened.

Originated in Sri Lankan Buddhism, a demon who was riding Girimehkala with a penis-headed image tried to stop Siddharta Gautama from reaching enlightenment through meditation. The most common story depicts Mara using his beautiful daughters in an attempt to tempt the Buddha; he later marched his demonic army to scare him, however this ended in failure for Mara.

Its manifestation in the series is likely a nod to the metaphor of Devaputra-mara, the disillusion of regarding Mara as an objective being.



Shin Megami Tensei IIEdit

Mara governs the Tower of Chokmah in the Expanse and acts as a guard to Lucifer's Castle Kether. If Aleph's Alignment is Chaos, he will let Aleph pass either with a minimum of 15 Wisdom stats or by beating him in battle. In the Neutral or Lawful paths, Mara will try to tempt Aleph. First, he offers 999999 Macca. Next, he offers a 10 level increase. Finally, he offers power that surpasses even Satan and Lucifer. If Aleph accepts any of his offerings, he will fall under Mara's spell and must fight Mara with a handicap.

Shin Megami Tensei: if...Edit

Mara has the same sprite as he did in Shin Megami Tensei II, but more detailed. He is aligned with Dark-Chaos.

Shin Megami Tensei: 20XXEdit

Mara appears as the head of the Ring of Gaea. He is mentioned as "His Excellence" by the demons and Gaeans. If the player follows the Neutral or Law alignments during the battles in the Arena, Mara will invite the the hero to give him the title to rule Valhalla. When met, he'll offer control of Valhalla to the player, if accepted, he'll freeze the Hero. Either way, he will attack. After being defeated, Mara explains that while Lucifer is still alive, the demons will never disappear from the human world.

Shin Megami Tensei III: NocturneEdit

An incomplete, slimy form of Mara appears when Baphomet summons him during a Full Kagutsuchi phase in Shibuya at the request of two Manikins and the ritual fails. The Demi-fiend will be rewarded with the Muspell Magatama upon defeating him.

Shin Megami Tensei IMAGINEEdit

The slime-form Mara is a plug-in acquired by turning in 800 Essences of Yetzirah to the researcher in Shinjuku Babel's cathedral. He is a triple fusion of Girimehkala, Surt, and Hecate. Prior to the August 2014 update, this was the only form of Mara.

In August, an event was implemented carrying on the storyline of characters introduced during the February event. In this event, Incubus and Oni are encouraged by Baphomet to summon Mara in Shibuya in order to create a harem kingdom. In a callback to Nocturne, the summoning fails and the slime-esque Mara is summoned. After defeating this Mara, players could use a seven-colored pillar to be transported to the Tower of Chokmah and face Mara's true form, with a chance to receive the ability to fuse him in a triple fusion of Mara (Amorphous), Moloch, and Girimehkala. Mara's true form learns the unique skills Maralagidyne and Cursed Spit.

Shin Megami Tensei: Strange JourneyEdit

"A Hindu demon that represents fear of death.
She tempted the Buddha during his meditations. She gave birth to the Mares and Mora, powerful demons of darkness.
—Strange Journey Compendium

In this game, Mara is portrayed as a goddess rather than a god, wielding power over temptation and death, despite retaining the same overall shape (though a local Grendel insisted she was once a beautiful goddess). She appears in Sector Grus after reaching a certain part of Sector Horologium. In the Chaos path, she hires the protagonist to assault a gathering of angels and disrupt the ritual they were carrying out. Despite the attack, the angels finish the fusion ritual and combine themselves to form Seraph, forcing the protagonist into a fight. After Seraph's demise, Mara will arrive, regretting she did not participate in the death of the Seraph, and can join the protagonist's party. Fulfilling her request also yields the right to summon her through fusion and the Peacemaker, the most devastating gun in the game.

During the Law route, Mara appears instead as the enemy, as the protagonist is hired instead by the Seraph to destroy Mara. Upon Mara's death, Seraph will join the protagonist instead.

Shin Megami Tensei IVEdit

Mara is summoned by the Terminal Guardian to prevent Flynn from accessing the eighth Terminal. Amusingly, despite the Guardian calling Mara male, her profile info is the same as Strange Journey, meaning Mara is actually a woman.

Majin Tensei II: Spiral NemesisEdit

Mara appears as enemy units near the end of the neutral route. Acting as troops for Satan, Beelzebub, and Angra Mainyu.

Devil Summoner: Soul HackersEdit

Mara is one of the five bosses the player can fight the Corridor of Time after clearing the game. Defeating him is necessary to obtain the Iron Manji, one of the five items required to unlock New Game Plus.

Devil Summoner 2: Raidou Kuzunoha Vs. King AbaddonEdit

"A Hindu demon that represents fear of death. He tempted the Buddha during his meditations. Originally, Mara was a fearsome goddess who drained her victims of their essence during the night."
Raidou Kuzunoha vs. King Abaddon Compendium

Mara appears at Waden One during a Case File, having fought with Raido Kuzunoha the XIV and dragged him across a dimensional rift, placing him in Raidou's timeline. She has the tendency to spout a multitude of puns, all related to her penis shape. Mara is portrayed as once being a Goddess rather than a God.

In New Game Plus, she must be fought in the Case File 7th Trumpet, Eternal King as one of the Generals of Lucifer's army.

Megami Ibunroku PersonaEdit

Mara emerges from the body of Kenta Yokouchi (also known as "Toro") during an event battle in the Snow Queen Quest. He uses fire spells and caused Yuka Ayase's Persona, Houri, to awaken.

Persona 3 FESEdit

Mara appears as an exclusive Persona added to the Tower Arcana in the updated re-release of Persona 3, titled Persona 3 FES. Mara is summoned by means of a special Pentagon Spread fusion, and holds the distinction of having the only multi-target high damage fire elemental spell, "Maralagidyne". Fusing Mara with a Nihil weapon grants the strongest fists-class weapon, Evil Hands, which is another pun on his design.


Mara will give the player the Maralagidyne skill card when this Persona has leveled up to 86, which is the only way this spell can be passed on to other Personas. Also if the player enters the Velvet Room with Mara as the equipped Persona, Theodore or Elizabeth will comment on the player's choice of Persona, with Theo commenting to the Female Protagonist on it being unladylike, while Elizabeth will comment that it doesn't fit the player.

Persona 4Edit

Mara returns as a Persona of the Tower Arcana in Persona 4. He can be summoned once the Protagonist reaches Lv.62 or above and fuses the appropriate Personas in the Velvet Room. However, Mara no longer learns the skill Maralagidyne.


Shin Megami TenseiEdit

Race Alignment Level HP MP CP
Tyrant Chaos 82 969 343 656
NOH Strength Intelligence Magic Vitality Agility Luck
1 35 20 21 18 18 14
Attack Hit Defense Evasion MPower MEffect Drop
173 27 77 21 24 23
List of Skills
Skill Effect

Shin Megami Tensei IIEdit

As an allyEdit

Mara 01
Race Alignment Level HP MP CP
Tyrant Dark-Chaos 62 797 283 165
Strength Intelligence Magic Stamina Agility Luck
17 11 15 19 11 6
NOH Attack Hit Defense Avoid MPower MEffect
1 158 109 162 108 17 14
List of Skills
Skill Effect
Temptation Fog

As a bossEdit

Race Alignment Level HP MP MAG
Tyrant Dark-Chaos 69 3475 1449 3864
Strength Intelligence Magic Stamina Agility Luck
24 16 22 25 13 10
NOH Attack Hit Defense Avoid MPower MEffect
3-6 186 124 188 122 26 21
List of Skills
Skill Effect
Temptation Fog
Hell Thrust

Shin Megami Tensei if...Edit

Race Level HP MP CP Alignment
Tyrant 76 979 523 96 Dark-Chaos
Strength Intelligence Magic Stamina Agility Luck
31 17 21 22 12 10
NOA Attack Hit Defense Avoid MPower MEffect
1 214 137 196 133 25 22
List of Skills
Skill Effect
Marin Karin

Shin Megami Tensei: 20XXEdit

Race Alignment Level HP MP CP
Tyrant Dark-Chaos 73 5000 2000 9500
NOA Strength Intelligence Magic Vitality Agility Luck
5~8 26 19 20 22 10 15
Attack Hit Defense Evasion MPower MEffect
Resistances Physical Inherit Death
List of Skills
Skill Cost Effect
Tetrakarn 15 MP Reflects any Physical Attack
Mamudoon 25 MP 50% chance to inflict instant Death kill on 1~3 random enemies.
Go for the Neck 80 HP Heavy physical damage, 1 enemy.

Shin Megami Tensei: Strange JourneyEdit

Level Race Alignment HP MP ST MA AG VI LC
88 Tyrant Dark-Chaos 715 399 59 61 52 54 53
Attack Type Physical Gun Fire Ice Elec Wind Expel Curse Almighty
Single Foe/1/Gun/Paralyze(10%) Strong - Weak Strong Strong Strong Null Null -
Poison Paralyze Stone Strain Sleep Charm Mute Fear Bomb Rage
100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Natural Skills
Hades Blast Charge Tetrakarn
D-Source Skills
Madness Crush Charge Tetrakarn


Shin Megami Tensei IVEdit

Tyrant 94 983 196 125 110 86 100 81
Physical Phys Gun Gun Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark
- Drain - Weak Drain - Null Null
Ailment resistance -
Normal attack Phys x1 hit, 1 enemy
List of Skills
Skill Cost Effect Level
Charge 9 MP Power of next Phys/Gun attack more than doubles Innate
Hades Blast 32 MP Heavy Phys attack, all enemies Innate
Taunt 20 MP Increases attack, decreases defense, all enemies Innate
Repel Phys Auto Repels Phys attacks 95
Doping 45 MP Increases maximum HP during battle 96
Null Nerve Auto Nulls Poison/Bind/Sick 97

Majin Tensei II: Spiral NemesisEdit

Race Level HP MP Movement Move Type Range
Tyrant 86 485 270 8 Ground 1
Strength Wisdom Magic Defense Agility Luck MAG
30 27 25 30 12 5 760
Attack Phys Defense Magic Attack Magic Defense Hit Avoid Critical
160 80 92 105 99 14 22
List of Skills
Mudoon Shibaboo
Doguruadou Abaremawari

Devil Summoner: Soul HackersEdit

Race Level HP MP CP MAG Summon
Tyrant 91 25953 1246 - -
Strength Intelligence Magic Endurance Agility Luck
37 15 17 39 22 14
Personality Phys Attack Phys Hit Mgc Attack Mgc Hit Base Defense Avoid
- 256 144 154 36 258 143
Resist Void Absorb Reflect Weak
- Expel, Death, Mind, Nerve, Curse - - -
List of Skills
Tarukaja Frenzy Tackle

Persona 3 FESEdit

Level Arcana St Ma En Ag Lu
77 Tower 60 50 52 48 51
Inherit Resists Block Absorbs Reflects Weak
Pierce - - Pierce Fire Ice
Skill Card Maralagidyne (Lv 86)
List of Skills
Skill Cost Effect Level
Myriad Arrows 19% HP Inflicts heavy Pierce damage 1x-2x upon all enemies. Innate
Maralagidyne 32 SP Inflicts massive Fire damage upon all enemies. Innate
Primal Force 21% HP Inflicts severe Pierce damage upon one enemy. 79
Power Charge 15 SP Charges the next physical damage inflicted by 2.5. 80
Tetrakarn 55 SP Repels 1 Slash/Strike/Pierce attack received. All party members. 82
Absorb Ice Passive Absorb Ice-elemental damage received to HP. 84

Persona 4Edit

Level Arcana ST MA EN AG LU
62 Tower 44 35 48 36 30
Inherit Resists Block Absorbs Reflects Weak
Fire Wind - Fire Dark Light
List of Skills
Skill Cost Effect Level
Agidyne 12 SP Inflicts a large amount of Fire damage to one enemy. Innate
Blight 21% HP High Phys damage + Poison to all enemies. Innate
Power Charge 15 SP Doubles attack power to self. 63
Makarakarn 55 SP Repels a Magic attack for one time on one ally. 64
Absorb Physical Passive Absorb Phys-based attacks 66
Fire Amp Passive Increases Fire damage by 50% 67


Mara artwork from Shin Megami Tensei II
Mara as seen in Shin Megami Tensei: Strange Journey
Mara Persona
Mara as it appears in the Megami Ibunroku Persona manga adaptation
SMT IF mara sprite
Mara's sprite in Shin Megami Tensei: if...
Mara's amorphous form as it appears in Shin Megami Tensei IMAGINE
Imagine-Mara Full Body
Mara's full form in Shin Megami Tensei IMAGINE
Mara's sprite in Majin Tensei II: Spiral Nemesis
Mara Card
Mara's sprite in Card Summoner


  • Mara, like the major Mothers in Shin Megami Tensei: Strange Journey, has MA in her name.
  • When requesting the Seraph's death, Mara wearily moans she would head to Horologium with the protagonist or even kill the Seraph herself, but she wants to stabilize so she won't turn into a Slime again, in reference to the botched ritual in Shin Megami Tensei III: Nocturne.
  • Its design is a pun of sorts, as "Mara", in the Japanese language, is a colloquialism for "penis".

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