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Mara

From Megami Tensei Wiki: a Demonic Compendium of your True Self

Mara as he appears Shin Megami Tensei

Mara (マーラ, Maara) is a recurring entity in the series. Its design is a pun of sorts, as "Mara", in the Japanese language, is a colloquialism for "penis".

Contents

[edit] History

"An Eastern demon lord who tempted Buddha during his training. He is a master of fear, and his immense power reaches to every part of the globe. His distant offspring includes Mare and Mora."
—Compendium Info

In Buddhist myth, Mara is also know as "The Evil One". Feeling threatened by the enlightenment the Buddha was trying to bestow upon humanity, he attacked the Gautama when he was meditating beneath the bo tree. He was defeated when the Buddha simply touched the tips of his fingers to the earth, whereupon all the gods descended in a tremendous roar to pay homage to him. Though Mara was defeated that time, he still lingers in the world, hoping to seize the souls of the dying.

Originated in Sri Lankan Buddhism, a demon who was riding Girimehkala with penis-headed image tried to stop Siddharta Gautama from reaching enlightenment through meditation. The most common story depicts Mara using his beautiful daughters in an attempt to tempt the Buddha; he later marched his demonic army to scare him, however this ended in failure for Mara.

[edit] Appearance

[edit] Biography

[edit] Shin Megami Tensei II

Mara governs the Tower of Chokmah in Makai and act as guard to Lucifer's Castle Kether. If Aleph's Alignment is Chaos, he will lets Aleph pass either with minimum 15 Wisdom stats or by beat him in battle. In Natural or Lawful path, Mara will try to tempt Aleph. First, he offers 999999 Macca. Next, he offers a 10 level increase. Finally, he offers the power that surpasses even Satan and Lucifer. If Aleph accepts any of his offering, he will fall under Mara's spell and must fight Mara with a handicap.

[edit] Shin Megami Tensei III: Nocturne

An incomplete form of Mara appears when Baphomet summons him during a Full Kagutsuchi phase in Shibuya at the request of two Manikins. Hito-Shura will be rewarded with the Muspell Magatama upon defeating him.

[edit] Megami Ibunroku Persona

Mara emerges from the body of Kenta "Toro" Yokouchi during an event battle in the Snow Queen Quest. He will use fire spells and cause Yuka Ayase's Persona to awaken.

[edit] Persona 3: FES

Mara appears as an exclusive Persona added to the Tower Arcana repertoire in the updated re-release of Persona 3, titled Persaon 3: FES. Mara is summoned by means of a special Pentagon Spread fusion, and holds the distinction of having the only multi-target high damage fire elemental spell, "Maralagidyne". In FES also introduces the Weapon Fusion system, where fusing Mara with a Nihil weapon grants the strongest fists-classed weapon, Evil Hands.

[edit] Persona 4

Mara returns as a Persona of the Tower Arcana in Persona 4. He can be summoned once the Protagonist reaches Lv.62 or above and fuses the appropriate Personae in the Velvet Room. However, Mara no longer learns the skill Maralagidyne.

[edit] Stats

[edit] Shin Megami Tensei

Image:MaraSMTsprite.PNG ClanHP: MP: NOA: MAG: STR: INT: MGC: STM:
Maou969 343 One 656 35 20 21 18
Level AGL: LCK: ATK: HIT: DEF: AVD: MPW: MEF:
8218 14 173 27 77 21 24 23


[edit] Persona 3

LVL Arcana ST MA EN AG LU
77 Tower 60 50 52 48 51
Inherit Resists Block Absorbs Reflects Weak
Pierce N/A N/A Pierce Fire Ice
List of Skills
Skill Cost Effect Level
{{{Skill1}}} {{{Cost1}}} {{{Effect1}}} {{{Level1}}}
{{{Skill2}}} {{{Cost2}}} {{{Effect2}}} {{{Level2}}}
{{{Skill3}}} {{{Cost3}}} {{{Effect3}}} {{{Level3}}}
{{{Skill4}}} {{{Cost4}}} {{{Effect4}}} {{{Level4}}}
{{{Skill5}}} {{{Cost5}}} {{{Effect5}}} {{{Level5}}}
{{{Skill6}}} {{{Cost6}}} {{{Effect6}}} {{{Level6}}}
{{{Skill7}}} {{{Cost7}}} {{{Effect7}}} {{{Level7}}}
{{{Skill8}}} {{{Cost8}}} {{{Effect8}}} {{{Level8}}}
{{{Skill9}}} {{{Cost9}}} {{{Effect9}}} {{{Level9}}}
{{{Skill10}}} {{{Cost10}}} {{{Effect10}}} {{{Level10}}}
{{{Skill11}}} {{{Cost11}}} {{{Effect11}}} {{{Level11}}}
{{{Skill12}}} {{{Cost12}}} {{{Effect12}}} {{{Level12}}}
{{{Skill13}}} {{{Cost13}}} {{{Effect13}}} {{{Level13}}}
Fusion Spell
Fusion Spell Cost Effect Prerequisite
{{{FSkill1}}} {{{FCost1}}} {{{FEffect1}}} {{{Prereq1}}}
{{{FSkill2}}} {{{FCost2}}} {{{FEffect2}}} {{{Prereq2}}}
{{{FSkill3}}} {{{FCost3}}} {{{FEffect3}}} {{{Prereq3}}}


[edit] Persona 4

LVL Arcana ST MA EN AG LU
62 Tower 44 35 48 36 30
Inherit Resists Block Absorbs Reflects Weak
Fire Wind None Fire Dark Light
List of Skills
Skill Cost Effect Level
{{{Skill1}}} {{{Cost1}}} {{{Effect1}}} {{{Level1}}}
{{{Skill2}}} {{{Cost2}}} {{{Effect2}}} {{{Level2}}}
{{{Skill3}}} {{{Cost3}}} {{{Effect3}}} {{{Level3}}}
{{{Skill4}}} {{{Cost4}}} {{{Effect4}}} {{{Level4}}}
{{{Skill5}}} {{{Cost5}}} {{{Effect5}}} {{{Level5}}}
{{{Skill6}}} {{{Cost6}}} {{{Effect6}}} {{{Level6}}}
{{{Skill7}}} {{{Cost7}}} {{{Effect7}}} {{{Level7}}}
{{{Skill8}}} {{{Cost8}}} {{{Effect8}}} {{{Level8}}}
{{{Skill9}}} {{{Cost9}}} {{{Effect9}}} {{{Level9}}}
{{{Skill10}}} {{{Cost10}}} {{{Effect10}}} {{{Level10}}}
{{{Skill11}}} {{{Cost11}}} {{{Effect11}}} {{{Level11}}}
{{{Skill12}}} {{{Cost12}}} {{{Effect12}}} {{{Level12}}}
{{{Skill13}}} {{{Cost13}}} {{{Effect13}}} {{{Level13}}}


[edit] Skills

[edit] Persona 3: FES

Skill Effect Cost Level
Myriad Arrows Inflicts medium 1x-2x heavy Pierce damage upon all enemies. 19% HP Default
Maralagidyne Inflicts massive fire damage upon all enemies. 32 SP Default
Primal Force Inflicts severe Pierce damage upon one enemy. 21% HP 79
Power Charge Charges the next physical damage inflicted by 1.5. 15 SP 80
Tetrakarn Repels 1 Slash/Strike/Pierce attack received. All party members. 55 SP 82
Absorb Ice Absorb Ice-elemental damage received to HP. Passive ability 84

[edit] Persona 4

Skill Effect Cost Level
Agidyne Inflicts a large amount of Fire damage to one enemy. 12 SP Innate
Blight High Phys damage + Poison to all enemies. 21% HP Innate
Power Charge Doubles attack power to self. 15 SP 63
Makarakarn Repels a Magic attack for one time on one ally. 55 SP 64
Absorb Physical Absorb Phys-based attacks Passive 66
Fire Amp Increases Fire damage by 50% Passive 67

[edit] Gallery