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Mara

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MaraSMT

Mara as it appears in Shin Megami Tensei

"Mwahahahaha! Welcome to Mara's den! You may think you can defeat me, but I'm clearly the bigger man. Gwahahahaha! Now, then... Why don't we get this party started, hm? Ahahahahahaha!"
—Mara, Devil Summoner: Soul Hackers

Mara (マーラ, Māra)? is a demon in the series.

HistoryEdit

In Buddhist myth, Mara is also known as "The Evil One", a tempter, through the deceit of regarding the mundane and negative as alluring, and personifies unwholesome impulses, unskillfulness, and the "death" of the spiritual life. In many religions that incorporate the cosmology of the Hindu originated Trailokya, Mara is said to sit atop at the Sixth Heaven of the Desire Realm that includes the mortal world, and is said to be both that which ensnares souls in Samsara by deceiving them with promises of happiness in the Desire Realms, and who is the ultimate obstacle of any who desire to achieve enlightenment into nirvana and sunyata.

Feeling threatened by the enlightenment the Buddha was trying to bestow upon humanity, he attacked Gautama Buddha when he was meditating beneath the boddhi tree. He was defeated when the Buddha simply touched the tips of his fingers to the earth, whereupon all the gods descended in a tremendous roar to pay homage to him. Though Mara was defeated that time, he still lingers in the world, hoping to seize the souls of the dying and unenlightened.

Originated in Sri Lankan Buddhism, a demon who was riding Girimehkala with a penis-headed image tried to stop Siddharta Gautama from reaching enlightenment through meditation. The most common story depicts Mara using his beautiful daughters in an attempt to tempt the Buddha; he later marched his demonic army to scare him, however this ended in failure for Mara.

Its manifestation in the series is likely a nod to the metaphor of Devaputra-mara, the disillusion of regarding Mara as an objective being.

AppearanceEdit

ProfileEdit

Shin Megami TenseiEdit

"Origin: India. The embodiment of evil itself. It is said that he controls people via lust and fear of death and ruins their bodies. He tempts and corrupts the pure, and appeared before Buddha when he was meditating."
Shin Megami Tensei A-Mode DDS Dictionary

Shin Megami Tensei IIEdit

SMTIIsprite-Mara

Mara governs the Tower of Chokmah in the Expanse and acts as a guard to Lucifer's Castle Kether. If Aleph's Alignment is Chaos, he will let Aleph pass either with a minimum of 15 Wisdom stats or by beating him in battle. In the Neutral or Lawful paths, Mara will try to tempt Aleph. First, he offers 999999 Macca. Next, he offers a 10 level increase. Finally, he offers power that surpasses even Satan and Lucifer. If Aleph accepts any of his offerings, he will fall under Mara's spell and must fight Mara with a handicap.

Shin Megami Tensei: 20XXEdit

Mara appears as the head of the Ring of Gaea. He is mentioned as "His Excellence" by the demons and Gaeans. If the player follows the Neutral or Law alignments during the battles in the Arena, Mara will invite the the hero to give him the title to rule Valhalla. When met, he'll offer control of Valhalla to the player, if accepted, he'll freeze the Hero. Either way, he will attack. After being defeated, Mara explains that while Lucifer is still alive, the demons will never disappear from the human world.

Shin Megami Tensei III: NocturneEdit

An incomplete, slimy form of Mara appears when Baphomet summons him during a Full Kagutsuchi phase in Shibuya at the request of two Manikins and the ritual fails. The Demi-fiend will be rewarded with the Muspell Magatama upon defeating him.

Shin Megami Tensei IMAGINEEdit

The slime-form Mara is a plug-in acquired by turning in 800 Essences of Yetzirah to the researcher in Shinjuku Babel's cathedral. He is a triple fusion of Girimehkala, Surt, and Hecate. Prior to the August 2014 update, this was the only form of Mara.

In August, an event was implemented carrying on the storyline of characters introduced during the February event. In this event, Incubus and Oni are encouraged by Baphomet to summon Mara in Shibuya in order to create a harem kingdom. In a callback to Nocturne, the summoning fails and the slime-esque Mara is summoned. After defeating this Mara, players could use a seven-colored pillar to be transported to the Tower of Chokmah and face Mara's true form, with a chance to receive the ability to fuse him in a triple fusion of Mara (Amorphous), Moloch, and Girimehkala. Mara's true form learns the unique skills Maralagidyne and Cursed Spit.

Shin Megami Tensei: Strange JourneyEdit

"A Hindu demon that represents fear of death.
She tempted the Buddha during his meditations. She gave birth to the Mares and Mora, powerful demons of darkness.
"
Shin Megami Tensei: Strange Journey Compendium

In this game, Mara is portrayed as a goddess rather than a god, wielding power over temptation and death, despite retaining the same overall shape (though a local Grendel insisted she was once a beautiful goddess). She appears in Sector Grus after reaching a certain part of Sector Horologium. In the Chaos path, she hires the protagonist to assault a gathering of angels and disrupt the ritual they were carrying out. Despite the attack, the angels finish the fusion ritual and combine themselves to form Seraph, forcing the protagonist into a fight. After Seraph's demise, Mara will arrive, regretting she did not participate in the death of the Seraph, and can join the protagonist's party. Fulfilling her request also yields the right to summon her through fusion and the Peacemaker, the most devastating gun in the game.

During the Law route, Mara appears instead as the enemy, as the protagonist is hired instead by the Seraph to destroy Mara. Upon Mara's death, Seraph will join the protagonist instead.

Shin Megami Tensei IVEdit

Mara is summoned by the Terminal Guardian to prevent Flynn from accessing the eighth Terminal. Amusingly, despite the Guardian calling Mara male, her profile info is the same as Strange Journey, meaning Mara is actually a woman.

Majin Tensei II: Spiral NemesisEdit

Mara appears as enemy units near the end of the neutral route. Acting as troops for Satan, Beelzebub, and Angra Mainyu.

Devil Summoner: Soul HackersEdit

Mara is one of the five bosses the player can fight the Corridor of Time after clearing the game. Defeating him is necessary to obtain the Iron Manji, one of the five items required to unlock New Game Plus.

Devil Summoner 2: Raidou Kuzunoha Vs. King AbaddonEdit

"A Hindu demon that represents fear of death. He tempted the Buddha during his meditations. Originally, Mara was a fearsome goddess who drained her victims of their essence during the night."
Raidou Kuzunoha vs. King Abaddon Compendium

Mara appears at Waden One during a Case File, having fought with Raido Kuzunoha the XIV and dragged him across a dimensional rift, placing him in Raidou's timeline. She has the tendency to spout a multitude of puns, all related to her penis shape, and shares the skill "Cursed Emission" with Mishaguji, another phallus-shaped demon. Mara is portrayed as once being a Goddess rather than a God.

In New Game Plus, she must be fought in the Case File 7th Trumpet, Eternal King as one of the Generals of Lucifer's army.

Megami Ibunroku PersonaEdit

Mara emerges from the body of Kenta Yokouchi (also known as "Toro") during an event battle in the Snow Queen Quest. He uses fire spells and caused Yuka Ayase's Persona, Houri, to awaken.

Persona 3 FESEdit

"An Eastern demon lord who tempted Buddha during his training. He is a master of fear, and his immense power reaches to every part of the globe. His distant offspring include Mare and Mora."
—Persona 3 Conpendium

Mara appears as an exclusive Persona added to the Tower Arcana in the updated re-release of Persona 3, titled Persona 3 FES. Mara is summoned by means of a special Pentagon Spread fusion, and holds the distinction of having the only multi-target high damage fire elemental spell, "Maralagidyne". Fusing Mara with a Nihil weapon grants the strongest fist-type weapon, Evil Hands, which is another pun on his design.

PortableEdit

Mara will give the player the Maralagidyne Skill Card when this Persona has leveled up to 86, which is the only way this spell can be passed on to other Personas. Also if the player enters the Velvet Room with Mara as the equipped Persona, Theodore or Elizabeth will comment on the player's choice of Persona, with Theo commenting to the Female Protagonist on it being unladylike, while Elizabeth will comment that it doesn't fit the player. Elizabeth's offered comment to the Female Protagonist is that it's "very manly".

Persona 4Edit

Mara returns as a Persona of the Tower Arcana in Persona 4. He can be summoned once the Protagonist reaches Lv. 62 or above and fuses the appropriate Personas in the Velvet Room. However, Mara no longer learns the skill Maralagidyne.

StatsEdit

Shin Megami TenseiEdit

MaraSMTsprite
Race Alignment Level HP MP
Tyrant Chaos 82 969 343
CP NOA ATK ACC DEF EVA M.ATK M.EFC
56 1 173 27 77 21 24 23
St 35
In 20
Ma 21
Vi 18
Ag 18
Lu 14
Resistances Nulls most magic (and Needle. Resists Dex, Charge and Gun.) Drop None
List of Skills
Skill Cost Effect
Mazanma 7 MP Blasts a group of enemies with a strong gale.
Marin Karin 6 MP Charms one enemy.
Diarama 4 MP Restores one ally's HP by roughly 100.


Shin Megami Tensei IIEdit

Mara Boss SMT2
Race Alignment Level HP MP
Tyrant Dark-Chaos 69 3475 1449
MAG NOA ATK ACC DEF EVA M.ATK M.EFC
3864 3-6 186 124 188 122 26 21
St 24
In 16
Ma 22
Vi 25
Ag 13
Lu 10
Resistances Reflects Gun, Ice, Elec, Nerve, Expel, Death, Bind and Flying. Drop Sapphire
List of Skills
Skill Effect
Tackle Medium Rush damage to one foe. Low accuracy.
Shibaboo Inflicts Bind ailment, all foes.
Fog of Temptation Light Flying attack to all foes. Inflicts Charm.
Dekaja Removes all buffs, all foes.
Crush Medium Rush damage to one foe.
Cleave Light Rush damage to all foes.
Hell Thrust Light Rush damage to one foe. Inflicts Close.

Mara 01
Race Alignment Level HP MP
Tyrant Dark-Chaos 62 797 283
CP NOA ATK ACC DEF EVA M.ATK M.EFC
165 1 158 109 162 108 17 14
St 17
In 11
Ma 15
Vi 19
Ag 11
Lu 6
Resistances Nulls Expel and Death. Resists magic.
List of Skills
Skill Cost Effect
Mazanma 7 MP Medium force damage to a group of foes.
Shibaboo 3 MP Inflicts Bind ailment, all foes.
Fog of Temptation 1% HP Light Flying attack to all foes. Inflicts Charm.
Tackle 12% HP Medium Rush damage to one foe. Low accuracy.
Cleave 15% HP Light Rush damage to all foes.

Shin Megami Tensei: if...Edit

Mara if
Race Alignment Level HP MP
Tyrant Dark-Chaos 76 979 523
CP NOA ATK ACC DEF EVA M.ATK M.EFC
96 1 214 137 196 133 25 22
St 31
In 17
Ma 21
Vi 22
Ag 12
Lu 10
Resistances Reflects Expel. Resists Tech, Ice, Elec, Nerve, Death, Magic, Bind. Weak to Fire.
List of Skills
Skill Cost Effect
Mazandyne 21 MP Heavy Force damage to all foes.
Shibaboo 3 MP Inflicts Bind ailment to 1-3 foes.
Marin Karin 6 MP Inflicts Charm ailment to one foe.
Squash 12% HP Medium Rush damage to one foe.
Tackle 12% HP Medium Rush damage to one foe. Low accuracy.


Shin Megami Tensei: 20XXEdit

SMTIIsprite-Mara
Race Alignment Level HP MP
Tyrant Dark-Chaos 73 5000 2000
MAG NOA ATK ACC DEF EVA M.ATK M.EFC
9500 5-8
St 26
In 19
Ma 20
Vi 22
Ag 10
Lu 15
List of Skills
Tetrakarn Mamudoon Go for the Neck


Shin Megami Tensei III: NocturneEdit

Race Level HP MP
Strength --
Magic --
Vitality --
Agility --
Luck --
Tyrant ? 2300
3000
Reflects Absorbs Void Resists Weak
- - Expel/Death/Ailments - -
Obtainable Enemy only
List of Skills
Skill Cost Effect
Diarahan 15 MP Fully restores one ally's HP.
Dismal Tune 30 MP Medium curse damage and 15% mute to all foes.
Hell Thrust none Medium physical damage to one foe. Medium critical rate.
Hades Blast none Heavy physical damage to all foes. High critical rate.
Dekaja 10 MP Removes all buffs from all foes.
Mazanma 15 MP Medium force damage to all foes.
Marin Karin 5 MP 55% charm to one foe. Mind-type.
Makajamon 11 MP 20% mute to all foes. Curse-type.


Shin Megami Tensei: Strange JourneyEdit

Race Alignment Level HP MP
Strength 59
Magic 61
Vitality 54
Agility 52
Luck 53
Tyrant Dark-Chaos 88 715
399
Attack Type Physical Gun Fire Ice Electricity Wind Expel Curse Almighty
Single Foe/1/Gun/Paralyze(10%) Strong - Weak Strong Strong Strong Null Null -
Poison Paralyze Stone Strain Sleep Charm Mute Fear Bomb Rage
- - - - - - - - - -
Natural Skills
Hades Blast Charge Tetrakarn
D-Source Skills
Madness Crush Charge Tetrakarn
Password
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5Wa%C2iCqXzLfnB8


Shin Megami Tensei IVEdit

Race Level HP MP
Strength 125
Dexterity 110
Magic 86
Agility 100
Luck 81
Tyrant 94 983 196
Physical Phys Gun Gun Fire Fire Ice Ice Electricity Elec Force Force Light Light Dark Dark
- Drain - Weak Drain - Null -
Ailment Resistance -
Normal Attack Phys x1 hit, 1 enemy
List of Skills
Skill Cost Effect Level
Charge 9 MP Multiples user's next physical or gun damage by 2.5. Innate
Hades Blast 32 MP Heavy physical damage to all foes. Innate
Taunt 20 MP Debuffs all foes' defense twice but buffs their attack power twice as well. Innate
Repel Phys Auto Reflects physical damage. 95
Doping 45 MP Increases max HP of all allies by 30%. 96
Null Nerve Auto Immunity against poison, bind, sick and brand. 97


Majin Tensei II: Spiral NemesisEdit

Mara
Race Level HP MP Move Range Move Type Attack Range MAG
Tyrant 86 485 270 8 Ground 1 760
St Ma In Ag Lu Atk P.Def M.Atk M.Def Hit Eva Crt
30 25 27 12 5 160 30 92 105 99 14 22
List of Skills
Mudoon Shibaboo Doguruadou
Abaremawari


Devil Summoner: Soul HackersEdit

Mara DSSH
Race Level HP MP St In Ma En Ag Lu
Tyrant 91 25953 1246 37 15 17 39 22 14
P.ATK P.HIT B.DEF AVD M.ATK M.HIT
256 144 258 143 154 36
Reflects Absorbs Void Resists Weak
- - Expel, Death, Mind, Nerve, Curse - -
List of Skills
Tarukaja Frenzy Tackle


Devil Summoner: Raidou Kuzunoha vs. King AbaddonEdit

Order Level HP St Ma Vi Lu Conversation Investigation
Pagan 65 10500 22 26 22 15 - -
Reflects Absorbs Block Resists Weak Frail
- Death Gun/Mind Phys - Fire
List of Skills
Skill Effect
Mad Rush Medium Phys dmg, dash attack +Dizzy(Low)
Cursed Emission Medium Almighty dmg to an enemy +Dizzy(High)
Marin Karin Light Mind dmg to an area +Charm(Med)
Bufudyne Heavy Splash Ice dmg. Stun: Long

Order Level HP St Ma Vi Lu Conversation Investigation
Pagan 56 3200 21 20 22 12 - -
Reflects Absorbs Block Resists Weak Frail
- Death Gun/Mind Phys - Fire
List of Skills
Skill Effect
Mad Rush Medium Phys dmg, dash attack +Dizzy(Low)
Cursed Emission Medium Almighty dmg to an enemy +Dizzy(High)
Marin Karin Light Mind dmg to an area +Charm(Med)

Order Level HP St Ma Vi Lu Conversation Investigation
Pagan 62 749 30 16 25 10 - Read Mind
Reflects Absorbs Block Resists Weak Frail
- Death Gun/Mind Phys - Fire
List of Skills
Skill Cost Effect Level
Cursed Emission 22 MAG Medium Almighty dmg to an enemy +Dizzy(High) Innate
Mad Rush 28 MAG Medium Phys dmg, dash attack +Dizzy(Low) 63
State of Bliss 20 MAG Gradually moderately restores HP. 1 Ally 64
Drain Passive MAG absorption rate increases Max Loyalty

Persona 3 FESEdit

Arcana Level
Strength 60
Magic 50
Endurance 52
Agility 48
Luck 51
Tower 77
Inherit Reflects Absorbs Block Resists Weak
Pierce Fire Pierce - - Ice
Skill Card Maralagidyne (Lv 86)
List of Skills
Skill Cost Effect Level
Myriad Arrows 19% HP Deals medium Pierce damage to all foes. (1-2 hits) Innate
Maralagidyne 32 SP Deals severe Fire damage to all foes. Innate
Primal Force 21% HP Deals severe Pierce damage to one foe. 79
Power Charge 15 SP Doubles physical damage dealt next turn. (2.5x damage) 80
Tetrakarn 55 SP Barrier that reflects physical damage 1x per ally. 82
Absorb Ice Passive Drains damage from Ice attacks. 84


Persona 4Edit

Arcana Level
Strength 44
Magic 35
Endurance 48
Agility 36
Luck 30
Tower 62
Inherit Reflects Absorbs Block Resists Weak
Fire Dark Fire - Wind Light
List of Skills
Skill Cost Effect Level
Agidyne 12 SP Deals heavy Fire damage to 1 foe. Innate
Blight 16% HP Deals heavy Phys damage to all foes with a chance of Poison. Innate
Power Charge 15 SP Next physical attack will be 250% greater in power. 63
Makarakarn 36 SP Barrier that reflects magic dmg once. (1 ally; excludes Almighty attacks) 64
Absorb Physical Passive Absorbs damage from Phys attacks. 66
Fire Amp Passive Strengthens Fire attacks by 50%. 67


Persona Q: Shadow of the LabyrinthEdit

Arcana Level HP + SP + Inherit Extract Fragment
Tower 56 180 28 - Stagnant Air -
List of Skills
Skill Cost Effect Level
Absorb Fire Passive Absorb damage from Fire attacks. Innate
Myriad Arrows 130 HP 6-8 light Stab attacks at random, with low accuracy. (All enemies) Innate
Tentarafoo 12 SP Medium chance of Panic. (All enemies) 57
Stagnant Air 24 SP Extend timers on Binds and ailments. (All enemies) [Does not stack] 58
Maragidyne 64 SP A heavy Fire attack. (All enemies) 59
Fire Amp Passive Raise Fire attack strength. 60
Demon's Stab Passive Slightly raise Stab attack strength. 61


GalleryEdit

 
376
Mara artwork from Shin Megami Tensei II
 
Mara
Mara as seen in Shin Megami Tensei: Strange Journey
 
SMT IF mara sprite
Mara's sprite in Shin Megami Tensei: if...
 
Mara
Mara's amorphous form as it appears in Shin Megami Tensei IMAGINE
 
Imagine-Mara Full Body
Mara's full form in Shin Megami Tensei IMAGINE
 
Mara LB Special
Mara as it appears in Last Bible Special
 
Toro persona
Mara controlling Kenta Yokouchi in Megami Ibunroku Persona
 
Mara Card
Mara's sprite in Card Summoner
 
Mara Persona
Mara as it appears in the Megami Ibunroku Persona manga adaptation

TriviaEdit

  • Mara, like the major Mothers in Shin Megami Tensei: Strange Journey, has MA in her name.
  • When requesting the Seraph's death, Mara wearily moans she would head to Horologium with the protagonist or even kill the Seraph herself, but she wants to stabilize so she won't turn into a Slime again, in reference to the botched ritual in Shin Megami Tensei III: Nocturne.
  • Its design is a pun of sorts, as "Mara", in the Japanese language, is a colloquialism for "penis".

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