- Megami Ibunroku Persona
- Persona 2: Innocent Sin
- Persona 2: Eternal Punishment
- Persona 3 / FES / Portable
- Persona 4 / Golden
- Persona Q: Shadow of the Labyrinth
- Persona 5
Megami Ibunroku PersonaEdit
Philemon uses masks as a metaphor when explaining the concept of a Persona to the protagonist. Many other important masks appear throughout the game, such as the Snow Queen Mask and the Totems used to fuse Vishnu and Nyarlathotep: the Avatar and the Faceless Mask.
Masks play an important role in the game. The members of the original Masked Circle used Phoenix Ranger Featherman masks in order to hide their identities when playing "Masked Circle" together. For some of them, like Eikichi Mishina and Lisa Silverman, who were bullied by their peers due to their weight and ethnicity, respectively, it was a way to hide their insecurities. Joker and his four executives also hide their identities using masks as a nod to the original Masked Circle. In Innocent Sin, those masks are also used as means to summon the characters' Ultimate Personas. Masks were also used for draining Ideal Energy.
All character-exclusive Personas are also humanoid in design, as if their hosts were wearing a costume. This is evidenced by a piece of official artwork showing that Artemis looks like a yellow-eyed Maya Amano under her helmet. In the PSP ports, the icon used to represent the Velvet Room in shopping malls is a mask.
Persona: Tsumi to BatsuEdit
Persona 3 / Persona 4Edit
Persona Q: Shadow of the LabyrinthEdit
The Velvet Room is represented by a mask icon.
Masks function as a summoning medium for the protagonist, Ryuji Sakamoto, Ann Takamaki, Yusuke Kitagawa, and other Persona Users. It appears to be symbolic of their Personas, as captured Personas are shown taking the form of masks, rather than the Tarot Cards they were previously contained in. When a Persona User awakens to their Persona, they must rip it off their face and bleed.
The Shadows in dungeons are actually demons who have been corrupted by the masters of the Palace, each of whom wears a mask that can be removed to briefly break the Palace owner's control over them, which allows the Phantom Thieves to have a full round before the Shadows can move.
Morgana also describes the masks, and by extension, their appearances when traversing the Palace, as representations of their rebellious wills.
- "Are you aware that there are many "selves" you harbor within you? The "self" suffused with divine love... the "self" capable of demonic cruelty... People live by wearing different masks. Your current self may be only one of those innumerable masks."
- "Regardless of race or culture, masks exist in every nation around the world. The intention of the powerless people was probably due to the compelling desire to disguise or incarnate oneself as a different person. Humans and masks are connected in this way. The many aspects that people have, the self suffused with divine love and the self capable of demonic cruelty, are also masks. Masks are indisputably not for concealing one's appearance, but probably for human beings to express the various characteristics they are made of."
The Velvet Room, and many masks representing different Personas.
An unmasked Artemis looming over Maya
Mask used for draining of Ideal Energy.
The protagonist of Persona 3 with Shadow Arcana masks
The Velvet Room Icon in Persona Q.
The Phantom's mask.
The Phantom's Opera Mask.
Ryuji's Skull Mask.
Ann's Panther Mask.
Yusuke's Fox Mask.
Makoto's Medieval Mask.
The Phantom ripping the Mask off an enemy.