- Megami Ibunroku Persona
- Persona 2: Innocent Sin
- Persona 2: Eternal Punishment
- Persona 3 / FES / Portable
- Persona 4 / Golden
- Persona Q: Shadow of the Labyrinth
- Persona 5
Megami Ibunroku PersonaEdit
Philemon uses masks as a metaphor when explaining the concept of a Persona to the protagonist. Many other important masks appear throughout the game, such as the Snow Queen Mask and the Totems used to fuse Vishnu and Nyarlathotep: the Avatar and the Faceless Mask.
Masks play an important role in the game. The members of the original Masked Circle used Phoenix Ranger Featherman masks in order to hide their identities when playing "Masked Circle" together. For some of them, like Eikichi Mishina and Lisa Silverman, who were bullied by their peers due to their weight and ethnicity, respectively, it was a way to hide their insecurities. Joker and his four executives also hide their identities using masks as a nod to the original Masked Circle. In Innocent Sin, those masks are also used as means to summon the characters' Ultimate Personas. Masks were also used for draining Ideal Energy.
All character-exclusive Personas are also humanoid in design, as if their hosts were wearing a costume. This is evidenced by a piece of official artwork showing that Artemis looks like a yellow-eyed Maya Amano under her helmet. In the PSP ports, the icon used to represent the Velvet Room in shopping malls is a mask.
Persona: Tsumi to BatsuEdit
Persona 3 / Persona 4Edit
Persona Q: Shadow of the LabyrinthEdit
The Velvet Room is represented by a mask icon.
Masks function as a summoning medium for the protagonist and the other members of the Phantom Thieves of Hearts. It appears to be symbolic of their Personas, as captured Personas are shown taking the form of masks, rather than the Tarot Cards they were previously contained in. To acquire a mask, a potential Persona User must be in the Metaverse and must acknowledge that they are being wronged by someone in the real world. Their Persona will speak to them, asking if they are willing to rebel against these wrongdoings. Should they accept, their eyes turn yellow and a Mask appears on their face, requiring that they rip it off and bleed. Once they do so, their Persona manifests, granting them the power to fight Shadows.
The mask permanently appears on them whenever they enter the Metaverse and becomes their medium to summon their Persona. Morgana also describes the masks, and by extension, their appearances when traversing the Palace, as representations of their rebellious wills. Each member of the Phantom Thieves has a unique mask.
The Shadows in dungeons are actually demons who have been corrupted by the masters of the Palace, each of whom wears a mask that can be removed to briefly break the Palace owner's control over them, which allows the Phantom Thieves to have a full round before the Shadows can move.
- "Are you aware that there are many "selves" you harbor within you? The "self" suffused with divine love... the "self" capable of demonic cruelty... People live by wearing different masks. Your current self may be only one of those innumerable masks."
- "Regardless of race or culture, masks exist in every nation around the world. The intention of the powerless people was probably due to the compelling desire to disguise or incarnate oneself as a different person. Humans and masks are connected in this way. The many aspects that people have, the self suffused with divine love and the self capable of demonic cruelty, are also masks. Masks are indisputably not for concealing one's appearance, but probably for human beings to express the various characteristics they are made of."
The Velvet Room, and many masks representing different Personas.
An unmasked Artemis looming over Maya
Mask used for draining of Ideal Energy.
The protagonist of Persona 3 with Shadow Arcana masks
The Velvet Room Icon in Persona Q.
The Phantom's mask.
The Phantom's Opera Mask.
Ryuji's Skull Mask.
Ann's Panther Mask.
Yusuke's Fox Mask.
Makoto's Medieval Mask.
The Phantom ripping the Mask off an enemy.