i need help on the sprites, cause when i tried to add the sprites from the Chain Chronocile 3 game, so i added them to the Ann Takamaki page, and they seem to get lost out of code, so i just need help on that, sorry if the Ann Takamaki gallary looks a bit weird, i just want to put those sprites there, and get it fixed.
so i was just asking, what month is Futaba's Bithday, cause if she's Pisces, her birthday would have took place in late Febuary or early March, but stilll.. i was just wondering, and oh, for the trivia, i wanted to know, why Haru's birthday is December 5th
I think it is the wiki's cache that uses the image on the page and did not refresh when a new one is placed. I tried editing and saving etc but it did not work. Not sure how to fix it, maybe a wikia staff can help.
Hello, I'm ClassicFan92, and I'm somewhat new to your site. The reason I'm contacting you is because i wish to know, does this site have anything against content from the games that was cut? My reason being is I found out recently that Sae Niijima was originally meant to be the Persona 5 Protagonist's guardian instead of Sojiro. In fact the site I found this on also has a clip of test footage where you walk around her apartment and everything.
I'm simply asking so I don't get into trouble is all.
Hi ClassicFan92! Welcome to the Wiki. The wiki does not have anything against cut content, in fact we accept official information that is verifiable. It is possible to discuss information like these on the subject's talk page before getting them written on the subject's article. We're fine so long as it's not speculative information that has no support or references.
Hello! I'm Isaac, and I'm representing FANDOM's Community Technical team. We help communities adopt to new technologies and features, like content portability. We've identified Megami Tensei Wiki as a high priority for introducing the Portable Infobox tool, which has a lot of benefits for your community. Rather than get into all of the metrics and numbers (though I can present some of those if you're interested), I'll keep it simple. I'd like to reproduce as much as possible the look and feel of your desktop infoboxes in global CSS, and work to update the Infobox templates themselves so that they can be accessible on any current and future platform. Maintaining them if you want to make changes should be very simple.
As you can see, I've made a very close copy of your existing style; I can get closer to it if need be. If I can do this successfully for some of your most commonly used Infoboxes and present some proof of concept, can we work together to do all of them? We'd really like to get working on your community, but we would appreciate your go-ahead. Also, if you have any questions, or this is the wrong venue for this kind of a discussion, please let me know. Thanks!
This is an interesting feature for an ever-evolving FANDOM crowd. Other editors have taken over from when I introduced the Infobox template into the wiki, and as you can see we use different infobox templates e.g. for characters (charbox) and game (gamebox); Wikia User Inpursuit spearheaded that implementation so probably chat with them about whether it will be easy to work in the wiki or not technical-wise. I don't see the drawback of having it working if it helps to ease use on platforms outside PCs. Possibly introduce a forum thread about this feature on our Forum:The_Cathedral too, so that everyone can also respond.
I think you misunderstand: the work on Template:Charbox and Template:Gamebox is actually done. You can see the Draft versions in action by adding \Draft to where they are used in articles to preview how it looks live. They're ready as drop-in replacements as soon as you approve, and I've already bug-tested to make sure they work technical-wise. Also, we don't really need everyone to respond, though you can make a thread in your forum for feedback if you'd like. We only need the permission of an admin to proceed.
The reason I made the theme style lua module based is to avoid the authoritative nature of global css pages which is always fully protected. This change would mean a user like me without special privilege can no longer fine tune the infobox. Don't get me wrong, I am not asking for sysop right, I don't want it.
Should you touch the demon stat infobox in similar fashion I will stop maintaining it.
If you don't want a sysop right, it would follow that you would not want the responsiblity of making sitewide styling changes. I can understand that position. However, others may well have the skill and desire to pursue or fulfil an admin or moderator role. One reason for the elimination of Lua in the capacity in which you've employed it is that it is not an easy thing for most users to maintain; being the Community Team staff member most conversant with Lua, I'm suggesting that it be removed from the equation in this case so that a general public can maintain templates. With the advent of Portable Infoboxes, Module:Gamebox can be eliminated entirely; this would be in the overall best interest for this communities long-term growth and development.
Hello! It's been a while since I've heard back from you, but it seems like we're a "go" in principle. I realized that the Category logic wasn't going to work, so I'm using those functions in a different Lua module based on Inpursuit's pre-existing Lua work; I'll be done with that shortly. Otherwise these are pretty much turnkey solutions, ready to go.
Since this community is a high priority, I'd like to get moving on implementation as soon as possible. Unless you have specific objections or changes to make, I plan to come back and approve these on Friday (1 DEC 2017). I'm happy to make alterations for your needs, if you have any to voice.
Did you mean your upload of Mansemat's image? You did nothing wrong with it. However, a new file was uploaded which is a higher quality image, and your image ended up unused. I periodically clean up the wiki from unused files, so it was deleted. The image itself is okay, but you can always upload high quality images to the wiki when you find it.
I am pretty sure repeated edit warring is a blockable offense, just edit warring is something to give a warning about first (esp since in this case, they didn't even know what it meant!). Not everyone is AlexShepherd and I've noticed a trend where it's always you who gets into an edit war and then you block the other person almost immediately instead of actually discussing the topic. The first move in resolving an edit war should probably be not blocking the other person (which honestly comes off to me as an intimidation tactic at best and an abuse of power at worst; either way it discourages discussion and makes the wiki come off uninviting) but to lock the page and discuss the topic on the talk page on on these message walls.
Because I'm generally the only one around here that I've noticed? I haven't seen activity from Zahl since he blocked AS and I see you and Bluer so sporadically I'm not even sure how often you two are around.
And on your latter note, I'm also being told by Bluer not to lock pages, so which is it? Because the latter option to a lot of time being wasted going back and forth editing the page. Which is ridiculous.
I appreciate the fact that you are here to handle these users when other admins are not around. I am trying to come here more often now that I have more free time myself.
I would go with Wikipedia's approach to handling edit wars. Let's engage with the editor into a discussion first, best on the talk page. Sure, blocking a page from edit can stop the edit war but other users might have valid edits to do on the page and now they'll have to wait the duration for the protection to end - that's time wasted too.
I think we should only do blocks and protection for aggravated and aggressive edit warring, and repeated edit warring as Otherarrow pointed out.
While I agree that edit warring is an annoyance (AlexSheperd for example), I don't believe that someone should block a user that doesn't know what it is. Otherarrow said it's best to give a warning to said user instead of an outright block... even if you're the one that's more frequent on this wiki when it comes to mods.
AlexSheperd was a user that got into edit warring that mostly involved LGBT stuff, Social Justice and feminism (as seen with Naoto, Kanji and the two flamboyant gay men in P5) and when confronted about it he'll start to verbally attack anyone with monickers or saying we're part of the problem. I can see why someone would block him even after repeated bans and warnings. Now, the user that you recently blocked, as far as I know, only changed the capitlization of Devil/devil.
I can see where you're coming from with being the only one active, or the most active, for a long time... but yeah.
I tried posting this on his wall, but for whatever reason it didn't go through after multiple attempts at trying:
The Term Godslayer in Apocalypse and Mother Goddess in SJ:
They're never lower-cased. It's a referential title, not just a term. Changing it would be grammatically incorrect. As would the changes for the Mother Goddesses. They're all capitalized in the games, same as YHVH, because they're denoting religious reverence. This is - strictly speaking - the in-game content itself that is being changed from the correct version to an incorrect version with those changes.
If it is an abstract or generic term, it is not capitalized. For example, if you're referring to a specific god, it would be capitalized, but if you're referring to a number of gods, then it's not capitalized.
It is why the "Demi-fiend" is capitalized, but the "protagonist" is not. In this case, Godslayer and Mother Goddess is fit to be capitalized, since they are not generic terms.
Well, yeah, sure but as far as I know in Apocalypse there are two Godslayers. Also, same thing with Mother Goddess, it is a title used by multiple entities in SJ but only bosses unlike enemy races such as youma and such, so I honestly think Mother Goddess and Godslayer should be capitalized considering it's a term used for very specific individuals in one game. I mean, if another game had Mother Goddesses then the term would be more generic and thus not deserving the capitalization.
I do agree with Crok425 on this one. While I see where Great Mara is going with it being a generic term ie. any character who has been defeating gods would be a god slayer, or god killer or god defeater, but SMTIV is using this generic term in its own story context.