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Module:Skills/LB1

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local skills = {
	['Fire'] = {
		cost = '2 MP',
		effect = 'Weak Fire damage to a 1 enemy',
	},
	['Blaze 1'] = {
		cost = '5 MP',
		effect = 'Fire damage to a group of enemies',
	},
	['Blaze 2'] = {
		cost = '18 MP',
		effect = 'Strong Fire damage to a group of enemies',
	},
	['Flare 1'] = {
		cost = '12 MP',
		effect = 'Fire damage to all enemies',
	},
	['Flare 2'] = {
		cost = '25 MP',
		effect = 'Strong Fire damage to all enemies',
	},
	['Freeze'] = {
		cost = '2 MP',
		effect = 'Weak Ice damage to 1 enemy',
	},
	['Ice 1'] = {
		cost = '5 MP',
		effect = 'Ice damage to a group of enemies',
	},
	['Ice 2'] = {
		cost = '18 MP',
		effect = 'Strong Ice damage to a group of enemies',
	},
	['Icy 1'] = {
		cost = '12 MP',
		effect = 'Strong Ice damage to all enemies',
	},
	['Icy 2'] = {
		cost = '25 MP',
		effect = 'Strong Ice damage to all enemies',
	},
	['Geo'] = {
		cost = '2 MP',
		effect = 'Weak elec damage to a 1 enemy',
	},
	['Shock 1'] = {
		cost = '5 MP',
		effect = 'Elec damage to a group of enemies',
	},
	['Shock 2'] = {
		cost = '18 MP',
		effect = 'Strong Elec damage to a group of enemies',
	},
	['Spark 1'] = {
		cost = '12 MP',
		effect = 'Strong Elec damage to all enemies',
	},
	['Spark 2'] = {
		cost = '25 MP',
		effect = 'Strong Elec damage to all enemies',
	},
	['Impact 1'] = {
		cost = '4 MP',
		effect = 'Weak force damage to a group of enemies',
	},
	['Impact 2'] = {
		cost = '8 MP',
		effect = 'Force damage to a group of enemies',
	},
	['Impact 3'] = {
		cost = '14 MP',
		effect = 'Heavy Force damage to all enemies',
	},
	['Force'] = {
		cost = '30 MP',
		effect = 'Heavy Force damage to all enemies',
	},
	['Holy 1'] = {
		cost = '2 MP',
		effect = 'Cast 2 turns in a row for heavy damage',
	},
	['Holy 2'] = {
		cost = '6 MP',
		effect = 'Cast 3 turns in a row for severe damage',
	},
	['Holy 3'] = {
		cost = '12 MP',
		effect = 'Cast 4 turns in a row for extremely severe damage',
	},
	['Curse 1'] = {
		cost = '12 MP',
		effect = 'Instantly kills a group of enemies',
	},
	['Curse 2'] = {
		cost = '18 MP',
		effect = 'Instantly kills all enemies',
	},
	['Absorb'] = {
		cost = '0 MP',
		effect = 'Absorb MP from one enemy',
	},
	['Mute 2'] = {
		cost = '11 MP',
		effect = 'Mute all enemies',
	},
	['Sleep 1'] = {
		cost = '5 MP',
		effect = 'Put one group of enemies to sleep',
	},
	['Sleep 2'] = {
		cost = '8 MP',
		effect = 'Put all enemies to sleep',
	},
	['Confuse 1'] = {
		cost = '4 MP',
		effect = 'Confuse one group of enemies',
	},
	['Confuse 2'] = {
		cost = '7 MP',
		effect = 'Confuse all enemies',
	},
	['Daze'] = {
		cost = '10 MP',
		effect = 'Inflict all enemies with confusion and sleep',
	},
	['Venom'] = {
		cost = '12 MP',
		effect = 'Poison a group of enemies',
	},
	['Offense Up'] = {
		cost = '15 MP',
		effect = "Increase party's attack power",
	},
	['Defense Up'] = {
		cost = '8 MP',
		effect = "Increase party's defense",
	},
	['Def Down 1'] = {
		cost = '10 MP',
		effect = "Decrease enemy group's defense",
	},
	['Def Down 2'] = {
		cost = '20 MP',
		effect = "Decrease all enemies' defense",
	},
	['Heal 1'] = {
		cost = '4 MP',
		effect = 'Recover HP for one character',
	},
	['Heal 2'] = {
		cost = '8 MP',
		effect = 'Moderate HP recovery for one character',
	},
	['Heal 3'] = {
		cost = '25 MP',
		effect = 'Large HP recovery for one character',
	},
	['Heal All 1'] = {
		cost = '10 MP',
		effect = 'Recover HP for all characters',
	},
	['Heal All 2'] = {
		cost = '28 MP',
		effect = 'Moderate HP recovery for all characters',
	},
	['Heal All 3'] = {
		cost = '50 MP',
		effect = 'Large HP recovery for all characters',
	},
	['Cure Poison'] = {
		cost = '5 MP',
		effect = 'Cures poison from one character',
	},
	['Cure Paralys'] = {
		cost = '7 MP',
		effect = 'Cures paralysis from one character',
	},
	['Recover'] = {
		cost = '2 MP',
		effect = 'Recover ailments for one character',
	},
	['Recover All'] = {
		cost = '5 MP',
		effect = 'Recover all ailments for party',
	},
	['Revive 1'] = {
		cost = '20 MP',
		effect = 'Revive one character (may fail)',
	},
	['Revive 2'] = {
		cost = '30 MP',
		effect = 'Revive one character',
	},
	['Combine'] = {
		cost = '5 MP',
		effect = 'Fuse monsters',
	},
	['Avoid'] = {
		cost = '3 MP',
		effect = 'Avoid encounters with weak enemies',
	},
	['Escape'] = {
		cost = '10 MP',
		effect = 'Teleport to dungeon entrance',
	},
}
 
local aliases = {
	-- Alternative name = Name used as key in data table.
	["Defense Down 1"] = "Def Down 1",
	["Defense Down 2"] = "Def Down 2",
}
 
return {
	skills = skills,
	aliases = aliases,
}
 
--[[Category:Skills modules|L]]
--[[Category:Last Bible|~]]

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