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Shin Megami Tensei IV NG Plus

New Game Plus in Shin Megami Tensei IV.

New Game Plus (abbreviated to "New Game+" or "NG+") or New Cycle (周回プレイ, Shūkai purei)? is a recurring mechanic in the Megami Tensei franchise, which enables the player to start a new playthrough of a game upon finishing it, while carrying over bonuses from their past playthrough(s). Each new game in this chain may be referred to as a "cycle," and the number of plays related to the save file may even be counted.

Typically, they involve a removal of fusion level limits and, in more recent installments, the ability to carry over Compendium data to make it easier to acquire demons/Personas. In most cases, the player can still use the New Game+/New Cycle mechanic if a "bad" ending was attained, though some features may require the player to obtain the game's true ending.

Appearances[]

Specific Games[]

Megami Tensei[]

Five minutes after the word "END" appears on the screen after the ending, the player can begin a new cycle with the Spring of Healing and Cathedral of Shadows missing from Micom Town.

Shin Megami Tensei[]

Shin Megami Tensei does not have a New Game Plus function, however on the GBA/iOS versions, some visionary items can only be acquired after having finished the game at least once. In addition to requiring beating the game, certain visionary items also require obtaining the ending of a specific alignment.

If the Chaos ending has been obtained on the GBA/iOS versions, the Demon Bank will be available whenever the protagonist visits the Cathedral of Shadows.

Shin Megami Tensei II[]

The Diamond Realm is unlocked after starting a new cycle. However, the protagonist must first save at a certain save point and have the cleared save data intact.

In the GBA/iOS versions, the Demonic Compendium is also unlocked whenever the protagonist visits the Cathedral of Shadows, which allows the player to purchase any demons analyzed and with levels below the protagonist.

Shin Megami Tensei: if...[]

Starting a new cycle unlocks Akira Miyamoto as a playable character.

Shin Megami Tensei III: Nocturne[]

Beating the game once will unlock two items at the beginning of a new cycle. Hooded Jacket (increases St + 2 and Vi + 1 stats) and Leather Jacket (increases Ma + 2 and Ag + 1 stats), but only one can be picked before the start of a new game plus.

The following are carried over:

  • All demons registered in the Compendium
  • Play time log
  • Burial Chamber Battle Results in the Labyrinth of Amala
  • The Extra Turn Press, if completed the Burial Chamber Battle Challenge
  • Unlocked Fusion Restriction Levels
  • Hard mode difficulty
  • Hooded Jacket and Leather Jacket
  • Unlocks the feature to switch between 3rd person & 1st person by pressing the Select Button

The following are not carried over:

  • Demi-fiend's level and stats
  • Your demons
  • Party member slots
  • Consumable and Key Items
  • Macca
  • Jewels
  • Magatamas, spells, skills and the Demi-fiend's title
  • Summoning Dante/Raidou Kuzunoha the XIV (Maniax/Nocturne Chronicles Edition) from the Compendium, despite being registered.

Shin Megami Tensei: Strange Journey / Redux[]

In the original Strange Journey, the following are carried over:

  • Macca
  • All consumable items
  • All equipment
  • All Base and Assist Forma
  • All demons registered in the Compendium
  • The number of slots in one's demon stock
  • Unlocked demon fusions
  • The Records section

The protagonist's level, demons, demon Sources, Sub Apps, and automap progression do not carry over.

In Strange Journey Redux, the following are carried over:

  • The Compendium, including the analysis level of all demons and knowledge of their elemental affinities
  • All unlocked special fusions
  • Developed items at the Lab
  • The number of slots in your demon stock
  • Play time

If you select a difficulty other than Impossible, you are also given the option to carry over any or all of the following:

  • Player level and stats
  • Macca
  • All base and Assist Forma
  • All expendable items
  • All equipment (Swords, Guns, Armor, and Accessories)
  • All Sub Apps
  • All automap progression

In both versions, there are also several extra features which become available after the first playthrough:

  • A few new EX Missions become available.
  • New Sub Apps can be manufactured.
  • New accessories can be manufactured, including the God Ring, Gaia Ring, and the Solomon Ring.
  • A device in Sector Antlia and Womb of Grief activates, letting the player battle all of the game's major bosses that you've faced, as many times as desired. In addition to all the usual items and experience that comes with the bosses, defeating them quickly can also yield various Incense as rewards.
  • An area in Sector Grus is unlocked, which allows the player to fight Geist Alilat, and eventually the game's Ultimate Boss, Vile Demiurge.
  • Your save file will show you which endings you have previously achieved.
  • In Redux, Impossible difficulty is now available, and the fusion level restriction is lifted for all non-Impossible difficulty levels. Your save file will also display a counter showing you what "cycle" you're on (with the first NG+ playthrough being Cycle 2).
  • In Redux, the player gains the ability to fuse Demeter if they obtained one of the new endings. If the player completes the Womb of Grief and declines the new endings, Amon and Shaytan will be unlocked instead.

Shin Megami Tensei IV[]

There are two different types of New Game Plus - "New Life", and "Reincarnation". With "New Life," Flynn is reset to his base stats at level 1, with no items, equipment, or macca carried over, only the minimum which will always carry over is listed. "Reincarnation" includes everything listed under "New Life" plus stats, equipment, macca, and app points. All naming events occur normally during each cycle, allowing the player to change any previously entered names if desired, with the previous entry being the default.

New Life - Reset to level 1

  • Compendium Info, including all unlocked demons (the first time Cathedral of Shadows is run, Mido will list all unlocked demons)
  • Play Log Information
  • DDS (Streetpass) Card with Demon attached
  • The Applications Skill Expansion 1-4 and Demon Skill +1-4 are permanent after purchase and will always be active
  • "Master" (Hard) difficulty unlocked
  • Fusion Booster X App unlocked (requires Fusion Booster 1-7; removes fusion level limit entirely)
  • Challenge Quests specific to NG+ are available, provided their other prerequisites are met
  • File gains a "Cycle" tab underneath "Place" and "Play Time," which increases by 1 with each NG+
  • File gains Four diamond-shaped slots next to "Level," which are filled to indicate which endings the player has achieved. 1: Orange - Nihilist/Bad/White, 2: Blue - Law, 3: White - Neutral, 4: Red - Chaos.

Reincarnation - Continue with everything

  • Flynn's current Level, Stats, and Skills
  • All Consumable Items (no Relics, Key Items, or Delivery Quest Items)
  • All Weapons, Armor, and Accessories
  • All Macca carried
  • All Applications are deactivated and spent App Points are refunded (excluding Skill Expansion and Demon Skill+ apps, which stay active), any unused points roll over into the new pool. Apps must be purchased again as they become available through the story.

Shin Megami Tensei IV: Apocalypse[]

Like Shin Megami Tensei IV, Apocalypse offers both New Life and Reincarnation options for a new cycle. Additionally, if the player has purchased the "Depths of Twisted Tokyo" DLC and defeated En no Ozuno, then in a new cycle all the demons of Twisted Tokyo will have their levels increased, and all the Fiend bosses will have improved drops on defeat.

Shin Megami Tensei V[]

Shin Megami Tensei V once again features the two-type New Game Plus system introduced in Shin Megami Tensei IV. Newborn mode will transfer Demon Compendium and demon analysis data, while Reborn will carry the aforementioned as well as the protagonist's level, skills, demons, Macca, and items (except for key items).

In Reborn mode, the scripted Pixie encounter where she joins the party is skipped.

Completing the game once, regardless of ending, unlocks both forms of Nuwa and Abdiel for fusion. Additional miracles are also unlocked, 2 of which are default New Game+ unlocks, while 2 more are unlocked from playing either a chaotic or lawful run.

Devil Summoner: Soul Hackers[]

New Game Plus is unlocked once the player completes the Corridor of Time and enters the southernmost room where a voice asks if they want to reset time and continue their journey again. During New Game Plus, several things change:

  • Damage taken from enemies is increased by 50%.
  • Casino coins and the bank balance in Paradigm X is retained.
  • The "Steven" and "Friday" apps are pre-installed in the GUMP, which enables COMP Fusion to ignore the level restriction and grants maximum loyalty, respectively.
  • Likewise, the Goumaden no longer has level restrictions on fusing.
  • New mini-games can be played at the shops in Shibahama Core.
  • An alternate ending is available in which Spooky survives his possession by Satanael.
  • In the 3DS version, compendium data is carried over. Demons unlocked from Nemechi are also retained, however Nemechi itself is reverted to the first stage.

Devil Summoner: Raidou Kuzunoha vs. The Soulless Army[]

In New Game Plus, Hard Mode becomes available and the Aurora clip becomes available for purchase in Konnou-Ya. Additionally, the following items carry over:

  • Customer rank in Konnou-Ya
  • Demon loyalty amount
  • Demon Compendium

Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon[]

New Game Plus is unlocked upon making a cleared save and only on Normal Mode. Hard Mode has nothing carry over. Raidou's level, weapons, money, and items do not carry over on Normal Mode. Things carried over:

  • Raidou's current rank and max loyalty from demons.
  • The percentage of Case Files done. The ones done don't need to be completed again unless required for other Case Files that were not completed on the previous playthrough. Required to get the last Case File.
  • Number of Tubes
  • Fusions recorded and demons in the compendium.
  • Cleared Alignment and time played.
  • Three new Case Files available if Raidou goes Chaos on the previous playthrough. Required to obtain the last Case File.
  • Deals at Konnou-Ya.
  • Increased chance of getting alignment points when using the bathhouse trick to change alignments.

Soul Hackers 2[]

In New Game Plus, the following are automatically carried over:

  • Shop inventories
  • Outfits
  • Accessories
  • Data on defeated enemies
  • Data on eaten meals

The player can then choose which of the following to carry over:

  • Character levels
  • COMP upgrades
  • Map data
  • Money and Mistiquartz
  • Items
  • Mistiques
  • Demon Compendium and unlocked fusions

The following does not carry over:

  • Soul Levels
  • Summoner Skills
  • Demon inventory
  • Quest logs

New Game Plus also has the following additional features:

  • New requests
  • New personal events
  • Increased Soul Level points gain
  • Previously made dialogue choices are marked

Persona 2: Eternal Punishment[]

After completing the game, the player has the option to save a "cleared game" data, which gains a small icon of the temporary party member chosen in that playthrough (Eriko Kirishima or Kei Nanjo) and can be loaded to start a new playthrough with some things being carried over, they are:

  • All Analyze data (Demons, Personas and Fusion Spells, but not bosses).
  • All Tarot cards (including Fool and Free).
  • All Material cards (PSP version only).
  • Money and casino coins (PSP version only).
  • All cards registered in Time Castle.
  • Possession of the Carma Ring.
  • Bonuses granted by facilities in town (restaurants, aromatherapy and treatments).
  • Any major arcana Personas only available via mutation (Lugh, Michael, Mot, Pallas Athena and Shokuin) obtained in previous playthroughs will be added to the Velvet Room list and can be summoned normally. Maia Prime is the only exception. Also, if Maia Prime is in the party or reserves when "cleared game" data is created, Maia will never mutate into Maia Prime due to a bug.
  • If the loaded data comes from a Nanjo playthrough, the Morning Star Material Card will be added to the selection of prizes in Mu Continent. Likewise, an Eriko playthrough will grant an Accuser's Diary Material Card.
  • If the game has been completed on both Eriko's and Nanjo's routes, the EX Dungeon is unlocked in the main menu.

The following do not:

  • Levels and stats for any party member.
  • Items and equipment (except for the Carma Ring and Tarot cards, and Material cards in the PSP version).
  • Money and casino coins (PSX version only).

Persona 3 / FES / Portable[]

The following carry over when the player begins a new cycle:

When starting a new cycle in Maniac difficulty in Portable, no clear data is carried over except for play time.

The following do not:

The following features are only available during a new cycle:

  • The Monad Depths and Vision Quest are available from April 22nd, the earliest moment in the game the player can explore Tartarus freely (except when playing in Maniac difficulty in Portable).
  • The opportunity to fight Elizabeth/Theodore. The request to fight them becomes available from April 30th, the earliest moment in the game the player can accept Requests (except when playing in Maniac difficulty in Portable).
  • Portable only: In the last cutscene, the male or female protagonist can choose to spend their last moments with a member of SEES they are in a romantic relationship with instead of Aigis.

The Answer in Persona 3 FES does not have a New Game Plus.

Persona 3 Reload[]

The following carry over when the player begins a new cycle:

  • Protagonist's level
  • Social Stats
  • Persona Compendium
  • Money
  • Equipment, items (including Twilight Fragments, special items from romanticized S. Links, and fusion items obtained from completed S. Links), and Skill Cards
    • On Merciless difficulty, only certain items will make the transition. These items will be marked with an asterisk (*).
  • Shadow analysis data
  • Stat increases from Incenses, Shuffle Time bonuses, arcade game cabinets, etc.
  • Obtained costumes aside from the SEES Uniform
  • Equipped Persona during the time of the final fight

The following do not:

Persona 4 / Golden[]

The following carry over when the player begins a new cycle:

In Persona 4 Golden, the following additional things carry over:

The following do not carry over:

  • All characters' levels, stats, and abilities
  • All items other than the ones earned from maximizing Social Links
  • All equipment
  • The Personas in the protagonist's possession at the end
  • Social Link status
  • Shadow analysis data
  • The ability to fuse Personas in patterns bigger than Triangle (this is unlocked on July 10 as always)

Features that become available only in a New Game Plus playthrough:

  • Izanagi-no-Okami can be fused in the Velvet Room once the protagonist reaches Level 91 if the True Ending was obtained in the previous playthrough.
  • Assuming the right conditions have been met, the player will be able to fight Margaret on the last day.
  • In the original Persona 4, the Reaper will now appear in dungeons.
  • In Persona 4 Golden, the difficulty can be changed at any time from five presets in the System Menu (PlayStation Vita version only), as well as create a "Custom" difficulty level, by individually adjusting:
    • The amount of damage the player deals and receives (Great, Normal, Small)
    • The amount of experience and money earned from battle (Less, Normal, More)
    • Where the player can retry if the protagonist is defeated: in the middle of the battle, the beginning of the current floor, or all the way from their previous last save

Persona Q: Shadow of the Labyrinth[]

The player has an option to carry over nothing into each New Cycle or to carry the following:

  • Persona Compendium
  • Persona Levels
  • All Money, Items and Equipment, including Stored items
  • Unlocked equipment in the Workshop
  • Character and Persona levels
  • Enepedia data - Clock Tower enemy data will remain hidden until the player gains access to the Clock Tower in that playthrough.
  • Mapping Data - The player chooses separately from the above if the Mapping Data is to be carried over

Starting a New Game Plus or loading Clear Data after either protagonists' route has been completed unlocks bonus requests and allows the player to purchase the initial equipment of all party members from both character routes. Loading Clear Data after both protagonists' routes have been completed grants the request to fight the game's Ultimate Boss.

Persona 5 / Royal[]

When game-clear data is loaded, the player will be given the option on whether or not to carry over their data from past playthrough(s) to a new game.

If chosen to do so, the following elements are carried over:

In Persona 5 Royal, the following additional elements carry over:

The following elements are not carried over:

New Game+ unlocks the following new features, though the final boss of the original game must be defeated and the true ending must be achieved for these to apply:

Persona Q2: New Cinema Labyrinth[]

The player has an option to carry over nothing into each New Cycle or to carry the following:

  • Persona Compendium
  • Money
  • Certain Items
  • EQUIPPED Gear
  • Map Data for each floor
  • Stats and level for the party
  • Ultimate Personas
  • Unison Skill involving all four protagonists

The following is not carried over:

  • The current members in the party (only the P5 cast will be present initially; all other party members must be re-recruited)
  • Hikari's Cheer is still unusable prior to midway into the boss fight of the fourth labyrinth

Persona 5 Strikers[]

New Game+ must first be unlocked by clearing Lavenza's final Request to defeat The Reaper at the Okinawa Jail. After obtaining the Spiral Bookmark and saving the game, the Clear Data will be marked with a "MASTERED" icon; loading this file will prompt the option to start a New Game+.

The following carries over on a New Game+:

  • All character stats and levels
  • All non-critical items, including equipment and consumables
  • Money
  • Persona Compendium
  • Persona Points
  • The Personas in the protagonist's possession at the end
  • BOND unlocks and upgrades
  • Equipment and items unlocked for purchase in Sophia's Shop
  • Play time

New Game+ does not carry over:

  • Story-critical Key Items
  • Request progress/completion

While on a New Game+, the following is unlocked:

  • The option to play on Merciless difficulty. Unlike normal difficulty options, the option to switch to Merciless difficulty only appears upon confirming a New Game+, and once chosen difficulty settings cannot be changed for the remainder of the game.
  • Wolf is added to the roster at the start of the game
  • Sophie starts the game with her true Persona, Pandora
  • Lucifer becomes available for fusion
  • Sophia's Shop sells Incense items for ¥200,000 each

When prompted to give the protagonist a name in New Game+, the game will display his name from the previous playthrough as a default name.

Devil Children series[]

With the exception of Devil Children Fire/Ice Book, all games in the series leave a series of options that will have the protagonist restart the story from the beginning before they can defeat the final boss. This is a one time only choice that returns them, and allows for the capture of rare demons and ones missed earlier. This is a one time only situation, and afterwards they must complete the story.

Protagonist Level, money, items, and demons are retained. However, their demon partner is returned to their original form and level one, meaning they have to strengthen it again so it can fight the enemy.

Digital Devil Saga: Avatar Tuner[]

The bonuses are:

  • All mastered Mantra will still be learned, giving access to their skills
  • All not-mastered but purchased Mantra will still be unlocked
  • All characters will learn the Human Form passive skill
  • The Demi-fiend fight becomes available

The following do not carry over:

  • Stats and levels
  • Money, equipment and items

Digital Devil Saga: Avatar Tuner 2[]

The bonuses are:

  • Any bonuses obtained from importing cleared data from the first game (stats bonuses, rings, etc.) will be valid
  • All mastered Mantra will still be learned, giving access to their skills. Serph will inherit Seraph's Mantra Grid. If the player had Heat as a party member on the previous playthrough, Roland will inherit his grid. This does not include bonuses from stat increasing bonus mantras.
  • All not-mastered but purchased Mantra will still be unlocked
  • All characters will learn the Human Form passive skill
  • Hard Mode is unlocked
  • All Karma Rings, not including customizations done to them by using gems, will be kept
  • The Berserker Ring will be received at the Underwater Cable instead of the Hee-Ho Ring

The following do not carry over:

  • Levels and stats for any character
  • Money, equipment and items (except for Karma Rings)
  • Mastered/purchased Mantras and Karma Rings (Hard Mode only)

Devil Survivor / Overclocked[]

The following carry over:

  • All demons that were in stock at the end of the game, with all of their stats, levels, and skills
  • Macca
  • Rank and Membership Level at the Devil Auction, as well as access to any demons unlocked through battle
  • Access to any special fusions you unlocked through decisions/story events throughout your prior playthrough(s)
  • All cracked skills

The following are gained:

  • Fusion level restriction is lifted
  • The protagonist’s base movement is extended to 5 (this does not happen if the game was finished using Yuzu's route)
  • Lucifer is available to fight on the 7th dayThe following do not carry over:
  • Unlocked party members
  • The stats of Atsuro and Yuzu
  • Relationship/side-quest progress with charactersIn Overclocked, after viewing the ending and staff credits, the player is prompted to make a clear save. If the player ended on the Yuzu, Amane, or Naoya/Kaido routes, they can select whether to continue to the 8th day chapter or just New Game Plus. The Naoya/Kaido routes allow the player to start the 8th day again after completing it in order to let the player get both alternate routes.

Optional boss fights with Ghost Q, Sage of Time, Yomotsu Ikusa and Nebiros become available.

Upon loading a cleared save, they will be presented with the Survivor Awards which awards them points based on what they accomplished and spend them on bonuses for the next playthrough. These Rewards are:

  • Carry over one, four, eight, or all demons from the previous playthrough's team
  • Carry over all cracked skills
  • Carry over Macca earned
  • Carry over all unlocked Auction House tiers
  • Remove the EXP penalty from defeating lower-level enemies
  • Gain a 10%, 30%, or 50% discount from summoning demons
  • Set the fusion level at 99, rather than the player's level
  • Unlock the battle with Lucifer

Devil Survivor 2 / Record Breaker[]

Loading game-clear data will begin the Survivor Awards Ceremony, where the player can purchase various Rewards based on their accomplishments over their past playthrough(s). These Rewards include the ability to:

  • Carry over one, four, eight, or all demons from the previous playthrough's team
  • Carry over all cracked skills
  • Carry over Macca earned
  • Carry over all unlocked Auction House tiers
  • Remove the EXP penalty from defeating lower-level enemies
  • Gain a 10%, 30%, or 50% discount from summoning demons
  • Set the fusion level at 99, rather than the player's level
  • Unlock fights with Nebiros, Belial, and Alice
  • Unlock fusion of Mitamas
  • Unlock the battle with Tico

Tokyo Mirage Sessions ♯FE / Encore[]

Loading the game-clear data will start the creation of a New Game+ file.

Completing the game and starting New Game+ will unlock the various awards:

  • Lunatic difficulty is unlocked. It cannot be lowered from this difficulty at any point if chosen, nor can it be raised to this difficulty if not. It can only be set during the creation of the NG+ file.
  • The last two of Itsuki Aoi's Costumes are unlocked following the first scripted fight in Illusory Daitama.
    • Emblem Form is automatically obtained, while The President requires achieving the Best Ending, by talking to everyone after completing all three of their respective side stories, then head to the Bloom Palace last to end the Epilogue and finish the game. Getting both unlocks Itsuki's "Best Dressed" Play Record.
  • The ability to craft the party's Ultimate Carnages.
  • Two additional Requests are able to be completed.
  • The Legendary circuit for Illusory Urahara's Arena is unlocked. This is how one obtains the necessary material for the Ultimate Carnages.
  • Certain Play Records are now available to be obtained for 100% completion.
  • The main menu gains a golden filter around the edges, making the scene look like it's taking place during the afternoon.
  • The following is exclusive to Tokyo Mirage Sessions ♯FE Encore:
    • The ability to swap Itsuki out of the active party.
    • The ability to craft Itsuki's Open Audition Radiant Skill, unlocking Itsuki's "Radiant Star" Play Record.

When starting a New Game+ file regardless of difficulty settings, certain traits always carry over to that save file, and are noted as Automatic Data when choosing standard difficulties. The contents of the Automatic data is:

  • Allotted playtime from the previous run.
  • Unlocked Play Records and Awards
  • Items available for sale at Hee Ho Mart, Carabia Jewelry, and more.
  • All Costumes bought from Anzu Tokyo Store or found in the Area of Aspirations (Encore-exclusive) and any Artwork won from Anzu's lottery.
    • Any equipped costumes during the fight with Medeus are set back towards the default Carnage Form costumes.
  • Analysis Information of all encountered Mirages.
  • The highest title won from fighting in the Urahara Arena.

On standard difficulties, there is additional traits that can either be brought over to the New Game+ file or be reset per the wishes of the player, and are noted as Optional Data. Choosing Lunatic difficulty forbids the ability to use Optional Data. The contents of the Optional Data are:

  • The previous level of the party members.
    • This option also retains the effects of any Incenses used on party members.
  • Any crafted Carnages.
    • All Carnages' current level of Mastery progression are reset.
    • Any enhancements that a Carnage have gone through via the Bloom Palace are retained.
    • The Carnage that a party member was equipped with during the battle with Medeus is left equipped if toggled on.
  • Skill and Stage Rankings retention.
  • Idolasphere map completion.
  • Money, consumables (like Lck Incenses), accessories, and Melmarks.
    • The accessories that the party were wearing during the battle with Medeus are reset to their respective default accessory.

Outside of Optional Data, the following are those that are always not carried over into New Game+:

  • Completion of Side Stories and Requests.
  • Special Performances earned from completing Side Stories, or from story-based progress in Itsuki's case.
  • Ad-lib Performances.
  • All collected Performa, including Master Seals.
  • The effects of Lck Incenses.
  • The advanced class the party's Mirages were in at the end of the game.


General
Dungeon - Combat - Turn - Action - Level - Experience - Party - Stats - Skills - Items - Equipment - Melee Attack - Ranged Attack - Damage (Fixed) - Guard - Escape - Accuracy - Critical - Multi-hit - Insta-Kill - Ailments - Drops - Encounter - Random Encounters - Symbol Encounters - Ambush - Difficulty
Franchise-wide
Demon - Magic (Fusion Spell) - Affinities - Unique skills - Extra Skills - Macca - Yen - Magnetite - Incense - Alignment - Moon Phase System - Demon Summoning Program (COMP) - Cathedral of Shadows (Fusion - Skill Inheritance - Accidents / Special / Three-demon / Sacrificial / Sword) - Demonic Compendium - Evolution - Negotiation (Special conversation) - Rag's Jewelry - Code Breaker - Press Turn - New Game Plus - Ultimate boss - Streetpass - Password - Skill Mutation - Energy Drain - Party Talks
Shin Megami Tensei series
Terminal - Guardian (if...) - Tactical Battle (NINE) - Capacity (NINE) - RTS (NINE) - Reinforcements (NINE) - Race Shift (NINE) - Modules (NINE) - Magatama (3) - Reason (3) - Demon Co-Op (SJ) - EX Missions (SJ) - Challenge Quest (4) - Skill Potential (4/A-5) - Smirk (4) - Barrier (4) - Partners (4A) - Jade Dagger (4A) - Magatsuhi Skills (5) - Essence (5) - Glory (5) - Miracles (5) - Demon Statues (5) - Abscess (5)
Devil Summoner series
Loyalty - Personality - Mystic Change - Nemechi (SH) - Case Files (RKKA)
Majin Tensei series
Rank - Affinity (2) - Arcana (Ronde)
Persona series
Shadows / Personas (Initial / Prime / Ultimate / Ancestor / Reverse / Sub) - Skill Card - Totem (1) - Type/Subtype (1+2) - Affinity (1+2) - Rank (1+2) - Mystic Change (1+2+5) - One More (3-5) - Growth Rate (1+2) - Unknown Power (1+EP) - Personality (1+2, 5) - Material Card (2) - Mutation (2) - Follow Up - All-out Attack (Cut-in) - Heart Item (3) - Shuffle Time (3+4) - Daily Life (3-5) - Calendar (3-5) - Social Stats (3-5) - Social Link (3+4) - Tactics (3-5) - Requests (3-5;Q+Q2) - Linked Episode (3RE) - Arcana Chance (4) - Forecasts (Fusion / Weather) (4+5) - Boost (Q+Q2) - Power Spot (Q+Q2) - F.O.E (Q+Q2) - Confidant (5) - Technical (5+5S) Treasure Demon (5+5S) - Party Switch (5+5S) - Disaster Shadow (5R) - Fusion alarm (5R) - Persona Traits (5R) - Third Eye (5+5S) - Master Arts (5S) - BOND (5S) - Persona Points (5S)
Devil Children series
Trainer - Bank - BattleNet - Relic Fusion - Power Fusion - Powers
Digital Devil Saga series
Berserk Mode (2)
Devil Survivor series
Devil Auction - Extra Turn Battle - Skill Crack - Titles (DSO / DS2 / RB) - Fate System (2) - Add-On (2)
Other
Equip Type (GMT:TM) - Skill Systems (GMT:TM) - Sword Exchange (GMT:TM) - Class (TMS♯FE) - Class Change (TMS♯FE) - Topic System (TMS♯FE) - Side Quests (TMS♯FE) - Ad-lib Performance (TMS♯FE) - Session (TMS♯FE) - Dual Arts (TMS♯FE)
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