- "One could say it's a world in which one's distorted desires have materialized. I call such a place a "Palace.""
- —Morgana, Persona 5
The Palaces are locations in Persona 5. They reside in a dimension called Metaverse.
A Palace is a manifestation of "distortion", strong negative and corrupt thoughts that warp the perceptions of people into a hazard for themselves and others (for example, seeing all other people as living ATMs). According to Morgana, most people's negative and corrupt thoughts are blended together into the Metaverse in a location called Mementos, which is a Palace for all of humanity. However, particularly corrupt individuals manifest personal Palaces that is solely inhabited by their Shadow Self. However, not all personalized Palaces are formed by corrupt individuals, as Futaba's Palace is fueled by Futaba Sakura's suicidal thoughts and suppressed memories of her mother. This suggests that extreme negative emotions can also cause a Palace to form. All Palaces draw in Shadows, which help to protect them and fend off intruders and cognitive existences projected by the host. The stronger the person's corruption, the stronger the Shadows will be in the Palace. While cognitive existences do not affect their counterparts in reality, because the Shadows still represent the unconsciousness in reality, the Phantom Thieves of Hearts establish code names for all of their members to avoid identity exposure during their infiltration.
To activate access to a Palace, it requires to input the Metaverse Navigator app with four pieces of crucial information by voice: full name of the host, location of the Palace in reality, title of the host and the form the Palace takes. The Palace serves as the main battleground for the Phantom Thieves, as the main dungeons each represent one of the Seven Deadly Sins. Deep within a palace is a Treasure, a physical representation of the Palace owner's wicked or negative thoughts and desires. Once the Phantom Thieves of Hearts successfully infiltrate a Palace, find the treasure, and establish an escape route, they send a calling card to the owner in the real world in order for the Treasure to take on a physical form. Once a Treasure has been taken and the Shadow Self of the owner has been defeated, the Palace immediately crumbles and permanently disappears. The Treasures can be taken into the real world and can be pawned off. For the Phantom Thieves, the Treasures are used to fund their activities.
If the host's desires are destroyed by the intruder, that person's mental state will deteriorate in the real world and almost enter the vegetative state. If the host is killed outright, the one in reality will die as well. This is key to the plan of Goro Akechi, who uses the Metaverse as a way to safely assassinate his targets. The Phantom Thieves prevent mental deterioration by not killing the host but persuading the Shadow Selves to return to their true selves and confess their crimes. In cases like Yuuki Mishima's Shadow, a sound persuasion alone is enough to reform the host's mind without fighting or taking away the Treasure.
Near the end of the game, the Thieves learn that the Shadow Selves they have reformed (except for Kunikazu Okumura who has been killed) have in fact returned to the Prison of Regression that lies at heat of Mementos, where the majority of the Shadows lock themselves behind bars because of embracing the deadly sin of sloth-specifically, fear of disrupting societal order in any way. They reveal that Mementos spawns Palaces to isolate people that Yaldabaoth feels are too independent with their desires and might endanger the status quo-but also help to keep all those still within Mementos locked away by their own hands, as these people terrorize others into remaining "safe" within the Prison of Regression. With his defeat, Mementos dissolves for good without its master to sustain it. And since Mementos is the source of all other Palaces, the entire Metaverse is sealed off from reality, free of distortions.
List of PalacesEdit
|Kamoshida's Palace||April 11th||May 2nd||Castle of Lust|
|Madarame's Palace||May 16th||June 5th||Museum of Vanity|
|Kaneshiro's Palace||June 19th||July 9th||Bank of Gluttony|
|Futaba's Palace||July 25th||August 21st||Pyramid of Wrath|
|Okumura's Palace||September 15th||October 11th||Space Station of Greed|
|Niijima's Palace||October 29th||November 20th||Casino of Envy|
|Shido's Palace||November 24th||December 18th||Cruise of Pride|
|Mementos||May 7th||December 24th||Prison of Sloth|
- The Palace is somewhat similar to the TV World of Persona 4, as each dungeon typically reflects the mentality of the one who created it. Examples would include Kamoshida, who views himself as the 'king of the school,' which is reflected by his Palace, with the appearance of an old castle, and Yukiko Amagi, whose dungeon was a castle that represented her feelings of being locked away by her own birth.