Pale Rider as he appears in Shin Megami Tensei III: Nocturne.

"A world heading towards death, and a world steeped in death. How canst thy life shine so brilliantly amidst it? Show me... thou blue knight filled to th'brim with death...!"
—Pale Rider, Shin Megami Tensei: Strange Journey

Pale Rider (ペイルライダー, PeiruRaidaa)? is a demon in the series.


The Pale Rider is the fourth and final Horsemen of the Apocalypse, according to Christian scripture. The rider traditionally represents death. Despite typically being portrayed carrying a scythe as his weapon (much like the Grim Reaper), in the Book Of Revelation, he is described as bringing Hades (Hell) wherever he rides as his symbol. His color being pale, as opposed to an actual color, could be reflecting the sickly appearance of a corpse (though old translations could be interpreted as the rider being pale green and yellowish green.)

"When the Lamb broke the fourth seal, I heard the voice of the fourth living creature saying, “Come.” I looked, and behold, an ashen horse; and he who sat on it had the name Death; and Hades was following with him. Authority was given to them over a fourth of the earth, to kill with sword and with famine and with pestilence and by the wild beasts of the earth."

— Revelation 6:7-8



Shin Megami TenseiEdit

"Origin: Middle East. One of the 4 Horsemen of the Apocalypse. He is Death incarnate, riding a pale horse. Some sources say the Four Horsemen will kill 1/4 of the world's population."
Shin Megami Tensei A-Mode DDS Dictionary

The Pale Rider is one of three rare and difficult fiend bosses that can be found hidden throughout the game. If you beat him, he has a slim chance of dropping the Angel's Trumpet, the most powerful Law-aligned weapon in the game.

Shin Megami Tensei III: NocturneEdit

"One of the four horsemen of the apocalypse. He rides on a pale horse, and hades follows behind it."
Shin Megami Tensei III: Nocturne Compendium

Pale Rider appears as one of the Candelabrum holders sent by Lucifer to test the Demi-Fiend, possessing the Candelabrum of Majesty. He first appears with the other Horsemen of the Apocalypse when the Demi-Fiend first ventures into the Third Kalpa. After Black Rider is defeated, he will appear in Asakusa, near the Collector Manikin's shop. Defeating Pale Rider in battle, the player will receive the Candelabrum of Majesty.

After being defeated and once the player reaches level 63, Pale Rider can be fused in the Cathedral of Shadows on the New Kagutsuchi phase if the player possesses a Deathstone, a special item found only in the Labyrinth of Amala. Pale Rider can be fused by any combination of demons resulting in a Tyrant Race demon.

Shin Megami Tensei IMAGINEEdit

Pale Rider appears as the summon orb boss of Shibuya's Celu Tower silver-level instance. He also appears as a boss within the Chain of Curse Deep Docks instance and a boss of the TR-Route of Denshi Kairo, through which the ability to fuse him can be obtained. He is a special triple fusion of Black Rider, Loa, and Bishamonten.

Shin Megami Tensei: Strange JourneyEdit

"So... a son of man hath called me from one underworld to another... I am the Pale Rider, one of the Four Horsemen. The end times approacheth..."
—When summoned through Demon Fusion

Pale Rider returns as a Fiend demon, however, before he can be summoned he must be engaged in combat in Sector Grus and defeated. Fusing Pale Rider with the other three Riders on a Special Fusion will result in Mother Harlot.

Shin Megami Tensei IVEdit

Pale Rider has a 1/256 chance appearing in Minami Sunamachi, on the western edge of the east-most pair of buildings, just south of the line that runs down the center lane (see below). His Almighty-spam mode is set by Force resistance. The reward for defeating him is a large amount of experience points, 3 Heavy Grimoires, and the ability to create him in a special fusion.

Pale Rider is fought alongside the other three in the Challenge Quest, Errand for the Apocalypse. Belial has sealed the four in a Domain found in Infernal Tokyo's Ikebukuro. They are weaker than when they are encountered normally. If Flynn makes any attempt to challenge them before accepting the quest, the Fiends will eject him from the domain. Completing the quest grants Flynn the Peacemaker, which is only surpassed by the plasma gun in terms of raw power.

Smt4 pale rider
Pale map

Shin Megami Tensei IV ApocalypseEdit

Pale Rider, along with all the other Fiends, is encountered in Twisted Tokyo. Pale Rider is encountered on B27F and drops the Reaping Blade second cycle onwards. He is fought at level 970 on cycle nine.

Pale Rider's strategy is focused on Force attacks and inflicting ailments to boost the strength of his Pestilence attack. For the former, the Lost status can quickly become a nuisance, especially if it happens to those normally immune to that ailment due to Will of Wind. For the latter, all the ailments he attempts to inflict to the party are Nerve ailments, so a simple Null Nerve can quickly drain his Press Turns.

Persona 3Edit

You can fuse Mithra and Ares to get Pale Rider. Although, before you can fuse them, you must complete Elizabeth's Request to fuse Valkyrie with Tarukaja. Then, she will award you with the Torn Black Cloth item, which is required for the fusion of Pale Rider.

Persona 4 Golden Edit

Pale Rider appears as a Persona of the Jester/Hunger Arcana, and thus can only be obtained through fusion in the Velvet Room.

Persona Q: Shadow of the LabyrinthEdit

Pale Rider is created through Special fusion, by fusing Red Rider, White Rider, and Black Rider together.

Stats Edit

Shin Megami TenseiEdit

Pale Rider SMT
Race Alignment Level HP MP
Fiend Dark-Law 99 999 999
1980 1 208 45 110 36 26 13
St 40
In 10
Ma 25
Vi 30
Ag 35
Lu 20
Drop Angel's Trumpet
Swd Gun Fir Ice Elc For Nrv Exp Crs Mgc Bnd Chg Dex Ndl Alm
78 38 48 48 48 68 28 - Rf 68 48 48 68 28 -
List of Skills
Skill Effect
Tentarafoo Causes a group of enemies to enter a Panicked state. (Nerve-type)
Mudo Eliminates 2 enemies with the power of death.
Mudoon Eliminates a group of enemies with death.

Shin Megami Tensei III: NocturneEdit

Shin Megami Tensei IMAGINEEdit

Race Alignment Level HP MP Growth Inherit St Ma Vi In Sp Lu
Fiend Neutral 74 1204 421 Master Tiwaz Death 110 66 88 67 64 41
Force Slot Close Long Spell Support P.Def M.Def Critical Crt.Def
4 93 69 71 73 25 22 75 21
Features Raised Death (Mitama:Unlucky Offspring) See also [1]
Default Skills
Skill Cost Effect
Vamp Cyclone 20 MP Deals magic affinity damage to all enemies around user.
User's HP recovers 50% of damage done.
Magic Shot - Deals magic affinity damage to a single target.
Defensive Stance 1 MP User enters a guard stance, decreasing damage taken from attack and spin moves.
Petra Eyes 10 MP A magic affinity skill that inflicts stone (85%) on a single target.
Eternal Sleep 14 MP Deals nerve damage to all sleeping enemies in range.
Mamudo 20 MP Deals death damage to all enemies in range.
Pulinpa 3 MP A mind skill that inflicts panic (85%) on a single target.
Learned Skills
Level Skill Cost Effect
75 Counter - User enters a counter stance, responding to the next
enemy attack or rush move with a counterattack.
79 Mamakanda 6 MP Temporarily decreases all nearby enemies spell and support by 10.
Can be stacked up to four times.
82 40% Mana Bonus Passive Increases max MP by 40%.
86 Mabufudyne 30 MP, 20 Mag Deals ice damage to all enemies in range and inflicts freeze ailment (70%).
89 Anti-Demon Stance 2 MP User enters a guard stance, decreasing damage taken from attack
and spin moves. Slows enemy's recovery from attacks.
92 Venom Zapper 10% HP Deals slash damage to all enemies in a straight line and inflicts poison (70%).
95 Ice Booster Passive Increases ice damage by 25%.
96 Mamudoon 40 MP, 24 Mag Deals death damage to all enemies in range with a chance of instant death (10%).

Shin Megami Tensei: Strange JourneyEdit

Race Alignment Level HP MP
Strength 51
Magic 45
Vitality 49
Agility 54
Luck 50
Fiend Dark-Neutral 78 640
Attack Type Physical Gun Fire Ice Electricity Wind Expel Curse Almighty
Single Foe/1/Physical/None - - - Strong Weak Reflect Null Null -
Poison Paralyze Stone Strain Sleep Charm Mute Fear Bomb Rage
Null Null Null Null Null Null Null Null Null -
Natural Skills
Killing Wind Mamudoon Blight
D-Source Skills
Killing Wind Wind Boost Mana Surge


Shin Megami Tensei IVEdit

Shin Megami Tensei IV ApocalypseEdit

Devil Summoner 2: Raidou Kuzunoha vs. King AbaddonEdit

Persona 3Edit

Arcana Level
Strength 20
Magic 19
Endurance 15
Agility 19
Luck 12
Death 24
Inherit Reflects Absorbs Block Resists Weak
Darkness - - - Wind, Darkness Light
Skill Card Zan-ei (Lv 26)
List of Skills
Skill Cost Effect Level
Mudo 6 SP Darkness: instant kill, 1 foe. (25% chance) Innate
Zan-ei 10% HP Deals medium Slash damage to one foe. ("New Moon" bonus) Innate
Mamudo 12 SP Darkness: instant kill, all foes. (20% chance) Innate
Garula 6 SP Deals medium Wind damage to one foe. 25
Counter Passive Counter physical attacks (low odds). (15% chance) 27
Survive Light Passive Low odds of revival vs Light magic. (50% chance, revive with 1 HP) 29

Persona 4 GoldenEdit

Arcana Level
Strength 25
Magic 24
Endurance 21
Agility 24
Luck 15
Hunger 34
Inherit Reflects Absorbs Block Resists Weak
Dark - - Dark Wind Light
List of Skills
Skill Cost Effect Level
Mamudo 18 SP Darkness: low chance of instant kill, all foes. (30% chance) Innate
Mind Slice 14% HP Deals medium Phys damage to all foes with a chance of Confusion. Innate
Garula 8 SP Deals medium Wind damage to 1 foe. Innate
Counterstrike Passive 15% chance of reflecting Phys attacks. 35
Mudoon 15 SP Darkness: medium chance of instant kill, 1 foe. (60% chance) 37
Survive Light Passive 50% chance of surviving instant death 1 time
from a Light attack with 1 HP.

Persona Q: Shadow of the LabyrinthEdit

Arcana Level HP + SP + Inherit Extract Fragment
Death 63 143 51 - Triple Link -
List of Skills
Skill Cost Effect Level
Hientou 135 HP A heavy Cut + Fire attack. (1 enemy) Innate
Frost Link 48 HP A light Cut + Ice attack. (1 enemy) [Link damage with allies' attacks] Innate
Triple Link Passive Raise damage dealt with first hit and number of Links. 64
Death's Scythe Passive Greatly raise damage against enemies with status ailments. 65
Punisher Passive Raise critical hit rate verses enemies with Bind. 66
Stagnant Air 24 SP Extend timers on Binds and ailments. (All enemies) [Does not stack] 67
Resist Ice Passive Reduce damage from Ice attacks. 68

Persona 5Edit

Arcana Level
Strength 34
Magic 34
Endurance 33
Agility 39
Luck 26
Death 53
Inherit Reflects Absorbs Block Resists Weak
? Curse - - Wind Bless
List of Skills
Skill Cost Effect Level
Abysmal Surge 12 SP Medium chance of inflicting Despair to all foes. Innate
Brain Shake 9% HP Medium Physical damage to 1 foe. Medium chance of Brainwash. Innate
Eigaon 12 SP Heavy Curse damage to 1 foe. Innate
Megidola 24 SP Heavy Almighty damage to all foes. 54
Curse Boost Auto Strengthen (non-insta-death) Curse attacks by 25%. 55
Evade Bless Auto Triple evasion chance against (non-insta-death) Bless attacks. 57
Deathbound 22% HP Medium Physical damage to all foes 1x to 2x. 58


Pale Rider in Shin Megami Tensei
Pale Rider as he appears in Persona 3
Pale rider
Pale Rider as he appears in Shin Megami Tensei III: Nocturne
Pale rider
Pale Rider in Shin Megami Tensei: Strange Journey

See AlsoEdit

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