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Protagonist (Persona 5)

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Protagonist

Persona 5 Hero

Phantom render

P5 manga Akira

Also known as The Phantom
Joker (Code Name)
Akira Kurusu (Manga)
Trickster
Leader
Prisoner
Japanese Name 主人公, ジョーカー
Romaji Shujinkō, Jōkā
First Appearance Persona 5
Affiliation Phantom Thieves of Hearts
Age 16
Height 175 cm (5'9")
Melee Weapon Knives
Ranged Weapon Handguns
Arcana The Fool, The World
Persona Arsène, Satanael
Japanese VA Jun Fukuyama
"The time has come... Your rehabilitation will soon begin. Welcome to my Velvet Room."
—Igor to the protagonist, Persona 5

The protagonist of Persona 5 is a transfer student at Syujin High School. However, beneath his quiet demeanor is a juvenile delinquent known as The Phantom.

AppearancesEdit

DesignEdit

The protagonist has short, messy black hair and dark gray eyes. His default outfit is his school uniform, which consists a buttoned up black blazer with red buttons and the school's emblem on the pocket, a white turtleneck shirt that has two black chevrons on the collar, and black and red plaid trousers. He also wears black glasses, though he doesn't need them for vision correction.

As The Phantom, his outfit consists of a black trench coat with a gray collared shirt, black trousers, brown cuban heeled boots, and a pair of red gloves. His mask is a white bird-shaped mask with a black design around the eyes.

During visits to the Velvet Room, he wears a black and white prisoner uniform.

PersonalityEdit

Through the tradition of the Megami Tensei franchise, he is a silent protagonist, whose personality is based upon the player's actions and decisions. He appears quiet and docile, but this behavior is a profound ruse that hides the heart of a trickster. Hifumi Togo notes, while playing Shogi with him, that he feels like a "daredevil." Goro Akechi states that the protagonist is not so talkative, but he is courageous and wise in taking actions.

ProfileEdit

Persona 5Edit

"What's wrong? Are you just going to watch as this happens? Was that a mistake? That's right! I am thou, thou art I. Just as it should be. For the sake of the justice you believe in, make the blasphemers repent! Now, let us begin! Once your fate has been determined, we shall meet again. Hahahaha!"
—Arsène to the protagonist, Persona 5
P5teasercharacter

The protagonist moves to Tokyo.

The protagonist is a second year high school student who meets Morgana and transfers to Syujin High School in the Spring in Tokyo near Shibuya. He lives in a coffee shop called Cafe Le Blanc, owned by Sojiro Sakura, an acquaintance of his parents. He becomes classmates with Ryuji Sakamoto and Anne Takamaki, who join him in his endeavors alongside the mysterious Morgana. Additionally, he is the leader of the Phantom Thieves of Hearts, a group who's purpose is to steal the hearts of corrupted adults in order to create a reformed society.

Later, more members joins the Phantom Thieves: Yusuke Kitagawa, Makoto Niijima, Futaba Sakura, Haru Okumura, and Goro Akechi.

During the game's prologue, the protagonist manages to infiltrate the Casino, successfully stealing a briefcase before beginning to make his escape, all the while attracting the attention of the security force in order to allow his companions to escape. He makes quick work of a demon before he continues his escape, though shortly after jumping out of a window, he is cornered by the police is subsequently captured, and informed that he was "sold out" by someone. Later, he is found in an interrogation room, bound to a chair, having been seemingly drugged by his captors. The apparent leading investigator splashes him with water in order to wake up him, and knocks him off of the chair as he reads off his list of crimes. Afterwards, he asks the protagonist to write down his name, as a confession to the investigation. The protagonist complies, though the Investigator tells him that he will not make it out of the room unscathed.

P5 The Palace

The protagonist and Ryuji enter the Palace.

Shortly after signing his name, Sae Niijima, a prosecutor leading his case, enters the room to interrogate him. The two seem to share a history, and she questions him how he came to learn about "that world," and how exactly his "techniques" regarding his crimes work. As the protagonist seems to ponder how to answer, he catches sight of a blue butterfly, and hears a voice calling out to him, stating that his fate was already predetermined, but there was hope for him by recalling his memories. After that, the protagonist awakens on the train bound for Shibuya, as if the events were all a foreboding dream. During the ride, he recalls an incident where he witnessed a woman being sexually harassed by a man, and stopped him, only for the man to sue him and press charges. It is later revealed that the man was Masayoshi Shido, a powerful politician with strong connections to the police department. As a result of his intervention, and the man's injuries, the incident went down on his permanent record, and the protagonist was subsequently expelled. At the court hearing, he was told to transfer schools, and move away, a condition his parents agreed to, thus leaving him in the care of Sojiro Sakura.

After he arrives at the Shibuya Crosswalk, a mysterious application starts up, much to the protagonist's confusion. The world around him slows to a halt, and a fiery blue figure manifests before his eyes, followed by a vision of the flames developing a red grin, and himself with yellow eyes. Afterwards, as time resumes, the protagonist seemingly deletes the application, and makes his way to the Yongenjaya station, and later to the alleyway, where his new caretaker resides. He arrives to find Sojiro speaking with customers. Sojiro is surprised that the "punk kid" he was asked to look after is the protagonist, implying that he once met the protagonist in the past. Sojiro shows him his new room, though despite it's rather large size, Sojiro says he has to be the one to clean it up. He also touches upon the details of the incident for a brief moment before leaving him alone to clean up the room, though he also warns the protagonist that if he causes any trouble, he will kick him out.

As the protagonist prepares for bed, he recalls the incident, thinking to himself that he simply couldn't ignore the woman being harassed. He hears his phone ringing, and to his surprise, he finds that the mysterious application from before is still there, despite having deleted it earlier. He shortly falls asleep afterwards.

Later, he awakens in the Velvet Room, and finds himself in prison garbs, even bound in handcuffs with a ball and chain on his leg. Igor greets him to his Velvet Room, and the twins tell him that he is still asleep in the real world. Caroline scolds him to stand up straight as Igor is present. Igor greets him, explaining that the Velvet Room is a place that exists between dream and reality, and is only accessible to those who have, in some form, made a contract. He then explains that he brought the protagonist here in order to discuss an important matter that will affect his life. He also expresses surprise at the state of the Velvet Room, mentioning that it's form represents the state of the guest's heart. Igor also refers to the protagonist as a "Prisoner of Fate," and that destruction awaits him in the future.

Igor informs him that there is a way to avoid that destruction, stating that he must be "rehabilitated into a free man." He also asks the protagonist if he is ready to fight against the world's corruption. After the protagonist gives his answer, Igor expresses his delight, saying that he will observe the miracle of his "rehabilitation." He then introduces his newest attendants: Caroline and Justine, his prison guards. Caroline tells him that fighting is pointless, whereas Justine informs him that, as his guard, it is their duty to protect him, but only if he is obedient. Igor states that he will explain the twins' importance another time, as dawn has already approached in the real world.

During the climax of the game, the protagonist learns that the Igor who had been helping him was, in truth, a being called Yaldabaoth, who had imprisoned the real Igor, thus taking over the Velvet Room in the process. He also split the true attendant, Lavenza, into the twins Caroline and Justine, resulting in them possessing amnesia.

The Phantom Thieves are virtually left helpless at Yaldabaoth, as he easily overpowers them. However, the tables quickly turn when the party hears the voices of the masses, which were inspired by the cheering of Yuki Mishima. Eventually, everyone believes in their existence, which leads to the protagonist awakening to his Ultimate Persona: Satanael, who's size is equal to even Yaldabaoth. The god tries to strike them down, but his attack does nothing. The protagonist then finishes him off, blasting a hole straight through Yaldabaoth's head.

At the end of the game, the protagonist joins the Phantom Thieves, leaving to parts unknown for a much needed vacation, all the while leaving behind a pair of investigators in a stalled car behind them. As they begin to see their intended destination, he uses the roof door to get a better view, smiling in satisfaction.

Persona 5 The Animation The Day Breakers Edit

"I am thou, Thou art I. You frauds who are in over your heads... Allow me to show you. How you pale in comparison to us thieves! Go! Arsène!"
—The protagonist and Arsène to Kazuya Makigami's Shadow, Persona 5 The Animation The Day Breakers

The protagonist is shown spacing off during class before he is hit with a piece if chalk by the teacher. Afterwards, he receives a message from Ryuji, who asks him if they want to meet up at the usual place. Later, Ryuji complains about the recent activity regarding the group of burglars who break into restaurants with lax security. Yusuke arrives, parting with Naoya Makigami, and informs the group they have a new request on the "Ask-a-Thief" Channel, in which the client of the requests is fearing for his life. The group agrees to take the request, and the protagonist tails Naoya's older brother, Kazuya Makigami. When Kazuya arrives at the park, he asks Morgana to eavesdrop on their conversation, learning that Kazuya is apart of the group of burglars.

The next day, the protagonist and his friends begin their task in stealing the target's heart. To completely reform them, they need evidence, thus Anne and Ryuji give two of the crooks false information, saying that a shop in Yongenjaya is severely lacking in security, and the owner keeps all of his money in the shop. When the burglars arrive, the protagonist sets off a fake alarm system that causes the crooks to flee, though Kazuya takes with him a warning card, supposedly written by the Phantom Thieves.

Later on, the Phantom Thieves of Hearts begin their task to steal the target's heart, entering The Palace. There, they encounter their target; Kazuya Makigami. The client was actually his younger brother Naoya, who stated in the request that Kazuya physically abused him regularly in order to relieve stress from being with his group of burglars. In order to prove this, the protagonist set up the botched attempt to rob the cafe in order to gather evidence that Kazuya was in league with them. However, Kazuya corrects them by stating that he wasn't "with them," but rather the one leading them. Later, Kazuya transforms into a demon, and attacks the group, summoning two other minions.

The protagonist manages to repel and pin down Kazuya by summoning his Persona, Arsène, and then seems to perform a Baton Touch with Yusuke, who proceeds to summon Goemon, followed by Ryuji and Anne. Kazuya seems to relish the fight, saying that he feels de-stressed, and notes how thrilling stealing is. Morgana follows up Anne and destroys the remainder of the minions Kazuya summoned, and the protagonist proceeds to finish Kazuya off, stating that he has "stolen the arrogance in his heart." Afterwards, he takes the Treasure; a key that opens up a drawer in his room. Kazuya requests that he give it to his brother, and tell him to take what's inside and burn it and throw it away. As he disappears, the protagonist and his friends then leave the Palace.

The protagonist is present as Kazuya and his gang is being arrested, after he openly confessed to a large group of people with an officer present, due to being reformed by the Phantom Thieves. Kazuya notices him as he walks away, and asks who he is. Later, the protagonist reunites with his friends back in the Palace, as they note that their next prey is much larger.

Afterwards, the protagonist is then shown to be in the Velvet Room. Igor tells him that what he experienced was a possible future, and refers to him as the "prisoner," asking him what his name is.

Night of The PhantomEdit

The Phantom appears during the final event of Night of the Phantom, where he announces his plan to steal the hearts of the audience with the first gameplay trailer for Persona 5. He is portrayed by voice actor Jun Fukuyama. He is said to have stolen secret material from the event, but that it would be revealed by Famitsu in the near future.

Battle QuotesEdit

  • "Show your true face!" (Ripping the Mask of the Shadow)
  • "Arsène!" or any other persona names. (Enemy weak to attack/Critical with Phys skill)
  • "Go! Persona!" (Using Persona skill)
  • "Do it!" (Using Baton Touch)
  • "Leave it to you!" (Using Baton Touch)

GalleryEdit

Persona 5
 
P5 Hero Cut-in
Protagonist's Close Up
 
P5 Protagonist concept art
Concept art
 
P5 concept artwork of the Protagonist
Concept artwork of his expressions
 
P5 cinematic expressions of the Protagonist
Cinematic expressions concept artwork
 
S05 chara
Key art of the protagonist from the Persona 5 website
 
Protag reach
The protagonist
 
StartTheGame
The protagonist and his Persona Arsène Game Key Visual.
 
Protagonist P5 with Persona
The protagonist and his Persona Arsène.
 
P5 Wanted Poster
The protagonist along with other playable characters appear on visual wanted poster
 
P5 illustration by Shigenori Soejima
Illustration of the protagonist and the others by Shigenori Soejima
 
P5 Protagonist Cover
Persona Magazine February Cover
 
P5ProtagGlove
Illustration
 
P5 Illustration of the Protagonist by Rokuro Saito (P4U2 manga artist)
Illustration of the protagonist by Rokuro Saito
 
P5 illustration 02
Promotional artwork by Shigenori Soejima
 
PERSONA5 package visual
Illustration of the main members of Phantom Thieves of Hearts
 
ChainArt
The protagonist with Caroline and Justine
 
P5ProtagSide
Illustration
 
P5 llustration of the Protagonist and Morgenana by Shigenori Soejima
Illustration of the protagonist and Morgana by Shigenori Soejima
 
Illustration of the Protagonst, Ryuji, and Anne
Illustration of the Protagonist, Ryuji, and Anne by Shigenori Soejima
 
P5 released art
 
P5 illustration by Rokuro
Illustration of the Protagonist, Ryuji, Anne, Morgana and Yusuke by Rokuro Saito
 
P5 Protagonist TGS 2016 by Soejima
Illustration of the Protagonist for TGS 2016 by Shigenori Soejima
 
Persona 5 Goro and P5protag
The Protagonist and Goro for Persona 5 Premium Event
 
Persona 5 21 by hachiubi-d8gt40b
The protagonist awakening his Persona
 
Arsene
The protagonist and Arsène seen in the anime cutscene
 
P5 Protag Combat
The protagonist as The Phantom
 
P5 The Protagonist's All-Out Attack finishing touch
All-Out Attack finishing touch
 
BleedingEyes
The protagonist bleeding from his eyes
 
Protagonist P5 receiving a mugshot
Protagonist receiving a mugshot after being arrested
 
Ryujin and the Protagonist in their athletic attire
The protagonist with Ryuji
 
Probation
The protagonist interrogated by Sae Niijima
 
Goro killer
Goro kills the protagonist
 
ProtagMurder1
The protagonist dead after being killed
 
ProtagMurder2
The protagonist dead after being killed
Persona 5 Portraits
 
P5 portrait of the Protagonist
The protagonist's portrait
 
P5 portrait of the Protagonist with glasses
The protagonist's portrait with glasses
Persona 5 The Animation The Day Breakers
 
PERSONA5 THE ANIMATION - THE DAY BREAKERS - DVD package visual by Shigenori Soejima
The protagonist and his allies on the cover of Persona 5 The Animation The Day Breakers
 
P5 anime the Protagonist
The Protagonist in Persona 5 The Animation The Day Breakers
Night of the Phantom
 
Persona 141212
Night of the Phantom Concert promotional artwork of the Persona 3 and Persona 4 protagonists alongside the protagonist of Persona 5.
 
Masked Figure P5
The Phantom Ad
Tribute Artworks
 
P5 Illustration of the main characters by Akaume (PQ Roundbout illustrator)
Illustration of the Protagonist and his team by Akaume (PQ Roundabout creator)
 
P5 Illustration of the Protagonist and Arsenal by Shinshū Ueda
Illustration of the Protagonist and Arsène by Shinshū Ueda
 
P5 Illustration of the Protagonist, Ryuji, Anne, Morgana and Yuske by Rokuro Saito
Illustration of the Protagonist, Ryuji, Anne, Morgana and Yusuke by Rokuro Saito.
 
P5 Illustration of the Protagonist and Goro by Teita (Norn9 illustrator)
Illustration of the Protagonist and Goro by Teita (Norn9 illustrator)

TriviaEdit

  • He is the first protagonist in the Persona series to be a criminal.
    • If one includes the rest of the playable characters, Baofu is the first criminal for conducting telephone tapping.
  • The protagonist's mugshot reads "P508954TS".
  • His code name, Joker, in card games can act as either the beneficial Wild Card or harmful unmatched card such as in the Old Maid game.
  • Uniquely, he is the first protagonist shown speaking in several in-game cutscenes. Likewise, most of the in-game narration is his internal monologue, instead of the second person narrator used in the previous games.
  • Interestingly, the protagonist has two different cut-in images. The first was shown in the first trailer of the game, which showed him having a menacing smirk, whereas the game shows him having a confident grin.
  • In a sense, the protagonist also represents a Deadly Sin: Superbia, or pride. This is represented by his Ultimate Persona, Satanael, who, like Lucifer against God, rebelled against the Demiurge because of pride.
    • This could also apply to the protagonist's decision to be the one who punishes the targets of the Phantom Thieves' heists, rather than the proper authorities.

ReferencesEdit


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