"...You are held captive. A prisoner of fate to a future that has been sealed in advance. This is truly an unjust game... Your chances of winning are almost none. But if my voice is reaching you, there may yet be a possibility open to you... ...I beg you. Please overcome this game... and save the world... The key to victory lies within the memories of your bonds—the truth that you and your friends grasped. It all began that day... when the game was started half a year ago... For the sake of your world's future... as well as your own... you must remember..."
The protagonist of Persona 5 is a transfer student at Shujin Academy. At the beginning of the game, he has little to no power or influence in the world and is restrained by the rules of the system he was born into.
However, beneath his quiet demeanor is a strong-willed juvenile delinquent known throughout the world as The Phantom, to the residents of the Velvet Room he is known as the Trickster, and to his teammates his code name is Joker. The protagonist is the leader of the rebellious Phantom Thieves of Hearts which aims to change society by touching the hearts of people and performing illegal heists.
- Persona 5: Protagonist
- Persona 5: Dancing in Starlight: Protagonist as Ren Amamiya
- Persona Q2: New Cinema Labyrinth: Protagonist
- Night of the Phantom: Protagonist as The Phantom
The protagonist has wavy unkempt black hair and dark gray eyes. For most of his civilian outfits, he wears a set of black glasses. While wearing his glasses, he has the appearance of an ordinary boy. However, when his glasses are removed, his eyes give off an intense gaze. As he does not wear his glasses during his first encounter with Masayoshi Shido, the fireworks scene, or the ending it is unlikely that they are necessary for vision correction, and that they are fake glasses which he has adopted as part of his public persona to make himself seem more unassuming during his probation.
His default outfit is his winter school uniform, which consists of a red-buttoned black blazer with Shujin's emblem on the pocket, a white turtleneck shirt with chevron detailing on the collar, and red plaid trousers. It is shown on Episode 5 of Persona 5: The Animation that he wears black suspenders under his blazer. During the summer, he wears the school regulation polo shirt, albeit untucked and sans the suspenders.
On his days off during the winter, he wears an unbuttoned black blazer over a black-trimmed cream sweater, blue jeans, and brown shoes. After his assumed death, he temporarily swapped his sweater for a light gray hooded sweatshirt as a disguise. During the summer, he wears an open white button-up shirt with the sleeves rolled up over a black short-sleeved t-shirt, blue jeans, and brown shoes. His loungewear consists of a black long-sleeved shirt and olive sleep pants.
As Joker, his outfit consists of a black ankle-length tailcoat, a high-necked waistcoat with gold accents, black jogger-style pants, brown-black winklepickers, and a pair of red gloves. His mask is a black and white, birdlike domino mask. His expression and demeanor are also markedly different and there's a strong air of confidence to him compared to his usual self.
During visits to the Velvet Room, he wears a black and white prisoner uniform.
In his flashback, he is wearing a black and white baseball tee with the numbers "1797" in front, gray jeans, and black shoes.
In Persona 5: Dancing in Starlight, Ren Amamiya wears the Shujin Academy uniform, though he replaces the turtleneck with a black shirt with a zero on the front with "DANCE" written on it. His jacket is left open and wears red gloves and shoes. A red rag is also found hanging out from his right pants pocket. Around his neck are black and red headphones.
"Yes. Before that happens, we will take this country!"
As per the tradition of the Megami Tensei franchise, he is a silent protagonist, whose personality is based on the player's actions and decisions. However, he appears to have more established traits than any of the previous protagonists. His dialogue options range from somewhat indifferent to outright cheeky. The game allows for quite a number of playful, snarky or audacious answers, including teasing his friends. He also taunts his enemies like the famed Arsène Lupin. In the prologue scene, he remains cocky and confident even when his life is in danger. He also has a flair for showing off and making dramatic decisions, such as exiting by jumping through the stained glass windows of the Casino, much to the amazement of the other Phantom Thieves. This is even reflected in gameplay, as when he is turned into a mouse, he makes a flamboyant hop after escaping a battle.
Munehisa Iwai says if everyone in the world held the same code of honor as the protagonist, guns would be obsolete. Sadayo Kawakami notes that, by opposing Suguru Kamoshida, he has a strong sense of justice despite his bad reputation. Shinya Oda states that he made him realize "To be cool, you have to live life in your own way." and that's the type of person he's striving to become. Hifumi Togo notes, while playing Shogi with him, that she senses he has a "gambler's spirit." Sojiro Sakura says the protagonist has an assertive nature, to which the rest of the thieves agree. During the climax of the Niijima Palace heist, Ryuji Sakamoto states that despite being quiet, once he has made up his mind, he won't take no for an answer. Goro Akechi says although the protagonist is quiet, he possesses the courage and determination to take action, and has a free heart, despite his social standing and how others view him, and that he never stops choosing his own path.
His profile states that he appears quiet and well-mannered, but this behavior is a profound ruse that hides the heart of a rebellious trickster. He is extremely resistant to rigid and dogmatic forms of control-based authority and order. He has received much criticism, insults, opposition and even death threats for his rebellious nature, whether it be his targets, school staff, disapproving comments left on the Phantom Aficionado Website, etc. Suguru Kamoshida calls him a "defiant piece of garbage." However, despite all this, the Phantom Thieves have also received a good deal of support.
In Persona 5 The Animation The Day Breakers, he can easily be perceived as an unassuming student during his daily life. He appears somewhat introverted and absent-minded, perhaps as part of his "profound ruse" or in being mentally preoccupied with the Phantom Thieves' activities, as he was shown not paying attention in class. In truth, he is highly resourceful and plans ahead, such as using Cafe Leblanc as bait to obtain evidence behind Kazuya Makigami's crimes, as well as obtaining the false alarm system from Iwai. He also has a reckless side, as seen when Ryuji and Ann question his audacious decision to use Leblanc as bait despite numerous dangers, including the risk of Sojiro finding out. In response, the protagonist simply says he'll cross that bridge when he comes to it. Like the other Phantom Thieves, he fully believes in their mission to reform their targets, even taking pride in his work as he declares to Kazuya that he has stolen the arrogance in his heart.
In the process of designing characters for Persona 5, Shigenori Soejima imagined the protagonist as the type who plans things but does not talk about them. Jun Fukuyama, his Japanese voice actor, described the protagonist as the type of person you cannot get to know easily. However, he also says the protagonist has the characteristics of a leader and that the other members of the Phantom Thieves trust him deeply.
As noted by Ann, Yusuke and Hifumi, the protagonist has immense kindness as he would do what he can to help people such as his Confidants. Unlike previous Persona protagonists, the catalyst for his Persona awakening is specific (his desire to help people in need). Arsene notes this, and wonders if the resolve the protagonist showed in the past was valid or not. This, in turn, proves instrumental to Awakening, as it is the basis for his rebellious will, allowing him to form a contract with Arsene and summon him.
In the manga adaptation, Akira Kurusu is not silent. He comes off as initially quiet and awkward while showing his obvious discomfort and confusion with the crowded streets of Tokyo. He is also severely disheartened and saddened when none of the students, save for Ryuji who he helped earlier in Kamoshida's Palace, want anything to do with him because of his record. Like in the game, Akira is quick to catch on to certain things, showing himself to be quite observant.
In Persona 5 the Animation, Ren Amamiya comes off as very quiet and polite. After the court's decision, he has visibly become depressed and, initially, becomes hesitant to help Sakamoto in their first encounter with Kamoshida. After awakening to his Persona, however, Ren is more willing to help someone. When he bumped into Shiho, he didn't hesitate to pick up her papers and return them to her. He always seems to look out for his companions. When spying on the new track coach, Ryuji asked why he was doing this and Ren responds that seeing him mope around bothers him. Ryuji also notes that, while in the Metaverse, Ren is different, being very aggressive. Similar to Yu Narukami in the anime, Ren has something of a playful side. When meeting Morgana for the first time, he petted him, much to his embarrassment. Also, like in the game, Ren has a mischievous side to himself, as shown when he calls Sakamoto by his last name after he called him by his new nickname, or when he tells Ann that she needs to strip "for justice". He can become socially awkward or uncomfortable when doing mischievous favors for others, as he's seen physically flustered during Operation Maid Watch. In later episodes, Ren has a subtle character development arc which leads to him being more confident and less shy and introverted. Justice and honor are very important to him, and after the Kaneshiro arc, he tends to show his defiant spirit more often and openly tells Goro that he is a supporter of the Phantom Thieves, refusing his offer to become his assistant. Despite becoming more confident in the real world, he's never seen giving orders to the team and, like in the game, Ryuji often acts as his mouthpiece to give direct orders. While in the game, Ren is seen as someone who shows off a lot, the anime portrays him as a cold and logic tactician who tends to avoid risky decisions. As shown when he tells Morgana to delay the Okumura palace infilatration as he thinks something isn't right with the sudden rise in fame of the Phantom Thieves.
While Makoto's character arc was the central theme in P3 the Movie and Yu's personality was openly shown from the very beginning of Persona 4 The Animation, Persona 5 the Animation tends to keep Ren mostly silent and focus more on the development of the other playable characters. A reason for this is the very little time that the anime dedicates to the Metaverse, where Ren's aggressive and defiant personality is openly shown. as opposed to the character interactions in the real world, where Ren is basically forced to silence because of his criminal record.
"But... you're confined in reality now, even after you escaped the prison within your heart... What an ironic turn of events because you wished for the fortune of others over your own well-being. Still... it will do. You chose the correct path with your own volition. You did not compromise your beliefs for personal gain to the very end. The last arcana you have taken hold of is "The World." It is the willpower to stand up in this world on your own feet, unswayed by no one. That will become the basis of hope toward a future with your teammates who share the same belief. Now that you've gained that power, you are no longer an existence that wanders alone..."
The protagonist is a second-year high school student who meets Morgana and transfers to Shujin Academy in the spring in Tokyo near Aoyama-Itchome. He lives in a coffee shop called Cafe Leblanc, located in Yongen-Jaya and owned by Sojiro Sakura, an acquaintance of his parents. He becomes classmates with Ryuji Sakamoto and Ann Takamaki, who join him in his endeavors alongside the mysterious Morgana. Additionally, he is the leader of the Phantom Thieves of Hearts, a group whose purpose is to steal the hearts of corrupted adults in order to create a reformed society. Later, more members join the Phantom Thieves: Yusuke Kitagawa, Makoto Niijima, Futaba Sakura, Haru Okumura and Goro Akechi.
"...I didn't expect it'd be you. You'll be answering my questions this time. Those bastards... Can you hear me? It seems you've been through a lot. Almost anything can happen here... and I can't stop them. That's why I need you to answer me honestly. I don't have much time either. What was your objective? Why did you cause such a major incident? I didn't think it was a prank from the get-go, but I couldn't assemble a case for prosecution. It's because I couldn't figure out the method behind it. True. There's no way I could be convinced of such a... "world" just by reading the reports. It seems you're coherent. When and where did you find out about that world? How is it even possible to steal another's heart? Now, tell me your account of everything. ...Start from the very beginning."
During the game's prologue, the protagonist manages to infiltrate a Casino, successfully stealing a briefcase before beginning to make his escape, all the while attracting the attention of the security force in order to allow his companions to escape. He makes quick work of a demon before he continues his escape, though shortly after jumping out of a window, he is cornered by the police and is subsequently captured, informed that he was "sold out" by someone. Later, he is found in an interrogation room, bound to a chair, having been seemingly drugged by his captors. The apparent leading investigator splashes him with water in order to wake up him and knocks him off of the chair as he reads off his list of crimes: obstruction of business, intimidation, defamation, preparing and carrying weapons, and killing people. Afterward, he asks the protagonist to write down his name, as a confession to the investigation. The protagonist complies, though the investigator tells him that he will put him through so much pain until he has paid for his crimes.
Shortly after signing his name, Sae Niijima, a prosecutor leading his case, enters the room to interrogate him. The two seem to share a history, and she questions him how he came to learn about "that world," and how exactly his "techniques" regarding his crimes work. As the protagonist seems to ponder how to answer, he catches sight of a blue butterfly (possibly Philemon), and hears a voice calling out to him, stating that his fate was already predetermined, but there was hope for him by recalling his memories.
After that, the protagonist awakens on the train bound for Shibuya, as if the events were all a foreboding dream. During the ride, he recalls an incident where he witnessed a woman being sexually harassed by a man and stopped him. In his drunken stupor, the man accidentally fell without the protagonist touching him and injured his head. He blamed it on the protagonist and forced the woman to testify that it was the protagonist's fault. It is later revealed that the man was Masayoshi Shido, a powerful politician with strong connections to the police department. As a result of his intervention, the incident went down on his permanent record, and the protagonist was subsequently expelled from his school. At the court hearing, he was told to transfer schools with Shujin Academy being the only school that would accept the protagonist with his current criminal record. Needing a place to stay, Sojiro Sakura offered to house the protagonist during his probation due to being an acquaintance with the protagonist's parents. However, due to the protagonist's rumored criminal record, he does so begrudgingly.
After he arrives at the Shibuya Crosswalk, a mysterious application starts up, much to the protagonist's confusion. The world around him slows to a halt, and a fiery blue figure manifests before his eyes, followed by a vision of the flames developing a red grin, and himself with yellow eyes. Afterward, as time resumes, the protagonist seemingly deletes the application, and makes his way to the Yongen-Jaya Station, and later to the alleyway, where his new caretaker resides. He arrives to find Sojiro speaking with customers. Sojiro is surprised that the "punk kid" he was asked to look after is the protagonist, implying that he once met the protagonist in the past. Sojiro shows him his new room, though despite it's a rather large size, Sojiro says he has to be the one to clean it up. He also touches upon the details of the incident for a brief moment before leaving him alone to clean up the room, though he also warns the protagonist that if he causes any trouble, he will kick him out.
As the protagonist prepares for bed, he recalls the incident, thinking to himself that he simply couldn't ignore the woman being harassed. He hears his phone ringing, and to his surprise, he finds that the mysterious application from before is still there, despite having deleted it earlier. He shortly falls asleep afterwards. Later, he awakens in the Velvet Room and finds himself in prison garb, even bound in handcuffs with a ball and chain on his leg. Igor greets him to his Velvet Room, and the twins tell him that he is still asleep in the real world. Caroline scolds him to stand up straight as Igor is present. Igor greets him, explaining that the Velvet Room is a place that exists between dream and reality, and is only accessible to those who have, in some form, made a contract. He then explains that he brought the protagonist here in order to discuss an important matter that will affect his life. He also expresses surprise at the state of the Velvet Room, mentioning that it's form represents the state of the guest's heart. Igor also refers to the protagonist as a "Prisoner of Fate," and that destruction awaits him in the future.
Igor informs him that there is a way to avoid that destruction, stating that he must be "rehabilitated into a free man." He also asks the protagonist if he is ready to fight against the world's corruption. After the protagonist gives his answer, Igor expresses his delight, saying that he will observe the miracle of his "rehabilitation." He then introduces his newest attendants: Caroline and Justine, his prison guards. Caroline tells him that fighting is pointless, whereas Justine informs him that, as his guard, it is their duty to protect him, but only if he is obedient. Igor states that he will explain the twins' importance another time, as dawn has already approached in the real world.
First Heist: Suguru KamoshidaEdit
"First off... I'd like to begin by congratulating you. You have encountered allies who share your aesthetics, and you have found your place in reality. The time has come... Your rehabilitation will soon begin. I shall explain it to you now... You have a special potential. However, that must be refined into a useful power. It is weak now, but refining it shall grant you the strength to stand against the coming ruin. ...That is the rehabilitation cast upon you. There are various means by which you may gain the power to resist the ruin. Fighting Shadows and gaining experience is one way. The fusion process I taught you prior is another. Thanks to the contracts you've formed, your heart is steadily gaining the power of opposition. It seems the rehabilitation is going well. This is a truly joyous occasion... I shall grant you an ability befitting of your newfound growth. Consider it a gift. May the devotion to your rehabilitation grow even deeper. ...I have high hopes of you."
On his way to school the next day, the protagonist once again opens the mysterious app in his phone and then sees a girl, later introduced as Ann, being offered a ride to school by a teacher, Suguru Kamoshida. As he sees them go to school, Ryuji arrives and calls Kamoshida a perverted teacher. The protagonist gets acquainted with Ryuji and inquires as to what he meant, which causes the app to activate, opening the path to another world: Kamoshida's Palace. Inside the Palace, the duo is captured and placed in a cell where they encounter Shadow Kamoshida, the king of the palace. Shadow Kamoshida restrains the protagonist as Ryuji is nearly executed. The protagonist hears a voice that questions if he is just going to keep quiet and reminds him of the incident that led to his probation. The protagonist recalls the incident, coming to the conclusion that he did not make the wrong choice to save the woman. In response to his determination, he then awakens his Persona, summoning Arsene. While escaping, they also encounter a cat-like creature, Morgana, who was captured and asks to be freed in exchange for showing them the way out.
Once the protagonist and Ryuji escape the palace and return to reality, they confront Kamoshida about his palace, unknown to the fact that his real self is unaware of events that occur in his palace. This causes Kamoshida to force the protagonist's classmate, Yuuki Mishima, to spread rumors about the protagonist regarding his probation to the whole school. After visiting the world a second time and witnessing firsthand the physical abuse that Kamoshida inflicts on students, the protagonist and Ryuji decide to expose Kamoshida's true nature. The protagonist asks Ann, who is rumored to be sleeping with Kamoshida, about this and she confirms that Kamoshida is trying to force himself on her. Since no other students are willing to speak up against Kamoshida, Morgana proposes to make Kamoshida admit his wrongdoings by stealing his Treasure in his Palace, which represents his arrogance. However, Morgana warns that if they kill Shadow Kamoshida, the real Kamoshida will suffer a mental shutdown, prompting him and Ryuji to think things over.
The protagonist and Ryuji confront Kamoshida after witnessing Ann's friend, Shiho Suzui, attempt suicide due to no longer being able to put up with the abuse. Kamoshida retaliates by threatening the protagonist and Ryuji with expulsion, forcing them to carry through with Morgana's plan. The three of them are then joined by Ann who wants to avenge Shiho. To make Shadow Kamoshida's treasure materialize, Ryuji pins a calling card on the school board to Kamoshida under the name "Phantom Thieves of Heart," enraging Shadow Kamoshida in the Palace. They succeed in stealing Kamoshida's treasure causing Kamoshida to have a change of heart and confess all of his crimes in front of the whole school. Afterward, the bad rumors about the protagonist and Ann are no longer spread and the expulsions are dropped.
They decide to celebrate their success at an expensive restaurant by using the money from selling Kamoshida's treasure. At the restaurant, the protagonist and Ryuji meet a man named Masayoshi Shido who rudely looks down on them. The protagonist notices that Shido's voice reminds him of the man who falsely accused him, but quickly dismisses this thought. Their encounter with Shido convinces the protagonist, Ryuji, and Ann to continue their work as Phantom Thieves to steal corrupt hearts of adults and reform society so there will be no more victims like them.
Second Heist: Ichiryusai MadarameEdit
"You have expelled one who was stained in vanity. You are now one step closer to your rehabilitation. It's a delightful thing indeed. However, that man's remarks are concerning. It seems another has made their way into the Metaverse. That is beyond my knowledge... But your rehabilitation is progressing smoothly. ...That is for certain. May the devotion to your rehabilitation grow even deeper. ...I have high hopes of you."
Mishima, who knows of the protagonist's identity as one of the Phantom Thieves, created a website that also serves as a request board for the Phantom Thieves to take on missions. However, since not many people believe their existence, the Phantom Thieves decide to change another corrupt famous adult to make the group known. An opportunity arises when an art student and disciple of the famous artist Ichiryusai Madarame, Yusuke Kitagawa, asks Ann to become a model for his next work. A former apprentice of Madarame, Natsuhiko Nakanohara, tells them that Madarame actually steals his students' paintings, resulting in one of his students committing suicide after his work was stolen. Natsuhiko asks them to stop Madarame before he can steal Yusuke's painting, prompting the Phantom Thieves to accept Yusuke's request so they can try to investigate Madarame.
When the group directly asks Yusuke about Madarame's plagiarism, Yusuke fiercely defends his teacher and dismisses the group. After receiving more information from Natsuhiko and locating Madarame's Palace, Ann and Morgana attempt to find proof of Madarame's crimes while under the guise of modeling for Yusuke. Ann finds proof of Madarame's plagiarism in his studio, which is accidentally revealed to Yusuke. They both confront Madarame about it, which forces him to threaten them by calling the police. They escape from Madarame and enter the Palace, Yusuke gets dragged in as well and he awakens his Persona after he realizes his teacher's true nature. Yusuke decides to join the Phantom Thieves, wanting to reform his teacher. After defeating Shadow Madarame and stealing his treasure, he reveals that there's a third party besides them inside the Palace, but Madarame only reveals the person to be a person with a black mask. Yusuke recovers Madarame's treasure, the real "Sayuri" painting that his mother painted before her death. Yusuke, no longer having a home, stays with the Protagonist at Cafe Leblanc for a few days, but eventually moves into a dormitory at Kosei High School. As thanks to Sojiro for allowing him to stay temporarily, he gifts "Sayuri" to him, which is then hung on display at the entrance of the Cafe.
Third Heist: Junya KaneshiroEdit
"You've defeated the repulsive fiend of gluttony this time. *chuckle* Well done. I am glad to see you have devoted yourself to your rehabilitation. Do you recall the whispers about that strange man? Indeed... I speak of another with powers similar to yours. If you are to complete your rehabilitation, you may encounter him eventually... *chuckle* Yet another thing for me to look forward to. I shall grant you an ability befitting of your newfound growth. Consider it a gift. It would be greatly troubling if you were to not strengthen your abilities."
Following Madarame's confession at live television, the Phantom Thieves' activities become known and attract many people, particularly high school detective Goro Akechi and student council president Makoto Niijima. During a study trip, the protagonist meets Goro who reveals his disdain towards the Phantom Thieves' actions. Despite this, the protagonist gets well acquainted with Akechi. The principal of Shujin Academy also got worried so he asks Makoto to investigate the possibilities the Phantom Thieves are among the students of their school. Makoto quickly gets suspicious of the protagonist and his friends, secretly following them and finally gets the proof in a form of recording of Ryuji who declares themselves as Phantom Thieves. She blackmails the protagonist to take her to their meeting place and demands the Phantom Thieves to show her their justice, promising to delete the recording if they can prove her wrong. Left with no options, they take on her request to investigate an unknown man with yakuza connections who is extorting money form several Shujin students.
Their investigation leads them to Junya Kaneshiro and enters his Palace, but cannot find his treasure since they do not know his whereabouts in real life. Makoto brazenly manages to bring them to Kaneshiro himself, but in her hubris, the situation allows Junya to take a picture of them in his club surrounded by beer and alcohol. Threatening to spread the photo across social media, Kaneshiro forces them to bring him a hefty sum of 3 million yen in three weeks. As an apology, Makoto requests to join them in their heist to make up for her mistake, awakening her own Persona in the process. The heist leads them to a final confrontation against Shadow Kaneshiro, whom they defeat. In his defeat, Shadow Kaneshiro promises to delete the photos and turn himself in. However, he leaves them with a warning of a third party that manipulates Palaces and Mementos for their own ends without caring for the consequences.
Fourth Heist: Futaba SakuraEdit
"It seems you freed the heart of a frenzied girl and saved her from her haunted past. *chuckle* Another step has been taken to rehabilitation... You are progressing quite nicely. By the by, more curious information has found its way to your ears. A scientist's research... It seems that world may secretly be known after all. Furthermore, that very research has been stolen and is now used by those with malicious intent... I wonder how this will change the approach you take toward your rehabilitation... *chuckle* Allow me to grant you a new power worthy of your current self. Though you have my aid, be sure not to let your guard down. Otherwise you may get swept off your feet... ...We shall meet again in the near future."
Their success in changing Kaneshiro's heart further begins to attract attention to the Phantom Thieves, leading them to be confronted by the hacking group Medjed who warns the Phantom Thieves to stop their heists or else they will purge all of their supporters through a huge hacking attack. Medjed's offer, the protagonist receives an unknown chat from a mysterious hacker called Alibaba who requests him to steal a certain someone's heart in exchange they will take care of Medjed. Should the protagonist refuse, they will leak his identity to the media. The protagonist and the others think that the chat is a mere prank, but Alibaba proves themselves that they do know about the protagonist by leaving a calling card in Leblanc. Alibaba requests him to steal the heart of a girl named Futaba Sakura, who is revealed to be related to Sojiro. Since information about Futaba is too lacking, the protagonist tries to ask Sojiro, but he refuses to tell him anything and threatens to kick him out if he asks more. The protagonist tries to ask Alibaba for more detail and asks to meet them, but his request leads Alibaba to abruptly cancel their request.
The Phantom Thieves thinks that the problem has been solved with Alibaba not bothering them again until they heard from Akechi that Medjed has declared an all-out war against them, so they have no choice but to once again track down Alibaba. Makoto correctly deduces that Alibaba is actually Futaba herself, which is confirmed when Sojiro finally explains about Futaba after the protagonist and the others caught a glimpse of her when visiting Sojiro's house. They confront Futaba and asks to make a deal with her again, which she agrees.
After obtaining the key words necessary to enter her Palace, the phantom thieves enter her Palace, which is a giant pyramid. At first, they are not seen as threats since they have not adopted their Metaverse attire, but after meeting with Shadow Futaba, their clothes appear and are forced to run from a boulder threatening to crush them. As they progress through the Palace, the party finds several murals, each depicting Futaba in some situation or another. The first is men in black reading her a note, later revealed to be a suicide note. The second is her watching her mother, Wakaba Isshiki, being struck by a car, claimed to have been her suicide, and the third is Futaba trying to get her mother's attention. Their path to the treasure, however, is blocked by a blockade, signifying Futaba's unwillingness to allow anyone in her room. The group returns to reality, hoping to find a way to let Futaba allow them in, in order to destroy the blockade. They succeed in doing so, and through their first face-to-face encounter with her, they learn that Wakaba was a researcher of "cognitive psience," a study on one's perception of reality. After leaving behind a calling card for Futaba, in order to have her treasure manifest, they reach the Pharaoh's Tomb, where the Treasure is supposed to lie, but are attacked by a cognition of what Futaba perceives as her mother - a woman who hates and loathes her for killing her, and tries to murder her. After Futaba enters her own Palace with the Metaverse Navigator, she manages to overcome her own feelings of self-loathing and awakens to her Persona. They successfully manage to defeat the cognition, though, to their confusion, the Treasure is not inside the coffin. As the Palace begins to crumble after Futaba leaves, Morgana explains that Futaba herself was the Treasure, and with her being inside her own Palace for so long, it has become unstable.
The group successfully leaves, albeit landing in front of Sojiro's store. As the others distract Sojiro, Makoto and the protagonist look after Futaba, who is unconscious. Fearing the worst, the protagonist calls Tae Takemi, a doctor in Yongen-Jaya. After a brief examination, Tae states that Futaba has unnaturally low stamina and strength, most likely due to her shut-in nature. Though the group is worried for her well-being, Sojiro explains that this is normal for Futaba, and can sleep for days on end due to how much she exerts herself. On the day Medjed is supposed to destroy Japan's economy and begin a 'cleansing' of Phantom Thief supporters, Futaba hacks into their website in just a few hours, leaving behind the signature logo of the Phantom Thieves. Afterward, Futaba, in accordance with her hacking skills, is asked to join, who agrees, if only to find the one responsible for murdering her mother and stealing her research.
Fifth Heist: Kunikazu OkumuraEdit
"First, I'd like to congratulate you for expelling the one proud of their greed... ...Or so I'd like to say, but something odd seems to have happened. Who knows...? However, don't you sense it? The malicious will of another... It seems a contingency has occurred. At this rate, your rehabilitation cannot be completed... though I doubt that will be the case. I truly look forward to seeing how you overcome this predicament... ...We shall meet again."
Their victory against Medjed causes a boom in popularity, resulting in massive support and even merchandise to capitalize on their success. Meanwhile, the protagonist helps Futaba overcome her social shyness over a few days, eventually bringing her to a beach. School resumes shortly after and Shujin Academy and Kosei High take a trip to Hawaii where they discover that their exploits have reached overseas. Unfortunately, back in Japan, Principal Kobayakawa dies when he is hit by a car in the middle of a crosswalk, leading some to believe that the Phantom Thieves murdered him for covering up Kamoshida's crimes. They have little time to dwell on the matter, however, as the Phan-Site has made numerous requests for targets, the one with the largest result in the poll is Kunikazu Okumura, the wealthy CEO of Okumura Foods, which sponsors the famous Big Bang Burger restaurant. Suspiciously, much of Big Bang's competition has fallen out, either due to mental breakdowns or psychotic breakdowns, leading the group to believe that Okumura may be behind the incidents.
After an argument with Ryuji (spurred by Ryuji's thoughtless comments and his own growing insecurities), Morgana leaves the group and tries to take Okumura's heart by himself. The group becomes heavily worried, and believing that they might find him in Okumura's Palace, heads to their headquarters. Thanks to Futaba, who discovered the "distortion" of the Palace, they enter the Palace, which resembles a giant space station. Shortly after infiltrating the Palace, though, they are blocked by a door with a biometric scanner, leaving them unable to proceed. Then, to their surprise, Morgana appears alongside another thief, who proclaims herself as "Beauty Thief." At first, the group believes that she is the Black Mask that Madarame spoke of, though they later learn that her intense silence was because of her forgetting her lines. To the thieves shock, Morgana's partner is able to bypass the biometric scanner, though the numerous Shadows forces them to leave.
Deciding to investigate who this new thief is, and under the idea of her being a Shujin student, the group investigates the student roster of the female student body. They eventually find a match - Haru Okumura, the only daughter of Kunikazu Okumura. Makoto and the protagonist encounter her and try to ask her to join them, though Haru refuses, the reason being that she cannot side with people who do not understand their friend's feelings. The thieves later learn that many people on the Phan-Site are thanking them for their help, despite not handling their requests, leading them to believe that Haru and Morgana are the ones resolving them. To this end, they enter Mementos, in order to try and convince Morgana to come back. It nearly goes well, until Ryuji makes a thoughtless comment, hurting Morgana's feelings once again and causing him to leave.
When they return to reality, the group discovers Haru being harassed by a man, and Morgana injured. The man introduces himself as her fiance, and at first, tries to calmly pass the whole thing off as a little quarrel, but becomes angered by their continued interference, claiming that he will not forget their faces and leaves. Afterward, the group takes Morgana and Haru to Leblanc, where the latter can rest. The thieves learn that Haru, while having made a contract with her Persona, doesn't have enough power yet to make it manifest, and her reason for agreeing to become a phantom thief was simply to get out of her marriage, and Morgana's reason for leaving is because he is worried about them and cannot bear the thought of staying due to his own weaknesses. The group, however, accepts him back nonetheless, thus mending their relationship.
The group returns to Okumura's Palace, and after bypassing the scanner, encounter Okumura's Shadow, as well as his cognition of Haru's fiance, Sugimura. To their shock and disgust, Okumura was more than aware of his future son-in-law's nature and even stated that he would no doubt only accept Haru as a mere lover, not as his wife, and have many other mistresses. This angers Haru greatly, enough so that her Persona, Milady, finally takes form, and with the help of the party, destroys Cognitive Sugimura. Afterward, they dive deeper into the Palace, and learn what Okumura truly thinks of his workers - robots who will work under any condition and will be disposed of if they break down. This horrifies Haru and resolves her to truly change her father's heart.
After discovering the Treasure, the group sends the calling card, which Haru leaves in her father's study. The next day, when he finds it, he becomes angered and calls the police, claiming that this "band of ruffians have threatened a law-abiding citizen." The group enters Okumura's Palace, but are forced to chase after the Treasure when the facility threatens to explode when a project of Okumura's Shadow is finally completed, allowing him to leave unharmed. When they encounter Okumura, he, at first, seems remorseful and claims that he is happy to see Haru finally standing on her own two feet, though this is later a ruse to trick the thieves and capture them. He then tries to persuade Morgana to try and abandon them, having watched their spat earlier. Morgana, however, refuses and frees the group.
After they defeat Okumura, he is now left unsure of what to do, with Haru telling him to atone for what he has done. The group also interrogates him about the recent mental shutdowns and breakdowns, which Shadow Okumura reveals that he is partially responsible; he had requested that they are targeted, but he does not state who is directly responsible for them. Afterward, they take the Treasure and leave, unaware that a figure wearing a black mask shoots Shadow Okumura afterward. On the day Haru was supposed to be sent off to Sugimura, the group celebrates at Tokyo Destinyland, which was reserved for them thanks to Haru. They then watch a video of Okumura holding a press conference, where he reveals all of his sins to the media, though before he can reveal who is truly behind the mental shutdowns, Okumura suddenly collapses, with black liquid pouring out of his orifices.
Sixth Heist: Sae NiijimaEdit
"Have you finally pieced it all together? Case closed... This is how your "justice" ends."
In the aftermath of Kunikazu Okumura's death, support for the Phantom Thieves plummets, with many believing that they publicly executed Okumura, even believing that their past actions were 'nothing but a warm-up.' This horrifies the group, especially with Makoto's revelation that the ones behind the mental shutdowns might have been orchestrating their sudden popularity, only to have them become public enemy number one. Left unable to do anything for now, the group goes about their daily life, though to their surprise, Goro Akechi, who up until recently was under heavy fire for criticizing the Phantom Thieves by many, states that the Phantom Thieves may, in truth, be innocent behind the mental shutdown cases, and even Okumura's death. This leads Makoto to suggest getting into contact with Akechi, as he would be a viable source of intel about police movements. She then invites him to an open panel at the school festival, where he reveals that he has an idea as to who the Phantom Thieves may be. Before he can reveal them, his phone goes off, though was, in actuality, a ruse to give him time so that he could speak with the group. Akechi reveals that he took photographs of the group entering Okumura's Palace, and even says that he met the true culprit. Akechi is offering his assistance in the matter, though he says, in exchange, the Phantom Thieves must disband.
After the climax of the heist in Niijima's Palace, the protagonist uses himself as a bait to lure the Shadows so the party can escape. When he exits the Palace, however, he is quickly apprehended by the police. While in custody, he is interrogated by Sae. If the protagonist answered correctly, the protagonist reveals he knows that Akechi is the traitor so he already hatched a plan with his friends to expose him. He tells Sae to show his smartphone to Akechi, which has been programmed by Futaba using the Palace's reality-warping ability, saving himself when Akechi attempts to kill him and make it look like a suicide. Afterward, Sae helps the protagonist escape and escort him back to Cafe Leblanc. Otherwise, if he sold out either the Phantom Thieves or his other Confidants, Sae promises to reduce his sentence and leaves the room, but Akechi enters and successfully kills him. The protagonist finds himself in the Velvet Room afterward, the residents quite disappointed in him for failing to complete his rehabilitation. Igor tells him that the game is over, and imprisons him in the Velvet Room for the rest of his life.
Seventh Heist: Masayoshi ShidoEdit
"To think you would use the trap set against you to entrap them... I've never seen a dramatic resurgence such as that. Truly marvelous—those are the only words I can think of to describe you. ...You've even overcome a mysterious misfortune. There should be no one left to hinder your rehabilitation. Your rehabilitation will be completed shortly. That is... if everything goes well without any problems."
Once his apparent death is broadcasted, the protagonist has smuggled out of the Police building thanks to Sae and is brought back to Leblanc. Unfortunately with his supposed "death," the protagonist is forced to lay low until the Phantom Thieves can identify the person who Akechi works for. Finding out that a politician Masayoshi Shido is the one Akechi is working for, he and the party tries to find the keyword to enter his Palace but got nothing until the protagonist remembers his voice, which is the same as the man who falsely accused him before. From his reminiscence when Shido assaulted the woman, the protagonist finds out the keyword to enter Shido's Palace. Shido's palace takes on the appearance of a grand ship sailing among the sunken ruins of Toyko, with the Diet Building itself set atop the grand liner. During the heist, the Phantom Thieves learn more about the Conspiracy and their involvement in the series of events starting from Futaba's palace. They used Medjed as a means to start a sharp rise in the Phantom Thieves' popularity. Then they forcefully manipulated the Phantom Thieves website to spur them into taking on Kunikazu's palace. Finally, they were the ones who ultimately killed Kunikazu, with the news station that broadcasting the conference in full knowledge of the assassination.
After collecting all the Letters of Recommendation to finally enter Shido's treasure room, they are ambushed by Akechi who discovers that the protagonist is alive. Akechi reveals his past, especially his relation to Shido and how he was going to use Shido's election to exact revenge when he stands at the pinnacle after winning the Prime Minister role. Knowing that the Phantom Thieves are the only ones who can truly stop him, he attacks the party, revealing that he is another Wild Card user and has the ability to make Cognition and Shadows go berserk. The protagonist puts up a valiant fight and backs Akechi into a corner. He reveals that he envies the protagonist for his ability to defy expectations put onto him and chart his own path. Driven mad from his anger at the protagonist for having everything he never could, Akechi reveals that he is the mysterious Black Mask assailant and also reveals his true Persona, Loki. Even after making himself go berserk, Akechi is no match for the protagonist and his friends and is defeated. Suddenly, Shido's Cognition of Akechi appears, revealing that he was fully aware of Akechi's impending betrayal and their relationship. Shido planned on killing Akechi after he was sworn into office, leaving Akechi in disbelief of his actions. When Cognition Akechi tells Akechi to shoot the protagonist, Akechi instead decides to shoot a water lock, causing a large steel wall to separate them from the Phantom Thieves. Despite their pleas from them to help him, Akechi tells the protagonist to stop his father. Two gunshots are fired and Futaba states that she can no longer sense Akechi, leaving his fate unknown. The Phantom thieves eventually make it to Shido's treasure room and prepare to steal his heart.
Rather than send Shido a card which might be intercepted by one of his staff, Futaba suggests hacking the media and announcing to all of Japan of their intent to steal Shido's heart. The protagonist agrees, formally announcing their intentions to steal his heart as well as expose the lies by the Police of his death. With the conditions set, the Phantom Thieves infiltrate Shido's Palace and meets his Shadow who speaks to them about his grand plan to be the next leader of Japan. The protagonist reveals his face to Shadow Shido, causing him to faintly remembers the incident that caused the protagonist's probation. Fueled by his ego he shrugs off the revelation ad he even offers to let the Phantom Thieves join him in his cause in exchange for whatever they desire. The protagonist refuses and a fight ensues. Despite being the toughest Shadow faced, he eventually is brought down. The Phantom Thieves force him to return to his normal self and repent. In the real world, Shido is suddenly overcome with remorse due to his Shadow returning. Having a contingency plan in case the Phantom thieves take his heart, he takes a special coma-inducing pill, causing his Palace to collapse violently. Despite some complications during their escape and the seeming death of Ryuji, the Phantom Thieves make it out in one piece. However, even though Shido's crimes are exposed and he formally admits to them, the general public seems unfazed by the news with many still wanting Shido to be Prime Minister.
Final Heist: MementosEdit
"I see... If a god plays naughty, then it's a demon lord's duty to punish him...! What better way is there for a finale as a Trickster! Joker, we're entrusting our strength and the people's hopes to you! Put an end to this!"
The party deduces that it must be Mementos that is manipulating the masses. Diving deep into the lowest depths of Mementos, the Phantom Thieves find one last Palace containing nearly the entire Tokyo population's Cognitions held the prisoner in cells. Among the prisoners are all of the Phantom Thieves former adversaries excluding Kunikazu. All of the jailed cognition are blissfully content with their imprisonment, alarming the Phantom Thieves greatly. Reaching the very bottom of Mementos, the party encounters the Holy Grail who claims to be feeding human's desires to be enslaved to order and authority. The Phantom Thieves attempt to fight it, but the chalice uses the distorted desires of the masses to heal itself and eventually defeats the Phantom Thieves, forcing them back into Shibuya. Back in reality, the Phantom Thieves watch as Mementos begins to merge with the real world as the citizens of the world, save the few confidants the protagonist made, are blissfully unaware. The Holy Grail mocks that they are powerless to stop him and that the masses lack belief in the Phantom Thieves will spell their end. The Phantom Website's poll rapidly declines as more and more people lose belief in the Phantom Thieves. As the cognition of the world changes, the Phantom Thieves themselves disappear from reality as a result.
The protagonist reawakens back in the Velvet Room where Igor informs him that the game is over and he has lost. Due to his loss, Igor orders that Caroline and Justine execute the protagonist. The two engage the protagonist in combat but become conflicted as their duties as a Velvet Room attendants towards its guest contradict their order to fight him. The floating butterfly tells the protagonist that he needs to fuse Caroline and Justine and the twin wardens agree as well. After performing fusion with the twins, they combine into a singular being, a young girl named Lavenza, the true attendant for the protagonist. "Igor" reveals that he is actually Yaldabaoth, an almighty being. He granted power to Akechi and the protagonist as a trial to see if humanity was worthy of being free from his influence. He then offers the protagonist to become his enforcer in exchange for returning the world to its former state. If he refuses, "Igor" deems humanity to be incapable of living on their own accord and promptly leaves, and the real Igor appears and formally introduces himself to the protagonist. Despite Yaldabaoth's belief that the protagonist has lost, Igor gives him enough power to rescue his friends from their respective cells in the Velvet Room and releases them back into reality, tasking the Phantom Thieves to steal Yaldabaoth's heart. He also reveals that Morgana was created by him as a last-ditch effort to guide the protagonist through their journey. Additionally, he can also accept Yaldabaoth's offer. If he does, the world returns to its original self, and the Phantom Thieves were recognized as national heroes and gain fame. However, the people in the world are incapable of thinking for themselves, and the protagonist becomes a force of terror in Tokyo working for Yaldabaoth. As an additional consequence, his teammates were presumably trapped eternally inside the Velvet Room and forever exiled from reality.
As the Phantom Thieves begin ascending to face Yaldabaoth, they are confronted by Angels who have also deemed humans unworthy to live without the god's influence, but the Phantom Thieves manage to defeat all of them. As they defeated the angels, more people started to become aware of the merged reality, much to their horror. At the top of the tower, the party faces the Holy Grail once more where they successfully remove its supply lines from the masses, severing his connection to them. Yaldabaoth assumes his true form as a large mechanical god and attacks the Phantom Thieves to complete his plan. The Phantom Thieves are virtually helpless when confronting Yaldabaoth, who easily overpowers them. However, the tables quickly turn when the party hears the voices of the masses, inspired by the cheering of Yuuki Mishima. Eventually, everyone believes in their existence, the protagonist is able to break the seal around Arsene, unlocking his true form as Satanael, a persona of a colossal size that rivals Yaldabaoth. Harnessing the people's wishes to not be controlled, the protagonist fires off a Sinful Shell from Satanael's gun, shooting Yaldabaoth point-blank through the head. In his defeat, Yaldabaoth bitterly concedes that humanity is truly worthy of living on their own accord and that Igor's beleifs were the superior ones before vanishing from existence permenantly which removes Mementos from existence as well. Before the Phantom Thieves can celebrate, Morgana begins to disappear with Mementos as his existence is tied to it, much to the Phantom Thieves' sadness.
With reality restored, the masses seem to have forgotten about the events that had just occurred, however, many of the citizens have begun to openly talk about Shido's shady rumors. As snow begins to fall, the Phantom Thieves realize that it is Christmas Eve and go their separate ways for the day, promising to go to Cafe Leblanc to celebrate the next day. Sae informs the protagonist that, even though Shido confessed his crimes, it is difficult to prove his guilt since there is little solid evidence and the other world no longer exists. Because Akechi has disappeared, the only ones who can offer proof are the Phantom Thieves. To properly prosecute Shido, the protagonist's testimony is necessary. Reluctantly, Sae asks the protagonist to turn himself in as the Phantom Thief in order to protect his allies as well. Doing this also means he will be sent to a youth detention center and will be closely observed. The protagonist agrees to her suggestion to protect his comrades, however, he asks to turn himself in the next day due to plans he has. If he is in a romantic relationship, he can choose to spend his Christmas Eve with his girlfriend. If he is single, he will spend it with Futaba and Sojiro. During his Christmas Eve, he worries his girlfriend/Sojiro and Futaba as he cannot tell them that he is turning himself in.
The protagonist follows through with his promise to Sae and is promptly placed into a youth detention center for interrogation. He is charged for various crimes as the Phantom Thief for numerous crimes including illegal entry into Madarame's estate and Okumura Foods' office, destroying their property, and violating the Radio Law when the Phantom Thieves hijacked the airwaves to announce their plan to steal Shido's heart. While imprisoned, he is summoned to the Velvet Room one final time, where Igor and Lavenza bestow upon him the World Arcana; a symbol that he is no longer an existence that wanders alone. After the Velvet Room and its two attendants disappear, the protagonist sees a blue butterfly fly past him before he awakens to the real world.
While incarcerated, the rest of the Phantom Thieves and the protagonist's other Confidants all go out and do whatever they can to help the protagonist appeal for his probation to be revoked. Due to their efforts, the woman who originally testified against the protagonist is found and she openly testifies to the protagonist's innocent in the original sentence, absolving him of his probation. Sae, who spearheaded the case against Shido, informs him of her efforts in clearing his name alongside his Confidants and thanks him for exposing the corruption of government and finalizes his release on February 13th. He is then picked up by Sojiro and taken to the cafe where everyone, with the exception of Morgana, welcomes him back. While talking about Morgana, Ryuji asks the protagonist if he is going back to his hometown since the probation charges have been dropped, which the protagonist confirms. The party then decides that if their leader goes back, the Phantom Thieves will officially be disbanded. Morgana appears shortly after, revealing that the one that disappeared is his other world self while his real-world self still exists. Morgana then decides he will stick with the protagonist to look for a way to become a human. The next day, on Valentines Day, the protagonist can spend it with his girlfriend at Cafe Leblanc if he is in a relationship and will receive gourmet chocolate as a present. If he is single, Ryuji visits Cafe Leblanc and the two spend it together in pity with Ryuji giving him a cheap chocolate he received at a store. Humorously, if the protagonist is in a relationship with more than one of women, after his date, he will be confronted by all of his other girlfriends near the end where they promptly beat him up and take their chocolate gifts with them, including the one he spent the date with. Sojiro does damage control for him and gives him cheap chocolate out of pity.
A month later, the protagonist's probation period ends and he prepares to go home. The day before his departure, he says his final goodbyes to his fellow Phantom Thieves and Confidants with each one giving the protagonist a farewell gift if their confidant relationship is at its strongest. On the final day, the protagonist hands Sojiro his probation journal as a final farewell gift to him for housing him over the year. At Shibuya crossing, he meets up with the Phantom Thieves who have acquired a van and plan on taking the protagonist home themselves. Despite being free of his probation, two men in suits attempt to trail the now disbanded Phantom Thieves only to find their car stalled out due to Morgana swiping their car's spark plugs. As they near the protagonist's hometown, the protagonist pops his head through the sunroof and smiles in satisfaction.
Persona 5 The Animation The Day BreakersEdit
"I am thou, Thou art I. You frauds who are in over your heads... Allow me to show you. How you pale in comparison to us thieves! Go! Arsene!"
The protagonist is shown spacing off during class before he is hit with a piece of chalk by the teacher. Afterward, he receives a message from Ryuji, who asks him if they want to meet up at the usual place. Later, Ryuji complains about the recent activity regarding the group of burglars who break into restaurants with lax security. Yusuke arrives, parting with Naoya Makigami, and informs the group they have a new request on the "Ask-a-Thief" Channel, in which the client of the requests is fearing for his life. The group agrees to take the request, and the protagonist tails Naoya's older brother, Kazuya Makigami. When Kazuya arrives at the park, he asks Morgana to eavesdrop on their conversation, learning that Kazuya is a part of the group of burglars.
The next day, the protagonist and his friends begin their task of stealing the target's heart. To completely reform them, they need evidence, thus Ann and Ryuji give two of the crooks false information, saying that a shop in Yongen-Jaya is severely lacking in security, and the owner keeps all of his money in the shop. When the burglars arrive, the protagonist sets off a fake alarm system that causes the crooks to flee, though Kazuya takes with him a warning card, supposedly written by the Phantom Thieves.
Later on, the Phantom Thieves of Hearts begin their task to steal the target's heart, entering the Palace. There, they encounter their target; Kazuya Makigami. The client was actually his younger brother Naoya, who stated in the request that Kazuya physically abused him regularly in order to relieve stress from being with his group of burglars. In order to prove this, the protagonist set up the botched attempt to rob the cafe in order to gather evidence that Kazuya was in league with them. However, Kazuya corrects them by stating that he wasn't "with them," but rather the one leading them. Later, Kazuya transforms into a demon, and attacks the group, summoning two other minions.
The protagonist manages to repel and pin down Kazuya by summoning his Persona, Arsene, and then seems to perform a Baton Pass with Yusuke, who proceeds to summon Goemon, followed by Ryuji and Ann. Kazuya seems to relish the fight, saying that he feels de-stressed, and notes how thrilling stealing is. Morgana follows up Ann and destroys the remainder of the minions Kazuya summoned, and the protagonist proceeds to finish Kazuya off, stating that he has "stolen the arrogance in his heart." Afterward, he takes the Treasure; a key that opens up a drawer in his room. Kazuya requests that he give it to his brother, and tell him to take what's inside and burn it and throw it away. As he disappears, the protagonist and his friends then leave the Palace.
The protagonist is present as Kazuya and his gang is being arrested, after he openly confessed to a large group of people with an officer present, due to being reformed by the Phantom Thieves. Kazuya notices him as he walks away, and asks who he is. Later, the protagonist reunites with his friends back in the Palace, as they note that their next prey is much larger.
Afterward, the protagonist is then shown to be in the Velvet Room. Igor tells him that what he experienced was a possible future, and refers to him as the "prisoner," asking him what his name is.
Night of The PhantomEdit
The Phantom appears during the final event of Night of the Phantom, where he announces his plan to steal the hearts of the audience with the first gameplay trailer for Persona 5. He is portrayed by voice actor Jun Fukuyama. He is said to have stolen secret material from the event, but that it would be revealed by Famitsu in the near future.
Persona 5 The Animation Edit
"Their actions speak for themselves. They may be criminals in the eyes of adults, but... If they keep to their principles and get the job done... Without a doubt, that would be justice."
The protagonist, given the name Ren Amamiya appears in the anime adaptation of the game. His role is near identical to his game counterpart. In addition, Ren occasionally blacks out, where unlike past protagonists, is summoned directly to the Velvet Room, should Igor wish to speak. Among the differences is during the battle with Shadow Kamoshida, Ren fuses Arsene with Pixie to create Agathion.
Quotes video: https://www.youtube.com/watch?v=pbTt0iz-Wvc
- "Arsene!" or any other Persona names (Hitting weak point/critical with physical skill)
- "Go! Persona!" (Using Persona skill)
- "You're mine!" (Using Persona skill)
- "Go down!" (Using Persona skill)
- "Ravage them!" (Hitting weak point/landing killing blow)
- "Show me your true form!" (Tearing off a Shadow's Mask)
- "I'll reveal your true form!" (Tearing off a Shadow's Mask)
- "Do it!" (Using Baton Pass)
- "Leave it to you!" (Using Baton Pass)
- "Go ahead!" (Using Baton Pass)
- "Roger!" (Accepting a Baton Pass)
- "Persona!" (Accessing Persona skill menu)
- "Let's go." (Accessing Persona skill menu)
- "Come!" (Accessing Persona skill menu)
- "That's not right!" (Backing out of the Persona skill menu)
- "Hold on!" (Backing out of the Persona skill menu)
- "No..." (Backing out of the Persona skill menu)
- "This isn't it!" (Backing out of the Persona skill menu)
- "Some other way." (Backing out of the Persona skill menu)
- "There's something else." (Backing out of the Persona skill menu)
- "Not that." (Backing out of the Persona skill menu)
- "Not this." (Backing out of the Persona skill menu)
- "Calm down." (Idle in Persona skill menu)
- "I'm not done!" (Idle in Persona skill menu)
- "Let's see..." (Idle in Persona skill menu)
- "No changes!" (Backing out of Party menu)
- "Stay in formation!" (Backing out of Party menu)
- "This group works." (Backing out of Party menu)
- "Let's keep going!" (Backing out of Party menu)
- "Stick to the plan." (Backing out of Party menu)
- "What's the plan?" (Checking next turn)
- "Next up" (Checking next turn)
- "Improvise!" (Changing tactics to Act Freely)
- "Do what you want." (Changing tactics to Act Freely)
- "Don't hold back!" (Changing tactics to Full Assault)
- "Full power!" (Changing tactics to Full Assault)
- "Save your strength." (Changing tactics to Conserve SP)
- "Be mindful." (Changing tactics to Conserve SP)
- "We have to survive!" (Changing tactics to Heal/Support)
- "Focus on your health." (Changing tactics to Heal/Support)
- "I'll command you!" (Changing tactics to Direct Commands)
- "Listen to me." (Changing tactics to Direct Commands)
- "*sigh*" (Idle in battle)
- "It's time." (Idle in battle)
- "There!" (Using items)
- "I'm using this!" (Using items)
- "Too slow!" (Dodging an attack)
- "Saw that." (Dodging an attack)
- "What!?" (Downed by an enemy)
- "Gah!" (Downed by an enemy)
- "Damn it!" (Debuffed by an enemy)
- "It can't be..." (Incapacitated)
- "Pillage him, Satanael!" (Before firing the Sinful Shell with Satanael)
- "Begone!" (Firing the Sinful Shell with Satanael)
- "Cross Slash!/Slash!" (Using Izanagi/Izanagi Picaro's Cross Slash skill)
- "Cadenza!/Leave it to me!" (Using Orpheus/Orpheus Picaro's Cadenza skill)
- "Doors of Hades!/Let us end it!" (Using Thanatos/Thanatos Picaro's Door of Hades skill)
- "How about this?/You need proper punishment." (Using Magatsu Izanagi/Magatsu Izanagi Picaro's Magatsu Mandala skill)
- "Behold forth, sacred tempest!/Violent wind!"(Using Kaguya/Kaguya Picaro's Shining Arrows skill)
- "Blastoff!/It's educational guidance!" (Using Ariadne/Ariadne Picaro's Beast Weaver skill)
- "This fight will be your death!/Die, die, die!" (Using Asterius/Asterius Picaro's Titanomachia skill)
- "Taste my fury!"/"Iiit's Sho-Time!" (Using Tsukiyomi/Tsukiyomi Picaro's Abyssal Wings skill)
- "Reverberate, Orotario!/I can't fall!" (Using Messiah/Messiah Picaro's Orotario skill)
Protagonist's Close Up
Joker concept art
Concept artwork of his expressions
Cinematic expressions concept artwork
Key art of the protagonist from the Persona 5 website
The protagonist and Arsene
The protagonist and Arsene
The protagonist and Arsene
The protagonist along with other playable characters appear on visual wanted poster
Illustration of the protagonist and the others by Shigenori Soejima
Persona Magazine: February
Illustration of the protagonist by Rokuro Saito
Illustration by Shigenori Soejima
Illustration of the main members of Phantom Thieves of Hearts
Illustration of the main members of Phantom Thieves of Hearts
Illustration of the main members of Phantom Thieves of Hearts
Illustration of the main members of Phantom Thieves of Hearts
The protagonist with Caroline and Justine
Illustration of the protagonist and Morgana by Shigenori Soejima
Illustration of the protagonist, Ann, and Morgana by Shigenori Soejima
Illustration of the protagonist, Ryuji, and Ann by Shigenori Soejima
Illustration of the protagonist, Ryuji, Ann and Morgana
Illustration of the protagonist, Ryuji, Ann, Morgana and Yusuke as done by Rokuro Saito
Illustration of the protagonist for Tokyo Game Show 2016 by Shigenori Soejima
Illustration of the protagonist as done by Shigenori Soejima
Illustration of the protagonist and Morgana as done by Shigenori Soejima
Illustration of the protagonist and Goro by Rokuro Saito
The protagonist and Goro for Persona 5 Premium Event
Illustration of the protagonist and Morgana for Playstation Awards 2016 as done by Shigenori Soejima
New Years Illustration of the protagonist and Morgana
Protagonist's art seperated from the poster
Illustration of the protagonist and the others by Shigenori Soejima
Persona 5 Maniax User Handbook Cover Illustration of Phantom Thieves of Hearts
The protagonist's Valentine card
The protagonist crouching
All-Out Attack portrait
All-Out Attack finishing touch
The protagonist being arrested by the police
Protagonist receiving a mugshot after being arrested
The protagonist awakening his Persona
The protagonist and Arsene
The protagonist imprisoned in the Velvet Room
The protagonist as Joker
The protagonist with Ryuji
The cognitive protagonist
The cognitive protagonist shot in the head by Goro Akechi
The cognitive protagonist dead
The protagonist breaks free of his shackles
The protagonist summoning Satanael
The protagonist after Valentine's Day
The protagonist as seen in the credits
|Persona 5 Portraits|
Concept art of interrogation portrait
The protagonist's portrait, no glasses
The protagonist's portrait with glasses
The protagonist, mask on and Persona showing
TAKE YOUR TIME
|Persona 5 Costumes|
Shujin Academy Winter School Uniform
Winter Casual Wear
Summer Casual Wear
Shujin Academy Summer School Uniform
Persona 4: Dancing All Night Costume (DLC)
Persona 4 Arena Shadow Operation Outfit (DLC)
Karukozaka High School Uniform (DLC)
Butler Uniform (DLC)
Christmas Costume (DLC)
|Persona 5 (Manga)|
Akira and Arsene
Akira and Arsene
Cover for Volume 2
Cover for Volume 3
Akira on the Persona 5 Dengeki Comic Anthology cover
Akira and Morgana on the cover
Persona 5 Character Anthology
Illustration by Persona Q: Side P4 manga author Mizunomoto
|Persona 5 The Animation The Day Breakers|
The protagonist and his allies on the cover of Persona 5 The Animation The Day Breakers
The protagonist in Persona 5 The Animation The Day Breakers
|Persona 5 The Animation|
Second cour key visual
Joker on the special visual
Ren on DVD Cover of P5A Volume 1
Ren on DVD Reverse Cover of P5A Volume 1
Ren's anime design
Close-up anime design of Ren
Persona 5 x SHIBUYA109 artwork
Ren's close up
Anime version of All-Out Attack finishing touch
|Persona 5: Dancing in Starlight|
Illustration of Ren Amamiya and Makoto Yuki
Illustration of Ren Amamiya and Makoto Yuki
Shujin School Winter Uniform
Shujin School Summer Uniform
Shujin Gym Uniform
Phantom Thief Joker Costume
Velvet Room Outfit
|Night of the Phantom|
Night of the Phantom concert promotional artwork of the protagonists of Persona 3, Persona 4 and Persona 5.
Night of the Phantom concert promotional artwork of the protagonists of Persona 3, Persona 4 and Persona 5
The Phantom Ad
|Persona Q2 New Cinema Labyrinth|
The protagonist with group.
The protagonist with the P5 cast
All-Out Attack finishing touch
Joker and the Phantom Thieves in Mementos
Joker in the Kamoshidaman Key Art
Illustration of the protagonist and his team by Akaume (PQ Roundabout creator)
Illustration of the protagonist and Arsene by Shinshū Ueda
Illustration of the protagonist, Ryuji, Ann, Morgana and Yusuke by Rokuro Saito
Illustration of the protagonist and Goro by Teita (Norn9 illustrator)
|PERSONA 20th Anniversary Festival|
The protagonist on PERSONA 20th Anniversary Festival visual art by Shigenori Soejima
The protagonist on the soundtrack cover
The protagonist with the protagonists of Persona 3 and 4
- He is designed to be reminiscent of a cat with a hidden side while the protagonist of Persona 4 was designed to be reminiscent of a loyal and sincere dog.
- He is the first protagonist in the Persona series to be a criminal.
- If one includes the rest of the playable characters, Baofu is the first criminal for conducting .
- The protagonist's mugshot reads "P508954TS."
- His code name, Wild Card, or harmful unmatched card such as in the Old Maid game. , in card games can act as either the ultimate trump card, the beneficial
- Unlike other protagonists in the franchise he is the first protagonist shown speaking in several in-game cutscenes. Likewise, most of the in-game narration is his internal monologue, instead of the second person narrator used in the previous games.
- In Episode 5 of Persona Stalker Club V, it is revealed that originally the protagonist's initial Persona was going to be Mephistopheles, but was later changed to Arsene since it fits better with the overall theme of the game.
- Additionally, the protagonist was meant to live with Sae Niijima, though the reasons behind this were not stated.
- Also revealed in Persona Stalker Club V, the protagonist's design was meant for him wearing his uniform similarly to the styles of the protagonist of Persona 3 and Yu Narukami, in where the jacket was left open.
- At the Sega Festival 2016, the protagonist won second place in a fan poll of "favorite party member," only beaten by Goro Akechi.
- When using a DLC Persona, the protagonist's battle quotes change, and occasionally reference the original owners of those Personas.
- He is the third character to be named 'Joker;' the first two being Jun Kurosu and Tatsuya Sudou from the Persona 2 duology.
- His attire in Persona 5: Dancing in Starlight is similar to the design of Yu Narukami in Persona 4: Dancing All Night: both wear their school uniforms, only modified. Additionally, both are wearing headphones around their necks.
- Excluding the cast of Persona and the Persona 2 duology, if the protagonist does not max out the Strength Confidant, he is the first guest of the Velvet Room to not receive the key that opens its door.
- Amamiya Ren 雨宮 蓮: 雨 means rain, 宮 means palace and 蓮 means lotus. The double meaning here is that not only is he the leader of the Phantom Thieves come to rain on the palace, but the lotus in Buddhist teachings is symbolic of purity and cleansing.
- He is the only protagonist in the series to not being able to gain access to the World arcana or an equivalent of it despite reaching the end of his journey and his ultimate Persona, Satanael, being of the Fool arcana.
Appearances in Other MediaEdit
- Lord of Vermilion Re:3: Joker. Campaign collaboration.
- Chain Chronicle: Joker, Warrior class. (Article in Chain Chronicle Wiki)
- Puzzle and Dragons: Joker. Collaboration event.
- Sonic Forces: Joker's outfit as pre-order bonus.
- Granblue Fantasy: Joker, SSR Dark characters. Collaboration event .
- BlazBlue: Cross Tag Battle: Color swap for Yu Narukami.
|Lord of Vermillion Re:3|
Joker in Lord of Vermilion Re:3
Joker in Chain Chronicle
Joker in Chain Chronicle
Joker in Chain Chronicle
|Puzzle and Dragons|
Joker model in Puzzle and Dragons
Joker in Puzzle and Dragons
Joker in Puzzle and Dragons
Promotional matterial of the protagonist and Arsene.
Joker's outfit in Sonic Forces
Joker in Catherine Full Body
- ↑ Persona 5 Official Design Works, p.28