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"Only those that have what it takes to live in the new world should be riding this Ark. So what are you doing here? To ensure that evil and violence do not destroy the new world, we chose only those willing to give up their knowledge and follow God unquestionably. And yet you, who keep killing, destroying, and using blasphemous magic to fuse demons, dare to defile its holy halls! I cannot let such wicked sinful people remain on this Ark!"
—Pre-battle quote

Sabaoth is a demon in the series.

History[]

Tzevaot, also known by the variations of Tsebaoth and Sabaoth, is one of the names of God in Judaism. It means "hosts" or "armies," and is often expanded to "lord of the armies of Israel," probably denoting God's status as lord of the armies of Israel.

It appears in reference to armies or armed hosts of men in Exodus and Isaiah but is not used as a divine epithet in the Torah, Joshua or Judges. In its later uses, however, it often denotes God in his role as leader of the heavenly hosts.

The Hebrew word Sabaoth was also absorbed in ancient Greek (σαβαωθ, sabaōth) and Latin (Sabaoth, with no declension). Tertullian and other patristics used it with the meaning of Army of angels of God.

Appearances[]

Profile[]

Shin Megami Tensei II[]

Sabaoth is one of the three avatars of YHVH found in the Megiddo Ark alongside Shaddai and Elohim, before encountering Satan and YHVH himself. Aleph only meets and battles him in the non-Law routes.

Shin Megami Tensei: Liberation Dx2[]

Shin Megami Tensei Liberation Dx2 The Lord of the Armies
"One of the names of God that appears in the Old Testament. It seems to reference armies or hosts. In the Book of Samuel, it is depicted as an almighty being that would lead the Israelites to victory by coming to their aid and vanquishing their foes. Based on the Kabbalah school of thought from Jewish mysticism, the seventh sephirah, Netzach, can be interpreted as Netzach Sabaoth, while the eighth, Hod, can be interpreted as Elohim Sabaoth."
Shin Megami Tensei: Liberation Dx2 compedium

An event titled The Lord of the Armies was held in the game to coincide with Sabaoth being added to the game.[1][2]

Stats[]

Shin Megami Tensei II[]

Sabaoth
Race Alignment Level HP MP
Godly Light-Law 77 3975 2291
MAG NOA ATK ACC DEF EVA M.ATK M.EFC
4312 1, All 198 139 194 140 36 32
St 22
In 25
Ma 30
Vi 20
Ag 15
Lu 15
Drop Soma Moon Aff A
Swd Gun Fir Ice Elc For Nrv Exp Crs Mgc Bnd Rsh Hnd Leg Fly Alm
- 58 Dr Dr Dr Dr Nu Nu Nu Nu Nu - - - - ½Dr
List of Skills
Skill Effect
Mazanma Medium force damage to a group of foes.
Holy Wrath Damages all participants in battle - foes lose 1/4 HP, user loses 1/8 HP
Iron Punch Light Punch attack to all foes. Inflicts Close.
Sacrifice Damage all enemies. Foes lose MP equal to half the amount of damage taken.
Diarama Recovers a large amount of HP, one ally.
Tetra Seals Skills, all foes.
Sabaoth's Voice Inflicts Bind to the foe with the lowest Strength. (Non-elemental. Boss only)


Shin Megami Tensei: Liberation Dx2[]

Dx2 Sabaoth Icon
Race Rarity Grade HP
6★ Stats
Strength 91
Magic 229
Vitality 174
Agility 160
Luck 174
Godly ★★★★★ 93 1187
Phys ATK Phys DEF Mag ATK Mag DEF See Also
521 566 810 635 [1]
Physical Phys Fire Fire Ice Ice Electricity Elec Force Force Light Light Dark Dark
- - - - Repel Null Null
List of Skills
Skill Cost Effect Archetype
Force Survivor Auto +15% to Force damage and HP stops at 1 HP upon receiving the first killing blow. Innate
Sabaoth's Voice Auto Adds Force Pierce. +15% to Magic damage. While the one with this skill is alive, all enemies will receive the following effect: When inflicted with a status ailment, -30% to damage dealt.

If user's party attacks first at beginning of battle: Enters into a state of Concentrate and all party members recover 2 MP.

If enemy attacks first at beginning of battle: Inflicts 10% fractional damage (300 max) on all enemies based on their current HP and reduces MP by 2 with 80% to inflict Weak.

Innate
Sanction 6 MP Inflicts Force (Magic) damage (Power: 120) with Remnants on all enemies and 30% chance to inflict Bind. Damage from this skill ignores all death prevention skills.

When attack is successful during a Bonus Turn: Receive 1 additional Press Turn Icon. (This Chain Effect can only be activated once per battle.)

Innate
Godly Judgement 7 MP Inflicts Almighty (Magic) damage (Power: 220) on a single enemy. Damage inflicted by this effect will ignore all death prevention skills. Enemies downed by this skill will not be able to revive. Aragami
(Awaken)
Epitome of Swiftness Auto Increases this demon's effect on Battle Speed by 25%, +10% to Phys EV. Aragami
(Gacha)
Godly Bastion Auto Adds Null Mute/Charm/Bind. Protector
(Awaken)
Force Amp Auto +25% to Force damage Protector
(Gacha)
Godly Power Auto +25% to Magic damage. Psychic
(Awaken)
Force Debuff Auto +15% to Force damage. +15% chance to inflict status ailments. Psychic
(Gacha)
Godly Shield Auto Adds Drain Light/Dark. Elementalist
(Awaken)
Epitome of Madness Auto +15% chance to inflict status ailments, +15% to EV. Elementalist
(Gacha)


References[]

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