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Shin Megami Tensei IV Apocalypse

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Shin Megami Tensei IV Apocalypse
Smt4a logo
真・女神転生 IV Final
Game Information
Developer Atlus
Publisher Japan
Atlus

USA
Atlus USA

Europe
Deep Silver

Genre RPG
Platform Nintendo 3DS
Release Dates
Flag of Japan February 10, 2016[1]
Flag of the United States September 20, 2016
Flag of Europe Winter 2016
"Caught in a War between gods. Humans must make a Stand. Which Side will be chosen? Peace or Anarchy?"
Shin Megami Tensei IV Apocalypse Story Trailer

Shin Megami Tensei IV Apocalypse, also known as Shin Megami Tensei IV Final in Japan, is a follow-up to the fourth numbered game of the Shin Megami Tensei series developed by Atlus for the Nintendo 3DS.

PlotEdit

Shin Megami Tensei IV Apocalypse is set in the year 2038[2]. In order to avoid the destruction caused by the gods' war that suddenly broke out 25 years ago, the sky was covered with a thick bedrock to avoid contact with the outside. The war ended before long, and while Tokyo is surviving, there are few goods to go around, people are killing each other, and man is dominated by the angels and demons standing at the top of the food chain.[3]

The plot follows Nanashi and his fellow Hunters, and diverges from the Neutral route in the previous game, where Flynn has recently become the embodiment of hope for the people of Tokyo and is about to move to take down Lucifer and Merkabah to gain the Spirits of Goodwill and Spite.

Following the death of their comrades due to an ambush by Adramelech, Nanashi makes a contract with Dagda, becoming Dagda's servant in exchange for revival and the ability to command demons. As he and his friend Asahi then attempt to prove themselves as worthy Hunters, they unwittingly unseal Krishna and set in motion the revival of the Divine Powers, who have their own agenda separate from the other two factions warring over Tokyo. Thus begins the conflict between Law, Chaos, and a separate type of Neutrality.

DevelopmentEdit

Shin Megami Tensei IV Apocalypse was first revealed by Atlus on October 5th, 2015 in the Japanese gaming magazine Famitsu as Shin Megami Tensei IV Final along with the main keyword of the game "Decide". It is produced by Kazuyuki Yamai, with Masayuki Doi as character designer, Ryota Kozuka as composer, and Kazuma Kaneko as the setting planner and demon designer. The reveal image shows Navarre as a ghost alongside the other main characters. In an interview with Famitsu, Yamai stated that "We’ve looked over a lot of player feedback from Shin Megami Tensei IV and we’re making improvements everywhere we can, even to things like controls and demon conversations—there is a lot of reconsideration and reforming going on. We’re aiming to make the number one RPG for 3DS, so we’re paying attention to every detail. We’re making it so that even those who didn’t play Shin Megami Tensei IV can enjoy this game." The game is currently 90% complete.[4] Further details on the game were revealed in a Niconico stream on October 11, 2015.

Title change of North American versionEdit

Atlus U.S.A. explained the reason behind the change of subtitle from "Final" to "Apocalypse" immediately after the official announcement of the North American localization. While the USA staffers are aware that "Final" was already known to the series fans, the new subtitle was chosen to attract audience beyond the established fan base while still keeping the letter "A" prominent to be placed over the anarchy symbol as in the original Japanese logo. Other rejected suggestions include "End War" and "Holy War". The opinion to drop "IV" has been discussed more than once due to the precedent of Shin Megami Tensei III: Nocturne dropping "III" from the North American localization.[5]

Gameplay ChangesEdit

  • Nanashi is capable of choosing which partner joins him in battle, with them each specializing in a different role. So far seven characters have been revealed for the role. There is an "assist gauge" which can stack up to 8 points. One assist point is accumulated each turn automatically, but some response to boss' question will grant extra assist points. When the gauge is full, enemy turn is interrupted, 1 or 2 partners with healing or stat buff skills will act once and then followed by a powerful joint attack on all enemies, then random party combatants are granted the Smirk status, subsequently the gauge is depleted and charged anew. Partners also use their own demons to help with combat.
  • Certain skills have additional effects when the user is under the Smirk status. For example, Light and Dark spells now primarily inflict damage which are effective against boss as well, but their instant death effect only activates during Smirk; "King Bufula", an all-enemy moderate ice attack which is exclusive to King Frost will debuff defense in addition during Smirk.
  • The negotiation system has been updated, notably the same demon who has abandoned the previous negotiation will take up where the talk has left off, instead of merely starting the negotiation all over again.
  • Demons using magic they specialize in will deal more damage or cost fewer MP, the resultant enhancements on skills are similar to ranking up skills of the previous protagonist via Whisper event.
  • Estoma now creates a barrier around Nanashi and has a shortcut to it on the menus.
  • User interface has been enhanced completely:
    • Ability to rearrange skill order of the protagonist or each demon.
    • Added an icon to denote if the enemy demon has been registered in the Demonic Compendium.
    • Fusion search can be specified to a range of levels. (1~9, 10~19, etc.)
    • Next destination of the quest is denoted in the map with a red flag icon.
    • Partner will recommend the player to persuade a demon who has not been registered yet.
    • Obtaining a relic will prompt its expected selling price.
    • Ability to zoom in or out in the overhead world.

CharactersEdit

Main PartyEdit

  • Nanashi: The protagonist is an apprentice for the Hunter Association. He dies during a mission after being attacked by a demon, but returns to life after contracting with a demon.
  • Dagda: A demon wandering the underworld. Forms a contract with the recently-deceased protagonist to give him a new life along and the ability to summon demons.
  • Asahi: A fellow apprentice hunter of the Hunter Association, she is 15 years old and Nanashi's childhood friend.
  • Navarre: Returning character. Due to dying from something so minor, his soul is unable to rest. He quickly possesses Nanashi once their paths cross.[6]
  • Isabeau: Returning character. A female Samurai who seeks assistance to liberate Flynn from the Divine Powers.
  • Nozomi: The newly appointed fairy queen protected by Goddess Danu. Her Awakening grants her High Gun Pleroma and Gun Pierce.
  • Gaston: A proud Samurai who fights with a spear. His Awakening grants him High Phys Pleroma and Phys Pierce.
  • Hallelujah: A representative of the Ashura-kai whose favorite demon is Chironnupu. His Awakening grants him High Element Pleroma to all magic attacks.
  • Toki: A masked young female assassin with mysterious goal. Her Awakening grants her Phys Pierce and Sneak Attack Up.

SamuraiEdit

Divine PowersEdit

MonotheismEdit

Tokyo ResidentsEdit

GalleryEdit

 
SMTIV Final Flynn, Protag, Dagda, and Polytheists
Main Visual Poster
 
SMT4 Final reveal
The reveal image
 
SMT IV Final Boxart Japan
Japan's Boxart for Final.
 
Brave Frontier X Shin Megami Tensei IV Apocalypse
Brave Frontier X Shin Megami Tensei IV Apocalypse

See AlsoEdit

ReferencesEdit

  1. Shin Megami Tensei IV Final Announced for the 3DS, Releasing on February 10, 2016
  2. http://atlus.com/smt4a/home.html
  3. Shin Megami Tensei IV Final first story and character details
  4. Shin Megami Tensei IV Final first story and character details
  5. What's In a Name - SMTIV: Final and localizing a game
  6. Shin Megami Tensei IV Final first story and character details

External LinksEdit


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