Shinjuku in Persona 5.

Shinjuku (新宿) is a location in the series.


Shinjuku is one of the 23 special wards of Tokyo, Japan. It is a major commercial and administrative center, housing the busiest train station in the world (Shinjuku Station), and the Tokyo Metropolitan Government Building, the administration center for the government of Tokyo.

Surrounding Shinjuku Station are department stores, specialist electronic and camera shops, cinemas, restaurants and bars. Many international hotels are located here.



Megami Tensei IIEdit

Shinjuku is the lair of Pazuzu and can only be entered if the hero has Bael's Claw, which he receives from Mammon after speaking with him and agreeing to kill Pazuzu. All facilities in Shinjuku besides the terminal cannot be used until Pazuzu is defeated. After doing so, the hero receives the the Mars Pillar. Upon giving Mammon Pazuzu's head, he will attack him.

Shin Megami Tensei III: NocturneEdit

In Shin Megami Tensei III: Nocturne, the Demi-fiend heads to the Shinjuku Medical Center to visit his sick teacher. While riding on the train to Yoyogi Station, he has a prophetic dream about a beautiful woman foretelling the end of the world.

Shin Megami Tensei: IMAGINEEdit

Shinjuku Field

Shinjuku field as it appears in Shin Megami Tensei IMAGINE

Shinjuku is a field accessible in the southwest exit of Shinjuku Babel and the west exit of Nakano. It is the only field in game that has no naturally spawning enemies.

A boss variation of Hecatonchires, named Defender of Abaddon Hecatoncheires will spawn if the player uses a Kymopoleia's Hair Accessory bought from the Yagiya during a Suginami Tunnels Gold run. The boss does not flinch to attacks and is not weak to anything, unlike its summonable variation, and has a 10% chance of repelling any physical hit. Upon its defeat, it may drop rare items and weapons, including an item that unlocks its plug-in.

Players can also summon boss variations of Sui-Ki, Kin-Ki and Fuu-Ki who have a low chance of dropping items that can be mixed into an item that summons a field boss variant of Ongyo-Ki.

There is a mysterious, small dimensional rip outside of the TMG building. Should players touch it, they will be sucked into the Makai version of Shinjuku. The player can find the newbie DB they first encountered in Home III, who is separated from her Jack Frost and will note that she cannot get out with an Ariadne's Thread. She will also mention of a mysterious woman, who can be found in the field as well. Talking to her initiates the first part of the Lord of the Flies quest. If conditions are met, the mysterious woman will give the Lilith plug-in (she herself is heavily implied to be Lilith). The Makai version of Shinjuku also contains four other dimensional rips that transport the player to the Makai versions of Nakano, Shibuya and Ichigaya, and back to the real world's Shinjuku. The landscape is heavily altered; many parts of the land is replaced with a void that looks like seething darkness, leaving the player trapped. The air is also more ominous, especially around the TMG building.

The ground level of the TMG building stays the same in both versions of Makai, including the NPCs. This seems to be due to an instability of some sort, however the player can enter the TMG building in the Makai version as a non-instanced dungeon. The floors of the TMG are riddled with demonic flies, and the player must transverse several floors to talk to the five Fly Brothers from oldest to youngest, who will then unlock the door to the helipad.

At the helipad, it becomes clear who is responsible for the fly-infested building; the demon Beelzebub himself. After defeating several copies of his human self, Beelzebub forces the player out of the building, ending the first part of the Lord of the Flies quest.

Shin Megami Tensei IVEdit

The Shinjuku Region will be reachable after visiting the Counter-Force Demon Base by traveling to the northern part of the Chiyoda region and paying a Hunter to transport them to Shinjuku. The area the Samurai arrive in is filled with poison and the poison must be crossed to get to the other parts of Shinjuku.

Shin Megami Tensei IV ApocalypseEdit

After Flynn's abduction in Ginza by Krishna and the Divine Powers, Nanashi and Asahi are tasked with delivering supplies to Shinjuku in order to further efforts to save Flynn. Shortly after they arrive, however, they encounter a mysterious little girl and Stephen. Stephen tells Nanashi that he will soon be tempted by all manners of gods and demons. He states that if Nanashi follows the neutral path, he will lend a hand. He then warns the party of Shesha's presence in Shinjuku, saying that it has already devoured many humans. The party then receives a notice from the Hunters Association, which states that Shesha has been located in Shinjuku's government office plaza, and all nearby hunters are tasked with defeating him.

Working their way through the besieged district, the party will find the serpent jutting out of the large building at the center of the plaza. After a short fight, Asahi takes note that their attacks are hardly having any effect against Shesha. Shortly after, a Power joins the fight under orders from Merkabah after which a demon also joins the fray under orders from Lucifer... in the form of Adramelech. Despite Asahi's protest, the factions then co-operate in confronting Shesha, but ultimately all are discouraged after witnessing Shesha respond to the mounting damage by coiling up and rapidly healing itself, before escaping through a tear in the air.

Despite driving Shesha away, Asahi wishes to continue the fight, by taking revenge for the death of Nikkari and Manabu at Adramelech's hand. Despite his promise to settle their dispute after Shesha's defeat, Adramelech dances off into the darkness, while mocking the girl for taking a demon at their word. Asahi is left gritting her teeth in anger as Dagda recommends that Nanashi return home and rest for their next move.

Devil SurvivorEdit

Shinjuku is the location where the party encounters the mysterious Gigolo, who offers hints on how to survive their fated encounter with Beldr. The protagonist can also witness a scene here where Midori Komaki is teaching a certain Jack Frost about the power of love and justice.

Persona 5Edit

Shinjuku is unlocked in June 18th as a movable area when the Phantom Thieves of Hearts are looking for information about Junya Kaneshiro. It is also where Chihaya Mifune's fortune-telling stand, Crossroads bar, Mranmran select shop, and one of the Velvet Room entrances are located.


Megami Tensei IIEdit

Item Effect Cost
Poison Dart Damages and Poisons the enemy ћ580
Dangerous Drug Casts Hapilma ћ100
Hand Grenade Casts Zan ћ50
Paralynon Cures Paralysis ћ450
Poisonon Cures Poison ћ400

Firearm Attack Hits Sex Price
M60 Machine Gun 7 2-3 Male ћ3400
Railgun 24 1 Both ћ5500
Dragon ATM 17 1-All Male ћ8900

Armor Def Charm Resist Sex Stats Price
Scale Armor 6 8 - Female Sp +1 ћ4500
Thunder Guard 8 - Elec Female - ћ9000
Freeze Guard 9 7 Ice2 Female - ћ27000

Helm Def Resist Sex Stats Price
Brain Guard 3 ElecFire Female In +1 ћ1000
Tricorne 3 ElecFire Female In +3 ћ1700
Redcap 3 ElecFire Female In +4 ћ8500

Glove Def Sex Stats Price
Cyber Arm 3 Female St +4, Vi +1 ћ5600
Dragon Claw 4 Both St +5, Vi +1 ћ12000
Panzer Arm 4 Female St +6 ћ36000

Boot Def Sex Stats Price
Himiko Sandals 1 Female Sp +4 ћ3200
Sky Boots 3 Female Sp +5 ћ8200
Hyper Boots 3 Female Sp +4, St +1 ћ24000


Shin Megami Tensei III: NocturneEdit

Yoyogi Station:

  • Vending machine - Mysterious Drink (Soma)

Shinjuku Medical Center - 2nd Floor:

  • Vending machine - Mysterious Drink (Sacred Water)


Shin Megami Tensei: ApocalypseEdit

First visitEdit

The early areas consist of the south entrance, west entrance passage, west entrance, west entrance buildings and government office plaza.

Race Demon Lvl HP MP Physics Gun Fire Ice Elec Force Light Dark ST DX MA AG LU
Jirae Knocker 17 182 85 Wk Rs 23 23 23 23 23
Night Mokoi 18 180 97 Rs Wk 22 20 22 31 27
Fairy Jack Frost 20 163 137 Wk Rs 17 22 36 24 29
Fallen Bifrons 20 163 137 Rs Wk Wk 17 22 36 24 29
Vermin Ubu 21 201 88 Rs Wk Wk 24 40 20 29 25
Drake Bai Suzhen 21 168 141 Wk Rs Wk 18 23 37 25 30
Jirae Kwancha 22 174 145 Wk 18 23 38 26 31
Jaki Lham Dearg 22 261 80 Rs Wk Wk 38 25 18 26 30
Foul Night Stalker 22 207 110 Wk 26 26 22 36 32
Snake Nozuchi 23 369 103 Rs Wk Rs Rs Wk Wk 25 26 23 26 26
Night Incubus 23 247 93 Wk Wk Rs 26 40 22 31 27
Ghost Mou-Ryo 23 180 150 Wk Nu 19 24 40 27 32
Fallen Halphas 24 256 118 Wk Wk Wk Rs 33 28 26 37 30
Vile Baphomet 25 291 125 Wk Nu 20 26 43 24 32
Horde Dead Horde 24 788 456 Nu Wk Wk Wk Nu 27 32 48 35 40

Eastern areasEdit

Areas accessible later in the game consist of the east entrance main street, Nicho, Kabuki-Cho passage, Kabuki-Cho and the Golden Gai.

Race Demon Lvl HP MP Physics Gun Fire Ice Elec Force Light Dark ST DX MA AG LU
Fairy Silky 44 317 267 Wk Nu 27 44 73 51 61
Vermin Arachne 44 409 153 Nu Wk Nu Wk 43 69 36 73 46
Wilder Manticore 45 360 191 Wk Nu Wk 67 47 39 73 59
Jaki Ogre 45 524 99 Rs Wk Rs 71 44 32 47 54
Night Succubus 45 303 251 Wk Rs Nu Wk 32 42 71 47 56
Undead Patriot 45 474 156 Rs Wk Nu 41 68 34 51 44
Spirit Macabre 45 374 289 Wk Wk Rs 71 44 32 77 64
Fallen Nebiros 46 308 256 Nu Wk Wk Wk Rs 33 43 72 48 57
Horde Demon Horde 45 1,095 601 Wk Rs Wk Nu Nu 39 49 78 54 63

Divine Powers RaidEdit

Demons that temporarily appear in Shinjuku during the Divine Powers' raid on the district after the activation of the Tokugawa Mandala.

Race Demon Lvl HP MP Physics Gun Fire Ice Elec Force Light Dark ST DX MA AG LU
Reaper Hel 43 389 212 Wk Nu Nu 28 37 65 42 51
Genma Kurama Tengu 43 420 213 Wk Wk Nu 38 39 45 60 48
Yoma Valkyrie 43 423 133 Rs Rs Wk Rs 65 50 28 42 49
Holy Airavata 44 506 136 Nu Wk Rs Rs Rs Wk 66 40 29 43 50
Drake Mushussu 47 510 197 Nu Wk Wk 45 37 56 65 53
Dragon Illuyanka 47 952 179 Rs Rs 62 50 68 37 61
Vile Pachacamac 47 362 260 Wk Wk Nu Nu 25 40 70 41 62


Shinjuku TMG Building
The TMG Building in Shin Megami Tensei IMAGINE
TMG Building Makai
TMG Building interior in Shin Megami Tensei IMAGINE
Alternate Shinjuku
Alternate Shinjuku in Shin Megami Tensei IMAGINE

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