Some of the Status Changes in Persona 3 are unlike status changes in other RPGs, or even other Megami Tensei games. The different status changes will be divided into Conditions, which effect combat and daily life, and Status Effects, which are primarily combat related. A character is always in one of the four conditions, and can be affected by a status effect at the same time.
|Great||This condition marks that a character is performing above normal.|
It can be obtained by napping in class on certain days, sleeping early at night or using the restroom while in Good condition. A character who is doing Great will have higher accuracy, increased critical rate and will take longer to become Tired. In Persona 3: FES, the protagonist can pray at the shrine and may get a larger academics boost if he is in Great condition. Characters other than the protagonist are in "great" condition only on fixed days, most commonly the first day he/she joins the party.
|Good||This is the default condition.|
Everything is normal while in Good condition.
|Tired||This condition marks that a character is performing below average.|
A character becomes tired after Full Moon Operations or by participating in too many battles inside Tartarus. The Protagonist can become tired himself if he draws the "very worst luck" fortune in the shrine. While Tired, a character is more likely to miss, takes more damage, has trouble recovering when knocked down, and will leave the party if taken to the first floor. The protagonist can visit Mr. Edogawa, but he will receive a small academic boost by studying. This condition can be cured by sleeping earlier or randomly by using the bathroom or in P3P, by using a Yawn-B-Gone. Characters other than the protagonist will recover in a day or two if not visiting Tartarus. Tired players don't want to go to Tartarus.
|Sick||This is the lowest condition.|
A Sick character takes longer time to recover from being knocked down, will be more susceptible to status changes, and the protagonist cannot study at night. Also all stats, attacks, and spells effects are lowered significantly. He can still visit Mr. Edogawa during the day. This status changes to Good if the character sleeps early. Characters other than the protagonist will return to good after roughly a week of not visiting Tartarus. Sick characters can still go to Tartarus in Sick condition, but they will get tired fast.
HP damage at the end of every turn until the target gets 1 HP. Characters also lose HP slowly on the field until removed.
|Poisma, Poison Mist, Virus Breath||Posumudi, Dis-Poison, Amrita|
|Charm||Odds of either forfeit turn, attack allies or use curative skills on the enemy if available.||Marin Karin, Sexy Dance||Charmdi, Dis-Charm, Amrita|
|Panic||Prevent from casting spells or summoning a Persona, odds of being hit by a critical attack slightly increase.||Pulinpa, Tentarafoo||Patra, Me Patra, Amrita|
|Rage||Attacks enemy automatically, get 2 turns & increased attack power, but reduced accuracy and defense.||Provoke, Infuriate||Enradi, Dis-Rage, Amrita|
|Fear||Odds of either forfeits turn or withdraws from battle. Odds of being hit by a critical hit highly increased||Evil Touch, Evil Smile||Patra, Me Patra, Amrita|
|Distress||Evasion reduced to 0, odds of being hit by a critical attack increased & reduced defense.||Bewilder, Eerie Sound, Player Advantage (only if the enemy's level is very lower than the party's)||Patra, Me Patra, Amrita|
|Down||Knocked down & cannot evade. Recovering from "Down" takes a turn.||Hit by weakness or critical, miss a melee physical attack||Re Patra, Receiving an attack, Recovers after one turn|
|Freeze||Evasion reduced to 0. odds of being hit by a critical attack increase||Ice elemental skills||Cured after one turn|
|Shock||Evasion reduced to 0, odds of being hit by a critical attack are guaranteed.||Electricity elemental skills||Cured after one turn|
|Dizzy||Persona 3 Portable only. Characters lose a turn.||Hit by weakness or critical (100% chance) or regular attack (50% chance) while knocked down.||Re Patra|