From Megami Tensei Wiki: a Demonic Compendium of your True Self
Support spells refer to spells that aid the player during battle.
[edit] Dia Family
Spell of the root word Dia are health point healing spells. It has a 100% hit-rate. "Dia" in Greek means "song".
| Name
| Power
| Target
|
| Dia
| Low
| 1 ally
|
| Media
| Low
| All allies
|
| Diarama
| Medium
| 1 ally
|
| Medirama
| Medium
| All allies
|
| Diarahan
| Full
| 1 ally
|
| Mediarahan
| Full
| All allies
|
[edit] Recarm Family
Recarm-type spells are related to reviving targets from Death. It has a 100% hit-rate.
| Name
| Power
| Target
|
| Recarm
| Low
| Revives 1 ally
|
| Samarecarm
| Full
| Revives 1 ally
|
| Recarmdora
| Full
| Sacrifices life to fully heal other allies HP/MP
|
[edit] Enhance
Below is a list of status buff / debuff spells. These spells have a 100% hit-rate. All-target buff spells require combo. In the Persona series, however, buff spells target one unit; all-target buff spells are added the prefix Maha- or Ma-.
| Name
| Power
|
| Tarukaja
| Increases attack power
|
| Tarunda
| Decreases attack power
|
| Makakaja
| Increases magic power
|
| Makanda
| Decreases magic power
|
| Rakukaja
| Increases defense power
|
| Rakunda
| Decreases defense power
|
| Samakaja
| Increases magic defense power
|
| Sukukaja
| Increases agility
|
| Sukunda
| Decreases agility
|
| Dekaja
| Removes all -kaja effects
|
| Dekunda
| Removes all -nda effects
|
[edit] Persona 3 & 4 Specific
| Name
| Power
| Target
|
| Rebellion
| Increases probability of Critical hits for 3 turns.
| All Allies and Enemies
|
| Revolution
| Greatly increases probability of Critical hits for 3 turns.
| All Allies and Enemies
|
| Fire Break
| Removes Fire Resist, Block, Repel, and Drain properties for 3 turns.
| One Enemy
|
| Ice Break
| Removes Ice Resist, Block, Repel, and Drain properties for 3 turns
| One Enemy
|
| Elec Break
| Removes Elec Resist, Block, Repel, and Drain properties for 3 turns.
| One Enemy
|
| Wind Break
| Removes Wind Resist, Block, Repel, and Drain properties for 3 turns
| One Enemy
|
| Power Charge
| The next Slash, Strike, Pierce, or Almighty physical attack will be 2.5 times greater in power.
| Self
|
| Mind Charge
| The next Fire, Ice, Electrical, Wind, or Almighty magic attack will be 2.5 times greater in power.
| Self
|
[edit] Status Heal
| Name
| Power
| Target
|
| Charmdi
| Recover from Charm status.
| 1 Ally
|
| Posumudi
| Recover from Poison
| 1 ally
|
| Me Patra
| Recover from Panic, Distress, and Fear.
| All
|
| Patra
| Recover from Panic, Distress, and Fear.
| 1 ally
|
| Enradi
| Recover from Rage status.
| 1 ally
|
| Amrita
| Recover from all status ailments.
| All
|
[edit] Special Family
| Name
| Power
| Target
|
| Salvation of Avalokitsvara
| Increaes Max HP
| 1 ally
|
| Soma True God
| Fully restores
| 1 ally
|
| Salvation
| Recovers all HP and status ailments.
| All
|
| Tetrakarn
| Repel 1 Slash, Strike, Pierce attack or physical based. Allmighty Attack
| All allies
|
| Makarakarn
| Repel 1 Fire, Ice, Electrical, Wind, Light, Dark attack or magic based Allmighty Attack.
| All allies
|