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Take-Mikazuchi

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TakemikazuchiSMT

Take-Mikazuchi as he appears in Shin Megami Tensei

Take-Mikazuchi (タケミカヅチ?, or タケミカズチ?) is a demon in the series.

HistoryEdit

Born from the blood on the sword of Izanagi when he slew the newborn fire god, Kagutsuchi. When Amatsu decided to increase their influence on the earth, they asked that Take-Mikazuchi, along with his brother, Futsunushi, descend from the High Plain of Heaven in order to pacify the deities of Izumo. The last of these, O-Kuni-Nushi, was compelled to surrender, but his son, Take-Minakata, would hear nothing of it. Twirling a boulder on his fingertips to frighten his foe, he challenged Take-Mikazuchi to a test of strength. They had the first sumo match, in which Take-Mikazuchi won by crushing the arms of Take-Minakata "like a young reed," casting them aside. Take-Minakata fled to Lake Suwa, where he married the Suwa goddess Yasakatome and became the guardian god.

AppearancesEdit

ProfileEdit

Shin Megami TenseiEdit

SMTTakeMikazuchiSpr
"Origin: Japan. A Japanese god of thunder. He was born when Izanagi chopped off Kagutsuchi's head. To conquer Ashihara no Nakatsukuni, Amaterasu sent him on the Ame-no-Torifune. On arriving at Izumo, he demanded Ookuninushi hand over the land to the gods. Take-Mikazuchi had to persuade Kotoshironusi and defeat Take-Minakata first. But eventually, Ookuninushi handed over the Ashihara no Nakatsukuni."
Shin Megami Tensei A-Mode DDS Dictionary

Take-Mikazuchi is the second demon that can be fused with the Spirit Sword, creating the Raijinken.

Shin Megami Tensei IMAGINEEdit

"One of the sons of Okuninushi. When Amatsukamis decided to increase their influence on the earth, they sent Takemikazuchi to conquer Takeminakata. They had the first sumo match which Takemikazuchi won. Takeminakata then had his arms been cut and fled to Lake Suwa, where he married the Suwa goddess Yasakatome and became the guardian god."
Shin Megami Tensei IMAGINE Compendium

Take-Mikazuchi appears as the boss of the Shibuya Metro instance players can access during the Chain of Curse series of acts. His strength at the end varies incredibly and can only be determined beforehand by the amount of HP the miasma consumes over time.

Shin Megami Tensei IVEdit

Take-Mikazuchi appears in the New Game Plus Challenge Quest, A Century of Defense. Summoned a hundred years ago during a great war to save Japan, he has resided in Midtown ever since Japan lost the war and was defeated by their enemy and their superior spirits, which gave him a severe injury. The client Tetsu made a promise to Take-Mikazuchi to find someone worthy to fight him. He mentions that the land lacks a summoner after introducing himself and asks Flynn if he is ready to fight.

During the battle he promises not to go easy on Flynn just because he's a human. The creed of warrior gods saying to always go all out against any opponent. Impressed by Flynn's skills when defeated and that it's a shame that he's merely a human, he decides to leave and admits it was hard looking for someone stronger than himself. Before leaving he mentions that there were other demons summoned years ago alongside him and wonders if they are still trying to protect the country.

Persona 2Edit

Take-Mikazuchi is a Fusion Spell in both Innocent Sin and Eternal Punishment, summoned by using Thunder Baptism and Summon Spirits in the former and Hyper Zionga and Summon Spirits in the latter.

Persona 3 Edit

"The Japanese god of thunder. He carries the divine sword Totsuka-no-Tsurugi and is said to be the founder of ancient sumo wrestling."
—Persona 3 Compendium

Persona 4Edit

Take-Mikazuchi is Kanji Tatsumi's initial Persona. It differs from the regular incarnations, and resembles a large black robot with skeletal designs. It holds a lightning bolt which it uses to cast Zio magic by shattering, or as a typical sword.

Persona 4: Dancing All NightEdit

During dances Take-Mikazuchi can be summoned to play the drums.

DemiKids Light & Dark VersionEdit

"A warlord of some renown that can turn his hands into some very lethal weapons."
Demonary, DemiKids

Known as Warbolt, he has the Power Deadeye, which decreases the chance of missing. Warbolts generally appear as Trainers throughout the game, strengthening the demon allies of the DemiKids over time after being paid.

Devil Children Fire/Ice BookEdit

Take-Mikazuchi retains the same role that he had in Light/Dark as Trainers. He is one of the demons given as a prize for beating Eligor's quiz in Ice Book.

Devil SurvivorEdit

Take-Mikazuchi is the main demon used by Gin. While he is rarely seen due to Gin's lack of participation in battles, Gin speaks of him in his emails and uses him in his battle with Azuma on the 6th Day. Completing Gin's battle during that day will unlock Take-Mikazuchi for fusion.

OverclockedEdit

In the new eighth day of Yuzu's route, through a specific series of events, the party will learn that in order to repair the barrier protecting Tokyo from the demons, they must replace Jikokuten of the four Devas, who was defeated by Jezebel with Amane. The party may then find Gin and explain the situation, asking for Take-Mikazuchi to replace Jikokuten; Take-Mikazuchi accepts and the party must then undergo a mission protecting Gin while he commences a ritual with Jikokuten's artifact sword.

Devil Survivor 2Edit

"The Japanese god of war or thunder. He is a god who played an active role in the abdication of Japan.
He was born from the blood that spattered on the sword that Izanagi used to behead the fire god Hi-no-kagutsuchi. He was sent to Okuninushi from Takamagahara at the same time of abdication, but since Okuninushi's son Take-Minakata didn't obey Take-Mikazuchi, they had a duel of strength, from which he emerged victorious.
"
—Devil Survivor 2 Compendium

StatsEdit

Shin Megami TenseiEdit

Mikazuchi SMT
Race Alignment Level HP MP
Kishin Chaos 65 656 161
CP NOA ATK ACC DEF EVA M.ATK M.EFC
45 1-3 153 32 72 24 13 11
St 34
In 9
Ma 12
Vi 20
Ag 23
Lu 12
Resistances Reflects Curse Drop None
List of Skills
Skill Cost Effect
Zionga 9 MP Strong lightning strikes one enemy, shocking it.
Mazionga 12 MP Strikes multiple enemies with strong lightning.
Traesto 6 MP Escapes the current dungeon to the last point of entry from the overworld.


Shin Megami Tensei IIEdit

Take-Mikazuchi SMT2
Race Alignment Level HP MP
Amatsu Light-Law 48 720 167
CP NOA ATK ACC DEF EVA M.ATK M.EFC
105 1 136 90 122 87 12 9
St 20
In 7
Ma 11
Vi 13
Ag 12
Lu 7
Drop Yatsuka no Ken
List of Skills
Skill Cost Effect
Zionga 9 MP Medium electrical damage to a single foe.
Mazio 7 MP Light electrical damage to a group of foes.
Mazionga 12 MP Medium electrical damage to a group of foes.
Dekaja 10 MP Removes all buffs, all foes.
Teleport 6 MP Warps to the last save point.


Shin Megami Tensei: if...Edit

Take-Mikazuchi if
Race Alignment Level HP MP
Amatsu Light-Law 58 909 202
CP NOA ATK ACC DEF EVA M.ATK M.EFC
73 2 166 111 154 107 14 11
St 25
In 8
Ma 12
Vi 19
Ag 15
Lu 12
Resistances Reflects 50% Elec. Resists Light.
List of Skills
Skill Cost Effect
Ziodyne 18 MP Heavy Electric damage to a single foe.
Mazionga 12 MP Medium Electric damage to all foes.
Maziodyne 24 MP Heavy Electric damage to all foes.
Dekaja 10 MP Removes all buffs, all foes.


Shin Megami Tensei III: NocturneEdit

Race Level HP MP
Strength 19
Magic 14
Vitality 17
Agility 11
Luck 11
Kishin 45 372
177
Reflects Absorbs Void Resists Weak
Electricity - Expel - Force
Obtainable Fusion only
List of Skills
Skill Cost Effect Level
Ziodyne 10 MP Heavy electric damage and 30% shock to one foe. Innate
Shock 9 MP Small electric damage and 17% shock to random foes. Innate
Arbitration Interrupt Soothes an enraged demon. 46
Dark Sword 22% HP Heavy physical damage and 40% mute to one foe.
Low accuracy but high critical rate. Power related to user's max HP.
47
Life Refill Passive Equipper restores HP lightly with every step taken.
Only effective when the user is the active combatant.
48
Mazionga 15 MP Medium electric damage and 13% shock to all foes. 49


Shin Megami Tensei IMAGINEEdit

Race Alignment Level HP MP Growth Inherit St Ma Vi In Sp Lu
Amatsu Law 71 755 221 Big Tiwaz Electric 87 41 71 44 38 29
Force Slot Close Long Spell Support P.Def M.Def Critical Crt.Def
5 83 41 39 38 29 14 10 10
Features Flash, Electricity Boost, The Heavens, The Fruits of Labor (Mitama: Wargod's Power) See also [1]
Default Skills
Skill Cost Effect
Slash - A basic attack dealing slash damage to a single target.
Zio 9 MP Deals electric damage to a single target and inflicts electric shock ailment (70%).
Defensive Stance 1 MP User enters a guard stance, decreasing damage taken from attack and spin moves.
Fierce Counter - User enters a counter stance, responding to the next enemy
attack or rush move with a counterattack.
Lightning Thrust 6% HP Deals electric damage to a single target and inflicts electric shock ailment (70%).
Tarukaja 5 MP Temporarily increases a single ally's close-range and long-range by 8.
Can be stacked up to four times.
Violent Wind 11% HP Deals force damage to all enemies in front of user.
Gale 1 MP User enters a dodge stance, negating the next enemy shot or rapid move.


Shin Megami Tensei IVEdit

Race Level HP MP
Strength 76
Dexterity 67
Magic 53
Agility 61
Luck 50
Amatsu 55 615 121
Physical Phys Gun Gun Fire Fire Ice Ice Electricity Elec Force Force Light Light Dark Dark
- - - - Repel Weak Null -
Ailment Resistance -
Normal Attack Phys, 1 hit, 1 enemy
Required quest A Century of Defense (NG+)
Special fusion Okuninushi + Raijuu + Momunofu
List of Skills
Skill Cost Effect Level
Estoma Sword 25 MP Allows the player's "attack" on the field to banish enemies that are lower leveled.
Automatically banishes enemies on the map.
Innate
Ziodyne 14 MP Heavy elec damage to one foe. Innate
Retaliate Auto Chance of countering with heavy basic attack
after receiving physical or gun damage.
56
Berserker God 12 MP Heavy physical damage to one foe. 57


Another BibleEdit

Race Rank HP PP Move Power Might Magic Speed Luck
Deity 2 27 26 4 19 10 9 9 7
Weapon Axe
Technique
Technique Cost Range Target Description
Zoanthropy Auto - Self Gain power in a full moon
Natural Skills
Level Skill Cost Range Power Target Effect
1 Strike 5 PP 1-3 - Single Increase power
2 Thunder 10 PP 1-7 10 Multiple Thunder strike


Majin TenseiEdit

Take-Mikazuchi
Race Level HP MP Move Range Move Type Attack Type CP
Kishin 26 240 0 9 Flat 9
Strength Magic Technique Agility Luck
12 10 9 7 7
Magic Skills
Skill Cost Power Range Target Effect
Raiden 100% 70 2 Multi Heavy Elec damage


Majin Tensei II: Spiral NemesisEdit

Take-Mikazuchi2
Race Level HP MP Move Range Move Type Attack Range MAG
Tenjin 48 258 0 7 Walk 1 -
St Ma In Ag Lu Atk P.Def M.Atk M.Def Hit Eva Crt
25 16 16 17 15 114 21 36 41 96 16 22
List of Skills
Hell Lightning


Shin Megami Tensei: Devil SummonerEdit

Take Mikazuchi Devil Summoner
Race Level HP MP St In Ma Ag Lu
Kishin 53 519 174 22 7 10 13 10
CP NOA Personality P.ATK P.HIT B.DEF AVD M.ATK M.DEF
71 2 Wild 150 99 136 95 23 43
List of Skills
Mazionga Spin Slash Innga


Giten Megami Tensei: Tokyo MokushirokuEdit

Takemikazuchi Giten
Race Alignment Level HP MP CP
Kishin Light-Law 41 1117 510 72
Intuition Will Power Magic Intelligence Divine Protection
43 51 30 41
Strength Stamina Agility Dexterity Charm
62 59 53 23 72
List of Skills
Ziora Zionga Mahaziora
Cleave Cut


Megami Ibunroku PersonaEdit

Take-Mikazuchi P1
Arcana Type Subtype Level SP cost Returns °
Hierophant Light Electric 39 17 Futsu-no-Mitama
MAtk MDef
Strength 26
Vitality 45
Dexterity 35
Agility 21
Luck 28
108 128
Affinity Nanjo
1h 2h Sp Ax Wp Th Ar Fs HG MG SG Ri Te Ru
- - - - - - - - - Wk - - - -
Fi Ic Wi Er El Nc Bl Gr Ex Mi De Cu Nr ???
Rs Rs 50%Ab Rs Ab Vn Rs Rs Ab Nu Wk Wk Rs Nu
List of Skills
Rank Skill Effect
1 Sanraigeki Medium Elec damage+Shock (area)
3 Dekaja Removes stat bonuses (all foes)
5 Hamaon Expel damage/Instant Grave kill (area)
8 Wolf Fang Heavy Two-Hand damage (1 foe)


Persona 3Edit

Arcana Level
Strength 19
Magic 18
Endurance 13
Agility 15
Luck 14
Emperor 24
Inherit Reflects Absorbs Block Resists Weak
Electricity - - Electricity Slash Ice
Skill Card Elec Boost (Lv 31) Heart Item Lightning Armlet
List of Skills
Skill Cost Effect Level
Mazio 8 SP Deals light Elec damage / Shocks all foes. (8% chance) Innate
Pulinpa 5 SP Makes 1 foe Panic. (25% chance) Innate
Auto-Tarukaja Passive Automatic Tarukaja at the start of battle. Innate
Zionga 8 SP Deals medium Elec damage / Shocks one foe. (10% chance) 26
Getsu-ei 10% HP Deals medium Slash damage to one foe. ("Full Moon" bonus) 27
Elec Break 40 SP Reduces 1 foe's Elec resistance to average. 29
Elec Boost Passive Strengthens Elec attacks by 25%. 30
Fusion Spell *
Skill Cost Effect Prerequisite
Thunder Call 15% SP Deals heavy Elec damage/Shocks all foes (high chance). Thor +
Take-Mikazuchi


Persona 4Edit

Arcana Level
Strength 20
Magic 11
Endurance 17
Agility 15
Luck 14
Emperor 25
Inherit Reflects Absorbs Block Resists Weak
- - - - Electricity Wind
List of Skills
Skill Cost Effect Level
Mazio 10 SP Deals light Elec damage to all foes. Innate
Zionga 8 SP Deals medium Elec damage to 1 foe. Innate
Rakukaja 12 SP Increases 1 ally's Defense for 3 turns. Innate
Kill Rush 10% HP Deals light Phys damage to 1 foe 1x to 3x. Innate
Elec Boost Passive Strengthens Elec attacks by 25%. 27
Fatal End 14% HP Deals medium Phys damage to 1 foe. 34
Cruel Attack 12% HP Medium Phys dmg, 1 foe. Bonus damage to foes that are knocked down. 38
Mazionga 16 SP Deals medium Elec damage to all foes. 40
Mighty Swing 14% HP Deals medium Phys damage to 1 foe. 44
Elec Break 15 SP Nullifies 1 foe's Elec resistance (for 3 turns). 48
Ziodyne 12 SP Deals heavy Elec damage to 1 foe. 54
Vile Assault 12% HP Deals heavy Phys damage to 1 foe. Bonus damage to foes that are knocked down. 58
Matarukaja 24 SP Increases party's Attack for 3 turns. 60
Maziodyne 22 SP Deals heavy Elec damage to all foes. 67
Primal Force 20% HP Deals severe Phys damage to 1 foe. 73
Elec Amp Passive Strengthens Elec attacks by 50%. 75


Persona Q: Shadow of the LabyrinthEdit

Arcana Level
Strength 9
Magic 5
Endurance 9
Agility 4
Luck 5
Emperor 1
Reflects Absorbs Void Resists Weak
- - - Elec Wind
List of Skills
Skill Cost Effect Level
Bolt Strike 12 HP A light Bash + Elec attack. (1 enemy) Innate
Tarukaja 8 SP Raise attack for 3 turns. (1 ally) 4
Bestial Roar 16 SP Raise physical attack and act first for 3 turns. 8
Matarukaja 18 SP Raise attack for 3 turns. (Party) 27
Lightning Smash 102 HP A medium Bash + Elec attack. (1 enemy) 35
Dragon Cry 28 SP Act first and greatly raise physical attack for 3 turns. 45
Thunder Smash 158 HP A heavy Bash + Elec attack. (1 enemy) 50

Arcana Level
Strength 99
Magic 54
Endurance 87
Agility 46
Luck 53
Emperor 99
Reflects Absorbs Void Resists Weak
- - - Elec Wind
List of Skills
Skill Cost Effect Level
Matarukaja 18 SP Raise attack for 3 turns. (Party) 27
Dragon Cry 28 SP Act first and greatly raise physical attack for 3 turns. 45
Thunder Smash 158 HP A heavy Bash + Elec attack. (1 enemy) 50

DemiKids Light & DarkEdit

Warbolt
Class Element Type Level HP MP Exp
General Thunder Alternate 38 412 179
ATK DEF MGC RES SPD LCK
38 34 31 30 37 31
List of Skills
Skill Element Cost Effect
Shockburst Thunder 10 MP Medium dmg. 1 Foe
Double Hit Dark 10 HP Hit x2. 1 Foe
Doppelganger Dark 15 HP SPD Up. Self
Lucidity Light 6 MP ACC Up. Party
Healmor All Light 18 MP Major HP recovery. Party
Guillotine Dark 15 HP Small dmg +Faint. 1 Foe
Combos
Combo Element Cost Effect Partner
Freeze Wave Ice 25 MP Dmg +Freeze. Foes Seryu
Power
Power Type Effect
Deadeye Other Seldom misses with sword or fist.


Devil Children Fire/Ice BookEdit

Warbolt
Class Element Type Level HP MP Exp
General Thunder Alternate 38 412 179
ATK DEF MGC RES SPD LCK
38 34 31 30 37 31
List of Skills
Jionga Double Hit Kagebushin
Sukukaja Mediala Guillotine Blade


Devil SurvivorEdit

Race Level HP MP
Strength 21
Magic 10
Vitality 16
Agility 11
Kishin 42 417
52
Racial / Auto Skill Physical Phys Fire Fire Ice Ice Electricity Elec Force Force Mystic Mystic
Double Up - - - Reflect Weak Resist
Command Skills
Mazio Mighty Hit *
Passive Skills
Phys Jump *
I am Take-Mikazuchi, Kishin born of flames! I shall become thy sword of thunder!
The resounding thunder of my sword shall create even greater power! Let us fuse!


Devil Survivor 2Edit

Race Level HP MP
Strength 23
Magic 10
Vitality 15
Agility 11
Kishin 43 417
53
Racial / Auto Skill Physical Phys Fire Fire Ice Ice Electricity Elec Force Force Curse Curse
Double Up -- -- -- Reflect Weak Resist
Command Skills
Mazio Multi-Strike *
Passive Skills
Phys Boost
I'm Take-Mikazuchi, the Kishin. I got muscle, so you can count on me!
Hell yeah, let`s do this! Try to pick your jaw up off the floor when you see the new me.


GalleryEdit

General Gallery
 
TakeMikaduchi
Take-Mikazuchi in Shin Megami Tensei: Devil Summoner
 
Takemikazuchi
Artwork from DemiKids.
 
SMT2TakeMikazuchiSpr
Take-Mikazuchi in Shin Megami Tensei II
 
Mikazuchi
Mikazuchi as he appears in Shin Megami Tensei III: Nocturne.
 
Take-Mikazuchi fusion IS
The Take-Mikazuchi Fusion Spell in Persona 2: Innocent Sin
 
TakeMika Card
Take-Mikazuchi as it appears in Card Summoner
 
TAKE MIKAZUCHI
Take-Mikazuchi as he appears in Devil Survivor
 
Take-Mikazuchi Devil Survivor 2 (Top Screen)
Take-Mikazuchi in Devil Survivor 2
 
Take Mikazuchi Manga
Take-Mikazuchi as he appears in the Megami Ibunroku Persona manga
Persona 4 specific
 
P4-persona-take-mikazuchi
Take-Mikazuchi as he appears in Persona 4
 
Persona Take-Mikazuchi
Take-Mikazuchi's Persona 4 concept art
 
Concept sprite of Take-Mikazuchi
Concept art of Take-Mikazuchi from Persona 4 Arena
 
Persona 4 Take-Mikazuchi
Take-Mikazuchi in Persona 4 The Animation
 
Take Mikazuchi appears in manga adaption
Take-Mikazuchi in the Persona 4 manga
 
P4A-TakeMikazuchiConcept
Concept of Take-Mikazuchi in the Persona 4 The Animation
 
Take-Mikazuchi appears in P4A
Take-Mikazuchi appears in Persona 4 The Animation
 
Kanji persona first summoned
Take-Mikazuchi after being summoned
 
Take-Mikazuchi in P4GA
Take-Mikazuchi in Persoan 4 The Golden Animation
 
Take-Mikazuchi P4AM
Take-Mikazuchi as it appears in the Persona 4 Arena manga
 
P4D Take-Mikazuchi seen playing the drums
Take-Mikazuchi seen playing the drums of Persona 4: Dancing All Night

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