From Megami Tensei Wiki: a Demonic Compendium of your True Self
Wind is one of the elemental affinities in the series, and many recurring spells carry the Wind element.
[edit] General
Originally, wind spells in Shin Megami Tensei III: Nocturne, Digital Devil Saga and the older games, are labeled as Force. Wind spells are referred to as "Garu" in Persona 2 and subsequent series.
| Name
| Power
| Target
|
| Garu
| Light
| 1 enemy
|
| Magaru
| Light
| All enemies
|
| Garula
| Medium
| 1 enemy
|
| Magarula
| Medium
| All enemies
|
| Garudyne
| Heavy
| 1 enemy
|
| Magarudyne
| Heavy
| All enemies
|
[edit] Zan Family
| Skill
| Power
| Target
|
| Zan
| Light
| 1 enemy
|
| Mazan
| Light
| All enemies
|
| Zanma
| Medium
| 1 enemy
|
| Mazanma
| Medium
| All enemies
|
| Zandyne
| Heavy
| 1 enemy
|
| Mazandyne
| Heavy
| All enemies
|
- Note: In Persona 2, Zan spells do Almighty elemental damage; Mazan spells were omitted.
[edit] Specific spell
| Name
| Power
| Target
|
| Killer Wind
| Medium
| All enemies
|
| Senpu Jin
| Heavy
| All enemies
|
| Twinkle Nebula
| Extremely heavy
| All enemies
|
| Panta Rhei
| Extremely heavy
| 1 enemy
|
[edit] Game Specific
| Name
| Power
| Target
|
| Wing Buffet
| Light
| Random enemies
|
| Tornado
| Heavy
| Random enemies
|
| Wind Cutter
| Extremely heavy
| 1 enemy
|
"Vayavya", meaning "north-west" in Sanskrit, is the direction which the god of air Vayu rules in the formation of "Guardian of the directions".
| Name
| Power
| Target
|
| Shock Wave
| Medium
| Random enemies
|
| Tempest
| Heavy
| Random enemies
|
| Vayaviya
| Extremely heavy
| All enemies
|