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Wind Spells

From Megami Tensei Wiki: a Demonic Compendium of your True Self

Wind is one of the elemental affinities in the series, and many recurring spells carry the Wind element.

Contents

[edit] General

Originally, wind spells in Shin Megami Tensei III: Nocturne, Digital Devil Saga and the older games, are labeled as Force. Wind spells are referred to as "Garu" in Persona 2 and subsequent series.

Name Power Target
Garu Light 1 enemy
Magaru Light All enemies
Garula Medium 1 enemy
Magarula Medium All enemies
Garudyne Heavy 1 enemy
Magarudyne Heavy All enemies

[edit] Zan Family

Skill Power Target
Zan Light 1 enemy
Mazan Light All enemies
Zanma Medium 1 enemy
Mazanma Medium All enemies
Zandyne Heavy 1 enemy
Mazandyne Heavy All enemies
  • Note: In Persona 2, Zan spells do Almighty elemental damage; Mazan spells were omitted.

[edit] Specific spell

Name Power Target
Killer Wind Medium All enemies
Senpu Jin Heavy All enemies
Twinkle Nebula Extremely heavy All enemies
Panta Rhei Extremely heavy 1 enemy

[edit] Game Specific

[edit] Shin Megami Tensei III: Nocturne specific

Name Power Target
Wing Buffet Light Random enemies
Tornado Heavy Random enemies
Wind Cutter Extremely heavy 1 enemy

[edit] Digital Devil Saga series specific

"Vayavya", meaning "north-west" in Sanskrit, is the direction which the god of air Vayu rules in the formation of "Guardian of the directions".

Name Power Target
Shock Wave Medium Random enemies
Tempest Heavy Random enemies
Vayaviya Extremely heavy All enemies